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Old 29-09-2012, 14:34   #1
Jon Irenicus
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[Thread Ufficiale] Tales of Maj'Eyal


Topdown tactical RPG roguelike game and game engine
Pagina Desura

Wiki sul sito, opensource con binari per windows, linux e mac.

Ecco qua... A sto punto non potevo non mettere questo titolo...
Tome è il roguelike che attualmente "va di più" ed è stato premiato per 2 anni di fila come miglior roguelike sul sito ascii dreams...

Winner of Ascii Dreams Roguelike of the Year 2010: T.o.M.E. 4
Winner of Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4
Winner of Ascii Dreams Roguelike of the Year 2012: T.o.M.E. 4

Non per nulla è uno dei cosidetti Major Roguelikes.
Anche questo gioco ha una sua storia dietro... Metto l'into di roguebasin:
Quote:
It was previously known as PernAngband but changed its name. ToME has its roots in Angband (it was a Zangband 2.2.0 variant at its inception) but has since been completly rewritten from scratch for 4.0.0 version and is now its own game. As of ToME 4.0.0 beta 14 it no longer uses a Tolkien setting, and instead has its own original high fantasy setting and story.

The latest versions have been split into a game engine called T-Engine and a game module which is the thing players actually call ToME. At least one version of ToME 2, the current Angband variant, is maintained by others.
Prima si chiamava anche Tales of Middle Earth.
Quindi per una volta dovremo avere un titolo appartenente alla categoria band e non hacklike (che son di più).

Inoltre è possibile usarlo come motore per avventure personalizzate, i mod non li conosco ma ce ne sono di sicuro.

Io gioco lo conosco poco, ci ho fatto il tutorial e cominciato una partita. Cmq è decisamente user friendly, ha moltissime opzioni, musica, si presenta bene. Così come il tutorial è presente e ben esplicativo. Avevo cominciato con un nano berserker e le skill sono molte, secondo me si possono personalizzare parecchio i personaggi. E sembrano essercene molti anche se non sono sbloccati tutti subito. Si può scegliere se fare solo permadeath o con più vite (e c'è l'explorer mode per chi dona).
Ha dietro un'ottima infrastruttura: oltre avere leaderboards e achievement vari, forum, wiki e quant'altro, se si è registrati e loggati il savegame è sui server, così si può riprendere in un altro pc se collegato ad internet...

Giocandolo m'ha fatto un'impressione positiva, anche se non posso certo giudicarlo. Sicuramnente rispetto agli altri roguelike ho notato un uso intensivo di skill passive ed attive, quasi come giocare a Diablo ma a turni (paragone facile cmq tra Diablo e i roguelike, anche se il primo ha preso più da NetHack).

Il gioco è open source, tuttavia accetta donazioni nonchè può essere comprato su Desura.
Quote:
What do I get for donating?
All donators get access to a few special features in-game when they are logged in.
Custom Tiles
A video being worth a thousands words, check it out there:
Donators Custom Tiles
Basically this will allow you to choose a custom tile for all your characters, so much more fun! Also donator's characters with custom tiles will show up on the character's vault!
Custom Tiles and Exploration Mode
Exploration mode is basically a game mode where you get an infinite number of lives, for those that want to see the story unfold faster.
Items Vault
For each 2€ of donations you gain one slot in the online Items Vault. This allows a character to send items to the vault and an other one to grab it from there. This feature can be accessed through the Fortress ingame.
Stone Warden class
Donators get to enjoy a special class: Stone Wardens. Only dwarves can be Stone Wardens, they are a melee class that dual wields shields and is both proficient in arcane and nature. While most of the world thinks those two forces are opposite, the dwarves have found a way to merge them.
A tal proposito ricordo che il gioco è su Greenlight: se da un lato non è nè "un gioco da Steam", nè se ne sente tanto il bisogno che approdi su questa piattaforma, tuttavia non sarebbe male per diffonderlo e magari fargli avere più donazioni.

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Old 29-09-2012, 14:35   #2
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Il contenuto di questo post è rilasciato con licenza Creative Commons Attribution-Noncommercial-Share Alike 2.5

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Old 29-09-2012, 14:36   #3
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Ok, non ne so moltissimo del gioco e non ho detto niente di utile, ma lo scopo stavolta è far giocare gli altri che mi forniranno dettagli (oltre a farci qualche partita io spero ).

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Old 29-09-2012, 18:07   #4
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Non c'hai proprio niente da fare eh?
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Old 29-09-2012, 18:08   #5
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Ottimo lavoro, sia mai che salta fuori qualcuno che lo conosce bene e mette giù quattro righe.
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Old 29-09-2012, 19:20   #6
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Potresti essere tu tra un mese!
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Originariamente inviato da Donbabbeo Guarda i messaggi
Non c'hai proprio niente da fare eh?
Lascia stare, un giorno che non ho niente da fare e non posso nemmeno fare qualcosa di utile me lo voglio godere!
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Old 29-09-2012, 19:24   #7
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Ad ottobre escono i 3 o 4 titoli che ti ho già detto, non credo di avere tempo per altro
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Old 29-09-2012, 20:53   #8
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Sempre turni con griglia!
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Old 30-09-2012, 09:08   #9
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Ma non tattico
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Old 30-09-2012, 09:29   #10
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Oh, loro lo chiamano così:
Topdown tactical RPG roguelike game and game engine
E se uno che si fa chiamare "Dark God" aiutato dai "Dark Priests" scrive sta roba, mica vado a dirgli di no

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Old 30-09-2012, 09:48   #11
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Originariamente inviato da Jon Irenicus Guarda i messaggi
Oh, loro lo chiamano così:
Topdown tactical RPG roguelike game and game engine
E se uno che si fa chiamare "Dark God" aiutato dai "Dark Priests" scrive sta roba, mica vado a dirgli di no
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Old 30-09-2012, 10:10   #12
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Bravo Jon....
Visto che sei in modalita' cazzeggio ti posto un thread che ho inaugurato io l' anno scorso su un altro sito.
Faccio crossposting qui ma tanto e' roba mia ...
Ora se hai voglia puoi creare un thread ufficiale per ogni gioco nella lista... pero' sei fortunato dai, Tales of Maj'Eyal c'e' gia' .
Baci e buon lavoro ragazzo .
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Old 30-09-2012, 12:02   #13
Jon Irenicus
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Bel thread! Cmq c'è già anche anche di dcss il thread!
Di quei titoli avevo fatto 2 partite a Triangle Wizards è carino e mi pare stia maturando pure... Gli altri solo sentiti nominare.

PS: ero in modalità cazzeggio ieri e anche oggi (oddio a dirla tutta ho fatto anche un po' di lavoro da casa ), da domani comincia la modalità contraria però per un bel pezzo...
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Old 26-11-2012, 17:48   #14
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Tales of Maj'Eyal beta43 aka "The Coming of Shadows"

Quote:
As promised here comes T-Engine4 and ToME4 beta43 ! See http://te4.org/

This is the last "big" beta, the next one/ones will focus on polish and then onto V1 !

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:
New progression path for high level characters: prodigies talents
Removal of traps in most zones, uness it's a vault
Many new artifacts & uniques
New quest zone for Cursed
Nerf of Solipists
Engine supports tile animations and movement "twitching"
Removal, addition and rebalancing of many egos.
Buff of Wyrmics
New minor even in many zones: glowing chests
Graphical updates
Many bugfixes & polishing

Expanded changelist:
Antimagic arena should really not stop
Dream actors can not access inventory
Sane keyboard navigtion in the levelup screen
Fix aether beam being disarmed at the same time as expiring
Some new donator tiles, mostly yeeks and undeads
Points buttons have description in the levelup screen
Transmo popup happens before level switch instead of after
Focus Whip visual effect doesnt overreach
Fixed possible bug with fearscape when the cster had not enough vim to sustain it one turn
Fixed blade of distorted time
Fix explosion expert in rare cases
Sped up the profiles protocol, reducing/eliminating the "profile disabled" bug
Sex choice is remembered
After killing 3 tier1 bosses you simply stroll through other tier1 zones, getting directly to the last level
Fixed naga portal particles and worldmap unvisited glow
Golem can levelup past level 50 in the ID
Fixed chat/charsheet/inventory actor display not showing special tiles
More pace for price in shops
Some classes are "rare" and will appear less often on rares / randomboss
Shadows will not scale beyond level 50
Fix the lost wife dream when using no shaders
Fixed thought form reloading
Fix stone shader
Deactivating sustains no longer breaks psionic channels
Fix feedback tooltip
Mind damage from the summoner no longer damages thought-forms
Fixed ooze horrors slime wave talent
Distortion bolt no longer rolls crit twice, damage calculations for explosion changed
Dreamforge no longer brainlocks every turn but has a chance to brainlock instead
Thought-forms can now spawn with technnique based egos (hopefully reducing the chance they'll spawn without an item)
Thought-forms in ascii are now easier to distinguish
Secondary bonuses from thought form unity moved to over mind, over mind range increase removed
Fixed restless night and nightmare interaction
Disruption Shield is not deactivated when switching items
Yeeks winners should correctly be noted in the vault
Fixed backlash loops
Fixed corrupted strength procing off non-spells
Distortion will now last two turns instead of 1
Distortion bolt now makes distortion effects ignore friendly targets at tl 5
Reduced values on many dream-forge talents
Insomnia now stacks up to 10 turns
Inomnia now ticks up while the target is asleep, preventing overlapping sleep abuse
Nightmare aoe increased
Distortion wave aoe increased
Inner demons can no longer summon
Inner demons and waking nightmare now ignore fear immunity if the target is asleep
Sustaining a thought-form will now put other thought-form talents on cooldown
Reduced sleep power bonus on insomnia, increased insomnia power reduction
Dismissal now only blocks 50% damage on a non-crit and 75% on a crit
Projections spawn more often in the dreamscape
Dreamscape now ends if enough projections are killed to kill the target
Reduced worm that walks talent levels
Dreaming horrors spawn fewer dream seeds
Fixed timeskip/rune of the rift sometimes leveling up targets
New Unique: Void Spectre.
New Artifact: Void Orb, the Arcane Ring.
Slight buff to fists of the desert scorpion.
Mindpower on Nexus of Way nerfed for yeeks and buffed for non yeeks.
Eye of the Wyrm infinite power fixed.
Surefire nerfed
Mindpower on focus whip nerfed, but it now counts as a gem for mindslayers. As well, damage, level range, and material level increased.
Mindpower on Serpent's Glare nerfed, but it now activates for spit poison.
on_takeoff removed from Inner Eye due to uselessness.
Corpus' Vilespawn weakened.
Hydra's Bite damage increased.
Ward removed from spellhunt remnants.
Dawn's Blade given old summertide features
New zone for Cursed only, around level 20 revealing some backstory
Rush switched placs with precise strikes
Suicide on the eidolon plane is duely noted
Kill count in tooltips works
Right click on the map dialog will scroll
Disengage and Hack'n'Back can not be used when immobile
Correctly falgged many npcs as not bleeding
Eating the sandworm queen heart when knowing the category properly gives +0.2 mastery
Random rares/bosses should not be able to learn shell shield/call of amakthel/...
Paradox resource bar indicates a bit better that it gets high
Equilibrium resource bar changes color when getting too high
New escort type, temporal which teaches chornomancy; replaced by a psionic reward for antimagic
'p' is now a binding to the levelup interface, no more silly shift+letter
Introducing a new evolution path for high level characters: Prodigies. They are a bunch of talents tied to having high stat (>= 50) and some other requirement. They are only one level, you may learn one at 40 and one at 50. They can do anything and are *not* class bound.
Some bosses have been upgraded with prodigies
Fyrk buffed to a correct power level
Paradox failures etc. now have sound effects and more visible combat log entries
Fixed Precognition (hopefully)
Fixed steady mind defense bonus
Reduced duration of dreamscape
Dream prison drain is now based on a percentage of maximum psi
Max scroll distance increased to 30
Reduced ultrashield particles on fallback display for some minor events
Fixed some tooltips
New hooks to add escorts
Arcane escorts can always be sent to zigur even without antimagic. After all they ARE filthy magic users, they must burn. Everybody knows that!
Confusion maximum power capped at 50%
Stuns no longer reduce healing
Bellowing Roar now does physical damage
Bill quest only requires the lore from Prox
Shadows do no trigger traps
Ritches on the island of Rel now drop ingredients
Marauders are unlockable using rogues or shadowblades
The caldera will awlays be available to yeeks
Shadowstep max daze duration limited, cooldown increased to 6 (from 5) and damage increased
Healing Nexus is correctly classified as a debuff
Earth's Eyes now reveals a bigger area but always centered on the player. Also when meditating if you know earth's eyes you gain ESP
Drag/droping an item to wear will only takeoff items from the correct slot
Merchant artifact can not be arcane for antimagic characters anymore
Bearscape reward will actaully change your tile to a bear ;>
Solipsism damage to psi made less spammy
Mind Storm damage reduced and feedback cost increased
Mind Storm bolts now pass through friendly targets
Nightmare damage reduced
Reduced range on most solipsist talents to 7
Antimagic disruption made more obvious in the combat log
Changed the power source on many artifacts to more appropriate ones
Purging egos now give a saving throw
Amulets and Ring egos reworked; all otehr egos will not give effect immunities but them; but they will have much higher values
Tab will cycle between minimap, full map, no minimap
Autoexplore will rest before starting, disable-able by an option
Electric eels and Rel's flamespiter ritches have lite radius of 1
Wear option from the transmo chest
Talent config is @ instead of * in the use talent menu
Shift+tab works in equipment window to switch betwen controls
New status effects will flash green/red when they appear
Fixed ctrl-compare in stores
Reduced particles of the whistling vortex
Fixed cheezing golem power
Fixed sustains staying on when unlearning them in some corner cases
Escort quests mastery bumped to 0.8
New archery hooks
Godslayer weapons can not be cursed
Quick switch weapon is bound to q by default
All npc talents should correctly show up in charsheet
New 'cosmetic unlock' redhead humans
Added mindstar stores to Zigur and Shatur
Graves in the last hope graveyard are predeterminted, chronomancy can peek inside
Fixed enemies sometimes not targeting the player when the player is blinded
Fixed cloning enemies in the fearscape/dreamscape
ixed cloning enemies in the fearscape/dreamscape
Buffed threads of fate, broken hour glass, and temporal augmentation robe power usage
Maybe fixed the particles crash-to-desktop bug
Fix double-hitting projectiles when moving into them
Many new artifacts
Added support in the core for tile animations
Core now supports movement 'twitch', small bumps while moving
ToME now uses movement twitch (option to disable it) for both movement and attacks
Golem rushing skills provide visual feedback
Recalling from sub-zones works
Prodigies with special requirements are autovalidated in the arena or the ID
Exploratory Farportal uses 45 energy
Entrance to the charred scar bowels is a little more obvious
Fixed the unresponsive keypress/mouse bug
Saving will not uselessly clone particles & suchs
Atamathon Ruby Eye buffed
Bloodrage tooltip fixed
Bloodrage duration based on talent level
Zigur sacrifce is now a birth unlock
Weirdling Beast lost its poison resistance
Stun can not put Reload on cooldown
Moved 'super unique undead' into rak'shor only (no more rotting titan in dreadfell)
Reduced drop rates on greater egos in tier one and two dungeons
Rewrote and rebalanced many egos
Removed many redundant egos
Added many new egos
Maybe fix the non-redrawing screen. After a few tens of seconds it should force back to display
Resources regen is faster and more efficient, we can now add new resources without fear!
Savefiles are now bound to the addons that created them, they forceload only those, and cant load if they do not exist
Automatic talents taht take a turn will not trigger in sight of foes
New corrosive venom drakes
New corrosive venom drake category for wyrmics
New high level drake category for wyrmics
Heroism infusions now let you survive at negative HP
Golem wnt start with ego items
Blighted Maul correctly specifies it hits both friends and foes
Autoexplore tries vault doors last
Lava Island "vault" in Eruan changed, and rewards a clean voratun ring!
New minor event available in many zones: glowing chests. Can contain nice stuff. But beware.
Worm that Walks no longer has a casting speed bonus
Dreaming Horrors no longer know the talents Slumber and Restless Night
Fixed a bug that caused Night Terrors to create an infinite loop when spawned by Hammer Toss
Money 'vaults' are correctly restricted to OOD of the zone
New FOV algorithms available
Automatic talent use can now be set to fire when no actors in sight, when actors in sight, when actors in melee range or always
Adjusted the description of weapon mastery talents to mention they only work when using said weapon
Enable the Adventurer bonus class when winning the game. It allows you to select any of the possible talent trees in the game. Beware this is not balanced nor even sure all combos are working. Use at your own risk, and fun
Profile login integrated on the main menu
Zigur is on the move, new patrols on the world map
Autoexploring into a seen_by actor will work
Explosion expert will not make throw bomb crash when targetting darkness grids
The Master can summon his minions once again
Can not sacrifice to Zigur if you are a filthy magic user. Bouh to you ! BOUH !
Minor events should correctly appear in ASCII mode
Quake will only work on growable or diggable terrain
Autoexplore will try to avoid bad minor events effects
New particle engine capability: line mode
Using the new particle system the lightning effects have been improved!
New lore when entering the Dreamscape
Two new loading screens
New option to only popup lore once per profile
Fixed scrolling in the levelup dialog
Lost merchant quest can not pop near the iron council
Event portals & such can not be moved around
Summertide has defense & armour
In an unpredictable move all traps are gone from most normal zones! Traps can still happen in vaults and a few special areas
Hateful torques correctly grant hate instead of removing it
Fungal Growth correctly triggers from summoner's turtle grand arrival
Item can not be used from the transmo chest
Psionic Pull doesnt damage the caster
Patrols should not give rare errors anymore
Fixed coral spray
Fixed inner demons spawning with extra lives
Fixed restless night dealing damage twice when inner demons spawn
Fixed night terrors spawning from friendly targets
Psiblades APR can nto go down
Wild Gift's Detonate now can crit
Detonate will also reset a random summon talent
Fixed clicking on talents on the worldmap in Classic UI mode
New 'GameOptions:HUDs' hook to add new HUDs
New achievement for headbanging 20 bosses to death
Fix a race condiion in display&realtime timers, should remove random soft freezes
To alleviate problems with silly OSX and right clicks; alt+left click will function everywhere as a right click
Life Drinker is classified as arcane powered
Mummy wrappings fire penalty reduced to -25%
Bindings of Eternal Night fire penalty reduced to -20%
Burning Star is not wieldable anymore
Fixed duration of rune of reflection
Mind wards correctly work
Overseer of Nations correctly increases infravision and heigthened senses
Piercing Sight bonus appears in the charsheet
Fix haymaker when targetting things bellow 0 hp (like a blurred mortality creature)
Evasion does not prevent self-hits (so you can break your own iceblocks)
Stone Wall and Ice Wall will not override some important event terrains
StaticMap generator can handle special list for actors, objects and traps too
Death diablog now shows the new achievements you gained and unlocks you made
New vault in the old forest
Two new greater vaults
Prevent the debug console from erroring out when intorspecting objects with strings over 100chars long
Loot cant drop outside of the derth arena
Thunderstorm correctly works with Spell Shaping
Frozen Spear rune projectile travel time removed
Changed hyms, chants and moonbeam particle effects
Celetial Glyphs and Circles talents can now crit and take no turn to use
Changed Blighted Soil to reduce diseases resistance and grant all attacks made by the creature has a 40% chance to infect the target with a random disease

Have fun!
Averne di giochi mantenuti così!

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Old 20-12-2012, 07:09   #15
Jon Irenicus
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Quote:
Tales of Maj'Eyal 1.0.0RC1 aka "The Mathematics of Tears"
Submitted by darkgod on Sun, 2012-12-16 23:24

As promised here comes T-Engine4 and ToME4 1.0.0RC1 ! See http://te4.org/

Yes you read it right, RC1! So this is mostly bug fixes, improvements, ... but a heck of a lot of t hem!

Oh and well I couldnt resist and still added some contents .. ;>

Don't forget to help ToME by with donations ( http://te4.org/donate ) !


Release highlights:

Many many bugfixes & polishing
New Chronomancers start: Point Zero, a "town" that "sits" at the beginning of all time threads
Two bundled addons for donators: Items Vault & Stone Wardens class
Big new great chunk of lore, go check it out in Elvala


Expanded changelist:

New hook "mapGeneratorStatic:subgenRegister"
Corrupted Strength can only trigger once per turn
Make Elemental Surge more usable and obvious
Reduced a bit Aether Breach damage
Aether Permeation doesnt give +15% arcane resist by itself and sets all other resistances to 50% of arcane resist instead of 100%
Telekinetic Core only hits actors once
Fixed inspecting oozing horrors
Fixed Overseer of the Nations description to not include lite radius
Meteoric Crash will not damage the caster even without Spellcraft
Seeing Meteor Rain cast also enabled Meteoric Crash prodigy
New achievement in the temple of creation quest
"You know who's to blame" achievement is actually doable
Kill Bill achievement can only be gained by being level 1 as the player
Weird Pedestals event fixed when not usingshockbolt tiles
Detrimental status effects that are shrugged off will not stop running
No more traps in escape from reknor
Talkbox has no popup animation
Reintroduced Nightmare mode as a step between normal and insane
Insane mode is now unlocked by winning on Nightmare mode
table.concatNice for .. nice formating
Sher'tul Fortress rooms name is shown before the zone name
Dwarves can be redhead too if you have the cosmetic unlock!
Move to normal inventory is the first action when an item is in the transmo chest (unless unidentified)
Artifacts can now be identified from the inventory if you have the orb/talent/.. to do so anyway
Zigur patrols will be friendly if you know antimagic, even if you knew spells before (like a Shalore)
Can not Shadow Simulacrum / Inner Demons time-summoned creatures
Switch Place while using Onslaught wont clone creatures
Crystal Focus applied on a staff will remove the ability to change its type
Dialogs are slightly translucent
Arcane Vortex now explodes in a ball when the affected creature dies before the end of the effect
Epic new lore available (for a price) in Elvala: The Spellblaze Chronicles. Learn about the days of the spellblaze, the Shaloren leader and the rise of Linaniil!
Three new achievements for finding major lore stories
Gloom stun works like other stuns, it cant put instant talents on cooldown
Fixed inscriptions in online chardumps
Slavers control orb can not be used if attacking the slave master
Fixed Spellblaze Remnants
Golemancy is usable for Adventurer class
Bligthed Summoning confers the alchemist golem with corrupted strength and the reaving combat tree
Fix heroism infusion prices
Learning a mindslayer talent will autolearn telekinetic graps, beyond the flesh and grant the psionic slot
Buffed Atamathon, because I'm evil
Tree of Life graphical effect fixed
Removed teleport immune rares and randarts
The appearance of the fortress shadow can be changed to something more .. appealing to all tastes for 60 energy once the rod of recall has been bound to the fortress
Thalore's Nature's Pride buffed: cooldown reduction more effective, treants last 8 turns, gain resist all equal to the user's blight resistance, gain more accuracy, can taunt and get talent levels equel to the Nature's Pride talent level
Thalore experience penalty reduced to 30%
Thalore's Guardian of the Woods grants more disease resistance (up to 100%) and also grants a bit of resists all
Armour Training reduced to 5 points
Bellowing Roar only hits foes
Summons can not be summoned through walls
Automatic talent use when no foes in sight will not trigger when blind
Reloading after diabling shaders should still work
Manasurge runes will regen mana while resting even for those without natural manaregen
Can not use items from the transmog chest popup on level change
Mice dream now correctly has foes
Fix the description of Gravitic Trap
Pest Control achievement now checks for both multiply talent and clone_on_hit
The 5 elemental undeads can appear in the ID
Kryl-Feijan can appear in the ID
Draconic Body prereqs are automet in the ID/Arena
Escort talent tooltips are show with a 0.8 mastery if not known
Counterstrike always has an integer duration
Artifacts lore popups over store dialogs
Corrupted Strength and Dual Weapon Training description fixed
Arcane Blade lost the cooldown penalty on flame/lightning/earthen missiles
Arcane Blade now has 2h-crippling, shield-offense and dualwield-offense trees locked at 1.0 mastery
Blighted Summoning affects yeek wayists, thaloren treants and ghoul rot's ghouls
Corona only targets as far as it can reach
Buffed rare items
Talent trees are sorted by known/unknown in the levelup screen
Rod of Recall and Orb of Many Ways automatically setup in the hotkeys bar when picked up
Shadow Feed now also increases physical & magical attack speed
New marauder helm egos
Dirty Fighting now only takes a turn if the stun lands (and is not shrugged off) otherwise it is free
Cripple damage increased, now reduced spell, mind, melee speed instead of damage and attack
Flying combat damage is now bigger and a different color for crits
Giant Leap now deals 200% damage
You shall be my weapon! now deals 350% damage
Massive Blow now deals 150% + 350% damage
Windblade now deals 220% damage
Swift Hands removes the cooldown penalty from swapping items
Steamroller now provides a stacking (up to 100%) +20% damage buff when killing a foe
Restless Night now deals damage over five turns instead of all at once
Inner Demon health will be lower when used on higher ranked targets
Sleep effects now can be resisted with confusion or sleep immunity, which ever is higher
Trap Handling merged into Heightened Senses
Heightened Senses moved to first talent of the Survival tree
New Charm Mastery talent as the second Survival talent, reduces the cooldown of all charms and usable items
Meteoric Crash triggers of both spells and mind powers
Roll With It now also grants a 200% movement speed buff
Giant Leap requirement changed to 50000 damage with any weapon
Windblade requirement changed to 50000 damage with dualweapons
Massive Blow requirement changed to 50000 damage with a two handed weapon
You Shall Be My Weapon! requirement changed to only check size
Spectral Shield now requires having cast 100 spells
Feather Wing provides fatigue reduction at level 5
Adventurers start with more equipment and a manasurge rune
Celestial/Glyph can now be placed as a hit instead of a bolt
Armour of Shadows also unlits the tile the user is standing on
Temporal Form now last 10 turns and also converts all damage done to temporal, sets your temporal damage bonus equal to your highest damage bonus + 30%
Temporal Form requirement changed to visit out of time zone + having cast 1000 spells
Redhead option for elves!
Elves and Halflings can also be redheads
Spell Feedback now also adds a 30% spell failure chance to the caster
Gwai Burninator price increased
Fixed ressource generating charms
Fix Garkul helm price
Buffed Rak'Shor, Gorbat, Grushnak and Vor
Buffed Myssil
Void shards now only start the explode countdown/trigger after 2 turns
Sustained talents tooltip updates correctly
Old battle field and Tombstones events now display graves opened when they were
Allied Kingdoms patrols can be fought
Anorithil and Sun Paladin patrols can be fought
Mousewheel in the combat log removes the fade, as in the chat log
For 25 fortress energy you can now have the transmogrification chest automatically extract gems (if you know the talent) to increase gold gain
Arena quest npc appears up to level 13
Derth attack starts at level 14
Armour Training can not be unlearnt
Emotes look and disappear nicer
Rat Lich event stairs have a few rats near them
Updated main menu background anim with the new golden shield and lightning particle effects
Pale Drake learnt Elemental Surge
Summoners range on summons reduced to 5
Twilight now has a passive effect, it will set the default value of positive and negative energies. Each turn the energies will raise or lower towars this value instead of 0
Circle of Warding projectile slow increased fivefolds
Halfed the cost of all Circles
Buffed Champions of Urh'Rok
Buffed Endless Woes procs and it also handles Temporal and Mind elements
Wind's Whisper now has an additional 25% chance to deflect projectiles to a nearby spot
High level Sun Infusions can dispel magical darknes
Arcane Destruction gained a visual effect
Limmir shouts for help when attacked
Fix amethys damage bonus
Buffed Absorb Life
Fix graphical weirdness like ice going over moutains and such
Bloodspring now heals for 50% of the damage done
Wearing an activable item place it in your hotkey bar automatically (and as for talents it remembers where)
fixed checkbox sizes a bit
Fixed dex requirement on Spellblaze Shard
Buffed Militant Mind and Luck of the Little Folk
Ctrl+v works in all textboxes
URLs in the chat are parsed and clickable
Summoner's Detonate doesnt hit friends
Nagas drop tridents again
Legacy of the Naloren talent allows you to speak with Slasul to get a big nasty trident artifact
Buffed Telos Spire of Power
Poison Breath applies poison with mindpower
Left/Middle click bound talents must be known to be used
Fixed the flickering of the tip on the loadscreen
Rares/randboss/.. can not be Solipsists
temp effects ids are textual, should help save compat a bit
Draconic Will does not prevent status effects of type "other"
Malslek the Accursed's Hat now has a talent on mindpower effect too
Fixed Lay Web
Loading screen of ToME will display a random "fun fact" in the top right corner: number of total deaths, playtime, ten killers, ... taken from the vault
Clarified the activation of Spellblaze Remnants
Unforunate end can only trigger if the player qualifies
When minimap is hidden it wont react to clicks
Adventurer parties and Ziguranth patrols move slower on the worldmap
Adventurer parties and Ziguranth patrols encounter maps are a tad bigger
High Peak first levels are more caverny
Daze changed to not make skip turns; instead it reduces damage, defense and saves to 50%; prevents movement and still breaks on damage
Each high peak level (except the last) has a zone wide aura changing some things
Lichform quest is granted when first activating the talent Blurred Mortality
Fixed the <50 infinite dungeon achievements
Fixed Leaves Tide to make the bleeding correctly attributed to the caster
for dekar, with love
Store levels is not bound to player level anymore, it depends on the number of restocks and the town it is in. So can visit at level 1 without fearing lower items
Coming up from sublevels should not put players in mountains
It is impossible to teleport to Celia's room until she opens all the coffins
Clarified how to get a random name on the birth screen
Blighted Ruins are only 3 levels
Can not Time Skip the Fragmented Essence of Harkor'Zun
Reduced timer on the Charred Scar a bit
Fixed psionic Backlash from looping forever
Rod of Recall gets a notification when picked up
Buffed Frozen Ground and Shatter
Fixed Timeless not removing effects if it brang them to 0 duration
Replaced Water's 4th tier talent with Shivgoroth Form
Creatures in vaults will not be able to act (nor be damaged) until the vault is opened
Eye of the Wyrm updated to venom drakes
Eye of the Storm is less spammy
Dreaming Horrors have a scaling Dreamscape talent instead of a fixed high level one
Fixed the Selfless win not registering on the vault
All achievements from winning appear above the death dialog
The ruined dungeon now has all orbs put near the gate, but they are inactive. In their old places lies 6 guardians which must be defeated to allow interraction with them
Angolwen NPCs hate antimagic people
Removed off-guard effect from accuracy vs defense checks
Dont assign talents on birth does not break tutorial
Sped up a bit ice shards
Rampaging into a wall does not anger you that much
Fix Ak'gishil's Animated Swords tiles
Draconic Will is available in the ID
Game log now has a nice little icon for the source of damage kills & tooltips
Message log now also has entity icons, tooltips and for actors you can right click them to fully inspect
Message log is now bound to 'h' by default
Fixed crystaline set on gloves
Added a right click menu on chat users in the message log
Added a "report user for bad behavior" option to the message log and chat log; use it with care
Forbid dreamscape/fearscape on summons
Randomized music in the ID
Smoke Bomb affects a radius at higher levels
Foes affected by smoke bomb do not prevent stealthing (event at close range)
Hide In Plain Sight chance is now checked once instead of once per foes
Can not switch place with the Guardians Totem
New achievement for saving all escorts
Mindslayer shields now follow the same level&wil requirement as other trees
Mindslayer shields now gain new elements they protect against as you levelup Absorption Mastery
Chromatic Harness updated with venom drake aspect
Nerfed Brotoq ... poor Brotoq
New hook UISet:Minimalist:Resources to display a new resource
Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS
Added range checks to Actor:hasLOS in the engine as well as ToME
Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required
NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though)
Added blocked A* pathing to the engine's move_dmap
Added NPC shoving to ToME, so simple chokepoints cannot be held as easily
Adding a forgotten sustain_at_birth for forge-giants
Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes
Hate regens to full on death
Fixed Curse of Death description
Change the default FOV algorithm for ToME and TE4 to be fully symmetric
An empty line is inserted in the game log when player turn begins
Big Arena improvments, including UI
When more than one party member has access to inventory you get the option to transfer an item in the inventory
Preventthe Grand Corruptor from being stuck in your own fearscape
Adding A* pathing to ToME's move_anchor.
Letting A* pathing use simple if it cannot move along the path (blocked by ACTOR for example).
Fixing staff projection throwing errors when disarmed.
Added alchemy bomb gem stats to the tooltips for base gems if the player knows the create alchemy gems talent
Added a new function to engine.Map to more accurately compute a compass direction (north, southeast, etc) from coordinate differences and updated the slightly misleading escort emotes to use it.
improve money in arena
Can not die the same turn as winning in the derth arena
Can not die at the same turn as winning in the chrono-twins event
The special farportal event is a bit less rare
New town: Point Zero, it stands at the begining of all time threads
New zone: Unhallowed Morass, near Point Zero
Chronomancers now start in Point Zero
Escape from Reknor and Blighted Ruins are excluded from rares, whatever the level
AutoExplore go to "special" terrain (like glowing chests) once like it does items. Tries to ignore them afterwards, but will still stop at them if "block_move" tests to true.
AutoExplore only go to vault doors once
AutoExplore don't stop exploring because of losing air until less than 75% max air capacity.
AutoExplore don't repeatedly stop at escort portals
AutoExplore specify the direction of seen hostile
Brawlers start with gloves in inventory
Meteor will not destroy recall portal

Have fun!
Release candidate 1 solo per i donatori, si avvicina cmq la release 1.0 della versione 4!
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Old 31-12-2012, 16:30   #16
Jon Irenicus
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Dopo ben altre 3 RC è uscita finalmente la versione 1.0 di TOME4!

Tales of Maj'Eyal 1.0.0 aka "And the Sky Full of Stars"

C'è anche un trailer di ieri
http://te4.org/blogs/darkgod/2012/12...-now-available

Ultima modifica di Jon Irenicus : 31-12-2012 alle 16:35.
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Old 31-01-2013, 18:27   #17
Jon Irenicus
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Uscito su Desura!
http://te4.org/blogs/darkgod/2013/01...majeyal-desura

Se non capisco male è come fare una donazione qualsiasi... Io avevo già donato...

Nel frattempo cmq ha vinto il terzo titolo roguelike dell'anno di fila...

Ultima modifica di Jon Irenicus : 31-01-2013 alle 18:32.
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Old 10-05-2013, 14:31   #18
Jon Irenicus
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Tales of Maj'Eyal 1.0.3 aka "A New Dawn"

TRAILER
Quote:
Release highlights:

Rebalancing of many races and classes
Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
Most tier1/2 zones can now have alternate layout/stories/... brings some fresh air
Rak'Shor pride looks more .. necromancy, and is more interresting
More direct melee-range talent UI
Many bugfixes and improvements


Expanded changelist:

Made sure the transmo chest always spawn
Creepding Darkness will try harder to disappear
Psychic Lobotomy no longer ignores confusion immunity
Fixed Conduit when used by a NPC
Moss now use mindcrit for duration instead of spellcrit
Fix for OpenGL rendering bug on release builds
Using a Moss talent will correctly put other Moss talents on cooldown even if they were at 1 or 2 CD already
Antimagic indicator debuff doesnt prevent worldmap access anymore
Thalore exp penalty back to 35% (from 30%)
All Moss talents can not crit their durations anymore (still can crit their damage)
Nourishing Moss healing factor reduced a little
Reduced Slippery Moss fail chance a little
Reduced Slime Roots range
Number of bloated oozes limited to the Mitosis talent level
Reabsorb damage reduction reduced to 40%
Mitosis chance increases with talent level
Call of the Ooze max life is dependent on Mitosis level
Upgraded to LuaJIT 2.0.1
Lowered Shalore exp penalty to 25%
Increased Call of the Ooze cooldown
Golem's starting equipment comes identified
Alchemist potion reward are identified
Vor Armoury main room is a no teleport zone
Fixed Shadow's Blindside description
Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
Willful Combat correctly states it affects physical power
New Game:idling(focus) method to detect gaining/losing OS focus
Ego inscriptions are suffixes, so they all sort by inscription kind
Fixed alchemist golem resurect
Rogue poisons can be applied with slings too
Level 5 Trap Launcher also lets traps be placed without breaking stealth
Increased Bear Trap and Nigthshade Trap damage
Reduced Lure cooldown
Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
Sticky Smoke does not affect the rogue anymore
Fixed online charsheet ESP
Temporal Form paradox boost reduced to 400
Fixed blindness on NPCs
Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
Fixed psiblades
Oozemancer rares are .. rarer
Solipsists rare are back !
Running and resting are stopped when a dialog pops up
Off-balance reduces damage by 15% instead of global speed
Fixed Blunt Thrust description
Big bad popup after the ambush to direct the player to Last Hope
Limmir will not cry too early
Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
Fixed Coral Spray gfx effect when blocking a ranged attack
Low level npcs should be a little more interresting
Fixed a weird death bug
Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
Overseer of Nations increases blindness resist
Higher's Bloom duration increased
You Shall Be My Weapon! starts cooling down even if it missed or kill the target
Ruined dungeon guardians can not be preset uniques
Some factions now have symbols, which you can see in store & chats in towns
Many new artifacts
Fix errors when running/resting with special events that make you switch characters
Last Stand won't heal when auto-reactivated by leveling up
New option to change the speed of flying texts
Randboss/randelites kills are not recorded in the uniques kill list
Autouse talents will not trigger sounds
Echoes from the Past description correctly displays temporal damage bonus
Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
Dreamscape can not happen on random bosses
Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
Maelstrom will not destroy the stairs from killing the assassin lord
Breeding pits reduced to entrance + 2 levels
Psi-wielding a twohanded weapon does not prevent dual-wielding
Damage Affinity is displayed on charsheet
The rhaloren camp is sometimes partly overground
Walls will not look weird when near trees
Doors will not look weird when near trees
Sometimes the last level of Nur will be flooded by a failing barrier
Sometimes the Old Forest is overrun by crystals
The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
Sometimes the scintillating caves hold too much magic which distort them into weird angles
Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
Rungof got his own artifact!
Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
Norgos lair is sometimes invaded by shivgoroth
Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
Sometimes an old volcano erupts at the center of the Daikara
All resource cost for talents can now be functions
Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
Changed Rak'Shor pride tileset to be more .. flavorful
Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
Slime Roots can not reset passives or ubers
Acid Splash radius reduced by 1
Indiscernible Anatomy lost confusion resistance
Speeds are always limited to 10% (can never go to 0)
Game options are now organized by tabs
Rak'Shor Pride now has some new layout and new "fun" monsters inside !
Dark Portal correctly triggers on teleport effects
Electric Eels do not fire lightnings at low level but are buffed

Have fun!
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Old 10-05-2013, 14:33   #19
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Ci sono anche gli effetti colorati
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Now Playing: Puzzle Quest 2, Dungeon Warfare; Fantasy General 2: Prologue; Battle Brothers + Dlcs (beginner/beginner/ironman)
Next in Queue: Tiranny, Tower of Time; Risen
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Old 10-05-2013, 14:51   #20
Jon Irenicus
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Si, ho visto il trailer e occorre dire che il loro effetto (positivo sul gameplay) lo fanno... Io non ci ho piu' giocato causa tempo e altri giochi pero' per davvero tra i vari rl ribadisco che pare di giocare un hack&slash di quelli in tempo reale ma a turni (per cui migliore finche' siamo noi 2 a parlare cmq preferisco altri stili di rl), secondo me potrebbe davvero piacere a molta gente...
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