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#1761 | |
Senior Member
Iscritto dal: May 2001
Messaggi: 15935
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Quote:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Finito, adesso c'è l'NG+... Vabbè ho tirato abbastanza pugni per stavolta... (m'è partito rispondi per sbaglio metto altri screen nel giro di 10 minuti) Ultima modifica di Jon Irenicus : 20-04-2013 alle 16:12. |
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#1762 |
Senior Member
Iscritto dal: May 2004
Città: Roma
Messaggi: 7268
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SKYRIM
diverse mod/HD attive con ENB ![]() ![]() ![]() ![]() ![]() ![]()
__________________
Ryzen9 5950x@4.3Ghz|Rog Striz X570 Gaming F|Gigabyte RTX4090 OC |Crucial Ballistix 32GB DDR4-3600| Kingston NVMe M.2 SSD 2TB |Agon AG271QG 165Hz IPS | Cooler Master MWE Gold 1050W | MasterCase H500M | HP Reverb G2 VR|Unidata 1000/300 FTTH |
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#1763 |
Senior Member
Iscritto dal: Apr 2009
Città: Bolzano
Messaggi: 3134
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Trattative concluse: Wolfhask, angelogenovese2, Wing_Zero, trascendt, Rex Montana, puiumatrix, maddolo, damy0489, Genocide85, Mazda RX8, Bajkal, snike79, itan1, gigarobot, Superkodam, DjL4S3r, Chuck Norris |
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#1764 |
Senior Member
Iscritto dal: Jun 2004
Messaggi: 5474
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Ripristinato lo sfondo del desktop anche sul computer "nuovo"
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__________________
MSI B550 Tomahawk ; AMD Ryzen 3700x ; G.Skill F4-3200C16-16GVK (16x2 GB) ; AMD 6900XT Ultima modifica di mirkonorroz : 21-04-2013 alle 10:25. |
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#1765 |
Senior Member
Iscritto dal: Apr 2009
Città: Bolzano
Messaggi: 3134
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__________________
Trattative concluse: Wolfhask, angelogenovese2, Wing_Zero, trascendt, Rex Montana, puiumatrix, maddolo, damy0489, Genocide85, Mazda RX8, Bajkal, snike79, itan1, gigarobot, Superkodam, DjL4S3r, Chuck Norris |
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#1766 |
Senior Member
Iscritto dal: Mar 2006
Messaggi: 6080
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@mirkonorroz
davvero bello il Tomb Raider Underworld,ci sto giocando e preferisco di gran lunga questa Lara Croft rispetto a quella del nuovo Tomb Raider.imho |
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#1767 |
Senior Member
Iscritto dal: Jun 2004
Messaggi: 5474
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Eh gia'... e poi... guardando alcuni screen (Lara poligonale a parte, ma non come character) non sembra ci sia stato il miglioramento che pensavo, soprattutto per quanto riguarda l'illuminazione e le tonalita'.
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MSI B550 Tomahawk ; AMD Ryzen 3700x ; G.Skill F4-3200C16-16GVK (16x2 GB) ; AMD 6900XT |
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#1768 |
Senior Member
Iscritto dal: Apr 2009
Città: Bolzano
Messaggi: 3134
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__________________
Trattative concluse: Wolfhask, angelogenovese2, Wing_Zero, trascendt, Rex Montana, puiumatrix, maddolo, damy0489, Genocide85, Mazda RX8, Bajkal, snike79, itan1, gigarobot, Superkodam, DjL4S3r, Chuck Norris |
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#1770 |
Senior Member
Iscritto dal: May 2008
Città: Vicenza
Messaggi: 2808
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Skyrim
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__________________
I7 6700K@4.5 Ghz - Thermal Grizzly Kryonaut - Asus ROG Maximus VIII Hero - G.Skill Ripjaws V 16Gb 2666 - Noctua NH-D14 - EVGA G2 850W - CM 690 II Advanced - 3 x Noctua NF-F12 PWM - 1 x Noctua NF-A14 PWM - Samsung SSD 840 PRO - Palit GTX 980TI SJS@1515 - Acer Predator XB271HU G-Sync 165Hz - Logitech G110 -Mouse Logitech G900 Wireless- SteelSeries QcK XXL - Win 10 Pro 64bit - NZXT HUE+ LED Lighting Control - Cuffie HyperX Cloud II - Sony 55XF9005 4K HDR - PS4 Pro |
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#1771 |
Senior Member
Iscritto dal: Apr 2009
Città: Bolzano
Messaggi: 3134
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__________________
Trattative concluse: Wolfhask, angelogenovese2, Wing_Zero, trascendt, Rex Montana, puiumatrix, maddolo, damy0489, Genocide85, Mazda RX8, Bajkal, snike79, itan1, gigarobot, Superkodam, DjL4S3r, Chuck Norris |
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#1776 |
Senior Member
Iscritto dal: Apr 2009
Città: Bolzano
Messaggi: 3134
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qualcuno mi può passare una config di sweetfx per bioshock? Oggi lo ho installato ma devo dire che come grafica non mi piace per niente
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Trattative concluse: Wolfhask, angelogenovese2, Wing_Zero, trascendt, Rex Montana, puiumatrix, maddolo, damy0489, Genocide85, Mazda RX8, Bajkal, snike79, itan1, gigarobot, Superkodam, DjL4S3r, Chuck Norris |
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#1777 |
Senior Member
Iscritto dal: Jun 2008
Messaggi: 4287
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Nel topic su tomb raider un utente mi ha segnalato questa (in rete SweetFX_Settings_Bioshock Infinite_K-putt'e Config):
/*-----------------------------------------------------------. / Description / '------------------------------------------------------------/ Game: Any SweetFX version: 1.4 Author: CeeJay.dk Description: These are the default settings for SweetFX 1.4 They smoothen jagged edges with SMAA anti-aliasing, sharpen the image with LumaSharpen and make the colors slightly more vibrant with Vibrance. Please note when tweaking settings that higher numbers does not always equal better (nor does lower). Finding the best settings for your game and your taste is about finding just the right amount to apply. If you made a good setttings preset please share it with your friends, on forums and websites, and/or submit it to the SweetFX Settings Database : http://sfx.thelazy.net/games/ /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 // [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_FXAA_ANTIALIASING 0 // [0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls. #define USE_CARTOON 0 // [0 or 1] Cartoon : "Toon"s the image. (Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_ADVANCED_CRT 0 // [0 or 1] Advanced CRT : Simulates an old CRT TV display. (Interferes with SMAA, Cartoon, Bloom, HDR and Lumasharpen, and it has a very high performance cost) #define USE_BLOOM 0 // [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 1 // [0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_LUMASHARPEN 1 // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_TECHNICOLOR 0 // [0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 0 // [0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_MONOCHROME 0 // [0 or 1] Monochrome : Monochrome makes the colors disappear. #define USE_LIFTGAMMAGAIN 1 // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 // [0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 1 // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 1 // [0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 // [0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 // [0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 1 // [0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_BORDER 0 // [0 or 1] Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. #define USE_SPLITSCREEN 0 // [0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.05 // [0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12. #define SMAA_MAX_SEARCH_STEPS 80 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 10 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 64 // [0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. //Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card. /*-----------------------------------------------------------. / FXAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define FXAA_QUALITY__PRESET 9 // [1 to 9] Choose the quality preset. 9 is the highest quality. #define fxaa_Subpix 0.900 // [0.000 to 1.000] Choose the amount of sub-pixel aliasing removal. #define fxaa_EdgeThreshold 0.110 // [0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm. #define fxaa_EdgeThresholdMin 0.010 // [0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks. /*-----------------------------------------------------------. / Cartoon settings / '-----------------------------------------------------------*/ #define CartoonPower 1.0 // [0.1 to 10.0] Amount of effect you want. /*-----------------------------------------------------------. / Advanced CRT settings / '----------------------------------------------------------*/ #define CRTAmount 1.00 // [0.00 to 1.00] Amount of CRT effect you want #define CRTResolution 1.2 // [1.0 to 8.O] Input size coefficent (low values gives the "low-res retro look"). Default is 1.2 #define CRTgamma 2.4 // [0.0 to 4.0] Gamma of simulated CRT (default 2.4) #define CRTmonitorgamma 2.2 // [0.0 to 4.0] Gamma of display monitor (typically 2.2 is correct) #define CRTBrightness 1.0 // [1.0 to 3.0] Used to boost brightness a little. Default is 1.0 #define CRTScanlineIntensity 2.0 // [2.0 to 4.0] Scanlines intensity (use integer values preferably). Default is 2.0 #define CRTScanlineGaussian 1 // [0 or 1] Use the "new nongaussian scanlines bloom effect". Default is on #define CRTCurvature 1 // [[0 or 1] "Barrel effect" enabled (1) or off (0) #define CRTCurvatureRadius 1.5 // [0.0 to 2.0] Curvature Radius (only effective when Curvature is enabled). Default is 1.5 #define CRTCornerSize 0.0010 // [0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001 #define CRTDistance 2.00 // [0.00 to 4.00] Simulated distance from viewer to monitor. Default is 2.00 #define CRTAngleX 0.00 // [-0.20 to 0.20] Tilt angle in radians (X coordinates) #define CRTAngleY -0.10 // [-0.20 to 0.20] Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look) #define CRTOverScan 1.01 // [1.00 to 1.10] Overscan (e.g. 1.02 for 2% overscan). Default is 1.01 #define CRTOversample 0 // [0 or 1] Enable 3x oversampling of the beam profile (warning : performance hit) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 // [0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 3.446 // [0.000 to 8.000] Strength of the bloom #define BloomWidth 0.0142 // [0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.11 // [0.00 to 8.00] Strangely lowering this makes the image brighter #define radius2 0.79 // [0.00 to 8.00] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 0.28 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. //I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 1.0 // [0.00 to 1.00] #define TechniPower 5.0 // [0.00 to 8.00] #define redNegativeAmount 0.95 // [0.00 to 1.00] #define greenNegativeAmount 0.96 // [0.00 to 1.00] #define blueNegativeAmount 0.97 // [0.00 to 1.00] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 7.7 // [1.0 to 15.0] #define Green 7.8 // [1.0 to 15.0] #define Blue 7.9 // [1.0 to 15.0] #define ColorGamma 1.3 // [0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 4.4 // [0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.35 // [0.60 to 0.20] #define GreenC 0.36 // [0.60 to 0.20] #define BlueC 0.35 // [0.60 to 0.20] #define Blend 0.13 // [0.00 to 1.00] How strong the effect should be. /*-----------------------------------------------------------. / Monochrome settings / '-----------------------------------------------------------*/ #define Monochrome_conversion_values float3(0.18,0.41,0.41) // [0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00) /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.444, 1.448, 1.452) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(0.954, 0.964, 0.975) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.780, 0.787, 0.789) // [0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.0 // [0.000 to 2.000] Adjust midtones #define Exposure 0.04 // [-1.000 to 1.000] Adjust exposure #define Saturation 1.00 // [-1.000 to 1.000] Adjust saturation #define Bleach 0.04 // [0.000 to 1.000] Brightens the shadows and fades the colors #define Defog 0.100 // [0.000 to 1.000] How much of the color tint to remove #define FogColor float3(0.05, 0.05, 0.00) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance -0.10 // [-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_mode 0 // [0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma) #define Curves_contrast 1.58 // [-1.00 to 1.00] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 1 // [1|2|3|4|5|6|7|8|9] The contrast s-curve you want to use. //1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep //7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola. //Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors. //I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image #define GreyPower 0.11 // [0.00 to 1.00] How much desaturate the image before tinting it #define SepiaPower 0.58 // [0.00 to 1.00] How much to tint the image /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRatio 1.00 // [0.15 to 6.00] Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high. #define VignetteRadius 1.00 // [-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 // [1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) // [0.000 to 1.000, 0.000 to 1.000] Center of effect. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ #define dither_method 2 // [1 or 2] 1 = Ordering dithering (good and very fast), 2 = Random dithering (even better dithering but not as fast) //Note that the patterns used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Border settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 1 // [1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split |
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#1778 | |
Senior Member
Iscritto dal: Aug 2005
Città: Prato
Messaggi: 2373
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Quote:
http://sfx.thelazy.net/games/game/130/ ![]()
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MySteam |
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#1779 |
Senior Member
Iscritto dal: Apr 2009
Città: Bolzano
Messaggi: 3134
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Grazie1
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Trattative concluse: Wolfhask, angelogenovese2, Wing_Zero, trascendt, Rex Montana, puiumatrix, maddolo, damy0489, Genocide85, Mazda RX8, Bajkal, snike79, itan1, gigarobot, Superkodam, DjL4S3r, Chuck Norris |
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#1780 |
Bannato
Iscritto dal: Aug 2001
Città: Bergamooo...
Messaggi: 20089
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Ieri sera ho iniziato System Shock 2, uno dei capolavori di tutti i tempi che mi ero perso
![]() ![]() Il prossimo sarà poi Resident Evil 2 ![]() |
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Tutti gli orari sono GMT +1. Ora sono le: 00:17.