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Strumenti |
01-12-2004, 18:11 | #1 |
Senior Member
Iscritto dal: Mar 2004
Città: Genova
Messaggi: 5523
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Elenco schede video ATI - nVIDIA - Matrox - XGI - S3 Graphics
Questo elenco che ho realizzato comprende tutti i modelli AGP e PCI>EXPRESS prodotti in questi ultimi anni da ATI, nVIDIA, Matrox, XGI e S3 Graphics.
L'elenco sarà continuamente aggiornato man mano che usciranno nuovi modelli di schede video; se trovate errori o sviste nel mio elenco avvisatemi pure, rimedierò appena il tempo me lo concederà! ...ciao! 7000 (RV100) AGP Gpu: 183 mhz, Memoria: 366 mhz, Bus memoria: 64 bit, Pipelines: 1 (3 tmu\pipelines), 1 ROPs, Banda Passante: 2.9 GB; (Dx7) 7200 (R100) AGP Gpu: 166/183 mhz, Memoria: 166/183 mhz (sdr) - 333/366 mhz (ddr), Bus memoria: 128 bit, Pipelines: 2 (3 tmu\pipelines), 2 ROPs, Banda Passante: 2.6/2.9 GB (sdr) - 5.3/5.8 GB (ddr); (Dx7) 7500 LE (RV200) AGP Gpu: 250 mhz, Memoria: 366 mhz, Bus memoria: 128 bit, Pipelines: 2 (3 tmu\pipelines), 2 ROPs, Banda Passante: 5.1 GB; (Dx7) 7500 (RV200) AGP Gpu: 270/290 mhz, Memoria: 460 mhz, Bus memoria: 128 bit, Pipelines: 2 (3 tmu\pipelines), 2 ROPs, Banda Passante: 7.3 GB; (Dx7) 8500 LE LE (R200) AGP Gpu: 230 mhz, Memoria: 366/400 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 7.3 GB; (Dx8.1 ps1.4 vs1.1) 8500 LE (R200) AGP Gpu: 250 mhz, Memoria: 500 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 8.0 GB; (Dx8.1 ps1.4 vs1.1) 8500 (R200) AGP Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 8.8 GB; (Dx8.1 ps1.4 vs1.1) 8500 XT (R200) AGP Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 9.6 GB; (Dx8.1 ps1.4 vs1.1) 9000 (RV250) AGP Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading, Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1) 9000 PRO (RV250) AGP Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading, Banda Passante: 8.8 GB; (Dx8.1 ps1.4 vs1.1) 9100 (R200) AGP Gpu: 250 mhz, Memoria: 460/500 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 8.0 GB; (Dx8.1 ps1.4 vs1.1) 9200 SE (RV280) AGP Gpu: 200 mhz, Memoria: 333 mhz, Bus memoria: 64 bit, Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading, Banda Passante: 2.6 GB; (Dx8.1 ps1.4 vs1.1) 9200 (RV280) AGP Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading, Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1) 9250 (RV280) AGP Gpu: 240 mhz, Memoria: 400/500 mhz, Bus memoria: 64/128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading, Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1) 9500 (R300) AGP Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading, Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0) 9500 PRO (R300) AGP Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0) 9700 (R300) AGP Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 17.6 GB; (Dx9 ps2.0 vs2.0) 9700 PRO (R300) AGP Gpu: 325 mhz, Memoria: 620 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 19.8 GB; (Dx9 ps2.0 vs2.0) 9550 (RV350) AGP Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 64/128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0) 9550 XT (RV350, RV360) AGP Gpu: 400 mhz, Memoria: 500 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 8.0 GB; (Dx9 ps2.0 vs2.0) 9600 SE (RV350) AGP Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 64 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 3.2 GB; (Dx9 ps2.0 vs2.0) 9600 (RV350) AGP Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0) 9600 PRO EZ/Advantage (RV350) AGP Gpu: 400 mhz, Memoria: 400/446 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0) 9600 PRO (RV350) AGP Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) 9600 XT (RV360) AGP Gpu: 500 mhz, Memoria: 600/650/700 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 9.6/10.4/11.2 GB; (Dx9 ps2.0 vs2.0) 9800 SE (R350) AGP Gpu: 325 mhz, Memoria: 540 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading, Banda Passante: 8.6 GB; (Dx9 ps2.0 vs2.0) 9800 SE (R350) AGP Gpu: 325 mhz, Memoria: 580 mhz, Bus memoria: 256 bit, Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading, Banda Passante: 18.6 GB; (Dx9 ps2.0 vs2.0) 9800 LE/PE (R350, R360) AGP Gpu: 350/380 mhz, Memoria: 600/700 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) 9800 (R350) AGP Gpu: 325 mhz, Memoria: 580 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 18.6 GB; (Dx9 ps2.0 vs2.0) 9800 PRO (R350, R360) AGP Gpu: 380 mhz, Memoria: 680/700 mhz, Bus memoria: 128/256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 21.8 GB; (Dx9 ps2.0 vs2.0) 9800 XT (R360) AGP Gpu: 412 mhz, Memoria: 730 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 23.4 GB; (Dx9 ps2.0 vs2.0) X300 HyperMemory 128 (RV370 se) (32mb + 128mb ram di sistema) PCI>EXPRESS Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 64 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading; Banda Passante: 4.8+8.0 GB; (Dx9 ps2.0 vs2.0) X300 HyperMemory 256 (RV370 se) (128mb + 256mb ram di sistema) PCI>EXPRESS Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 64 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading; Banda Passante: 4.8+8.0 GB; (Dx9 ps2.0 vs2.0) X300 SE (RV370) PCI>EXPRESS Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 64 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 3.2 GB; (Dx9 ps2.0 vs2.0) X300 (RV370) PCI>EXPRESS Gpu: 375 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0) X550 (RV370) PCI>EXPRESS Gpu: 400 mhz, Memoria: 500 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 8.0 GB; (Dx9 ps2.0 vs2.0) X1050 (RV370) PCI>EXPRESS Gpu: 325 mhz, Memoria: 666 mhz, Bus memoria: 64 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 5.3 GB; (Dx9 ps2.0 vs2.0) X1050 (RV370) PCI>EXPRESS Gpu: 400 mhz, Memoria: 500/666 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 8.0/10.6 GB; (Dx9 ps2.0 vs2.0) X1050 (RV370) AGP Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) X600 PRO (RV380) PCI>EXPRESS Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) X600 XT (RV380) PCI>EXPRESS Gpu: 500 mhz, Memoria: 740/800 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading, Banda Passante: 11.8 GB; (Dx9 ps2.0 vs2.0) X700 (RV410) PCI>EXPRESS Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading, Banda Passante: 11.2 GB; (Dx9 ps2.0 vs2.0) X700 PRO (RV410) PCI>EXPRESS Gpu: 425 mhz, Memoria: 860 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading, Banda Passante: 13.8 GB; (Dx9 ps2.0 vs2.0) X700 XT (RV410) PCI>EXPRESS Gpu: 475 mhz, Memoria: 1050 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading, Banda Passante: 16.8 GB; (Dx9 ps2.0 vs2.0) X800 SE (R420) AGP Gpu: 425/450 mhz, Memoria: 800 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading, Banda Passante: 25.6 GB; (Dx9 ps2.0b vs2.0) X800 SE (R423) PCI>EXPRESS Gpu: 425 mhz, Memoria: 700/800 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading, Banda Passante: 22.4/25.6 GB; (Dx9 ps2.0b vs2.0) X800 GT (R480, R430, R423) AGP e PCI>EXPRESS Gpu: 475 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading, Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0) X800 (R430) AGP e PCI>EXPRESS Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading, Banda Passante: 22.4 GB; (Dx9 ps2.0b vs2.0) X800 GTO (R480, R430) AGP e PCI>EXPRESS Gpu: 400 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading, Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0) X800 GTO² (R480) PCI>EXPRESS Gpu: 400 mhz, Memoria: 980 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading, Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0) X800 PRO (R420) AGP Gpu: 475 mhz, Memoria: 900 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading, Banda Passante: 28.8 GB; (Dx9 ps2.0b vs2.0) X800 XL (R430) AGP e PCI>EXPRESS Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading, Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0) X800 XT (R420, R423) AGP e PCI>EXPRESS Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading, Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0) X800 XT PE (R420, R423) AGP e PCI>EXPRESS Gpu: 520 mhz, Memoria: 1120 mhz, Bus memoria: 256 bit, Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading, Banda Passante: 35.8 GB; (Dx9 ps2.0b vs2.0) X850 PRO (R480, R481) AGP e PCI>EXPRESS Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading, Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0) X850 XT (R480, R481) AGP e PCI>EXPRESS Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit, Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading, Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0) X850 XT PE (R480, R481) AGP e PCI>EXPRESS Gpu: 540 mhz, Memoria: 1180 mhz, Bus memoria: 256 bit, Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading, Banda Passante: 37.8 GB; (Dx9 ps2.0b vs2.0) X1300 HM 512 Mb (RV515 / 0.09 micron) PCI>EXPRESS Gpu: 450 mhz, Memoria: 700 mhz, Bus memoria: 64 bit, 1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 5.6 GB; (Dx9 ps3.0 vs3.0) X1300 (RV515 / 0.09 micron) PCI>EXPRESS Gpu: 450 mhz, Memoria: 500 mhz, Bus memoria: 128 bit, 1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 8 GB; (Dx9 ps3.0 vs3.0) X1300 PRO (RV515 / 0.09 micron) PCI>EXPRESS Gpu: 600 mhz, Memoria: 800 mhz, Bus memoria: 128 bit, 1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 12.8 GB; (Dx9 ps3.0 vs3.0) X1300 XT (RV530 / 0.09 micron) PCI>EXPRESS Gpu: 560 mhz, Memoria: 1380 mhz, Bus memoria: 128 bit, 3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 22.2 GB; (Dx9 ps3.0 vs3.0) X1550 (RV515 / 0.08 micron) PCI>EXPRESS Gpu: 400 mhz, Memoria: 800 mhz, Bus memoria: 64 bit, 1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 6.4 GB; (Dx9 ps3.0 vs3.0) X1550 (RV515 / 0.08 micron) PCI>EXPRESS Gpu: 550 mhz, Memoria: 800 mhz, Bus memoria: 128 bit, 1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 12.8 GB; (Dx9 ps3.0 vs3.0) X1600 PRO (RV530 / 0.09 micron) AGP e PCI>EXPRESS Gpu: 500 mhz, Memoria: 780/800 mhz, Bus memoria: 128 bit, 3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 12.5 GB; (Dx9 ps3.0 vs3.0) X1600 XT (RV530 / 0.09 micron) PCI>EXPRESS Gpu: 590 mhz, Memoria: 1380 mhz, Bus memoria: 128 bit, 3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 22.8 GB; (Dx9 ps3.0 vs3.0) X1650 PRO (RV530 / 0.09 micron) AGP e PCI>EXPRESS Gpu: 600 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit, 3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU, Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0) X1650 XT (RV560 / 0.08 micron) PCI>EXPRESS Gpu: 575 mhz, Memoria: 1350 mhz, Bus memoria: 128 bit, 6 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 24 pixel shading, 8 ROPs, 8 TMU, Banda Passante: 21.6 GB; (Dx9 ps3.0 vs3.0) X1800 GTO (R520 / 0.09 micron) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, 3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 12 pixel shading, 12 ROPs, 12 TMU, Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0) X1800 GTO² (R520 / 0.09 micron) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, 4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0) X1800 XL (R520 / 0.09 micron) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, 4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0) X1800 XT (R520 / 0.09 micron) PCI>EXPRESS Gpu: 625 mhz, Memoria: 1500 mhz, Bus memoria: 256 bit, 4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 48 GB; (Dx9 ps3.0 vs3.0) X1800 XT OVERCLOCK (R520 / 0.09 micron) PCI>EXPRESS Gpu: 700 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit, 4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 Vertex Shading, 16 Pixel Shading, 16 ROPs, 16 TMU, Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0) X1900 GT (R580 / 0.09 micron) PCI>EXPRESS Gpu: 575 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit, 9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU, Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0) X1900 GT rev2 (R580XL / 0.09 micron) PCI>EXPRESS Gpu: 512 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit, 9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU, Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0) X1900 XT (R580 / 0.09 micron) PCI>EXPRESS Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit, 12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0) X1900 CROSSFIRE (R580 / 0.09 micron) PCI>EXPRESS Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit, 12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0) X1900 XTX (R580 / 0.09 micron) PCI>EXPRESS Gpu: 650 mhz, Memoria: 1550 mhz, Bus memoria: 256 bit, 12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 49.6 GB; (Dx9 ps3.0 vs3.0) X1950 GT (RV570 / 0.08 micron) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit, 9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU, Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0) X1950 PRO (RV570 / 0.08 micron) AGP e PCI>EXPRESS Gpu: 575 mhz, Memoria: 1380 mhz, Bus memoria: 256 bit, 9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU, Banda Passante: 44.1 GB; (Dx9 ps3.0 vs3.0) X1950 XT (R580+ / 0.09 micron) AGP Gpu: 648 mhz, Memoria: 1400 mhz, Bus memoria: 256 bit, 12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 44.8 GB; (Dx9 ps3.0 vs3.0) X1950 XT (R580+ / 0.09 micron) PCI>EXPRESS Gpu: 625 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit, 12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 57.6 GB; (Dx9 ps3.0 vs3.0) X1950 XTX (R580+ / 0.09 micron) PCI>EXPRESS Gpu: 650 mhz, Memoria GDDR4: 2000 mhz, Bus memoria: 256 bit, 12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor, 8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU, Banda Passante: 64 GB; (Dx9 ps3.0 vs3.0) HD 2400 PRO (RV610 / 0.065 micron) PCI>EXPRESS Gpu: 525 mhz, Memoria: 800 mhz, Bus memoria: 64 bit, 40 stream processor, 1 RBEs (4 ROPs), 4 TMU Banda Passante: 6.4 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2400 XT (RV610 / 0.065 micron) PCI>EXPRESS Gpu: 700 mhz, Memoria: 1600 mhz, Bus memoria: 64 bit, 40 stream processor, 1 RBEs (4 ROPs), 4 TMU Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2600 PRO (RV630 / 0.065 micron) PCI>EXPRESS Gpu: 600 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit, 120 stream processor, 1 RBEs (4 ROPs), 8 TMU Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2600 XT (RV630 / 0.065 micron) PCI>EXPRESS Gpu: 800 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit, 120 stream processor, 1 RBEs (4 ROPs), 8 TMU Banda Passante: 22.4 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2600 XT (RV630 / 0.065 micron) PCI>EXPRESS Gpu: 800 mhz, Memoria GDDR4: 2200 mhz, Bus memoria: 128 bit, 120 stream processor, 1 RBEs (4 ROPs), 8 TMU Banda Passante: 35.2 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2900 GT (R600 / 0.08 micron) PCI>EXPRESS Gpu: 600 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit, 240 stream processor, 3 RBEs (12 ROPs), 12 TMU Banda Passante: 51.2 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2900 PRO (R600 / 0.08 micron) PCI>EXPRESS Gpu: 600 mhz, Memoria: 1600 mhz, Bus memoria: 512 bit, 320 stream processor, 4 RBEs (16 ROPs), 16 TMU Banda Passante: 102.4 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2900 XT (R600 / 0.08 micron) PCI>EXPRESS Gpu: 742 mhz, Memoria: 1650 mhz, Bus memoria: 512 bit, 320 stream processor, 4 RBEs (16 ROPs), 16 TMU Banda Passante: 106 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 2900 XT 1GB (R600 / 0.08 micron) PCI>EXPRESS Gpu: 742 mhz, Memoria GDDR4: 2000 mhz, Bus memoria: 512 bit, 320 stream processor, 4 RBEs (16 ROPs), 16 TMU Banda Passante: 128 GB; (Dx10 ps4.0 vs4.0 gs4.0) HD 3850 (RV670 / 0.055 micron) PCI>EXPRESS Gpu: 670 mhz, Memoria: 1650 mhz, Bus memoria: 256 bit, 320 stream processor, 4 RBEs (16 ROPs), 16 TMU Banda Passante: 52.8 GB; (Dx10.1 ps4.1 vs4.1 gs4.1) HD 3870 (RV670 / 0.055 micron) PCI>EXPRESS Gpu: 775 mhz, Memoria GDDR4: 2250 mhz, Bus memoria: 256 bit, 320 stream processor, 4 RBEs (16 ROPs), 16 TMU Banda Passante: 72 GB; (Dx10.1 ps4.1 vs4.1 gs4.1) HD 3870 X2 (2* RV670 / 0.055 micron) PCI>EXPRESS Gpu: 825 mhz, Memoria: 1800 mhz, Bus memoria: 2* 256 bit, 640 (2* 320) stream processors, 8 RBEs (2* 16 ROPs), 32 (2* 16) TMU Banda Passante: 2* 57.6 GB; (Dx10.1 ps4.1 vs4.1 gs4.1) GF3 Ti200 (nv20) AGP Gpu: 175 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, Banda Passante: 6.4 GB; (Dx8 ps1.1 vs1.1) GF3 (nv20) AGP Gpu: 200 mhz, Memoria: 460 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, Banda Passante: 7.3 GB; (Dx8 ps1.1 vs1.1) GF3 Ti500 (nv20) AGP Gpu: 240 mhz, Memoria: 500 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, Banda Passante: 8.0 GB; (Dx8 ps1.1 vs1.1) Ti4200 (nv25, nv28) AGP Gpu: 250 mhz, Memoria: 444/500 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 7.1/8.0 GB; (Dx8.1 ps1.3 vs1.1) Ti4400 (nv25) AGP Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 8.8 GB; (Dx8.1 ps1.3 vs1.1) Ti4600 (nv25) AGP Gpu: 300 mhz, Memoria: 600/650 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 9.6/10.4 GB; (Dx8.1 ps1.3 vs1.1) Ti4800 SE (nv28) AGP Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 8.8 GB; (Dx8.1 ps1.3 vs1.1) Ti4800 (nv28) AGP Gpu: 300 mhz, Memoria: 650 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 10.4 GB; (Dx8.1 ps1.3 vs1.1) 5200 XT (nv34) AGP Gpu: 250 mhz, Memoria: 333 mhz, Bus memoria: 64 bit, Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 2.6 GB; (Dx9 ps2.0 vs2.0) 5200 (nv34) AGP Gpu: 250 mhz, Memoria: 400/500 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 6.4/8.0 GB; (Dx9 ps2.0 vs2.0) 5200 Ultra (nv34) AGP Gpu: 325 mhz, Memoria: 650 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0) 5300 (nv34) PCI>EXPRESS Gpu: 325 mhz, Memoria: 650 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0) 5500 (nv34) AGP Gpu: 270 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0) 5600 XT (nv31) AGP Gpu: 250 mhz, Memoria: 550 mhz, Bus memoria: 64 bit, Pipelines: 4, 4 ROPs, 2 vertex shading, Banda Passante: 4.4 GB; (Dx9 ps2.0 vs2.0) 5600 XT (nv31) AGP Gpu: 235 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 2 vertex shading, Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0) 5600 (nv31) AGP Gpu: 325 mhz, Memoria: 550 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 2 vertex shading, Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0) 5600 Ultra (nv31) AGP Gpu: 350/400 mhz, Memoria: 700/800 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 2 vertex shading, Banda Passante: 11.2/12.8 GB; (Dx9 ps2.0 vs2.0) 5700 VE (nv36) AGP Gpu: 300 mhz, Memoria: 500 mhz, Bus memoria: 64/128 bit, Pipelines: 4, 4 ROPs, 3 vertex shading, Banda Passante: 4.0 GB; (Dx9 ps2.0 vs2.0) 5700 LE (nv36) AGP Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 3 vertex shading, Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0) 5700 (nv36) AGP Gpu: 425 mhz, Memoria: 500/550 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 3 vertex shading, Banda Passante: 8.0/8.8 GB; (Dx9 ps2.0 vs2.0) 5700 Ultra (nv36) AGP Gpu: 475 mhz, Memoria: 900 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 3 vertex shading, Banda Passante: 14.4 GB; (Dx9 ps2.0 vs2.0) 5750 (nv36) PCI>EXPRESS Gpu: 475 mhz, Memoria: 850/900 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 3 vertex shading, Banda Passante: 13.6/14.4 GB; (Dx9 ps2.0 vs2.0) 5800 (nv30) AGP Gpu: 400 mhz, Memoria: 800 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 12.8 GB; (Dx9 ps2.0 vs2.0) 5800 Ultra (nv30) AGP Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 16.0 GB; (Dx9 ps2.0 vs2.0) 5900 ZT (nv35) AGP Gpu: 325 mhz, Memoria: 700 mhz, Bus memoria: 256 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0) 5900 XT (nv35) AGP Gpu: 390/400 mhz, Memoria: 700 mhz, Bus memoria: 256 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0) 5900 (nv35) AGP Gpu: 400 mhz, Memoria: 850 mhz, Bus memoria: 256 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 27.2 GB; (Dx9 ps2.0 vs2.0) 5900 Ultra (nv35) AGP Gpu: 450 mhz, Memoria: 850 mhz, Bus memoria: 256 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 27.2 GB; (Dx9 ps2.0 vs2.0) 5900 (nv35) PCI>EXPRESS Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 256 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 17.6 GB; (Dx9 ps2.0 vs2.0) 5950 (nv38) AGP Gpu: 350 mhz, Memoria: 950 mhz, Bus memoria: 256 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0) 5950 Ultra (nv38) AGP Gpu: 475 mhz, Memoria: 950 mhz, Bus memoria: 256 bit, Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading, Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0) 6200 TurboCache 16 (nv43) (16mb + 128mb ram di sistema) PCI>EXPRESS Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 32 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, Banda Passante: 2.8+8.0 GB; (Dx9 ps3.0 vs3.0) 6200 TurboCache 32 (nv43) (32mb + 128mb ram di sistema) PCI>EXPRESS Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 64 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, Banda Passante: 5.6+8.0 GB; (Dx9 ps3.0 vs3.0) 6200 TurboCache 64 (nv43) (64mb + 128mb ram di sistema) PCI>EXPRESS Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 64 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, Banda Passante: 4.4+8.0 GB; (Dx9 ps3.0 vs3.0) 6200 LE (nv43) PCI>EXPRESS Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 64 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, Banda Passante: 4.4 GB; (Dx9 ps3.0 vs3.0) 6200 (nv43) PCI>EXPRESS Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 128 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, Banda Passante: 8.8 GB; (Dx9 ps3.0 vs3.0) 6200 LE (nv43) AGP Gpu: 350 mhz, Memoria: 500 mhz, Bus memoria: 64 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, Banda Passante: 4.0 GB; (Dx9 ps3.0 vs3.0) 6200 (nv43) AGP Gpu: 300 mhz, Memoria: 500 mhz, Bus memoria: 128 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, Banda Passante: 8.0 GB; (Dx9 ps3.0 vs3.0) 6600 (nv43) AGP e PCI>EXPRESS Gpu: 300 mhz, Memoria: 550/700 mhz, Bus memoria: 128 bit, Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading, Banda Passante: 8.8/11.2 GB; (Dx9 ps3.0 vs3.0) 6600 GT (nv43) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit, Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading, Banda Passante: 16.0 GB; (Dx9 ps3.0 vs3.0) 6600 GT (nv43) AGP Gpu: 500 mhz, Memoria: 900 mhz, Bus memoria: 128 bit, Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading, Banda Passante: 14.4 GB; (Dx9 ps3.0 vs3.0) 6800 LE (nv40) PCI>EXPRESS Gpu: 300/320 mhz, Memoria: 600 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0) 6800 LE (nv40) AGP Gpu: 300/320 mhz, Memoria: 700 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0) 6800 XT (nv40) PCI>EXPRESS Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 256 bit, Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading, Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0) 6800 (nv40) PCI>EXPRESS Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading, Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0) 6800 (nv40) AGP Gpu: 325 mhz, Memoria: 700 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading, Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0) 6800 GS (nv42) PCI>EXPRESS Gpu: 425 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading, Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0) 6800 GT (nv40) AGP e PCI>EXPRESS Gpu: 350 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading, Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0) 6800 Ultra (nv40) AGP e PCI>EXPRESS Gpu: 400 mhz, Memoria: 1100 mhz, Bus memoria: 256 bit, Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading, Banda Passante: 35.2 GB; (Dx9 ps3.0 vs3.0) 7300 LE (G72 / 0.09 micron) PCI>EXPRESS Gpu: 450 mhz, Memoria: 650 mhz, Bus memoria: 64 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, 4 pixel shading, Banda Passante: 5.6 GB; (Dx9 ps3.0 vs3.0) 7300 GS (G72 / 0.09 micron) PCI>EXPRESS Gpu: 550 mhz, Memoria: 800 mhz, Bus memoria: 64 bit, Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, 4 pixel shading, Banda Passante: 6.4 GB; (Dx9 ps3.0 vs3.0) 7300 GT (G73 / 0.09 micron) PCI>EXPRESS Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 128 bit, Pipelines: 8, 4 ROPs, 8 TMU, 4 vertex shading, 8 pixel shading, Banda Passante: 11.2 GB; (Dx9 ps3.0 vs3.0) 7600 GS (G73 / 0.09 micron) AGP e PCI>EXPRESS Gpu: 450 mhz, Memoria: 700/800 mhz, Bus memoria: 128 bit, Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading, Banda Passante: 11.2/12.8 GB; (Dx9 ps3.0 vs3.0) 7600 GST (G73 / 0.09 micron) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit, Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading, Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0) 7600 GT (G73 / 0.09 micron) PCI>EXPRESS Gpu: 560 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit, Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading, Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0) 7800 GS (G70) AGP Gpu: 375 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit, Pipelines: 16, 8 ROPs, 16 TMU, 6 vertex shading, 16 pixel shading, Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0) 7800 GT (G70) PCI>EXPRESS Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit, Pipelines: 20, 16 ROPs, 20 TMU, 7 vertex shading, 20 pixel shading, Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0) 7800 GTX (G70) PCI>EXPRESS Gpu: 430 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit, Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading, Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0) 7800 GTX 512 Mb (G70) PCI>EXPRESS Gpu: 550 mhz, Memoria: 1700 mhz, Bus memoria: 256 bit, Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading, Banda Passante: 54.4 GB; (Dx9 ps3.0 vs3.0) 7900 GS (G71 / 0.09 micron) PCI>EXPRESS Gpu: 450 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit, Pipelines: 20, 16 ROPs, 20 TMU, 7 vertex shading, 20 pixel shading, Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0) 7900 GT (G71 / 0.09 micron) PCI>EXPRESS Gpu: 450 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit, Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading, Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0) 7900 GTX (G71 / 0.09 micron) PCI>EXPRESS Gpu: 650 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit, Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading, Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0) 7950 GT (G71 / 0.09 micron) PCI>EXPRESS Gpu: 550 mhz, Memoria: 1400 mhz, Bus memoria: 256 bit, Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading, Banda Passante: 44.8 GB; (Dx9 ps3.0 vs3.0) 7950 GX2 (G71 / 0.09 micron) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit, Pipelines: 24*2, 16*2 ROPs, 24*2 TMU, 8*2 vertex shading, 24*2 pixel shading, Banda Passante: 76.8 GB; (Dx9 ps3.0 vs3.0) 8500 GT (G86 / 0.08 micron) PCI>EXPRESS Gpu: 450 mhz, Memoria: 800 mhz, Bus memoria: 128 bit, 16 stream processors @ 900 mhz, 8 ROPs, 8 TMU Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8600 GT (G84 / 0.08 micron) PCI>EXPRESS Gpu: 540 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit, 32 stream processors @ 1180 mhz, 8 ROPs, 16 TMU Banda Passante: 22.4 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8600 GTS (G84 / 0.08 micron) PCI>EXPRESS Gpu: 675 mhz, Memoria: 2000 mhz, Bus memoria: 128 bit, 32 stream processors @ 1450 mhz, 8 ROPs, 16 TMU Banda Passante: 32 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GTS (G80 / 0.09 micron) PCI>EXPRESS Gpu: 500 mhz, Memoria: 1600 mhz, Bus memoria: 320 bit, 96 stream processors @ 1200 mhz, 20 ROPs, 24 TMU Banda Passante: 64 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GTS XXX (G80 / 0.09 micron) PCI>EXPRESS Gpu: 550 mhz, Memoria: 1800 mhz, Bus memoria: 320 bit, 96 stream processors @ 1200 mhz, 20 ROPs, 24 TMU Banda Passante: 72 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GTX (G80 / 0.09 micron) PCI>EXPRESS Gpu: 575 mhz, Memoria: 1800 mhz, Bus memoria: 384 bit, 128 stream processors @ 1350 mhz, 24 ROPs, 32 TMU Banda Passante: 86.4 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GTX XXX (G80 / 0.09 micron) PCI>EXPRESS Gpu: 630 mhz, Memoria: 2000 mhz, Bus memoria: 384 bit, 128 stream processors @ 1350 mhz, 24 ROPs, 32 TMU Banda Passante: 96 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 Ultra (G80 / 0.09 micron) PCI>EXPRESS Gpu: 612 mhz, Memoria: 2160 mhz, Bus memoria: 384 bit, 128 stream processors @ 1500 mhz, 24 ROPs, 32 TMU Banda Passante: 103.7 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GS 384 Mb (G92 / 0.065 micron) PCI>EXPRESS Gpu: 575 mhz, Memoria: 1700 mhz, Bus memoria: 192 bit, 96 stream processors @ 1438 mhz, 12 ROPs, 56 TMU Banda Passante: 40,8 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GS 768 Mb (G92 / 0.065 micron) PCI>EXPRESS Gpu: 650 mhz, Memoria: 1900 mhz, Bus memoria: 192 bit, 96 stream processors @ 1625 mhz, 12 ROPs, 56 TMU Banda Passante: 45,6 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GT (G92 / 0.065 micron) PCI>EXPRESS Gpu: 600 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit, 112 stream processors @ 1500 mhz, 16 ROPs, 56 TMU Banda Passante: 57.6 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GTS (G92 / 0.065 micron) PCI>EXPRESS Gpu: 650 mhz, Memoria: 1940 mhz, Bus memoria: 256 bit, 128 stream processors @ 1625 mhz, 16 ROPs, 56 TMU Banda Passante: 62.1 GB; (Dx10 ps4.0 vs4.0 gs4.0) 8800 GTS OC (G92 / 0.065 micron) PCI>EXPRESS Gpu: 700 mhz, Memoria: 2000 mhz, Bus memoria: 256 bit, 128 stream processors @ 1750 mhz, 16 ROPs, 56 TMU Banda Passante: 64 GB; (Dx10 ps4.0 vs4.0 gs4.0) 9600 GT (G94 / 0.065 micron) PCI>EXPRESS Gpu: 650 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit, 64 stream processors @ 1625 mhz, 16 ROPs, 56 TMU Banda Passante: 57.6 GB; (Dx10 ps4.0 vs4.0 gs4.0) G-400 (G400 Toucan) AGP Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 128 bit, Pipelines: 1 (3 tmu\pipelines), 1 ROPs, Banda Passante: 2.6 GB; (Dx6) G-400 Max (G400 Toucan) AGP Gpu: 150 mhz, Memoria: 400 mhz, Bus memoria: 128 bit, Pipelines: 1 (3 tmu\pipelines), 1 ROPs, Banda Passante: 3.2 GB; (Dx6) G-450 (G450 Condor 1) AGP Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 64 bit, Pipelines: 2, 2 ROPs, Banda Passante: 2.6 GB; (Dx6) G-550 (G550 Condor 1) AGP Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 64 bit, Pipelines: 2 (2 tmu\pipelines), 2 ROPs, Banda Passante: 2.6 GB; (Dx6) P-650 (Parhelia-LX) AGP Gpu: 190 mhz, Memoria: 460 mhz, Bus memoria: 128 bit, Pipelines: 2 (4 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 7.4 GB; (Dx8.1 ps1.3 vs2.0) P-750 (Parhelia-LX) AGP Gpu: 220/250 mhz, Memoria: 500 mhz, Bus memoria: 128 bit, Pipelines: 2 (4 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 8.0 GB; (Dx8.1 ps1.3 vs2.0) PARHELIA (P-512) AGP Gpu: 200/220 mhz, Memoria: 500/550 mhz, Bus memoria: 256 bit, Pipelines: 4 (4 tmu\pipelines), 4 ROPs, 4 vertex shading, Banda Passante: 16.0/17.6 GB; (Dx8.1 ps1.3 vs2.0) PARHELIA (P-512) PCI Gpu: 200 mhz, Memoria: 500 mhz, Bus memoria: 256 bit, Pipelines: 4 (4 tmu\pipelines), 4 ROPs, 4 vertex shading, Banda Passante: 16.0 GB; (Dx8.1 ps1.3 vs2.0) V3 (XG42) AGP Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 2 (2 tmu\pipelines), 2 ROPs, 1 vertex shading, Banda Passante: 4.8 GB; (Dx8.1 ps1.3 vs1.1) V3XT (XG42) AGP Gpu: 250 mhz, Memoria: 400/500 mhz, Bus memoria: 64 bit, Pipelines: 2 (2 tmu\pipelines), 2 ROPs, 1 vertex shading, Banda Passante: 3.2/4.0 GB; (Dx9 ps2.0 vs2.0) V5 (XG41) AGP Gpu: 300/325 mhz, Memoria: 650/900 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 10.4/14.4 GB; (Dx9 ps2.0 vs2.0) V5 Ultra (XG41) AGP Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 128 bit, Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading, Banda Passante: 12.0/16.0 GB; (Dx9 ps2.0 vs2.0) V8 (XG40) AGP Gpu: 300 mhz, Memoria: 650/900 mhz, Bus memoria: 128 bit, Pipelines: 8 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 10.4/14.4 GB; (Dx9 ps2.0 vs2.0) V8 Ultra (XG40) AGP Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 128 bit, Pipelines: 8 (2 tmu\pipelines), 4 ROPs, 2 vertex shading, Banda Passante: 12.0/16.0 GB; (Dx9 ps2.0 vs2.0) DUO V5 Ultra (XG41) AGP Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 256 bit, Pipelines: 4*2 (2 tmu\pipelines), 2*2 ROPs, 2*2 vertex shading, Banda Passante: 24.0/32.0 GB; (Dx9 ps2.0 vs2.0) DUO V8 Ultra (XG40) AGP Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 256 bit, Pipelines: 8*2 (2 tmu\pipelines), 4*2 ROPs, 2*2 vertex shading, Banda Passante: 24.0/32.0 GB; (Dx9 ps2.0 vs2.0) DeltaChrome S4 (S4) AGP Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 2 vertex shading, Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0) DeltaChrome S4 PRO (S4) AGP Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 2 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) DeltaChrome S8 (S8) AGP Gpu: 275/300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 4 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) DeltaChrome S8 Nitro (S8) AGP Gpu: 325 mhz, Memoria: 630/650 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 4 vertex shading, Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0) GammaChrome S18 (S18) PCI>EXPRESS Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) GammaChrome S18 PRO (S18) PCI>EXPRESS Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 vertex shading, Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0) GammaChrome S18 Nitro (S18) PCI>EXPRESS Gpu: 450 mhz, Memoria: 900 mhz, Bus memoria: 128 bit, Pipelines: 4, 4 ROPs, 4 vertex shading, Banda Passante: 14.4 GB; (Dx9 ps2.0 vs2.0) Chrome S25 (S20 / 0.09 micron) PCI>EXPRESS Gpu: 600 mhz, Memoria: 800 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 4 vertex shading, 8 pixel shading, Banda Passante: 12.8 GB; (Dx9 ps2.0 vs2.0) Chrome S27 (S20 / 0.09 micron) PCI>EXPRESS Gpu: 700 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit, Pipelines: 8, 8 ROPs, 4 vertex shading, 8 pixel shading, Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0) Voodoo 1 (SST) PCI Gpu: 50 mhz, Memoria: 50 mhz (edo), Bus memoria: 64 bit, Pipelines: 1 (1 tmu\pipelines), 1 ROPs, 1 vertex shading, Banda Passante: 0.40 GB; (Dx6) Voodoo 2 (SST#) PCI Gpu: 90 mhz, Memoria: 90 mhz (edo), Bus memoria: 64 bit, Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading, Banda Passante: 0.72 GB; (Dx6) Voodoo Banshee (SST#) AGP e PCI Gpu: 100 mhz, Memoria: 100 mhz (sdr), Bus memoria: 128 bit, Pipelines: 1 (1 tmu\pipelines), 1 ROPs, 1 vertex shading, Banda Passante: 1.6 GB; (Dx6) Voodoo 3 1000 (Avenger) AGP Gpu: 125 mhz, Memoria: 125 mhz (sdr), Bus memoria: 128 bit, Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading, Banda Passante: 2.0 GB; (Dx6) Voodoo 3 2000 (Avenger) AGP Gpu: 143 mhz, Memoria: 143 mhz (sdr), Bus memoria: 128 bit, Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading, Banda Passante: 2.3 GB; (Dx6) Voodoo 3 3000 (Avenger) AGP Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit, Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading, Banda Passante: 2.7 GB; (Dx6) Voodoo 3 3500 (Avenger) AGP Gpu: 183 mhz, Memoria: 183 mhz (sdr), Bus memoria: 128 bit, Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading, Banda Passante: 2.9 GB; (Dx6) Voodoo 4 4500 (VSA-100) AGP Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit, Pipelines: 2 (1 tmu\pipelines), 2 ROPs, 1 vertex shading, Banda Passante: 2.6 GB; (Dx6) Voodoo 5 5500 (VSA-100) AGP Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit, Pipelines: 2*2 (1 tmu\pipelines), 2*2 ROPs, 1 vertex shading, Banda Passante: 5.3 GB; (Dx6) Voodoo 5 6000 (VSA-100) AGP Gpu: 166 mhz, Memoria: 166/183/200 mhz (sdr), Bus memoria: 128 bit, Pipelines: 2*4 (1 tmu\pipelines), 2*4 ROPs, 1 vertex shading, Banda Passante: 10.6/11.7 GB; (Dx6) "copyright by belin (1/12/2004)"
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** Ultima modifica di belin : 27-03-2008 alle 08:53. |
01-12-2004, 20:31 | #2 |
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ottimo lavoro belin! ma perchè x nvidia hai iniziato dalle ti4200? ne hanno fatte molte altre prima che magari vale la pena mettere (gf2-3 ad esempio)
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01-12-2004, 20:31 | #3 |
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Metto in rilievo per utilita'.
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26/07/2003 |
01-12-2004, 20:37 | #4 | |
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Quote:
...ciao!
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
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01-12-2004, 20:50 | #5 | |
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...cmq se avete delle informazioni corrette su chip "vecchiotti" non ho nessun problema ad inserirli! ...ciao!
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
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01-12-2004, 21:56 | #6 |
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non per sminuire il tuo lavoro, però è molto incompleto
http://users.erols.com/chare/video.htm
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01-12-2004, 23:37 | #7 |
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...beh checo ognuno cerca di fare sempre il meglio... cmq non era mia intenzione fare un elenco di "vecchie" vga (voglio rimanere nel nuovo) e neanche competere con un link come quello che hai postato (probabilmente non ne ho le capacità, ma soprattutto mi manca il tempo e la voglia... il mio è stato un passatempo...)
...questo mio thread vuole essere un elenco di vga del recente passato, del presente e del futuro... inoltre spero che possa essere d'aiuto a chi per la prima volta si avvicina al mondo delle vga e ha bisogno di sapere le principali e fondamentali caratteristiche (...magari anche per non sbagliare acquisto...). ...ciao!
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
02-12-2004, 07:51 | #9 |
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Le serie 6*** di NVidia hanno gli shader v. 3.0.
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GamerTag XBOX360: VIPER ITA Ultima modifica di Rusticola : 02-12-2004 alle 07:54. |
02-12-2004, 09:57 | #10 | |
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Quote:
...ciao!
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
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02-12-2004, 10:23 | #11 | |
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Quote:
...ciao!
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
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02-12-2004, 11:01 | #12 | |
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Quote:
bYeZ!
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Improvise, adapt, overcome. |
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02-12-2004, 11:23 | #13 | |
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Quote:
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
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02-12-2004, 14:05 | #14 | |
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ok ho capito in effetti hai ragione.. no te l'avevo detto perchè con matrox ed ati eri partito da molto prima tipo con la radeon7000 e la G400 (io l'ho avuta! quanti ricordi! sigh ).. |
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09-12-2004, 16:02 | #15 |
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Belin, sei sicuro che tutte le GF4 abbiano l'NV28? Io sapevo che le Titanium erano NV25 in origine, e che la designazione NV28 sia comparsa con il supporto all'AGP8X
d!
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09-12-2004, 23:41 | #16 |
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...TheDarkProphet, è esattamente come hai scritto tu: NV28 è un NV25 con supporto agp 8x, nella lista ho messo NV28 solamente xè ho preso ad esempio le ultime versioni con agp 8x.
...ciao!
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
10-12-2004, 12:48 | #17 | |
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Quote:
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12-12-2004, 00:28 | #18 |
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...le XGI si trovano negli USA ed in Giappone, in Europa solo qualche esemplare in Germania... non penso che questa generazione la vedremo mai nei negozi italiani, forse la prossima se sarà performante.
...ciao!
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[AMD Athlon II X2 250][ASUS M4A78][SAPPHIRE HD5770][3DFX Voodoo 5 5500 64mb][XBOX360] ******************** |
18-12-2004, 18:23 | #19 |
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Ciao, ci sono anche le 9600pro ADVANTAGE 400/446...
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22-12-2004, 15:28 | #20 |
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Grande...ci voleva un riassunto di tutte cose
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Strumenti | |
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Tutti gli orari sono GMT +1. Ora sono le: 00:26.