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#68341 |
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Senior Member
Iscritto dal: May 2003
Messaggi: 1954
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#68342 | |
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Senior Member
Iscritto dal: Nov 1999
Città: Pistoia
Messaggi: 10116
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Quote:
Ad esempio, puoi sfruttare il nuovo anello che con kridershot + rucksack: - piazzi 6 sentry (120 odio) subito (niente tempo di recupero) per tutti i gruppi che incontri - spari multishot che generano odio, e che fanno danno 7 volte quelli che fanno adesso - le sentry sparano MS con un danno doppio rispetto ad adesso - come complemento, a scelta tra chackram o EA per togliere lo sparo normale dalle sentry; anzi, con la nuova meccanica delle sentry non è nemmeno detto che sia necessario (magari le sentry sparano quello che spari tu, senza alcun cooldown). Se davvero funziona così, hai giusto 2 skill sulla barra, e 1 passiva, tutto il resto da scegliere. Per me hanno risolto elegantemente il problema del bonus set M6...
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"Inquietante non è che il mondo si trasformi in un unico apparato tecnico-economico. Ancora più inquietante è che non siamo ancora preparati a questa radicale trasformazione del mondo. Ma ancora più inquietante è che non abbiamo alternative al pensiero unico capace solo di fare di conto (denken als rechnen)." Heidegger |
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#68343 |
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Senior Member
Iscritto dal: Dec 2001
Messaggi: 1390
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non mi fa entrare....
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DiabloIII - Emundans#2467 |
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#68344 | |
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Senior Member
Iscritto dal: Apr 2002
Città: Nosgoth
Messaggi: 16899
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Quote:
Scusa ma poi multishot quand'è che genera odio? Ultima modifica di Redvex : 18-11-2014 alle 19:35. |
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#68345 | |
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Senior Member
Iscritto dal: May 2008
Città: Lucca
Messaggi: 13010
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Quote:
Ultimo ma non ultimo... Come fai a far generare odio a multishot?
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PC1: Ryzen 5 5600X, 32GB(16x2) Corsair Vengeance RGB Pro 3600MHz, MSI MPG B550 GAMING PLUS, Corsair 275R-Corsair TX650W, Arctic Freezer 34 eSports DUO, Samsung 850 Evo 250GB+MX500 1TB+Seagate 2TB, RTX3070Ti FE, Monitor: AOC D2769VH; |
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#68346 |
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Senior Member
Iscritto dal: Nov 1999
Città: Pistoia
Messaggi: 10116
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Sorry ho confuso MS con EA
ma il discorso di fondo alla fin fine non cambia: hai la possibilità di fare più danno (soprattutto in apertura, con il piazzamento delle trappole senza ritardo) in cambio di un gameplay più attivo...Ad ogni modo a me piacciono più o meno tutte le modifiche al DH (anche se lo rendono di fatto meno competitivo); non sopporto le build perma-qualcosa, siano esse skill (ss o serenity) o effetti vs mob (tipo wd con horrify/tiklandian e baba charge con raekor).
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"Inquietante non è che il mondo si trasformi in un unico apparato tecnico-economico. Ancora più inquietante è che non siamo ancora preparati a questa radicale trasformazione del mondo. Ma ancora più inquietante è che non abbiamo alternative al pensiero unico capace solo di fare di conto (denken als rechnen)." Heidegger |
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#68347 |
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Senior Member
Iscritto dal: Aug 2006
Città: Padova
Messaggi: 5658
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Mi sa che hanno attivato il PTR!
Changelog per i "proxati": Codice:
A message will now display in chat when a Treasure Goblin has been killed or escaped Players can no longer go Brawling while a Greater Rift they paid to enter is open Healing The "Healing" stat on the character sheet has been replaced with "Recovery" Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat Life per Vitality has been increased from level 67 to 70 Base Life at level 70 has been increased Healing from Health Globes has been reduced Social The total number of players in a Community and in Community chat will now be displayed on the roster page The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed The Clan Roster will now display the duration that a member has been offline The Clan Roster can now be sorted by offline duration CLASSES General Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction) Pets Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets Barbarian Active Skills Frenzy Skill Rune - Vanguard Movement speed increased from 15% to 25% Demon Hunter Active Skills Chakram Skill Rune - Serpentine Damage type changed from Poison to Cold Evasive Fire Skill Rune - Parting Gift Damage type changed from Poison to Physical Grenade Skill Rune - Gas Grenades Has been removed Replaced with "Cold Grenade" Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds Deals Cold damage Multishot Skill Rune - Suppression Fire Has been redesigned Now causes Multishot to knockback the first 2 enemies hit Sentry Has been redesigned Cooldown has been removed Now has 2 charges, with a recharge time of 8 seconds Recharge time is affected by cooldown reduction Hatred cost reduced from 30 to 20 Smoke Screen Cooldown increased from 2 to 3 seconds Skill Rune - Choking Gas Has been removed Replaced with "Vanishing Powder" Removes the Discipline cost Increases the cooldown to 8 seconds Spike Trap Skill Rune - Echoing Blast Damage type changed from Poison to Cold Passive Skills Custom Engineering Has been redesigned Now increases the maximum number of charges and active Sentries from 2 to 3 Night Stalker Has been redesigned Now causes your primary skills to generate an additional 4 Hatred Monk Active Skills Epiphany Bug Fixes Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany Witch Doctor Active Skills Haunt Skill Rune - Grasping Spirit Has been removed Replaced with "Poisoned Spirit" Haunted enemies take 20% increased damage from all sources Damage type changed from Cold to Poison Wizard Active Skills Hydra Greatly increased the amount of Hydra attacks per cast Attack Speed now affects how fast each Hydra head attacks Weapon damage reduced from 195% to 105% Skill Rune - Arcane Hydra Weapon damage reduced from 245% to 130% Skill Rune - Blazing Hydra Damage dealt over time no longer scales with Attack Speed Weapon damage reduced from 185% to 100% Skill Rune - Frost Hydra Weapon damage reduced from 275% to 135% Skill Rune - Lightning Hydra Weapon damage reduced from 305% to 135% Skill Rune - Mammoth Hydra Weapon damage reduced from 400% to 295% Bug Fixes Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet ITEMS Life on Hit and Life Regeneration have been increased by 25% at all levels Ancient items have been added to the game Ancient items are more powerful versions of Legendary items Ancient items roll from increased value ranges for certain affixes Ancient items can now drop at Torment I or higher The drop chance will increase with each Torment level Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item Legendary or Set items purchased from Kadala have a chance to be an Ancient item Bottomless Potion of Fear New Legendary potion Fears enemies within 12 yards for 3-4 seconds on use Several existing Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power. Broken Crown Legendary power added Whenever a gem drops, a gem of the type socketed into this item also drops The additional gem that is dropped will be of the same quality level as the original gem that was dropped Class-Specific Items Demon Hunter Embodiment of the Maruader Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary Has been redesigned (2) Set Bonus Now increases the damage of your Hatred generators by 40% for every Sentry you have active (6) Set Bonus Sentries now cast your Hatred spenders every time you do and deal 100% increased damage Helltrapper The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills Monk Monkey King's Garb Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level. Has been redesigned (2) Set Bonus Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage Decoy explosion now deals the damage type of your highest +% Elemental Damage (4) Set Bonus Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds Wizard Firebird's Finery (6) Set Bonus The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away Going back within the allowed range should resume the DoT damage New Seasonal Legendary Items Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2 New Legendary Gems have been added Esoteric Alteration Gain 10% non-Physical damage reduction Upgrade rank grants: +0.5% non-Physical damage reduction Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75% Gem of Ease Monster kills grant +1,000 experience This is multiplied by the difficulty multiplier This is intended to be an exorbitant amount of experience for a low level character For example: A level 1 monster grants 40 experience A level 55 monster grants 8,700 experience A level 60 monster grants 18,700 experience Upgrade rank grants: +1 experience per kill Rank 25 unlocks: Level requirement reduced to 1 Molten Wildebeest's Gizzard Regenerates 10,000 Life per Second Upgrade rank grants: +1000 Life per Second Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second Class-Specific Items Crusader Belt of the Trove New Legendary Belt Every 6-8 seconds, Bombardment is cast on a random nearby enemy Demon Hunter Odyssey's End New Legendary Bow Enemies snared by Entangling Shot take 20-25% more damage from all sources Wizard Ranslor's Folly New Legendary Bracers Energy Twister periodically pulls in an enemy within 30 yards An enemy can only be pulled in this way once every 5 seconds Note: These are currently still using the place holder name "Energy Twister Bracers" Several existing class-specific Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power. Barbarian The Undisputed Champion Legendary power added Frenzy gains the effect of every rune Monk Gungdo Gear Legendary power added Exploding Palm's on-death explosion applies Exploding Palm Witch Doctor Wormwood Legendary power added Locust Swarm is cast on a nearby enemy every second Now rolls with +20-25% Poison skill damage as one of its four primary affixes Bug Fixes Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect ACHIEVEMENTS Season 2 Conquests have been added The Lord of Bells is no longer required to complete "You're Not The Boss Of Me" ADVENTURE MODE The New Tristram town hub now has an improved layout Note: The changes apply to Adventure Mode only Whimsydale is now more rewarding Bounties & Events Bounties that were disabled after Patch 2.1.0 have been re-enabled The following events have received several changes, including changes to their completion requirements A Miner's Gold The Jar of Souls The Matriarch's Bones The Miser's Will The Scavenged Scabbard Clear the Barracks Changes have been made to the first floor of The Barracks to make it easier to locate the second floor Nephalem Rifts Players can no longer resurrect at checkpoint Players now resurrect at corpse after a delay The respawn timer will increase with every death The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts Monsters Monster density has been increased in several Greater and Nephalem Rifts Monster damage in Greater Rifts level 26 and higher has been reduced The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous Bloodmaw Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic. Erethon Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters. Rime Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters. Pylons Shield Pylon Now reflects damage back to attackers Speed Pylon Duration has been increased from 30 seconds to 1 minute Now knocks enemies into the air and deals damage to them Now breaks Waller for the full duration Realm of Trials The time between waves has been shortened Minor changes have been made to the types of monsters that can spawn Rewards now scale based upon the rank of the Keystone you receive Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped Bug Fixes Fixed an issue that allowed Follower skills to be changed while in a Greater Rift FOLLOWERS Templar Bug Fixes Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration MONSTERS The Extra Health and Vampiric monster affixes have been removed from the game Anarch Maximum dash range has been reduced Now has a short dash that will be used at close range Corrupted Angel Maximum dash range has been reduced Unholy Shield has been removed Inferno Zombie Reduced this monsters XP, damage and survivability to bring it in line with other zombies Punisher Maximum leap range has been reduced Stun duration has been reduced Treasure Goblins New Treasure Goblins have been added to the game Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger The new Treasure Goblins can only be found in Adventure Mode Now always appear in front of a portal Now have a special minimap icon Now only drop their best loot on Torment I difficulty or above Some changes have been made to the way Treasure Goblins try to escape
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DESKTOP: Corsair Obsidian 550D || Corsair HX520W || Intel i5 3570k || Noctua NH-U9B SE2 || Gigabyte Z77-D3H || 2x4GB DDR3 Corsair 1600MHz || Sapphire R9 270X Dual-X || Crucial M4 128GB, WD Blue 1TB || Liteon 16x || LG IPS236V FullHD || Logitech X540 NAS: QNap TS219P || APC BE550G-IT DIABLO 3: Zhoth#2214 Ultima modifica di !@ndre@! : 19-11-2014 alle 07:53. |
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#68348 | |
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Senior Member
Iscritto dal: Apr 2006
Città: Roma
Messaggi: 3044
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Quote:
. Poteva aver senso quando le sentry non erano con le cariche, ma con le cariche diventa completamente inutile (se si considerano le sole sentry).
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Mobo Asus X99-S CPU Intel i7 5820K @ 4.2Ghz Cooled by Noctua NH-D14 RAM 4X4GB GSkill RipJaw @ 2400Mhz C15 PSU Corsair HX1000i VGA MSI GTX 1080 Armor OC HD Samsung EVO 500Gb + WD Caviar Black 1Tb Monitor Acer H277H Mouse e Tastiera Steelseries Rival 300 e Corsair K90 CASE Corsair Graphite 600T White |
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#68349 |
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Senior Member
Iscritto dal: Apr 2002
Città: Nosgoth
Messaggi: 16899
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Class-Specific Items
Demon Hunter Embodiment of the Maruader Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary Has been redesigned (2) Set Bonus Now increases the damage of your Hatred generators by 40% for every Sentry you have active (6) Set Bonus Sentries now cast your Hatred spenders every time you do and deal 100% increased damage R.I.P |
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#68350 | |
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Senior Member
Iscritto dal: May 2008
Città: Lucca
Messaggi: 13010
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Quote:
E chi mai userebbe il nuovo set?
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PC1: Ryzen 5 5600X, 32GB(16x2) Corsair Vengeance RGB Pro 3600MHz, MSI MPG B550 GAMING PLUS, Corsair 275R-Corsair TX650W, Arctic Freezer 34 eSports DUO, Samsung 850 Evo 250GB+MX500 1TB+Seagate 2TB, RTX3070Ti FE, Monitor: AOC D2769VH; |
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#68351 | |
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Senior Member
Iscritto dal: Apr 2002
Città: Nosgoth
Messaggi: 16899
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Quote:
Il set di natalya è stato modificato retroattivamente o te lo sei dimenticato? |
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#68352 | |
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Senior Member
Iscritto dal: May 2008
Città: Lucca
Messaggi: 13010
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Quote:
Non sarebbe stato da blizzard, è che le patch notes sono sempre piuttosto vaghe. Io quando leggo generici "incrementato", "aumentato", "ridotto" e simili vado ai matti. Mettano le percentuali e via! Pubblichino tutti i dati e la finiscano di romprere le scatole! Sia mai che dati alla mano un non riesca a tirar fuori qualcosa di buono.
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PC1: Ryzen 5 5600X, 32GB(16x2) Corsair Vengeance RGB Pro 3600MHz, MSI MPG B550 GAMING PLUS, Corsair 275R-Corsair TX650W, Arctic Freezer 34 eSports DUO, Samsung 850 Evo 250GB+MX500 1TB+Seagate 2TB, RTX3070Ti FE, Monitor: AOC D2769VH; |
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#68353 |
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Senior Member
Iscritto dal: May 2003
Messaggi: 1954
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Cioè, l'M2 da "500 dxt" diventerebbe "Now increases the damage of your Hatred generators by 40% for every Sentry you have active", nono non è mica un nerf...e i 500 punti di arm dove li recupero?
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#68354 | ||
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Senior Member
Iscritto dal: Apr 2002
Città: Nosgoth
Messaggi: 16899
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Quote:
A me piace...rende il gioco più attivo che piazzare torrette e kitare..... Quote:
Immagina ora......40% *5 sentinelle + il 100% dei depth digger + la gemma che incrementa il danno delle primarie......di sicuro nei rift normali avresti validissime alternative...... Ultima modifica di Redvex : 19-11-2014 alle 09:41. |
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#68355 | |
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Senior Member
Iscritto dal: Aug 2006
Città: Padova
Messaggi: 5658
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Quote:
Cmq ho la sensazione che l'oggetto del desiderio per i DH dopo questa patch ritornerà ad essere il Krider ed i T&T non servono più ad una cippa!
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DESKTOP: Corsair Obsidian 550D || Corsair HX520W || Intel i5 3570k || Noctua NH-U9B SE2 || Gigabyte Z77-D3H || 2x4GB DDR3 Corsair 1600MHz || Sapphire R9 270X Dual-X || Crucial M4 128GB, WD Blue 1TB || Liteon 16x || LG IPS236V FullHD || Logitech X540 NAS: QNap TS219P || APC BE550G-IT DIABLO 3: Zhoth#2214 |
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#68356 |
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Senior Member
Iscritto dal: May 2003
Messaggi: 1954
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Il suo unico utilizzo era nella permacortina elettrica: tolta quella potevano anche lasciarlo immutato, visto che non lo usava nessuno prima e si continuerà a non usarlo adesso a maggior ragione.
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#68357 | |
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Senior Member
Iscritto dal: May 2003
Messaggi: 1954
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Quote:
Certo i T&T diventeranno useless, quindi o Pugni del mago, o manine del predone e Cindercoat. Sbaglio o il nuovo set del Dh non è elencato nelle modifiche del ptr... Ultima modifica di Ares7170 : 19-11-2014 alle 09:45. |
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#68358 |
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Senior Member
Iscritto dal: Feb 2007
Messaggi: 3380
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Qualche anima pia si butti sul PTR e ci dia feedback thx
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POE profile |
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#68359 | |
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Senior Member
Iscritto dal: Apr 2006
Città: Roma
Messaggi: 3044
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Quote:
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Mobo Asus X99-S CPU Intel i7 5820K @ 4.2Ghz Cooled by Noctua NH-D14 RAM 4X4GB GSkill RipJaw @ 2400Mhz C15 PSU Corsair HX1000i VGA MSI GTX 1080 Armor OC HD Samsung EVO 500Gb + WD Caviar Black 1Tb Monitor Acer H277H Mouse e Tastiera Steelseries Rival 300 e Corsair K90 CASE Corsair Graphite 600T White |
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#68360 |
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Senior Member
Iscritto dal: May 2003
Messaggi: 1954
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Prima test build da ptr
preparation- punishment vault-tumble companion -any cluster arrow- malestorm evasive fire- focus sentry-spitfire passives steady aim awareness night stalker ballistics gameplay Place sentries down spam cluster arrow, everything literally blows up within 1-2 shots. when you run out of hatred hit either preparation or companion to regain hatred. Also evasive fire focus gives 7 hatred per shot. that + the 4 from night stalker makes you regain your hatred pool VERY fast. so even when your companion and preparation are on coll down just spam your evasive fire in a random direction for like 3 seconds and you are back to full hatred. I hope this helps people who are having trouble getting used to the changes. |
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Tutti gli orari sono GMT +1. Ora sono le: 06:23.













ma il discorso di fondo alla fin fine non cambia: hai la possibilità di fare più danno (soprattutto in apertura, con il piazzamento delle trappole senza ritardo) in cambio di un gameplay più attivo...








