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#381 |
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Senior Member
Iscritto dal: Sep 2002
Messaggi: 2910
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Beh, se nel replay si vede che davvero picchia sulle gambe e torna in mano ad artest in maniera credibile, non è affatto una brutta cosa!
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...Grazie caro Lolek! |
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#382 |
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Senior Member
Iscritto dal: Feb 2007
Città: quell'isola grande sulla sinistra
Messaggi: 2286
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#383 | |
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Senior Member
Iscritto dal: Jan 2005
Messaggi: 4016
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Quote:
e se succede l'azione si ferma
__________________
Scheda video: asus r9 280x - Processore: intel core i5-4440 - Ram: corsair vengeance 8 gb (2x4) - Scheda madre: as rock fatality h87 - Hard disk: Ssd crucial m500 240gb - Case: thermaltake commander ms-ll - Alimentatore: antec neoeco 620c 620w - Masterizzatore: samsung sh224db |
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#384 |
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Senior Member
Iscritto dal: Oct 2006
Città: Milano
Messaggi: 6087
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stica....
20 pagine per un gioco che ancora deve uscire..... speriamo bene. il 2k9 era strepitoso.
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CPU AMD Ryzen 7 9700X - RAM Kingston Fury Beast RGB 32GB - MB GIGABYTE X870 Eagle WIFI7 - HD 2x Kingston 2TB M.2 NVMe PCiEx 4.0 - Sk Video Asus Dual GeForce RTX 4070 Super Evo OC - Alim Antec Neo ECO Modular NE850G 850W - Dissip Cougar Poseidon Elite 360 ARGB - Case Kolink Unity Arena ARGB |
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#385 |
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Senior Member
Iscritto dal: Feb 2009
Città: Burla del Burlone
Messaggi: 396
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#386 |
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Bannato
Iscritto dal: Nov 2006
Messaggi: 1746
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A me piace
![]() Della grafica e delle animazioni, seppur migliorabili, son soddisfattissimo. Il prezzo del biglietto vale gia solo per: online modalita' my player (che se funziona come penso e' MAGNIFICA) miglioramenti, non visibili, nel gameplay (tipo schemi difensivi migliorati etc) Il resto fottesega Soprattutto dal video ho notato una cosa: non c'e piu' il lock difensivo. Lo han cambiato o e' solo in quella demo che non si vede? |
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#387 |
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Senior Member
Iscritto dal: Oct 2005
Città: Napoli
Messaggi: 1412
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#388 |
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Senior Member
Iscritto dal: Feb 2007
Città: urbino
Messaggi: 4301
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2k ron admin on twitter
NBA 2K10 Developer Insight "Defensive Gameplay" verra' rilasciato entro stanotte.
- Defensively, one of the things we really spent our time doing was making the user feel more weight in their steps, of actually having to plant and turn. A lot of the game is based on trying to anticipate what the offensive guy is trying to do instead of just trying to react. In basketball, if you’re flat footed, if you’re not already in tune with where you are on the court and where that guy can attack you, you’re pretty much dead in the water. That’s really big on the strategy this year. It also brings a different dynamic to trying to play on-ball defense. The last thing is, holding the L-trigger—we call it an Intense D modifier—forces more physical play on the ball handler. Therefore, if you anticipate correctly you can force a guy away from the basket as opposed to giving up a drive straight to the basket. You can cut a guy off and push him to where you want him to go - We also did major upgrades to our shot blocking system that changes what the user feels. One big thing that is kind of a nuance is that we worked really hard on trying to provide true team-style defensive rotations. If I’m shading you and giving you a clear lane to drive to the baseline, that doesn’t mean you’re automatically driving left baseline for a lay-up or getting some random guy to come over for help. In reality there is a strategy that is employed when you’re doing that because you know help is coming from a specific position and that everybody is going to rotate to take away the other options that that team has. Last year we had a different team help base concept; this one is actually based on team strategy. - Our double team system is brand new—I don’t know if you remember how the double team system used to feel like a movie playing on once it started—now you are control of the actions of every player in the system. If you’re a defender and you hit the steal button, the player steals when you press “steal” in the double team. It feels a lot more responsive because you’re more involved. -When in the post, you can strip the ball during an up and under if you time it correctly. -If you know a player wants to go baseline or to the middle of the paint with a move while posting up, you can lean on the post player in such a way (pressing left or right on the stick) to cut off their attempt to do so. But attribute checks are still in place, so leaning one way or the other won't help you if you're trying to guard DHo with DFish or something. -Patience will be key when playing defense in the post. I didn't feel nearly as helpless when playing D in the post because now it's easier to block shots and contest them, but if you flail during a pump fake you will get disowned more than ever. I think being able to strip the ball during more instances along the way will be a big deal as well. -Help D isn't purely based on closest guy now, same goes for double teams. The defense does rotate accordingly as well. I saw a lot more hedging and recovering this time around on help D. -When it comes to the double teams, they do feel more natural, but I did still feel a little suction going on. However, it won't be easy to simply shoot over the double now since it's not canned -- you can swat away the shots or whatever. -Lock-on D is now not automated at all, you just get really close to the player you're defending when you hold the trigger -- you get more physical and crowd him. You now need to guess where the player is going to go to stay with him, otherwise you will get burnt, plus turbo gets used so there are two downfalls to it. I am the ultimate hater of lock-on D, but I could actually see myself using it in this case since you are controlling every aspect of the D outside of the proximity to the person when using the lock-on. If you liked the old lock-on D style, there is a defensive assist slider you can boost to 100 if you want it to be entirely automated, or anywhere in between. -The focus this year on defense was help D and guessing correctly when someone dribbles. The thinking was that since in the NBA most would agree that stopping someone from driving while in the center of the court is pretty unstoppable, you just need to have better support behind you or you need to take a risk to get a better outcome for the defense. If you are playing against someone who is a cheesing punk, I do still think if you stop that player a couple times, if the player truly wants to, the player probably can still get around you. But if the help defense is sound (it's looking good as of now but does need a bit more tuning, which there is time for) then that player will have to drive and kick or get mauled in the paint. -The developers redid the zone logic for zone defenses, so there is hope they may be work for a change of pace. I didn't actually use any zone defenses while there -- I found out they were redone near the end of the demo session -- so I can't personally comment. -It's closer to 3 in the key now, not 6 in the key when dealing with a post player. -Illegal defense was a bit too rampant right now, 2K says they are going to tune that further. Frankly, though, it was kind of nice to see the illegal defenses because it was proof that the help D was present. -You can more easily lose the ball when trying to dribble through a crowd, and it's also easier to swipe the ball away in high-traffic areas. In addition, using the "cheesing punk" as an example once again, you can lose the ball if you are doing move after move. I tested this and it did occur while even playing with a guard. -Blocks are tied into vertical now -- the animations you get are tied into that as well. So now DHo should be a better blocker than Yao and should also have different block animations than Yao. The height of a player also ties into how you contest shots via different animations. -There was an instance where I was controlling Eric Maynor and had a relatively clear lane to the hoop. Unfortunately for me, Brandon Roy was tracking me on the break, and so he came in from the side and threw my layup attempt out of bounds. -Another cool blocking animation I was told about involves one guy trying to go up and grab the ball off the backboard with two hands (I guess think MJ vs. Ron Mercer during the Wizards era). It seems like you will see more spectacular blocks by the JSmoovs and DHos of the world. I guess we all have to hope that the Shannon Brown "foul" block on Mario West makes it into the game. -If the game ships with blocking balanced this way, I do think some people will complain that there are too many blocks. I'm not sure whether they would be right or wrong because for example I swatted Oden with Okur, Millsap and Boozer at different instances. Obviously those three are not known for their blocking prowess, but if Oden is trying to do a little putback or something and does not respect his defender being there, shouldn't he still get swatted even if he's much taller and stronger? I think a lot of the blocks you deal with when you get the game will occur because of old habits. You can't just go into the paint against three guys and assume the layup or dunk or whatever is going to just go in or be uncontested. Your shot will be blocked. -If you get turned while playing D, there is more weight to your guy this year, so you won't be able to just magically get back on your guy or somehow magically catch him from behind. This ties back into the risk/reward again. -There is no defensive stance off the dribble, it's more or less automated and based on distance from ball -- that means one pass away or two. -Three dude dunks should be out -- still will see some of the big boys like Bron hammer on two guys here and there, but more based on vertical, momentum and so on this year. During my play time, I saw Richard Jefferson throw down on Robin Lopez, but otherwise I really didn't see any hammers on other players. In the RJ instance, he beat his man and had plenty of steps to get his momentum going, while Robin Lopez slid over late so he just put his hands up and took RJ's balls in his face under the hoop. Now that doesn't mean insane dunks are not there, but it's a good first sign if anything that I didn't see any instances of two-three person dunks. -There are more tips and pass interceptions this year. Really this means you can't be so lackadaisical with your passes -- and that doesn't mean on the perimeter so much as when you are trying to throw it across the court or into the paint. Not every pass will be an interception, some might just be tipped away or tipped out of bounds, but it was definitely apparent. This was another old habit I had to try and break while playing -- I turned the ball over a ton by just throwing passes that would always get through in the past. -A lot less of those BS passes threading through four guys in the paint are gone. The same goes for some of those lob passes to the guy in the post -- they are now easier to snag. -You can't move with your hands up while covering someone. -The run-down strip system has been changed. You will see less of those automated strips where you are magically caught from behind -- last year if you pressed the button at the right time it was almost a guaranteed steal. Now you will see more fouls when trying to pull these off or just missed attempts in general. -Removed most of those really long layups, as well as the infamous "ghost" layup. So now you are not starting your layup animation from way outside the paint. As an example, I had a couple breakaways, and since it was an old habit, I pressed the the shot button way early to begin my animation, which led to me shooting jumpers rather than taking the ball in for an easy two points. One reason why these were taken out (outside of the obvious canned factor) is because now it is easier to line the layups from multiple angles and block them, so you would have been helpless during these layup animations as Camby or DHo or whoever lined up to pin your shot off the glass. -Examples of new animations: A lot of animations added for blocks, various under the basket moments, drifters, floaters, running jumpers. There are now kicked balls -- yes you have to inbound the ball after. -There's a lot more physical play when you go in for a layup with a full head of steam. Beyond the blocks, I saw some charges and a bunch of shooting fouls. I think this plays into the fact that help D is better, so you are just inevitably going to run into more guys in the paint. -Rebounding has been tuned so there are more players fighting for the ball, as well as more physical box outs. -No new sliders outside of defensive assist. |
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#389 |
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Bannato
Iscritto dal: Nov 2006
Messaggi: 1746
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Direi MOLTO interessante.
Mi piace molto il discorso sulla difesa, sempre che le premesse siano state mantenute. |
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#390 |
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Senior Member
Iscritto dal: Jan 2005
Messaggi: 4016
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un piccolo riassuntino/traduzione?
__________________
Scheda video: asus r9 280x - Processore: intel core i5-4440 - Ram: corsair vengeance 8 gb (2x4) - Scheda madre: as rock fatality h87 - Hard disk: Ssd crucial m500 240gb - Case: thermaltake commander ms-ll - Alimentatore: antec neoeco 620c 620w - Masterizzatore: samsung sh224db |
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#391 |
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Member
Iscritto dal: Sep 2009
Messaggi: 33
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passaggi a palombella
0:19
0:50 1:18 1:53 il peggiore di tutti 2:23 2:58 anche questo non è male Da quando esistono tutti questi passaggi a palombella? Tra l'altro tecnicamente IMPOSSIBILI, perchè non puoi passare la palla a una mano e farle fare una palombella del genere quando è ovvio che la palla dovrebbe andare da petto a petto. Specialmente in contropiede in cui ci sono linee di passaggio liberissime. In nba2k9 ricorderò male ma le traiettorie mi parevano molto più coerenti, molto, forse anche troppo orizzontali. Primo Mah. Secondo Mah. Il tizio che controlla i Lakers o è una macchina o lo sta per diventare, perchè a me sembra davvero muoversi come la cpu, mentre l'altro si vede che è un niubbo con la N maiuscola. Terzo Mah. Shaq sembra Dwight Howard. Quarto Mah. Era dai tempi di nba live che non si vedeva un pick and roll così brutto come quello a 0:09. Quinto Mah. La telecronaca è quasi la stessa dell'anno passato, anche peggiorata forse, perchè ormai viene a noia. Sesto Mah. Quell'azione in cui la palla colpisce prima il ferro e poi l'arbitro non la riuscirebbero a fare neanche i migliori Globetrotters di sempre, senza contare che se l'arbitro è fuori dal campo, cosa evidente in questo caso, e la palla lo tocca, vale come se avesse colpito uno spettatore. Ergo, rimessa. Poi oh, i movimenti in post appaiono molto più naturali e i giocatori (almeno quello dei lakers) si muovono molto di più, come era stato predetto, eseguono schemi in autonomia ben fatti (tnt'è che sembra sia la cpu ad usare i lakers). Ma 6 Mah in 3 minuti non è roba da poco. Saranno le aspettative troppo alte, saranno gli users che erano schiappe, sarò io che sono ipercritico. Ma si poteva far meglio come primo gameplay. |
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#392 |
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Senior Member
Iscritto dal: Oct 2005
Città: Napoli
Messaggi: 1412
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min. 2.59 non tocca l'arbitro ma va tra i piedi
Comunque non è che voglio ostinatamente perorare la causa dell 2k ma il pallone dopo aver battuto sotto il ferro del canestro cade tra le gambe del giocatore e non tocca proprio l'arbitro...a me sin dalla prima volta era apparso così non so come mai a voi sembra diversamente.
Cmq se bloccate l'azione vedete che il pallone sta proprio tra i piedi e l'arbitro è molto distante da esso PS: i passaggi a palombella sono un po' bruttini su questo non ci sono dubbi e anche quelli a una mano... magari nella versione definitiva l'hanno migliorati
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#393 | |
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Member
Iscritto dal: Sep 2009
Messaggi: 33
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Quote:
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#394 |
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Senior Member
Iscritto dal: Jan 2008
Città: Romagna
Messaggi: 1489
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//Volevo salutare un vecchio amico memore delle avventure su nba2k9, il coach jjprice. Benritrovato.
scusate l'.OT
__________________
Coach d6m NBA2K11 History 2 NBA CHAMPIONSHIP BOSTON CELTICS Coach d6m NBA2K12 History Charlotte Bobcats(1Y)(6-23) Boston Celtics(3Y):NBA Champion(2)(vs.PHX/NOLA),Eastern Conference Champions(2)(vs.MIAMI),Division Champion(3)(Atlantic) Rajon Rondo MVP RS/(2)MVP FINALS
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#395 |
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Senior Member
Iscritto dal: Feb 2009
Messaggi: 1530
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ma il campo non è troppo grande rispetto ai giocatori?
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#396 |
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Senior Member
Iscritto dal: Feb 2007
Città: urbino
Messaggi: 4301
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#397 |
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Senior Member
Iscritto dal: Feb 2009
Messaggi: 1530
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#398 |
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Senior Member
Iscritto dal: Oct 2005
Città: Napoli
Messaggi: 1412
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#399 |
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Senior Member
Iscritto dal: Feb 2007
Città: urbino
Messaggi: 4301
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multiplayer pc - confermato!!!
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#400 |
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Bannato
Iscritto dal: Nov 2006
Messaggi: 1746
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Lo voglio
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Tutti gli orari sono GMT +1. Ora sono le: 19:18.





















