|
|||||||
|
|
|
![]() |
|
|
Strumenti |
|
|
#181 | |
|
Senior Member
Iscritto dal: Jul 2002
Città: Roma
Messaggi: 3490
|
Quote:
Ciao |
|
|
|
|
|
|
#182 |
|
Senior Member
Iscritto dal: Jul 2003
Città: Rimini
Messaggi: 3392
|
Non andiamo OT dai
__________________
. |
|
|
|
|
|
#183 | |
|
Senior Member
Iscritto dal: Oct 2003
Città: Reggio Emilia.... Console: Xbox360/XboxOne XboxLIVE: GPan81
Messaggi: 8930
|
Quote:
scusa, non per fare il flammatore, ma dimmi quale sito, anche il + caccoso ha sbagliato a giudicare giochi di quel calibro? cioè non penso che ci voleva un genio a dire che quelli erano giochi molto validi.. non è er flammare, è solo che a me non dice niente.. come tanti altri giochi anche di questo se ne parla bene ovunque, quindi sparare un 9 o un 10 non ti sbagli di tanto.. tutto qui.. secondo me sarà un gioco con i suoi meriti per l'innovazione.. spero di porter provare una demo x giudicare prima..
__________________
CONSOLE: GPan81 @ XBOXONE X - SWITCH TV: LG OLED55C7V 4k HDR |
|
|
|
|
|
|
#184 |
|
Senior Member
Iscritto dal: May 2002
Città: Milano - Roma
Messaggi: 1356
|
ahahahahahahah
doom 3 ha preso più di far cry... hahahah ahahaha ci capiscono molto quelli di yahoo games, eh...complimenti.... cmq siamo leggermente OFFTOPIC... |
|
|
|
|
|
#185 |
|
Senior Member
Iscritto dal: Feb 2002
Città: Palermo
Messaggi: 4695
|
Ho visto il video.. il gioco non sembra male.. solo forse un po Splatter!!
__________________
Enermax Liberty 500w - Asus p5Wdeluxe - E6600 @2.7 - 2gb Vdata 800 mhz dual channel - Caviar SE 320 gb - Ati x1950 xtx 512 - Samsung 2232bw 2ms - enermax Chakra big - Razer copperhead - Logitech G15 - Cuffie Zalman 5+1 - - Lcd Samsung le40656A1f |
|
|
|
|
|
#186 | |
|
Senior Member
Iscritto dal: Jan 2000
Messaggi: 2259
|
Quote:
Ti faccio un esempio pratico con Ghost Recon, gioco che conosco come le mie tasche ed è pure un po' vecchiotto: - Nel gioco online a squadre va che è una bellezza, il processore pare non risentire MINIMAMENTE di quanti giocatori ci siano. Capita di giocare in più di 20 senza il minimo problema di pesantezza del gioco. - Nel Single Player invece possono essere dolori anche se il gioco è vecchiotto, soprattutto se si gioca a qualche missione aggiuntiva fatta da qualche appassionato con un numero di nemici alto, mentre nelle missioni originali il problema è minore (ma è sempre più pesante rispetto al gioco online). - Nelle coop giocate online il problema si ripete, dipende dal tipo di missione, ma io con 1 giga di ram e T-Bird 2100+@2200 alle volte faccio fatica a raggiungere una soglia di frames accettabile. In modalità defend, nella quale si può scegliere al volo quanti nemici avere nella mappa è evidente che più ce ne sono e più il gioco va lento. Il tutto verificato continuamente dal contatore di FPS che è opzionale avere su GR. Quindi per la mia esperienza non posso che confermare che i bot appesantiscono in maniera molto più marcata il lavoro del processore, anzi, come ho detto nel gioco online GR è iperfluido. Probabilmente dipende da gioco a gioco e da come sia gestita la parte online, non è un mistero che GR sia un gioiello da questo punto di vista Cmq siamo andati un "pelo" OT
__________________
V8 Factor driver GRAW ghost Visita il sito del nostro Clan: http://www.clan3ds.it/ Ultima modifica di rookie : 11-03-2005 alle 15:08. |
|
|
|
|
|
|
#187 | |
|
Bannato
Iscritto dal: Oct 2001
Città: Bassa Bresciana
Messaggi: 9011
|
Quote:
10 solo ad HL e a BiA; il che significa che secondo LORO questi 2 giochi rappredenterebbero la perfezione nelle capacità attuali dei PC. Gli altri superblasonati titoli sono, chi + chi meno, ottimi lavori e basta. Ripeto e sottolineo: secondo chi ha recensito per "Yahoo!" |
|
|
|
|
|
|
#188 |
|
Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
|
Tornando in tema... che non fa mai male
... Provo a richiedere:"Qualcuno sa se nella versione PC avremo la modalità COOP per giocare con amici online (intendo giocare al gioco single in multy, non i vari scenari individualmente)". |
|
|
|
|
|
#189 | |
|
Senior Member
Iscritto dal: Oct 2003
Città: Reggio Emilia.... Console: Xbox360/XboxOne XboxLIVE: GPan81
Messaggi: 8930
|
Quote:
__________________
CONSOLE: GPan81 @ XBOXONE X - SWITCH TV: LG OLED55C7V 4k HDR |
|
|
|
|
|
|
#190 | |
|
Senior Member
Iscritto dal: Nov 2000
Città: Grosseto
Messaggi: 10690
|
Quote:
Ultima modifica di street : 11-03-2005 alle 15:42. |
|
|
|
|
|
|
#191 | |
|
Senior Member
Iscritto dal: Apr 2003
Messaggi: 12731
|
Quote:
|
|
|
|
|
|
|
#192 |
|
Senior Member
Iscritto dal: Sep 2002
Città: Roma
Messaggi: 13052
|
Commenti tratti da forums in rete:
"OK, I just beat the first four or so chapters. I'll list the bad stuff off the bat. Graphics are very good, but can be a bit muddy at times. The friendly AI occaisionally gets a brain fart and will get caught. One of my men was in the middle of the road, I tried to get him behind cover, but he couldnt get there. Doesn't seem to be a problem all that often. The level design is linear, but more on that later. Also, I encountered a bug where the tommy gun sound effect got stuck and kept looping. It wouldn't stop until the end of the level, which fortunately was only a minute or two later. Anyway, the game plays like a cross between Full Spectrum Warrior (obviously), COD/Medal of Honor (obviously) and a bit of Kill.Switch (in the way you can fire at and surpress the enemy as well as how the level design gives you a ton of objects to use as cover) as well. The biggest comparision is naturally to FSW. To me, FSW was a puzzle game, not a strategy game. The enemies were tightly scripted and there were a ton of limitations. A person under cover cannot be shot, for example. There was usually only one "solution" to each enemy, almost always a variation of fireteam a keeps them under cover whilst fireteam b flanks and kills. For variety, you could try throwing a frag, but that was about it. So far, BIA is much more dynamic. While the level design is linear, you travel from point a to point b without getting off the beaten path, the actual level design takes you from one firefight to another. At each flashpoint, there are tons of objects you can use for cover, so the firefights are generally much more dynamic than in FSW. You start off with simple problems....one set of bad guys with an obvious route for flanking. As the levels progresed, the problems got harder. Multiple enemies from angles and interlocking fields fo fire, different paths you can find to flank, etc. There aren't any hard rules like in FSW either. The enemies aren't scripted as much and will react to you. They do tend to stay still a lot of the times, but you have to be careful because they can and will try to outflank you if not pinned. You can also shoot people under cover if you are a good shot, as well as be shot, which helps keep you immersed. I need to double check this, but ammo is handled more realistically. You have so many clips of ammo, so you can't keep reloading after shooting one or two bullets, a habit I have to break. Once you are out, you have to scrounge for a new weapon. You can carry two at a time. There is no healing that I've come across yet, except at the end of the chapter. I think the graphics are pretty decent. The character models are generally good, but every so often you see them with a weird goofy expression. The lip syncing isn't up to HL2 standards either. The level designs are very good and make you feel like you are traveling through a small village or through hedgerows. Also, you can easily tell where bullets are being fired from by the way they interact with the environments. They send chips flying off of walls and other objects, and kick up dirt or water when hitting the ground. I'm not a weapons expert, so I won't comment on the sound too much. To my pleasure, there isn't any music during the battles (or at least I'm concentrating enough I didn't hear it if it is playing.) Your squadmates and enemies are also constantly shouting, but they usually repeat themselves. They do make appropriate remarks though, such as shouting at me to get behind cover if I expose myself, or to get the hell out of the way if I step into their firing lanes. You can make the game fairly realistic (but there are a lot of conecssions for gameplay.) If you turn up the difficulty level, you'll be killed in one or two shots. YOu can also turn off the crosshairs as well as the indicators that show if an enemy is surpressed. Makes the game a helluvalot more difficult. I'm playing on normal difficulty, and you and your buddies can absorb a few rounds before dieing. That's about it for now. So far I only have one fireteam, and have yet to link up with the assault team. Haven't tried multi yet. Waiting for my buddy in Canada to get the game first" "OK, I played a bit of multiplayer a few minutes ago against my buddy. We tried two different missions. The first one we tried takes place at night on a map with some fields and a bridge. As the Germans, I started off with two full squads while my buddy was by his lonesome. Apparently, my job was to defend the bridge from being blown up with dynomite. He had to find the dynomite, and plant it on a bridge support. To even the odds, he starts off with a sniper rifle and picked me apart from afar. I guess the strategy would be to have one squad stay put and guard the bridge, and take the other to try and flush him out. We agreed that this map was a bit too unconventional to start out with, so we tried a second one. The second map took place during the day in a small village. Germans have to protect a supply truck while the Americans have to blast it with dynomite. We each had one squad (you are able to choose between a fireteam (they tend to have rifles and weaopns like the BAR) and the assault team (carbines and submachineguns.) The map had a ton of possible routes you can take to get to the truck, so defending was interesting. Most of the time, my buddy and I set our squad somewhere to shoot each other while we both tried to flank each other. Rather, he tried to flank me, and I tried to guess what direction he was going. I don't think we were doing it right (fully using our squads to our advantage,) but it was fun as hell. I've been playing on normal mode in single player with the suppresion indicators, so it was a bit of a shock going into multi. There are no suppression indicators, and you usually die from one shot. After you are killed, you can control another member of your squad. Once everyone is killed, you get reinfocements back at your starting point on the map. There is definately a huge learning curve for online ala Splinter Cell. It requires some thought and patience. Run-n-gunners will die very quickly, usually by the opponent's AI. The AI tends to be pretty accurate if you are racing around without cover. The only thing I can think of that can be a problem is that when you are the last guy, there seems to be incentive to get killed as soon as possible so you can get a full squad again. It may not be the best tactic as I think you only get so many reinforcements, but it is hard as hell to stop 4 or 5 dudes when you are by yourself."
__________________
Tag Xbox Live= Th3Ripp3r666 |
|
|
|
|
|
#193 |
|
Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
|
Recensioni (o meglio "commenti a caldo") direi interessanti. Purtroppo non leggo entusiasmo, forse non hanno voluto creare hype, non so. I commenti sembrerebbero quasi voler dire "carino, ma nulla per cui esaltarsi... Sette e mezzo massimo otto". Si parla della versione X, immagino... no?
|
|
|
|
|
|
#194 |
|
Bannato
Iscritto dal: Apr 2001
Città: Bologna, all'ombra delle Torri
Messaggi: 6845
|
Sì, anche io leggo solo un'accoglienza tiepida nelle opinioni riportate dal culetto.
Ma dopotutto la cosa non mi tange minimamente: non conoscevo neppure l'esistenza di questo gioco e non lo aspettavo certo al varco. Della II WW ne ho già piene le palline
|
|
|
|
|
|
#195 | |
|
Senior Member
Iscritto dal: Sep 2002
Città: Roma
Messaggi: 13052
|
Quote:
La versione analizzata e' attualmente l'unica in commercio.
__________________
Tag Xbox Live= Th3Ripp3r666 |
|
|
|
|
|
|
#196 |
|
Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
|
Non lo conoscevo neanche io ma è capitato più di una volta che un gioco "inatteso" mi stupisse per qualche motivo (grafica o gameplay o multy o un misto dei tre). Per cui resto alla finestra e seguo con curiosità. L'epoca Hype l'ho chiusa a suo tempo, ora mi basta informarmi un po' e capire se ci sono gli elementi "base" per potermi interessare (per esempio ancora non ho capito/trovato info sulla modalità COOP che potrebbe fare la differenza).
[-------OT-------] Qualche sera fa ho finito SeriousSam2ndEncounter in coop con un amico (in tre sere, in verità). Modalità ultra-difficile con più nemici, più danni, più tutto... Ma munizioni infinite. Uno spasso. Uno spasso assoluto (avevo dimenticato una MAREA di chicche di quel gioco... una MAREA). [-------OT-------] |
|
|
|
|
|
#197 | |
|
Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
|
Quote:
tutto li.
|
|
|
|
|
|
|
#198 | |
|
Senior Member
Iscritto dal: Sep 2002
Città: Roma
Messaggi: 13052
|
Quote:
"Hey, I have just been playing "Brother in Arms", Gearbox's latest WW2 action shooter game with a mix of real time strategy. What can I say? The game has so far been great! I did have high expectations due to the hype surrounding the game but this was lived up to after spending just ten minutes with it. Now, the graphics in this game are superb. When I walked in on my friend playing it (this was the first time i'd seen it playing), I was in awe. I actually asked "Is this a FMV or ACTUALLY in game?". I guess it's a bit more challenging to do things with graphics in WW2 shooters which haven't been done graphically before, however, Brother in Arms looks stunning - Crisp, clear, rich and all round amazing. The water effects, while not as good as we've come to expect from Half-Life 2, are also pretty damn good, nice reflections and water splashes as your bullets spray across the lake and into the faces of the enemy spots. Everything else is also pretty nice, mind you, I notice that the graphics on the dead cow entitys could have been a lot better, but i'm guessing this was just something that was down-scaled in order to allow the game to run as smoothly as it does. There are only very small moments when the framerate drops to a level which is actually noticable, and when in the heart of a fearce fire-fight, this is not an important issue by any means. Ok, onto sound. Well, I have a Dolby Pro Logic surround sound system set up and it sounds brilliant. Bullets fly past you and litterly shoot across you room. The SFX for the different weapons is also great, with both enough realism and variety to keep even the biggest hardcore sound engineer happy. Music wise the game is also stunning, with very appropriate background tunes within the menus, and when you complete a mission. All round I think you'll find that the audio will definately impress you, and if what i've mentioned already isn't exactly throwing you off your seat and down the shops to buy the game, maybe knowing that the enemy get called stupid fucking german croats a few times a minute will. Gameplay wise, this game is AWESOME. The game doesn't have a set training tutorial system by which you can just skip (and believe me this is a good thing for reasons which follow this sentance), but the game slowly introduces you different techniques, controls and methods to move your squads around within the first 4 or so levels. You take charge of a squad of guys, and have the ability to issue commands such as repress a group of enemy, advance and attack them (which usually results in death for the team members should there be an other unrepressed enemy groups elsewhere within the immediate battle field), and moves to points etc.etc. This is all implemented very well indeed with the ability to issue such commands with just one or two pulls of the back triggers. Pull right back, hold and move the pointer to an area, and depending on the area, a different coloured icon will show and then your soldiers will perform what you ask. Now, this game isn't just a simple first person shooter, you need to be very tacticful, something i've not yet seen in a WW2 FPS to date. Theres no point just running at the groups of enemy behind their french garden walls / bushes - you'll never get a clear shot at all of them before they've picked you off and filled your body with lead. You take the more tactic approach in sending you team to different (safe may i add) spots, and supress the enemy fire, while you advance around (safely due to the supressed enemy fire) the battleground until you have a clear shot. The game has a load to offer every type of game fan, and although at heart this is still just a first person shooter with a action / strategy element, Gearbox have made it something you just won't be able to stop playing. In fact, sod writing any more, i'm going back to playing it Graphics - 9.1 / 10 Audio - 9.4 / 10 Gameplay - 9.5 / 10 Overall score (not a weighed average) - 9.4/10" E ora dimmi quale delle due e' piu' attendibile... (la storia dell'FPS Strategico e' mondiale! )
__________________
Tag Xbox Live= Th3Ripp3r666 |
|
|
|
|
|
|
#199 |
|
Senior Member
Iscritto dal: Nov 1999
Messaggi: 6486
|
Da un estremo all'altro.. Purtroppo mi sono piantato sulla frase
"Now, the graphics in this game are superb. When I walked in on my friend playing it (this was the first time i'd seen it playing), I was in awe". Probabilmente oltre al fattore "fanchild" c'è anche il plugin "belloAprescindere". Preferisco la recensione più sterile (come hype). |
|
|
|
|
|
#200 |
|
Senior Member
Iscritto dal: Feb 2002
Città: Modena
Messaggi: 364
|
Volevo solo dire che secondo me il 90 % dei post di questo topic sono "aria" ....
Bisogna aspettare, testare e poi (solo dopo) dare un giudizio... Ma come fa una persona che ama i videogiochi a dare giudizi su un gioco solo attraverso qualche screen Allora apriamo un Topic tipo "giudizio sui nuovi screen di BiA" Attendere prego ....
__________________
CASE Thermaltake S100 TG Micro Tower Black Alimentatore Itek BS650 EVO 650W - CPU Ryzen 5 5600X - MOBO ASUS TUF Gaming B550M PLUS Wifi II - VIDEO MSI Radeon RX 6750 XT MECH 2X 12G OC - RAM Crucial 2*16GB DDR4 PRO - STORAGE SK hynix Platinum P41 1TB PCIe NVMe Gen4 M.2 2280 |
|
|
|
|
| Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 19:50.











... Provo a richiedere:








