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#541 |
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Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 22023
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Da quando ho giocato State of Decay ho sentito i problemi più disparati.. ma sono stato proprio fortunato a non averne incontrato manco uno!
Eppure l'ho giocato parecchie patch fa!!!
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● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● |
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#542 |
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Senior Member
Iscritto dal: Feb 2008
Messaggi: 1839
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Il problema di questo gioco come di molti che hanno uno solo save è che se questi se ne va a donnine perdi tutto, un save di backup magari ti fa perdere poche ore/minuti.
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#543 |
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Senior Member
Iscritto dal: May 2008
Messaggi: 10495
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Non capisco di preciso quando il gioco salva...Ad esempio se libero una casa da un'infestazione e poi torno alla base il gioco salva da quel punto?o devo fare per forza le missioni principali per farlo salvare?
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Win10 64bit | I5 3550 3.30ghz | P8p67 | Kingstone DDR3 8gb | Gigabyte GTX 970 G1 4Gb | Xonar DG | Cm Storm Trigger | Logitech G502
MySteam |
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#544 |
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Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 22023
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Se ricordo bene salva ad ogni missione completata, sia principale che secondaria, ma non vorrei sbagliarmi.
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● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● |
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#545 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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This.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#546 | |
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Senior Member
Iscritto dal: May 2008
Messaggi: 10495
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Quote:
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Win10 64bit | I5 3550 3.30ghz | P8p67 | Kingstone DDR3 8gb | Gigabyte GTX 970 G1 4Gb | Xonar DG | Cm Storm Trigger | Logitech G502
MySteam |
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#547 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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Nuovo Q&A su DLC 2 Lifeline:
Pare che in Lifeline la progressione a partita "spenta" sia notevolmente ridimensionata. Nessun ulteriore dettaglio. Q: What is the release date? A: We can’t set the final date for sure until we hand off the final build. You will know the second we nail it down. So far, we’re still on track for early June. Q: Are there any other base locations? A: No. To quote Geoffrey talking to the forum gang: “With the way we wanted to set up these large-scale defensive battles against the zombie horde, we really needed to focus on a single, specific base layout, rather than creating several different bases, each adding its own new layer of variables and complexity Q: What are the outpost options? What resources do the outposts in Lifeline generate? A: The new outposts have a military theme, and by establishing them, you unlock strategic options such as “sniper cover” and “drone strikes.” We’ll get a specific list out there shortly after launch. Q: What are the chances that we will see the Lifeline map available for the mechanics of Breakdown or the original game? A: The mechanics of the original game, Breakdown, and Lifeline are all very different. (Lifeline is _really_ different, considering we’ve largely removed the offline persistence element to suit the more immediate style of the new expansion!) There are a lot of mechanics specifically tied to the map itself. I never say never, but it’s a bigger job than it looks and there are no immediate plans. Q: What are the features in Lifeline that will be in the original game and Breakdown, then? A: Features like “Rucks in Trucks” aren’t specific to Lifeline, and will be in all flavors of State of Decay. Things like the outpost revamp will also be everywhere. And of course, the progress we’ve made on vehicle physics, zombie pathing, and general bug fixes all make the whole game better. I’m going to need a three ring binder for the TU5 patch notes. Many of the bug fixes are already live in the Steam version, by the way, and we would like to thank our Steam players very much for their feedback. Q: Are there any new skills or abilities in Lifeline? Will they ever make an appearance in the original game? A: No, although soldiers have some existing skills and abilities to a greater degree than civilians usually do. Q: How deeply can we get into the red zone? A: As we said during the live stream last week, not very. It’s not a wall, though. It’s just that when a skyscraper filled with people meets with the zombie apocalypse, it makes for a hell of a lot of zombies. If you get too close to the choke points, you will see a “DANGER ZONE” alert and find zombies pouring out onto your head. Q: Can we fly the helicopter? A: No. Q: I saw waves of zombies pouring into the gates of the base. How do I assign defenses? A: If you’ve built a solid unit, you’ll find the soldiers seeing to their own defense. From Geoffrey: “You don't assign people manually to them. Instead, those positions are filled automatically by the AI, in priority order. Once the gates are covered, remaining soldiers 'float' between them, focusing their attention where the need is greatest. When both gates are breached, all soldiers fall back to the center, so they can watch each other's backs. Players can repair the gates to return to normal.” Well, a kind of normal, anyway. Q: New zombies? Vehicles? Guns? A: No new zombies. What’s new about them this round is the sheer relentlessness of their assault on your base. You will need to think defensively in ways you might not have in the past. There is a new vehicle, an extremely tough truck that can really soak up a lot of abuse. And yes, of course there are new guns, because Brant. Per chi volesse leggere qualche spoiler sui nuovi achievement: https://forums.undeadlabs.com/thread...a-5-7-14.42282
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#548 |
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Senior Member
Iscritto dal: Jan 2005
Città: Marotta (PU)
Messaggi: 1717
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Mi iscrivo pure io,ho iniziato da poco a giocarci per puro caso,non ne conoscevo nemmeno l'esistenza!
Mi stavo per perdere un signor gioco
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CPU:Core i5 6600K @4GHz | DISSY:BeQuiet! Dark Rock 3 | MB:ASUS Z170-K | RAM:16GB DDR4 Kingston Fury 2666MHz | GPU:KFA2 GTX 1070 EXOC 8GB Sniper Black | HD:SSD OCZ Vertex 3 120Gb | AUDIO:Sound Blaster X-Fi Xtreme Gamer | PSU:Corsair HX650 650W | CASE:Corsair Carbide 500R White | MONITOR:DELL U2312HM |
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#549 | |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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Quote:
Io l'ho scoperto, pure per caso, a settembre 2013. Prima ne vidi per caso un video su Youtube, poi me ne ha parlato Ulukaii ed ora ne gestisco il thread ufficiale.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#550 | |
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Senior Member
Iscritto dal: Jan 2005
Città: Marotta (PU)
Messaggi: 1717
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Quote:
Ne approfitto per chiederti un paio di cose,avendo appena iniziato il gamplay non mi è chiaro al 100%. Primo: se ho un personaggio ferito,come faccio a curarlo e a farlo riposare per ripristinare le energie? Secondo: nel mio accampamento vorrei costruire delle strutture però non posso perchè mi dice che mancano dei materiali,ma che materiali? dove li trovo?
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CPU:Core i5 6600K @4GHz | DISSY:BeQuiet! Dark Rock 3 | MB:ASUS Z170-K | RAM:16GB DDR4 Kingston Fury 2666MHz | GPU:KFA2 GTX 1070 EXOC 8GB Sniper Black | HD:SSD OCZ Vertex 3 120Gb | AUDIO:Sound Blaster X-Fi Xtreme Gamer | PSU:Corsair HX650 650W | CASE:Corsair Carbide 500R White | MONITOR:DELL U2312HM |
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#551 | |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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Quote:
Materiali: esistono casse di cibo, medicinali, munizioni, materiali e benzina. Le trovi in giro per la mappa. I materiali li trovi specie nei capannoni o case in costruzione.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#552 | |
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Senior Member
Iscritto dal: Jan 2005
Città: Marotta (PU)
Messaggi: 1717
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Quote:
Mi tocca sempre andare in giro da solo,mi attendono delle tranquille scampagnate credo....
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CPU:Core i5 6600K @4GHz | DISSY:BeQuiet! Dark Rock 3 | MB:ASUS Z170-K | RAM:16GB DDR4 Kingston Fury 2666MHz | GPU:KFA2 GTX 1070 EXOC 8GB Sniper Black | HD:SSD OCZ Vertex 3 120Gb | AUDIO:Sound Blaster X-Fi Xtreme Gamer | PSU:Corsair HX650 650W | CASE:Corsair Carbide 500R White | MONITOR:DELL U2312HM |
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#553 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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Fai l'infermeria, riempila di casse di medicinali e non giocare per 4-5 ore. Il sistema di progressione a gioco spento (tutti i dettagli in prima pagina), proverà a guarirli.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#554 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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SoD a 9,49€ su HumbleStore (si presume per sole 24h).
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#555 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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La data di rilascio del DLC 2 Lifeline sarà rivelata Lunedì 26.
Concorso per vincere una copia di Lifeline: https://forums.undeadlabs.com/thread...se-date.42739/ Basta indovinare la data di rilascio. 2 copie in palio. Scade il 25/05 alle 23:59 ora italiana. Altro concorso per vincere una copia di Lifeline: https://forums.undeadlabs.com/thread...ifeline.42700/ Martedì 27 Maggio sul canale Twitch PlayXBLA preview live di Lifeline. Orario non comunicato.
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#556 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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DLC 2 LIFELINE rilasciato il 30 Maggio - 6,99 $
Nessuna info sul prezzo in €. Trailer: http://www.ign.com/videos/2014/05/26...ne-dlc-trailer News: http://undeadlabs.com/2014/05/news/lifeline-trailer/ Diretta su twitch.tv con GIWEAWAY DI CODICI (http://www.twitch.tv/xbox) and the party starts at 11 AM PDT/2 PM EDT/7 PM GMT. MARTEDÌ 27 MAGGIO ore 20:00
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#557 |
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Senior Member
Iscritto dal: Apr 2008
Città: Tradate (VA)
Messaggi: 3161
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un utente sul forum ha indovinato la data e si becca la copia omaggio
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Pc: Intel i3 10100F - 32GB DDR4-2666 - MSI MAG B460M BAZOOKA - MSI GTX 1660 Ventus XS OC Smartphone: REALME GT MASTER EDITION ![]() Concluso positivamente con: matrix1975 - sergies - glm2006ITALY - g1@nn1 - deccab189 Il corpo faccia quello che vuole. Io non sono il corpo: io sono la mente. |
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#558 |
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Senior Member
Iscritto dal: Aug 2006
Città: The Zone
Messaggi: 22023
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Finalmente sono riuscito a seguire uno stream! Fantastica la nuova mappa! Non vedo l'ora di giocarci cavolo!
__________________
● ( MyPC ) ● "RimWorld" ● S.T.A.L.K.E.R. 2 ● "The Indie Corner" ●
● "Starfield" ● ..ah nuuu chiiiiki briiiiki iv damke!! ● "Steam Deck" ● ● EA is the Devil... ● |
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#559 | |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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Quote:
E poi c'è il mio easter egg!
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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#560 |
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Senior Member
Iscritto dal: Oct 2006
Messaggi: 11125
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Per chi si è perso lo streaming di stasera: http://www.twitch.tv/xbox/b/532724712
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>>> Videogames Axios' approved <<< Factorio - Stellaris - Door Kickers 2 - Door Kickers - The Long Dark - Prison Architect - Running with Rifles - Besiege - Infinifactory - Chromebox 3 |
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Tutti gli orari sono GMT +1. Ora sono le: 13:50.










Eppure l'ho giocato parecchie patch fa!!! 










