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Strumenti |
05-07-2009, 13:40 | #301 |
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Qui non so aiutarti, non ho neanche giocato a Wow3
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05-07-2009, 14:38 | #302 | ||
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Ciao,
gioco finito questa mattina....secondo me, è stato il migliot tien-in di sempre.. 1-buona grafica 2-trama da film (ovvio ) 3-abbastanza difficile in alcuni punti 4-lungo come game Un difetto che ho trovato è la visuale delle "telecamere" che in alcuni punti era "confusa" e non "lineare"....anche la ripetitiva dei combattenti Adesso vorrei salvare alcuni video di intermedio perchè alcuni sono veramente belli, uno dei migliore è
Ciao e Buona giornata
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06-07-2009, 15:03 | #303 |
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comunque mi sta piacendo molto questo gio o
Sono arrivato al robottone nel diciamo piazzale dove ce l'aereoporto...non riesco a superarlo, ho capito che devo fargli pestare le grate elettrificate, cosi rimane inerme per un pò, ma non riesco poi a saltargli addosso. Suggerimenti? Quanto mi manca per finire il gioco?
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28-07-2009, 18:07 | #304 |
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problema salvataggi
Salve. Non sapendo dove postare il mio problema (in realtà di un mio amico) con questo gioco (versione per pc), ho deciso di scrivere qui, sul topic ufficiale. In pratica il mio amico ha un portatile HP e come sistema operativo windows vista business, se non erro. Il problema è questo: il gioco durante la partita gli salva ai vari checkpoint. Se però lui esce dal gioco, quando rientra misteriosamente non può continuare la partita precedente e deve forzatamente cominciarne un'altra. Eppure i salvataggi sono nella cartella dove il gioco va a prenderli solitamente. Per scrupolo (pensando che fosse un errore nel dvd del gioco) me lo ha prestato e io, che ho un windows xp sp3, ci posso giocare tranquillamente senza nessun problema. Per me è un vero e proprio mistero. Se riuscite a darci qualche dritta, fateci sapere....
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30-07-2009, 07:00 | #305 | |
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Quote:
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Ezio Lacandia on DeviantArt | Slimkat mod per N4 e N5 | Trattative mercatino HWU | Driver nForce NET Framework [Guida] | BSOD individuazione cause | Guida Sintetica Strap/Divisori P45 | Fix associazioni Vista/7 Problemi Win Installer | Avviare programmi senza richiesta UAC | Problemi Font | Guida Raccolte 7 | Win 32/64bit come perchè |
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02-08-2009, 11:36 | #306 |
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appena finito!! che dire? bello bello bello. l'ho fatto a modalità media e a parte il primo pezzetto dove dovevo prendere un pò la mano e l'ultimo boss dove ho sudato parecchio per il resto è abbastanza semplice e divertente e da molte soddisfazioni.
la grafica è ottima in confronto alla leggerezza, finalmente una conversione da console più che ottima, non è tanto scalabile ma fa niente tanto metto tutto al max. forse le telecamere come ha detto qualcuno sopra a volte rompono un pò, come con l'ultimo boss che per saltare da un torrione all'altro rischi di cadere giu perchè hai la telecamera storta. per il resto ottimo gioco molto divertente e n alcuni punti anche abbastanza impegnativo.
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02-08-2009, 12:44 | #307 | |
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Quote:
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27-08-2009, 08:43 | #308 |
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Ciao
dopo aver finito Gt4 inizio questo gioco che ha giudizi ottimi da parte degli utenti ; uso il logitech rumblepad 2 ma non funziona la vibrazione; è normale ? grazie Ps ho letto che per mettere vsync vai in documenti, Wolverine, Wgame, Config, apri wengine.ini, cerca la stringa "UseVsync" e scrivi True al posto di False
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29-08-2009, 21:46 | #309 |
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Gioco meraviglioso....veramente fatto bene.
Sarebbe stato perfetto se fosse stato un pò meno ripetitivo e se i bos sarebbero stati più vari e più difficili. Comunque un ottimo goco,da passaarci ore di passione, e perchè no anche ripeterlo,visto che la difficolta massima la si ha solo dopo aver completato una volta il capitolo
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31-08-2009, 09:02 | #310 |
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ma perchè nessuno ne parla ?
non è nemmeno nei thread ufficiali dei giochi; non capisco
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07-09-2009, 19:05 | #311 |
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Come eseguire un backup dei dati di salvataggio
ciao ragazzi volevo sapere come potrei backuppare i dati di salvataggio di wolverine xk proprio oggi, dopo un bel po' di tempo k lo usavo, nn parte più e sono costretto a disinstallare e reinstallare il gioco. solo k nn vorrei perdere tutti i miei progressi. qualcuno mi potrebbe aiutare ed eventualmente dirmi quale cartella(o files) copiare x mantenere tutti i progressi???
grazie |
09-09-2009, 23:36 | #312 |
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finito
molto bello, avrebbe meritato molta più attenzione ciao
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16-11-2009, 13:57 | #313 |
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domanda: esiste un modo per attivare il v-sync? gioco (quando capita ) a 1680*1050, e lo schermo spezzato mi da un fastidio tremendo
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16-11-2009, 15:36 | #314 |
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Non funziona forzandolo dai driver?
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16-11-2009, 15:38 | #315 |
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a dire il vero non ho provato...
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10-03-2010, 21:01 | #316 |
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19-11-2010, 19:15 | #317 |
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Risolto problema assi Y senza uso di programmi esterni
Ciao a tutti, per chi avesse problemi in Wolverine le origini ritrovandosi le assi Y invertite e non vuole installare programmi aggiuntivi tipo xpadder o altri gli batsa andare a modificare il file input che si trova nella cartella
Documents\Wolverine\WGame\Config arrivati a sto punto basta aprire il doc chiamato WInput e modificare sta voce Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") aggiungendo il meno in speed cosi : Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=-1.0 DeadZone=0.3") con un semplicissimo passo avete risolto tutto tranquillamente^_^ P.S. in caso non avete l'occhio per trovarlo vi faccio il copia incolla di tutto il contenuto del blocco notes gia modificato in modo che lo copiate e andate a sostituire tutto con un semplice copia incolla ^_^ Codice:
[Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=300 LookUpScale=-250 MouseSensitivity=60.0 DoubleClickTime=0.250000 bEnableMouseSmoothing=true Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="Look",Command="Button bLook") Bindings=(Name="LookToggle",Command="Toggle bLook") Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") Bindings=(Name="CenterView",Command="Button bSnapLevel") Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Strafe",Command="Button bStrafe") Bindings=(Name="NextWeapon",Command="NextWeapon") Bindings=(Name="ViewTeam",Command="ViewClass Pawn") Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") Bindings=(Name="Turn180",Command="Button bTurn180") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="XboxTypeS_Start",Command="ShowMenu") Bindings=(Name="XboxTypeS_Y", Command="CheatButton Y | CameraDevAction WCAMERA_DEV_ACTION_Y") Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu") Bindings=(Name="XboxTypeS_X", Command="CheatButton X | CameraDevAction WCAMERA_DEV_ACTION_X") Bindings=(Name="XboxTypeS_B", Command="CheatButton B | CameraDevAction WCAMERA_DEV_ACTION_B") Bindings=(Name="XboxTypeS_A", Command="CheatButton A | CancelMatinee 1 | CameraDevAction WCAMERA_DEV_ACTION_A") Bindings=(Name="XboxTypeS_RightShoulder",Command="CameraDevAction WCAMERA_DEV_ACTION_SWITCH_TYPE") Bindings=(Name="XboxTypeS_RightThumbstick",Command="CheatButton S | FreeCam | ToggleFreezeFrame | AutoCorrectSmartFreeCam") Bindings=(Name="XboxTypeS_LeftThumbstick",Command="SetCameraZoomAmount 1000 | OnRelease SetCameraZoomAmount 0") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="F9",Command="shot") ;=================================================== Bindings=(Name="Unbound",Command="BindingsChanged") Bindings=(Name="XboxTypeS_DPad_Right",Command="CheatButton R | CameraDevAction WCAMERA_DEV_ACTION_DPAD_RIGHT | OnRelease CameraDevAction WCAMERA_DEV_ACTION_DPAD_RELEASE") Bindings=(Name="XboxTypeS_Back",Command="BackButton") Bindings=(Name="XboxTypeS_RightTrigger",Command="CameraDevAction WCAMERA_DEV_ACTION_NEXT_MODE") Bindings=(Name="Three",Command="CheatButton S | FreeCam | ToggleFreezeFrame | AutoCorrectSmartFreeCam") ; 3 - Reset camera Bindings=(Name="Backspace",Command="BackButton") ; \ - Character Menu Bindings=(Name="XboxTypeS_DPad_Left",Command="CheatButton L | CameraDevAction WCAMERA_DEV_ACTION_DPAD_LEFT | OnRelease CameraDevAction WCAMERA_DEV_ACTION_DPAD_RELEASE") Bindings=(Name="XboxTypeS_DPad_Down",Command="CheatButton D | CameraDevAction WCAMERA_DEV_ACTION_DPAD_DOWN | OnRelease CameraDevAction WCAMERA_DEV_ACTION_DPAD_RELEASE") Bindings=(Name="XboxTypeS_DPad_Up",Command="CheatButton U | CameraDevAction WCAMERA_DEV_ACTION_DPAD_UP | OnRelease CameraDevAction WCAMERA_DEV_ACTION_DPAD_RELEASE") Bindings=(Name="XboxTypeS_LeftTrigger",Command="CameraDevAction WCAMERA_DEV_ACTION_PREV_MODE") Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire") Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode") Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=-1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") PS2USBFix=false AxisToButtonThreshold=242 [Engine.DebugCameraInput] Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Q",Command="MoveDown") Bindings=(Name="E",Command="MoveUp") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="FreezeRendering") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="Left",Command="TurnLeft") Bindings=(Name="Right",Command="TurnRight") Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") [Editor.EditorViewportInput] Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) Bindings=(Command="DELETE",Name=Delete) Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4) Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) Bindings=(Command="DUPLICATE",Name=D,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True) Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) Bindings=(Command="ACTOR LEVELCURRENT",Name=M) Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) Bindings=(Command="SELECT NONE",Name=N,Shift=True) Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) Bindings=(Command="EDIT COPY",Name=C,Control=True) Bindings=(Command="EDIT PASTE",Name=V,Control=True) Bindings=(Command="DUPLICATE",Name=W,Control=True) Bindings=(Command="EDIT CUT",Name=X,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) Bindings=(Command="BRUSH ADD",Name=A,Control=True) Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) Bindings=(Command="CAMERA ALIGN",Name=Home) Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) Bindings=(Command="ACTOR DESELECT",Name=Escape) Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) Bindings=(Command="CAMERA SETPRIMARYTARGETLOCATION",Name=U,Control=True) Bindings=(Command="CAMERA TOGGLESHIFTMOVESPIVOT",Name=H,Control=True) Bindings=(Command="CAMERA SETWORLDOFFSET",Name=I,Control=True) Bindings=(Command="CAMERA SETLOCALOFFSET",Name=O,Control=True) Bindings=(Command="CAMERA TOGGLERESTRAINTSHIDDEN",Name=J,Control=True) Bindings=(Command="CAMERA SETBOOMROTATION",Name=K,Control=True) Bindings=(Command="CAMERA SETCAMERAROTATION",Name=L,Control=True) Bindings=(Command="CAMERA MOVECAMTOOFFSET",Name=M,Control=True) [UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [Engine.Console] ConsoleKey=Tilde TypeKey=Tab MaxScrollbackSize=1024 HistoryBot=-1 [Engine.UIInputConfiguration] AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))))))) WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"),(InputKeyName="XboxTypeS_Start"))),(InputAliasName="NavFocusUp"),(InputAliasName="NavFocusDown"),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0),(InputKeyName="MouseY",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ScrollUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"))),(InputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"))),(InputAliasName="ScrollTop",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="ScrollBottom",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="MouseScrollUp",ModifierKeyFlags=42))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="MouseScrollDown",ModifierKeyFlags=42),(InputKeyName="PageDown"))))))) WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_Start",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42),(InputKeyName="XboxTypeS_RightShoulder"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14),(InputKeyName="XboxTypeS_LeftShoulder"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) [Engine.UIDataStore_InputAlias] InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3")) InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON")) InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER")) InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER")) InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY")) InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT")) InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL")) InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON")) InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON")) InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START")) InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK")) InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT")) InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD")) InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP")) InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN")) ;InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName=""),ButtonFontMarkupString="")) @todo InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER")) InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE")) InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK")) InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK")) [Configuration] BasedOn=..\RavenShared\Config\RavenInput.ini [WGame.WGameCheatManager] mCheatPatterns=(mPattern=XAAXYYXBBXS,mCheat=CP_Undying) mCheatPatterns=(mPattern=YXXYBBYAAYS,mCheat=CP_InfiniteRage) mCheatPatterns=(mPattern=AAXXYYBBYYXXAAS,mCheat=CP_UnlockEnemies) mCheatPatterns=(mPattern=AXBXAYAYAXBBXS,mCheat=CP_UnlockSkin1) [WGame.WGamePlayerInput] mChainButtonPairs=(mChain=CB_JUMP,mButton=XboxTypeS_A) mChainButtonPairs=(mChain=CB_USE,mButton=XboxTypeS_B) mChainButtonPairs=(mChain=CB_ATK,mButton=XboxTypeS_X) mChainButtonPairs=(mChain=CB_SMASH,mButton=XboxTypeS_Y) mChainButtonPairs=(mChain=CB_BLOCK,mButton=XboxTypeS_LeftTrigger) mChainButtonPairs=(mChain=CB_POWER,mButton=XboxTypeS_RightTrigger) mChainButtonPairs=(mChain=CB_DASH,mButton=XboxTypeS_LeftShoulder) mChainButtonPairs=(mChain=CB_CLAWS,mButton=XboxTypeS_RightShoulder) mChainButtonPairs=(mChain=CB_AI_BLINDSEARCH,mButton=XboxTypeS_LeftThumbstick) mChainButtonPairs=(mChain=CB_AI_BLINDSEARCH,mButton=XboxTypeS_RightThumbstick) mChainButtonPairs=(mChain=CB_FERALSENSES,mButton=XboxTypeS_DPad_Up) mChainButtonPairs=(mChain=CB_POP_CLAWS,mButton=XboxTypeS_DPad_Down) mChainButtonPairs=(mChain=CB_START,mButton=XboxTypeS_Start) mChainButtonPairs=(mChain=CB_BACK,mButton=XboxTypeS_Back) mButtonAliasPairs=(mButton=LeftMouseButton,mAlias=XboxTypeS_X) ; Mouse1 - Attack mButtonAliasPairs=(mButton=RightMouseButton,mAlias=XboxTypeS_Y) ; Mouse2 - Smash mButtonAliasPairs=(mButton=SpaceBar,mAlias=XboxTypeS_A) ; Space - Jump mButtonAliasPairs=(mButton=C,mAlias=XboxTypeS_B) ; C - Grab mButtonAliasPairs=(mButton=Z,mAlias=XboxTypeS_LeftTrigger) ; Z - Block mButtonAliasPairs=(mButton=LeftShift,mAlias=XboxTypeS_RightTrigger) ; Shift - Powers mButtonAliasPairs=(mButton=Q,mAlias=XboxTypeS_LeftShoulder) ; Q - Dash / Lunge mButtonAliasPairs=(mButton=E,mAlias=XboxTypeS_RightShoulder) ; E - Lockon mButtonAliasPairs=(mButton=One,mAlias=XboxTypeS_DPad_Up) ; 1 - Feral Senses mButtonAliasPairs=(mButton=Two,mAlias=XboxTypeS_DPad_Down) ; 2 - Pop/Retract claws [GFxUI.KeyMap] FullKeyboard=1 XboxTypeS_DPad_Left=Left XboxTypeS_DPad_Right=Right XboxTypeS_DPad_Up=Up XboxTypeS_DPad_Down=Down XboxTypeS_A=Enter XboxTypeS_Start=PageUp XboxTypeS_B=Escape XboxTypeS_Back=PageDown XboxTypeS_Y=Backspace Gamepad_LeftStick_Left=Left Gamepad_LeftStick_Right=Right Gamepad_LeftStick_Up=Up Gamepad_LeftStick_Down=Down Gamepad_RightStick_Left=Left Gamepad_RightStick_Right=Right Gamepad_RightStick_Up=Up Gamepad_RightStick_Down=Down XboxTypeS_LeftThumbStick=Home XboxTypeS_RightThumbStick=End XboxTypeS_LeftTrigger=Insert XboxTypeS_RightTrigger=Delete XboxTypeS_LeftShoulder=NumPadSeven XboxTypeS_RightShoulder=NumPadOne [GFxUI.GamepadMouse] X=XboxTypeS_LeftX Y=XboxTypeS_LeftY [IniVersion] 0=1236718064.000000 1=1224798980.000000 2=1236718064.000000 CIAO A TUTTI SPERO DI ESSERVI STATO UTILE Ultima modifica di cerbert : 22-11-2010 alle 13:19. |
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