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#6921 | |
Senior Member
Iscritto dal: Aug 2002
Città: Garlasco [PV]
Messaggi: 826
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Quote:
in inglese "Zealous Break Hammer of Enchanting" |
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#6922 | |
Senior Member
Iscritto dal: May 2004
Città: Padova
Messaggi: 2221
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Quote:
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__________________
http://www.flickr.com/photos/dnamat/ |
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#6923 | |
Senior Member
Iscritto dal: Apr 2002
Città: Padova
Messaggi: 11396
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Quote:
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__________________
HP Pavilion dv6599el ~ Core2Duo T7300 ~ 2GB BDDR2 ~ GeForce 8400gs ~ Hd 160GB |
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#6924 |
Senior Member
Iscritto dal: Apr 2005
Città: ducato di MEDIOLANUM nell' ombra del domm[Milano]
Messaggi: 2488
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qualcuno è a kryta, deldrimor, anello di fuoco ecc...
sono li da 2 mesi e cerco qualcuno per andare avanti, nessuno? tra l altro, dove stanno le 2 nuove aree di cui mi sfugge il nome? |
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#6925 | |
Senior Member
Iscritto dal: May 2002
Città: Sassari
Messaggi: 1475
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Quote:
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#6926 | |
Senior Member
Iscritto dal: Apr 2005
Città: ducato di MEDIOLANUM nell' ombra del domm[Milano]
Messaggi: 2488
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Quote:
[chat]ehila, quanto tempo ![]() |
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#6927 | |
Senior Member
Iscritto dal: May 2004
Città: Padova
Messaggi: 2221
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Quote:
![]() Devo ancora fare quelle quest non ne ho voglia.. sigh
__________________
http://www.flickr.com/photos/dnamat/ |
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#6928 |
Senior Member
Iscritto dal: Aug 1999
Città: Castelfranco Veneto (TV)
Messaggi: 4207
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fai pure il difficile
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#6929 | |
Senior Member
Iscritto dal: May 2004
Città: Padova
Messaggi: 2221
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Quote:
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__________________
http://www.flickr.com/photos/dnamat/ |
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#6930 |
Senior Member
Iscritto dal: Apr 2001
Città: Merone (CO)
Messaggi: 1823
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Che
![]() ![]() Mi aggrego e dopo aver fatto il giro di tutti i posti di Kryta va a Sanctum passando dal rifugio del pescatore. ![]() Non e' finita. A Sanctum non mi sgancio subito dal gruppo e vedo che parte per la missione, che faccio.......rimango. Fa la missione da solo ![]() ![]() ![]() Dimeticavo, tutto gratis. ![]() ![]() Ma non e' finita dopo essere andato ad Augury Rock trovo uno che gira il deserto, insomma un 'Tuareg' di GW, ![]() ![]() Insomma ho girato quasi tutta la mappa gratis, meglio di un genovese. ![]() Adesso a nanna. Ciao Raga. Ultima modifica di Beralios : 29-09-2005 alle 15:19. |
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#6931 |
Senior Member
Iscritto dal: Aug 1999
Città: Castelfranco Veneto (TV)
Messaggi: 4207
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pfui... vuoi mettere con il sottoscritto... 2 giri in FoW
la prima volta vado con 2 di gilda, becchiamo 4 di un'altra gilda, facciamo gruppo e buttiamo dentro un mnok per chiudere il gruppo... tutto molto bello, senonchè i miei 2 crashano (abitano nello stesso quartiere e mi hanno detto che è saltata la luce in zona) come il tizio consegna il lingotto ![]() ![]() ![]() ![]() ![]() ![]() risultato del 1° giro: 2 ossidiane droppate, 2 assegnate a me ![]() come rientro in gioco vado al tempio e ovviamente trovo il resto del party appena tornato sù, ci mettiamo lì a bere birra dei nani in compagnia ( ![]() dopo un po' arriva un po' di gente, si fa gruppo e si riparte (ovviamente viste le ossidiane mi tocca pagare il prezzo del biglietto ![]() ![]() risultato del 2° giro: 1 ossidiana droppata, 1 assegnata a me ![]() mi son divertito da matti ![]() Ultima modifica di Cippermerlo HJS : 29-09-2005 alle 13:51. |
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#6932 |
Senior Member
Iscritto dal: Aug 1999
Città: Castelfranco Veneto (TV)
Messaggi: 4207
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intervista di gamespot ad un commerciale del gioco...
un po' di auto-sviolinate (GW è figo, GW è bello, GW è gratis, GW piace a tutti perchè ci sono diverse possibilità di gioco, GW è più meglio di tutti... beh in effetti è vero ![]() come si sapeva, ci saranno nuove skill, nuove classi, nuove armi, nuovi mostri ecc. (non si dice nulla sulle armor...) e come territori esplorabili si parla di nuove regioni che sono state accenate nel 1° capitolo (Orr? territori dei Charr al nord?) è annunciato che a breve si farà la modalità observer ![]() a parte questo poco altro, se non altre auto-sviolinate link: http://www.gamespot.com/pc/rpg/guild...w_6134551.html |
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#6933 |
Senior Member
Iscritto dal: Apr 2002
Città: Padova
Messaggi: 11396
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Comunque un altro motivo per cui mi piace giocare PvP di guild wars è che, finalmente, dopo anni di ricerca, è il primo gioco che provo ESENTE da cheaters
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HP Pavilion dv6599el ~ Core2Duo T7300 ~ 2GB BDDR2 ~ GeForce 8400gs ~ Hd 160GB |
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#6934 |
Senior Member
Iscritto dal: Nov 1999
Città: Pistoia
Messaggi: 10103
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E' uscito l'aggiornamento, con un bilanciamento delle skill molto esteso.
Balthasar aura: 25/2/25. ![]() Ciao!!
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"Inquietante non è che il mondo si trasformi in un unico apparato tecnico-economico. Ancora più inquietante è che non siamo ancora preparati a questa radicale trasformazione del mondo. Ma ancora più inquietante è che non abbiamo alternative al pensiero unico capace solo di fare di conto (denken als rechnen)." Heidegger |
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#6935 | |
Senior Member
Iscritto dal: Aug 1999
Città: Castelfranco Veneto (TV)
Messaggi: 4207
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Quote:
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#6936 |
Senior Member
Iscritto dal: Jun 2001
Città: Verona
Messaggi: 8698
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una lista dei cambiamenti alle skills?
__________________
You have to be trusted by the people that you lie to / So that when they turn their backs on you / You'll get the chance to put the knife in |
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#6937 |
Senior Member
Iscritto dal: Jun 2001
Città: Verona
Messaggi: 8698
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Game Update Notes
Update - Thursday, September 29 Balance Changes * Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously. * Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast. Mesmer * Epidemic – Decreased casting time to .25 seconds. * Guilt – Decreased Energy cost to 5. * Hex Breaker – Increased recharge time to 15 seconds. * Soothing Imagines – Increased Energy cost to 15. * Energy Drain – Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds. * Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds. * Diversion – Increased casting time to 3; Increased to recharge 10 seconds. * Ether Feast – Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47 * Signet of Weariness – Increased casting time to 2. * Fragility – Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20. * Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds. Necromancer * Necrotic Traversal – Removed delay before teleport. * Order of Pain – Only affects party members within radar. * Order of the Vampire – Only affects party members within radar. * Dark Fury – Only affects party members within radar. * Unholy Feast – Now steals 5..50 Health from up to 1..5 foes. * Insidious Parasite – Decreased casting time to 1 second. * Dark Bond – Decreased Energy cost to 5, decreased recharge to 20. * Infuse Condition – Decreased Energy cost to 5, decreased recharge to 20. * Vile Touch – Increased damage to 20..65. * Desecrate Enchantments – Decreased Energy to 10. * Aura of the Lich – Decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description. * Rend Enchantments – Now removes 5..9 Enchantments and you lose 55..25 Health for each. * Grenth's Balance – Decreased recharge to 10 seconds. * Vampiric Touch – Decreased recharge to 2 seconds. * Blood Renewal – Decreased sacrifice cost to 25%. * Plague Signet – Decreased casting time to 1 second. * Faintheartedness – Increased recharge to 8 seconds. Elementalist * Ether Renewal – Decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment. * Ward Against Foes – Increased Energy cost to 15. * Whirlwind – Decreased recharge to 10 seconds. * Kinetic Armor – Increased armor gained to 20..80. * Magnetic Aura – Decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20. * Ether Prodigy – Decreased duration to 5..20 seconds; increased Energy regeneration to 6. * Incendiary Bonds – Increased damage to 20..80. * Searing Heat - Removed Exhaustion. * Glyph of Sacrifice – Increased duration to 15 seconds. * Glyph of Renewal – Now instantly recharges next spell. * Rust – Decreased recharge time to 30 seconds. * Mind Freeze – Increased slow to 90%. * Frozen Burst – Increased damage to 20..110. * Ice Spear – Increased damage to 5..65. * Lightning Touch – Increased damage to 10..60. * Deep Freeze – Increased slow to 66% and increased radius to all foes in the location. * Windborne Speed – Increased duration to 5..11. * Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison – Fixed a bug that prevented these spells from slowing more than 50%. Monk * Smite – Increased conditional damage to 5..35. * Divine Intervention – Decreased Energy cost to 5. * Shield of Deflection – Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6. * Pacifism – Decreased casting time to 2 seconds. * Amity – Decreased recharge time to 45 seconds. * Mark of Protection – Decreased Energy to 10. * Divine Healing – Decreased recharge to 30 seconds. * Vital Blessing – Decreased casting time to .75 seconds; increased recharge to 2. * Live Vicariously – Decreased Energy cost to 5. * Divine Spirit – Increased duration to 1..14 seconds. * Holy Strike - Increased conditional damage to 10..55. * Draw Conditions – Increased recharge to 2 seconds. * Aegis – Increased casting time to 2 seconds. * Holy Veil – Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires. * Balthazar's Aura – Increased casting time to 2 seconds; increased recharge to 25. * Zealot's Fire – Decreased damage to 5..35. Warrior * Cleave – Increased damage to 10..30. * Endure Pain – Increased duration to 7..18 seconds. * Belly Smash – Decreased swing time to 1 second. * Earth Shaker – Lowered adrenaline to 8 strikes. * Dolyak Signet – Increased armor to 10..40. * Shield Bash – Decreased recharge to 20 seconds. * Warrior's Endurance – Increased Energy maximum to 5..25. * Riposte – Increased damage to 15..60. * Deadly Riposte – Increased damage to 5..50. * Defy Pain – Increased duration to 12 seconds. * Skull Crack – Lowered adrenaline to 9 strikes. * Fear Me – Decreased area of effect to all nearby foes. Ranger * Pet Attacks - Now function just like a Shout. * Debilitating Shot – Increased recharge to 10 seconds. * Called Shot – Decreased Energy to 5 and recharge to 3 seconds. * Point Blank Shot – Increased damage to 10..25. * Read the Wind – Increased duration to 24 seconds. * Escape – Decreased recharge to 30 seconds. * Lightning Reflex – Decreased recharge to 45 seconds. * Dust Trap – Decreased damage to 10..25; now pulses 5 times. * Dodge – Duration now scales 5..11 seconds. * Distracting Shot – Added a delay after skill is used before another can be used. * Savage Shot – Added a delay after skill is used before another can be used. * Concussion Shot – Added a delay after skill is used before another can be used. * Punishing Shot – Added a delay after skill is used before another can be used. Changes to Ladders and Matchmaking * Removed option for rated challenges with selected (named) opponent. * Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played. * Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking. Skill Monitor Improvements * The skill monitor now displays skill warm-up using a progress bar. * The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill. * The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting. * When you select a new character, you now immediately see which skill that character is currently casting. * You can now control+click on the skill monitor to announce the skill being cast to your team. Display Improvements * When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing. * When your pet damages another character, you can now see floating numbers showing that damage. * When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change. * The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements. * The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log. * The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish. Miscellaneous * You can now remove your pet's name by typing "/petname" and not providing a name. * Shift now disables click-to-walk, making it easier to select targets without accidentally running. * Clicking on the ground while auto-running now works properly. * Removed old-style chests from Riverside Province and Gates of Kryta. * Healer henchmen now prioritize healing party allies whose death would result in mission failure. * Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving. * Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests. * Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall. * Fixed display glitch in Score window that appeared when first opening the window. * Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages. * Updated skill descriptions to more accurately describe their effects. * Expanded in-game music. * Fixed miscellaneous rare crash bugs.
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You have to be trusted by the people that you lie to / So that when they turn their backs on you / You'll get the chance to put the knife in |
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#6938 |
Senior Member
Iscritto dal: Nov 1999
Città: Pistoia
Messaggi: 10103
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Apprezzo il danno del pet, quello Dot, l'energy drain, adesso tutte visualizzate.
Ad una prima rapida lettura noto: - kinetic armor con +80 AL (1/4 di danno) ![]() - i potenziamenti per il necro (ne ho iniziato uno ieri....) ![]() ![]() Ciao!!
__________________
"Inquietante non è che il mondo si trasformi in un unico apparato tecnico-economico. Ancora più inquietante è che non siamo ancora preparati a questa radicale trasformazione del mondo. Ma ancora più inquietante è che non abbiamo alternative al pensiero unico capace solo di fare di conto (denken als rechnen)." Heidegger |
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#6939 |
Senior Member
Iscritto dal: Nov 1999
Città: Pistoia
Messaggi: 10103
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* Glyph of Renewal – Now instantly recharges next spell.
![]() ![]() Ciao!!
__________________
"Inquietante non è che il mondo si trasformi in un unico apparato tecnico-economico. Ancora più inquietante è che non siamo ancora preparati a questa radicale trasformazione del mondo. Ma ancora più inquietante è che non abbiamo alternative al pensiero unico capace solo di fare di conto (denken als rechnen)." Heidegger |
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#6940 |
Senior Member
Iscritto dal: Aug 1999
Città: Castelfranco Veneto (TV)
Messaggi: 4207
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da un punto di vista di interfaccia, carine le nuove barre di lancio delle skill... utile anche vedere i lanci delle skill di compagni e avversari
![]() soprattutto sarà utile ai mesmer ![]() Ultima modifica di Cippermerlo HJS : 30-09-2005 alle 01:04. |
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Tutti gli orari sono GMT +1. Ora sono le: 13:46.