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Senior Member
Iscritto dal: Jul 2002
Messaggi: 222
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Impostazione Ottimale MOMO Force con ETCC 2003 Mod
Ho preparato questo file per impostare al meglio il Logitech MOMO Force per il Mod ETCC 2003.
Basta aprire il file .plr che troverete dentro .../ETCC 2003\ETC03Save\NOME PILOTA, aprirlo con un editor di testo e rimpiazzare tutte le righe al di sotto di [[ Controls ] Codice:
[ Controls ] Keyboard Steering="0.49906" Keyboard Throttle="0.50330" Keyboard Brake="0.49906" Keyboard Clutch="0.50330" Force Feedback="0" Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated VFX-3D Head Tracking="0" // Enable this option if you have a VFX-3D HMD and you want to enable head tracking (VFX driver v. 2.6 must be installed) HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. Options Num Controls="44" // Number of configurable controls displayed in options Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.50000" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y Axis [00, 01] Sensitivity="0.50000" Axis [00, 01] Center="1.00000" Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z Axis [00, 02] Sensitivity="0.69811" Axis [00, 02] Center="0.00000" Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX Axis [00, 03] Sensitivity="0.50472" Axis [00, 03] Center="0.00000" Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY Axis [00, 04] Sensitivity="0.50000" Axis [00, 04] Center="0.00000" Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ Axis [00, 05] Sensitivity="0.69811" Axis [00, 05] Center="0.50000" Axis [00, 06] Dead Zone="0.05000" // Controller 1 S0 Axis [00, 06] Sensitivity="0.50000" Axis [00, 06] Center="0.00000" Axis [00, 07] Dead Zone="0.05000" // Controller 1 S1 Axis [00, 07] Sensitivity="0.50000" Axis [00, 07] Center="0.00000" Axis [01, 00] Dead Zone="0.00000" // Controller 2 X Axis [01, 00] Sensitivity="0.50472" Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y Axis [01, 01] Sensitivity="0.50000" Axis [01, 01] Center="1.00000" Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z Axis [01, 02] Sensitivity="0.70283" Axis [01, 02] Center="0.50000" Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX Axis [01, 03] Sensitivity="0.50472" Axis [01, 03] Center="0.50000" Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY Axis [01, 04] Sensitivity="0.50000" Axis [01, 04] Center="0.50000" Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ Axis [01, 05] Sensitivity="0.69811" Axis [01, 05] Center="1.00000" Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0 Axis [01, 06] Sensitivity="0.50000" Axis [01, 06] Center="0.50000" Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1 Axis [01, 07] Sensitivity="0.50000" Axis [01, 07] Center="0.50000" Control - Accelerate="(1, 4)" Control - Brake="(1, 12)" Control - Steer Left="(1, 2)" Control - Steer Right="(1, 1)" Control - Shift Up="(1, 14)" Control - Shift Down="(1, 13)" Control - Neutral="(0, 89)" Control - Reverse Gear="(0, 89)" Control - First Gear="(0, 89)" Control - Second Gear="(0, 89)" Control - Third Gear="(0, 89)" Control - Fourth Gear="(0, 89)" Control - Fifth Gear="(0, 89)" Control - Sixth Gear="(0, 89)" Control - Seventh Gear="(0, 89)" Control - Clutch In="(0, 89)" Control - Display Mode="(1, 15)" Control - Pit Request="(1, 19)" Control - Pit Menu Up="(0, 200)" Control - Pit Menu Down="(0, 208)" Control - Pit Menu Inc="(0, 205)" Control - Pit Menu Dec="(0, 203)" Control - TCOverride="(0, 89)" Control - Launch Control="(0, 89)" Control - Speed Limiter="(1, 16)" Control - Bias Forward="(0, 26)" Control - Bias Rearward="(0, 27)" Control - Look Left="(1, 17)" Control - Look Right="(1, 18)" Control - Rear Look="(0, 89)" Control - Instant Replay="(0, 19)" Control - Pause="(0, 25)" Control - Restart Race="(0, 21)" Control - Zero HMD="(0, 89)" Control - Display Vehicle Labels="(0, 15)" Control - Ignition="(0, 89)" Control - Starter="(0, 89)" Control - Horn="(0, 35)" Control - Headlights="(1, 20)" Control - Handbrake="(0, 37)" Control - Look Up="(0, 89)" Control - Look Down="(0, 89)" Control - Look Roll Left="(0, 89)" Control - Look Roll Right="(0, 89)" FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.60000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Pos="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="0.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring É disponibile l'ETCC 2003 Mod targato RaceSims Revolution per F1 Challenge della EA Sports. Potrete trovare tutti i mirrors su Driving Italia.net e GT Italia.com ciao!
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Don't take life too serious, you're not going to get out alive anyway... Ultima modifica di zullop : 01-11-2003 alle 00:54. |
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#2 | |
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Senior Member
Iscritto dal: Sep 2002
Città: Prov. di Como Auto: Cayman S
Messaggi: 12530
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Re: ETCC 2003 Mod Disponibile
Quote:
COME GTR 2002?
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"Se una persona non ha più sogni, non ha più alcuna ragione di vivere. Sognare è necessario, anche se nel sogno va intravista la realtà. Per me è uno dei principi della vita." |
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#3 | |
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Senior Member
Iscritto dal: Dec 2001
Città: Milano
Messaggi: 1707
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Re: Re: ETCC 2003 Mod Disponibile
Quote:
Il GTR simulava invece il campionato FIAGT 2002 (360, 911, viper, lister etc) Scaricalo.. ne rimarrai entusiasta Il capo del gruppo è il modellatore di tutte le macchine del GTR 2002 (che erano fatte + che bene)..e il gruppo comprende un sacco di altra gente.. pensa che tra i Betatester c'è pure Balzan, pilota che quest'anno ha corso nell'ETCC (quello vero)
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And love is not the easy thing.... The only baggage you can bring Is all that you can't leave behind Ultima modifica di 17mika : 01-11-2003 alle 00:21. |
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#4 |
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Member
Iscritto dal: Nov 2003
Città: Napoli
Messaggi: 59
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..di più...di più...ma molto di più
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#5 | |
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Senior Member
Iscritto dal: Sep 2002
Città: Prov. di Como Auto: Cayman S
Messaggi: 12530
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Quote:
ok scarico... devo reinstallare f1 challenge
__________________
"Se una persona non ha più sogni, non ha più alcuna ragione di vivere. Sognare è necessario, anche se nel sogno va intravista la realtà. Per me è uno dei principi della vita." |
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#6 |
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Senior Member
Iscritto dal: Jul 2002
Messaggi: 222
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si un mod come GTR2002, peró invece di simulare il mondo del FIA GT, simula il campionato delle EuroTurismo...
Sul sito RsR potrete anche trovare un "screen shot package" contenente 172 screen shots ad alta risoluzione. ![]() ![]()
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Don't take life too serious, you're not going to get out alive anyway... Ultima modifica di zullop : 01-11-2003 alle 00:24. |
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#7 |
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Senior Member
Iscritto dal: Jul 2002
Messaggi: 222
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doppio post scusate
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Don't take life too serious, you're not going to get out alive anyway... Ultima modifica di zullop : 01-11-2003 alle 00:54. |
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Tutti gli orari sono GMT +1. Ora sono le: 15:38.





















