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#1 |
Member
Iscritto dal: Feb 2009
Messaggi: 69
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ho un problema con call of duty...help
salve a tutti, il mio problema è questo. Un tempo, riuscivo a giocare in lan con Call of duty, mentre ora se vado su dedicato LAN e avvio la partita mi appare la console di gioco con questo:
Codice:
COD MP 1.5 build win-x86 Nov 10 2004 ----- FS_Startup ----- Current language: english Current search path: C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pakb.pk3 (60 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\paka.pk3 (41 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak9.pk3 (149 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak8.pk3 (235 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak6.pk3 (3 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak5.pk3 (4858 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak4.pk3 (1668 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak3.pk3 (1992 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak2.pk3 (694 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak1.pk3 (2642 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak0.pk3 (12816 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod/main C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak5.pk3 (46 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 30160 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing config_mp.cfg couldn't exec autoexec_mp.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! Measured CPU speed is 2.17 GHz System memory is 1024 MB (capped at 1 GB) Video card memory is 128 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: casettapc IP: 192.168.1.223 IP: 79.23.115.183 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...GL_NV_texture_shader not found ...GL_NV_register_combiners not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...GL_NV_fog_distance not found ...GL_NV_vertex_array_range not found ...GL_NV_fence not found ...ignoring GL_ATI_vertex_array_object ...using GL_ATI_fragment_shader ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE GL_VERSION: 1.3.1072 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 6 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: disabled Initializing Shaders ...loading 'scripts/decals.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/water.shader' ...loading 'scripts/window.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9369312 0 38403444 available 3D providers: Aureal A3D Interactive ™ Aureal A3D 2.0 ™ DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 ™ Creative Labs EAX 2 ™ Creative Labs EAX ™ RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- file ui_mp/settings_dm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_tdm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_sd.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_re.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_bel.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_hq.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN --- Common Initialization Complete --- Working directory: C:\Documents and Settings\Sim-Lor\Desktop\Cod PunkBuster Client: PunkBuster Client (v1.074 | A0) Enabled PunkBuster Client: Game Version [COD MP 1.5 build 2040 Nov 16 2004 18:55:03 win-x86] PunkBuster Client: Not Connected to a Server ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 808 msec frame time ------ Server Initialization ------ Server: mp_railyard Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: english Current search path: C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pakb.pk3 (60 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\paka.pk3 (41 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak9.pk3 (149 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak8.pk3 (235 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak6.pk3 (3 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak5.pk3 (4858 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak4.pk3 (1668 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak3.pk3 (1992 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak2.pk3 (694 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak1.pk3 (2642 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\pak0.pk3 (12816 files) C:\Documents and Settings\Sim-Lor\Desktop\Cod/main C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak5.pk3 (46 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\Documents and Settings\Sim-Lor\Desktop\Cod\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 60320 files in pk3 files ------- Game Initialization ------- gamename: Call of Duty gamedate: Nov 10 2004 0 teams with 0 entities ----------------------------------- ----------------------------------- PunkBuster Server: 0 Aliases Written to C:\Documents and Settings\Sim-Lor\Desktop\Cod\pb\pbalias.dat PunkBuster Server: 0 Stat Records Written to C:\Documents and Settings\Sim-Lor\Desktop\Cod\pb\pbstat.dat PunkBuster Server: Preparing to Disable PB Server... (C:\Documents and Settings\Sim-Lor\Desktop\Cod\pb\) Hitch warning: 3547 msec frame time ![]() Io andavo semplicemente in avvia server e poi mettevo LAN in dedicato (magari disattivando anche il PB). Mio fratello con il suo pc si metteva in lan e mi vedeva e giocavamo, ora non so perchè mi appare sta cavolo di console, chiudendo proprio il gioco. devo scriverci qualcosa? come funziona? Aiuto.... ![]() |
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