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#8421 |
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Senior Member
Iscritto dal: Jan 2013
Messaggi: 1990
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potrai tornare dove ti pare.
scommetto che giochi offline, la prima volta anch'io mi bloccai a quel "vicolo cieco" |
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#8422 | |
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Member
Iscritto dal: Jan 2014
Città: Paludi Garfagnine
Messaggi: 221
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Quote:
__________________
CPU: Intel i7-12700F MB: B760 DDR4 RAM: 32GB DDR4 3600MHz ALI: 80+PLUS 850Watt ATX 3.0 DISSI: Dissipatore a liquido 240mm GPU: RTX 4070 Ti 12GB SSD: SSD M.2 1000Gb + 2000Gb NVMe + Samsung SSD 850 PRO, 512GB, 2.5" SATA III HD: Western digital caviar green 1 TB 3.5'' sata MONITOR: LG 27GP850P-B STEAM |
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#8423 | |
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Senior Member
Iscritto dal: May 2013
Messaggi: 1286
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Quote:
Inviato dal mio R800i con Tapatalk 2
__________________
Corsair SF750 - Asrock b55m-Itx - Ryzen 7 5700x3d - Rx 9070xt Asus Prime - 32gb ram ddr4 - cooler master np200 |
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#8424 |
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Senior Member
Iscritto dal: Mar 2011
Messaggi: 5316
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Puoi anche fare a meno del contenuto dei "consigli": se tu vedi un "consiglio" su un cornicione, già solo questa cosa ti deve far pensare che di lì si può passare.
Ultima modifica di kaos. : 28-03-2014 alle 14:13. |
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#8425 | |
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Senior Member
Iscritto dal: Oct 2005
Città: Anor Londo
Messaggi: 32140
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Quote:
__________________
IL MENNE |
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#8426 |
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Member
Iscritto dal: Jan 2014
Città: Paludi Garfagnine
Messaggi: 221
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Si si ho visto ti invio la richiesta
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CPU: Intel i7-12700F MB: B760 DDR4 RAM: 32GB DDR4 3600MHz ALI: 80+PLUS 850Watt ATX 3.0 DISSI: Dissipatore a liquido 240mm GPU: RTX 4070 Ti 12GB SSD: SSD M.2 1000Gb + 2000Gb NVMe + Samsung SSD 850 PRO, 512GB, 2.5" SATA III HD: Western digital caviar green 1 TB 3.5'' sata MONITOR: LG 27GP850P-B STEAM |
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#8427 |
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Senior Member
Iscritto dal: Feb 2008
Messaggi: 1839
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passare le catacombe e la tomba dei giganti, fatto fuori Neto e tornato a Radice oscura a far fuori Sif.
Sia data gloria all'armatura di Ciccio (botta di chiappa prima di Nito ho droppato La maschera del padre) Ho incontrato Alvina e son passato al suo patto, carino essere convocati come difensori. |
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#8428 |
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Senior Member
Iscritto dal: Mar 2011
Messaggi: 5316
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È troppo brutta quell'armatura!!
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#8429 |
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Senior Member
Iscritto dal: Feb 2008
Messaggi: 1839
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#8430 |
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Member
Iscritto dal: Jan 2014
Città: Paludi Garfagnine
Messaggi: 221
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Il menne ti ho inviato la richiesta du GFWL e sono lieto di comunicarti che grazie al tuo metodo di cambiare la risoluzione da dsfix adesso non mi da più l'errore e posso giocare tranquillamente online a 60 fps
Grazie mille ancora.ho fatto questa modifica: ############################################################################### # Graphics Options ############################################################################### # internal rendering resolution of the game # higher values will decrease performance renderWidth 1024 renderHeight 576 # The display width/height # 0 means use the same resolution as renderWidth/Height # (use for downscaling - if in doubt, leave at 0) presentWidth 1366 presentHeight 768
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CPU: Intel i7-12700F MB: B760 DDR4 RAM: 32GB DDR4 3600MHz ALI: 80+PLUS 850Watt ATX 3.0 DISSI: Dissipatore a liquido 240mm GPU: RTX 4070 Ti 12GB SSD: SSD M.2 1000Gb + 2000Gb NVMe + Samsung SSD 850 PRO, 512GB, 2.5" SATA III HD: Western digital caviar green 1 TB 3.5'' sata MONITOR: LG 27GP850P-B STEAM |
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#8432 | |
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Member
Iscritto dal: Jan 2014
Città: Paludi Garfagnine
Messaggi: 221
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Quote:
# You can configure DSfix by editing this file # Lines starting with "#" are ignored by the program and contain descriptions of the options ############################################################################### # Graphics Options ############################################################################### # internal rendering resolution of the game # higher values will decrease performance renderWidth 1024 renderHeight 576 # The display width/height # 0 means use the same resolution as renderWidth/Height # (use for downscaling - if in doubt, leave at 0) presentWidth 1366 presentHeight 768 ############# Anti Aliasing # AA toggle and quality setting # 0 = off (best performance, worst IQ) # 1 = low # 2 = medium # 3 = high # 4 = ultra (worst performance, best IQ) aaQuality 1 # AA type # either "SMAA" or "FXAA" aaType SMAA ############# Ambient Occlusion # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!) # 0 = off # 1 = low # 2 = medium # 3 = high ssaoStrength 3 # Set SSAO scale # 1 = high quality (default) # 2 = lower quality, lower impact on performance # 3 = lowest quality, lowest impact on performance ssaoScale 1 # Determine the type of AO used # "VSSAO" = Volumetric SSAO (default, only option pre-1.9) # "HBAO" = Horizon-Based Ambient Occlusion # "SCAO" = VSSAO + HBAO # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean) # VSSAO and HBAO types have a slightly different effect. and similar performance # SCAO combines both, with a higher performance impact # VSSAO2 is generally more accurate, but also requires more performance ssaoType VSSAO ############# Depth of field # Depth of Field resolution override, possible values: # 0 = no change from default (DoF pyramid starts at 512x360) # 540 = DoF pyramid starts at 960x540 # 810 = DoF pyramid starts at 1440x810 # 1080 = DoF pyramid starts at 1920x1080 # 2160 = DoF pyramid starts at 3840x2160 # higher values will decrease performance # do NOT set this to the same value as your vertical rendering resolution! dofOverrideResolution 540 # Depth of Field scaling override (NOT RECOMMENDED) # 0 = DoF scaling enabled (default, recommended) # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended) disableDofScaling 0 # Depth of field additional blur # allows you to use high DoF resolutions and still get the originally intended effect # suggested values: # o (off) at default DoF resolution # 0 or 1 at 540 DoF resolution # 1 or 2 above that # 3 or 4 at 2160 DoF resolution (if you're running a 680+) dofBlurAmount 1 ############# Framerate # Enable variable framerate (up to 60) # NOTE: # - this requires in-memory modification of game code, and may get you banned from GFWL # - there may be unintended side-effects in terms of gameplay # - you need a very powerful system (especially CPU) in order to maintain 60 FPS # - in some instances, collision detection may fail. Avoid sliding down ladders # Use this at your own risk! # 0 = no changes to game code # 1 = unlock the frame rate unlockFPS 1 # FPS limit, only used with unlocked framerate # do not set this much higher than 60, this will lead to various issues with the engine FPSlimit 60 # FPS threshold # DSfix will dynamically disable AA if your framerate drops below this value # and re-enable it once it has normalized (with a bit of hysteresis thresholding) FPSthreshold 28 ############# Filtering # texture filtering override # 0 = no change # 1 = enable some bilinear filtering (use only if you need it!) # 2 = full AF override (may degrade performance) # if in doubt, leave this at 0 filteringOverride 0 ############################################################################### # HUD options ############################################################################### # Enable HUD modifications # 0 = off (default) - none of the options below will do anything! # 1 = on enableHudMod 0 # Remove the weapon icons from the HUD # (you can see which weapons you have equipped from your character model) enableMinimalHud 1 # Scale down HuD, examples: # 1.0 = original scale # 0.75 = 75% of the original size hudScaleFactor 0.75 # Set opacity for different elements of the HUD # 1.0 = fully opaque # 0.0 = fully transparent # Top left: health bars, stamina bar, humanity counter, status indicators hudTopLeftOpacity 0.8f # Bottom left: item indicators & counts hudBottomLeftOpacity 0.75f # Bottom right: soul count hudBottomRightOpacity 0.5f ############################################################################### # Window & Mouse Cursor Options ############################################################################### # borderless fullscreen mode # make sure to select windowed mode in the game settings for this to work! # 0 = disable # 1 = enable borderlessFullscreen 1 # disable cursor at startup # 0 = no change # 1 = off at start disableCursor 1 # capture cursor (do not allow it to leave the window) # 0 = don't capture # 1 = capture # (this also works if the cursor is not visible) captureCursor 0 ############################################################################### # Save Game Backup Options ############################################################################### # enables save game backups # 0 = no backups # 1 = backups enabled # backups are stored in the save folder, as "[timestamp]_[original name].bak" enableBackups 1 # backup interval in seconds (1500 = 25 minutes) # (minimum setting 600) backupInterval 1500 # maximum amount of backups, older ones will be deleted maxBackups 10 ############################################################################### # Texture Override Options ############################################################################### # enables texture dumping # you *only* need this if you want to create your own override textures # textures will be dumped to "dsfix\tex_override\[hash].tga" enableTextureDumping 0 # enables texture override # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals # will cause a small slowdown during texture loading! enableTextureOverride 1 ############################################################################### # Other Options ############################################################################### # skip the intro logos # this should now be slightly more stable, but should still be # the first thing to disable in case you experience any problems skipIntro 1 # change the screenshot directory # default: . (current directory) # example: C:\Users\Peter\Pictures # directory must exist! screenshotDir . # override the in-game language # none = no override # en-GB = English, fr = French, it = Italian, de = German, es = Spanish # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian # this does not work in Windows XP! overrideLanguage none # Dinput dll chaining # if you want to use another dinput8.dll wrapper together # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here dinput8dllWrapper dscfix.dll # D3D adapter override # -1 = no override # N = use adapter N # this setting is for multiple (non-SLI/crossfire) GPUs # everyone else should leave it at -1 d3dAdapterOverride -1 # Log level - 0 to 11, higher numbers mean more logging # only enable for debugging logLevel 0 ############################################################################### # The settings below are not yet ready to use!! ############################################################################### # You can only set either forceFullscreen or forceWindowed (or neither) # 0 = off, 1 = on forceWindowed 0 forceFullscreen 0 # turn on/off Vsync enableVsync 0 # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS! fullscreenHz 60
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CPU: Intel i7-12700F MB: B760 DDR4 RAM: 32GB DDR4 3600MHz ALI: 80+PLUS 850Watt ATX 3.0 DISSI: Dissipatore a liquido 240mm GPU: RTX 4070 Ti 12GB SSD: SSD M.2 1000Gb + 2000Gb NVMe + Samsung SSD 850 PRO, 512GB, 2.5" SATA III HD: Western digital caviar green 1 TB 3.5'' sata MONITOR: LG 27GP850P-B STEAM Ultima modifica di micencronin : 29-03-2014 alle 14:50. |
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#8434 |
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Senior Member
Iscritto dal: Feb 2008
Messaggi: 1839
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Se gira ancora male c'è ncora da abbassare le voci dell' Ambient Occlusion, quindi c'è ancora margine!
Ah io mi sto trovando parecchio bene anche utilizzando D3DOverrider che mi salva la vista togliendo tutto il tearing |
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#8436 |
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Senior Member
Iscritto dal: Oct 2003
Città: Genzano di Roma (RM)
Messaggi: 1456
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Ma perchè spesso a terra trovo messaggi "Hai bisogno di umanità"? Se sono umano succede qualcosa in quei punti? O serve solo avere punteggio di umanità per qualche motivo che ignoro?
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CPU: Ryzen 3900X + Noctua NH-D15, MOBO: Gigabyte X570 Aorus Elite RAM: 2x16GB Corsair 3600, VGA: RTX 3090, SSD: 1TB Sabrent NVMe B]AUDIO:[/b] STRIX Raid DLX, ALI: Corsair TX 650W Ho concluso affari con: Drive97, cc65, abellodenonna, Upgrade_0, Andyweb79, cicos, appleroof, Ludus, Devilman, k|o, TeknØ, psaidac, max73rm, molti altri ||||| Thread Regali giochi PC: 5 Donati, 6 Ricevuti |
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#8437 |
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Senior Member
Iscritto dal: Jun 2013
Città: Latina
Messaggi: 7125
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avere un buon punteggio di umanità a quanto ne so aumenta le probabilità di farsi droppare oggetti dai nemici, ma nient'altro (a parte aumentare i danni con alcune armi, vedasi quella di quelaag o la chaos blade)
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#8438 |
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Senior Member
Iscritto dal: Aug 2001
Città: Novara (NO)
Messaggi: 20153
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Da umano vieni invaso da npc
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ASUS N76VZ +crucial m500 Dell Latitude E5430 iPad 2017 Huawei nova 5t con Very samsung tv 55m5500 ps4,wiiu exVODA 82/18-78/16-77/13-90/11 exWIND 95/14-95/19-85/19-81/22 fritzbox 7490 su Tiscali 936/288 |
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#8439 | |
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Member
Iscritto dal: Jan 2014
Città: Paludi Garfagnine
Messaggi: 221
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Quote:
Io cmq ad oggi avendo anche il dscfix impostato correttamente e passando tanto tempo da umano non sono stato ancora mai invaso, ne ho mai invaso, ne sono stato mai evocato ne ho mai evocato qualcuno. Mi dice sempre evocazione fallita o invasione fallita.
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CPU: Intel i7-12700F MB: B760 DDR4 RAM: 32GB DDR4 3600MHz ALI: 80+PLUS 850Watt ATX 3.0 DISSI: Dissipatore a liquido 240mm GPU: RTX 4070 Ti 12GB SSD: SSD M.2 1000Gb + 2000Gb NVMe + Samsung SSD 850 PRO, 512GB, 2.5" SATA III HD: Western digital caviar green 1 TB 3.5'' sata MONITOR: LG 27GP850P-B STEAM |
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#8440 |
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Senior Member
Iscritto dal: Jan 2003
Messaggi: 3942
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Alla fine l'ho comprato.
Ho iniziato a giocarci sabato sera, ho scelto il Discriminato. Dopo due ore di gioco ero ancora al primo falò. Mi pare di aver capito che forse il discriminato non fa per me, penso che lo ricomincerò con qualcuno più vestito.
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CPU: AMD Ryzen 7 3700x - RAM: DDR4 Crucial Ballistix 3200MHz 16GB - MB: Gigabyte B550 AORUS Elite AX V2 - VGA: MSI GeForce RTX 4070 VENTUS 2X WHITE 12G OC - PS: Sharkoon WPM Gold Zero 650W, 80 Plus Gold - HD: Sabrent SSD PCIe NVMe M.2 1Tb - Dissipatore: Enermax ETS-T50A-FSS T50 AXE Silent Edition - Case: Be Quiet! Pure Base 500DX. |
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Tutti gli orari sono GMT +1. Ora sono le: 00:14.












Grazie mille ancora.








