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#1 |
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Iscritto dal: Apr 2004
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Thread x-box 360 e ris giochi
nel thread ufficiale
-----> http://www.hwupgrade.it/forum/showthread.php?t=1356232 nell' intro (2006) si dice che i giochi xbox360 sono a ris nativa 720 oggi (2009 ) è ancora così? o è aumentata? Forse è una domanda difficile, (l'avevo già fatta in altra sede e nessuno ha saputo dir nulla) ma se qualcuno sa pls risponda. Max.
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#2 |
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Iscritto dal: Dec 2006
Città: Trento
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Perchè non chiedi nel thread ufficiale scusa?
Comunque no, non è una regola. Dipende dal gioco, può essere nativo a più o meno di 720, più facile a meno. Poi lo scaler della console "adatta" alle altre risoluzioni.
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#3 |
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Iscritto dal: Apr 2004
Messaggi: 634
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il tread ufficiale è vecchio (sennò nemmeno postavo )
Ho visto che questa non è una domanda facile e nessuno mi ha saputo rispondere con precisione riguardo i nuovi giochi. (anche perchè questo canale del forum è più orientato sul mercato VG che sui dettagli HW) Cmq ho provato GofW2 e diverse ris e mi è sembrato un altro gioco in fullhd rispetto HD. Probabilmente nessuno mi saprà rispondere , ma chiedo nuovamente : I VG del 2009 sono per la maggioranza fullHD nativi o no ?
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#4 | |
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Quote:
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#5 |
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Iscritto dal: Apr 2004
Messaggi: 634
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tnx,
stò usando un motore di ricerca per trovare 1 database delle ris native delle ultime uscite. finora ho solo trovato che CoD4 è 1024×600 e halo3 640p
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#6 |
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batman, gow 1 e 2, gta 4 ad esempio sono tutti in 720p nativo, e a parte i 2 gow hanno antialiasing 2x
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#7 |
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Iscritto dal: Apr 2004
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Grazie delle info Torgian sei informatissimo;
forse può interessare anche te questo sito che discute sull ' argomento in modo aprofondito: Beyond3D
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#8 |
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se a qualcun altro interessa :
Xbox 360 50 Cent = 1280x720 (no AA) Afro Samurai = 1280x720 (4xAA) Alone in the Dark = 1040x600 (2xAA) Army of Two = 1280x720 (2xAA) Assassin's Creed = 1280x720 (2xAA) Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA) Batman: Arkham Asylum = 1280x720 (2xAA) Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield: Bad Company = 1280x720 (no AA) Beijing 2008 = 1280x720 (2xAA) Beowulf = 1280x720 (4xAA) Bionic Commando = 1120x640 (no AA) Bioshock = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 (screenshot) = 1040x624 (2xAA) Call of Duty 4 = 1024x600 (2xAA) Call of Duty: World at War = 1024x600 (2x AA) Cars Mater-National = 1280x720 (4xAA) Club, The = 1280x720 (4xAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter) Conan = 1024x576 (no AA) Condemned 2 = 1280x720 (2xAA) Conflict: Denied Ops = 1280x720p (2xAA) Chronicles of Riddick: Dark Athena = 1280x720 (4xAA) Crash Time = 1280x720 (2xAA) Darkness, The = 1280x720 (4xAA) Dark Sector = 1280x720 (no AA) Dead or Alive 4 = 1280x720 (2xAA) Dead Rising = 1280x720 ( up to 4xAA depending on frame rate) Dead Space = 1280x720 (no AA) Devil May Cry 4 = 1280x720 (2xAA) Don King Prizefighter = 1024x630 (2xAA) Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition! Fallout 3 = 1280x720 (4xAA, certain edges) Far Cry 2 = 1280x696 (2xAA, centered on 720p window) F.E.A.R. = 1280x720 (2xAA) F.E.A.R. 2 = 1280x720 (4xAA) Fable II = 1120x720 (blur filter, 2xMSAA) FaceBreaker = 1280x720 (4xAA) Fifa 2006 (demo) = 1024x576 (2xAA) Fifa 2007 (demo) = 1200x675 (no AA) Fifa Street 3 = 1920x1080 (4xAA) Fracture = 1280x720 (no AA) Forza 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select) Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?) Gears of War 2 = 1280x720 (2xAA, certain edges unaffected) Ghostbusters = 1280x720 (2xAA) Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA) Godfather II = 1280x720 (no AA) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (2xAA) Grand Theft Auto IV = 1280x720 (2xAA) Guitar Hero 3 = 1280x720 (no AA) Guitar Hero Aerosmith = 1280x720 (no AA) Guitar Hero World Tour = 1280x720 (no AA) Halo 3 = 1152x640 (no AA) Halo Wars = 1280x720 (2xAA) Incredible Hulk = 1280x720 (full screen blur) Juiced 2: Hot Import Nights = 1280x720 (2xAA) Kung Fu Panda = 1280x720 (no AA) Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (2xAA) LEGO: Indiana Jones = 1280x720 (2xAA) Lord of the Rings: Conquest = 1280x720 (no AA) Lost Planet = 1280x720 (up to 4x MSAA dependent on framerate) Madden NFL '09 = 1280x720 (no AA) Mass Effect = 1280x720 (2xAA, certain edges are unaffected) Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?) Midnight Club: Los Angeles = 1280x720 (2xAA?) Mirror's Edge = 1280x720 (2xAA) MK vs DC = 1024x576 (2xAA) MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member) MX vs ATV = 1280x720 (no AA) NBA Live '08 = 1280x720 (4xAA) NBA Street Home court (demo) = 1920x1080 (4xAA) NCAA Football 08 (demo) = 1024x600 (2xAA) Need For Speed: Undercover = 1280x720 (4xAA) NFL Tour = 1280x720 (4xAA, 60fps) NHL '09 = 1280x720 (4xAA) Ninja Bladen = 1280x720 (2xAA) Ninja Gaiden 2 = 1120x585 (2xAA) Overlord = 1280x720 (2xAA) Perfect Dark Zero (demo) = 1152x640 (no AA) Prince of Persia = 1280x720 Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA) Pro Evolution Soccer 2008 = 1280x720 (4xAA) Project Gotham Racing 3 (demo) = 1024x600 (2xAA) Project Gotham Racing 4 = 1280x720 (2xAA) Prototype = 1120x640 (2xAA) Quake 4 = 1280x720 (no AA) Quake Wars: Enemy Territory = 1280x720 (2xAA + blur) Race Driver: GRID = 1280x720 (4xAA) Race Pro = 1280x720 (4xAA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Red Faction: Guerrilla = 1280x720 (2xAA) Resident Evil 5 = 1280x720 (dynamic 0-4xAA) Ridge Racer 6 (demo) = 1440x810 (no AA) Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases ) Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA) Saint's Row 2 = 640p (2xAA) SCORE International Baja 1000 = 1280x720 (4xAA) SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage) SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps) Shadowrun = 1280x720 (2xAA) - Gamefest '07 Silent Hill: Homecoming = 1280x720 (2xAA) Skate = 1280x720 (2xAA ? ) Soldier of Fortune: Payback = 1280x720 (4xAA ?) Soul Calibur IV = 1365x960 (no AA, software scaled to 720p) Sonic Unleashed = 880x720 (2xAA) Spiderman: Web of Shadows = 1280x720 (4xAA) Splinter Cell Double Agent = 1280x720 (4xAA) (developer) Star Ocean 4 = 1248x702 no AA field, 882x496 no AA in battle Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (4xAA) Street Fighter IV = 1280x720 (2xAA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tomb Raider Legend = 1024x600 (2xAA) Tomb Raider Underworld = 1024x576 (2xAA) - depth buffer is 1040x576 Tom Clancy's EndWar = 1280x720 (2xAA) Tom Clancy's HAWX = 1280x720 (4xAA) Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA) Tony Hawk's Proving Ground = 1280x720 Top Spin 3 = 1280x720 (2xAA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) UEFA Euro 2008 = 1280x720 (2xAA) Unreal Tournament III = 1280x720 (2xAA ala Gears...) Virtua Fighter 5 (demo) = 1024x1024 (4xAA) Virtua Tennis 3 (demo) = 1920x1080 (2xAA) WALL E = 1280x720 (2xAA) Wanted = 1120x640 (no AA) Wheelman = 1280x720 (2xAA) X-Men Origins: Wolverine = 1280x720 (2xAA) XBL GAMES 1942: Joint Strike = 1280x720 (4xAA) Bionic Commando: Rearmed = 1280x720 (no AA) Boogie Bunnies = 1920x1080 (4xAA) Commando 3 = 1280x720 (4xAA) Ikaruga = 540x720 (4xAA, centered on 1280x720 frame) Rez HD = 1280x720 (4xAA) Wolf of the Battlefield: Commando 3 = 1280x720 (4xAA)
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#9 |
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Playstation 3
50 Cent = 1280x720 (blur filter) Afro Samurai = 1280x720 (QAA) Alone in the Dark = 1120x630 (no AA) Army of Two = 1280x720 (no AA) Assassin's Creed = 1280x720 (QAA) Batman: Arkham Asylum = 1280x720 (no AA) Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield: Bad Company = 1280x720 (no AA) Beijing 2008 = 1024x768 (no AA) Beowulf = 1280x720 (no AA) Bionic Commando = 1120x640 (no AA) Bioshock = 680p (no AA, blur filter) Bourne Conspiracy, The (demo) = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 (screenshot) ~1088x624 (2xAA) Call of Duty 4 = 1024x600 (2x AA) Call of Duty: World at War = 1024x600 (2x AA) Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA) Chronicles of Riddick: Dark Athena = 1024x720 (QAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA) Conan (demo) = 1024x576 (no AA) Condemned 2 = 1280x720 (no AA) Conflict: Denied Ops = 1280x720 (no AA) or 960x1080 Dark Sector = 1152x640 (no AA) Darkness, The (demo) = 1024x576 (no AA) Dead Space = 1280x720 (no AA) Def Jam Icon (screenshot) = 1152x648 (no AA) Devil May Cry 4 = 1280x720 (2xAA, temporal) Elder Scrolls IV: Oblivion = 1280x720 (no AA) FaceBreaker = 1280x720 (QAA), 960x1080 Fallout 3 = 1280x720 (no AA) Far Cry 2 = 1274x692 (QAA, centered on 720p window) Fifa Street 3 = 1920x1080 (no AA) Full Auto 2 (demo) = 1920x1080 (4x AA) Fracture = 1152x648 (no AA) Ghostbusters = 960x540 (QAA) Ghost Recon: Advanced Warfighter 2 = 1280x720 Godfather II = 1200x720 (blur filter) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (no AA) Grand Theft Auto IV = 1152x640 (no AA) GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA) Guitar Hero 3 = 1040x585 (no AA) Guitar Hero Aerosmith = 1040x585 (no AA) Guitar Hero World Tour = 1040x585 (no AA) Haze (demo) = 1024x576 (2xAA) Heavenly Sword = 1280x720 (4xAA) Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA) Jericho (demo) = 996x560 (2x AA) Juiced 2: Hot Import Nights = 1280x720 (QAA) Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA) Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (no AA, slight blur filter) LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA) Lord of the Rings: Conquest = 640p (no AA) Lost Planet = 1280x720 (temporal 2xAA) Madden NFL '09 = 1280x720 (no AA) Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA) Mercenaries 2: World in Flames = 1280x720 (no AA) Metal Gear Online = 1024x768 (2xAA, temporal) Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal) Midnight Club: Los Angeles = 960x720 (QAA) Mirror's Edge = 1280x720 (no AA) MK vs DC = 1024x576 (QAA) MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA) Motorstorm = 1280x720 (2xAA) MX vs ATV (demo) = 1024x576 (no AA) NBA07 (demo) = 1920x1080 (no AA) NBA08 (demo) = 1920x1080 (no AA) NBA Live '08 = 1280x720 (no AA) NBA Street Home court (screenshot) = 1920x1080 (no AA) Need For Speed: Undercover = 1280x720 (QAA) NFL Tour = 1280x720 (no AA, poor framerate) NHL '09 = 1280x720 (4xAA) Ninja Gaiden: Sigma = 1280x720 (has weird scaling to support 1080p) Overlord = 1280x720 (no AA) Pirates des Caraibes (screenshot) = 768x1080 (no AA) 960x720 en mode 720p Prince of Persia = 1280x720 Pro Evolution Soccer 2008 = 1280x720 (QAA) Prototype = 1120x640 (QAA) Quake Wars: Enemy Territory = 1280x720 (no AA) Race Driver: GRID = 1280x720 (2xAA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Ratchet & Clank: Tools of Destruction = 1280x704 (2xAA, centered on 720p output) Red Faction: Guerrilla = 1280x720 (no AA) Resident Evil 5 = 1280x720 (dynamic 0-QAA) Resistance: Fall of Man = 1280x720 (QAA) Resistance 2 = 1280x720 (2xAA - GDC09 slides) Ridge Racer 7 (demo) = 1920x1080 (no AA) Rise of the Argonauts = 1280x720 (no AA) Ryu Ga Gotoku 3 = 1024x768 (no AA) Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA) Saint's Row 2 = 640p (QAA) SCORE International Baja 1000 = 1280x720 (no AA) SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps) Silent Hill: Homecoming = 1024x576 (no AA) Skate = 1280x720 (no AA) Soldier of Fortune: Payback = 1280x720 (no AA) Sonic Unleashed = 880x720 (blur filter) Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode Spiderman: Web of Shadows = 1280x720 (no AA) Street Fighter IV = 1280x720 (no AA), 630p in up-close character view? Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (2xAA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tomb Raider: Underworld = 1280x720 (QAA) Tom Clancy's EndWar = 1280x720 (2xAA) Tom Clancy's HAWX = 1280x720 (no AA, horizontal blur) Tony Hawk's Project 8 = 1280x720 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA) Top Spin 3 = 1280x720 (QAA) Transformers (screenshot) = 960x1080 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) UEFA Euro 2008 = 1280x720 (no AA) Uncharted: Drake's Fortune = 1280x720 (2xAA) Unreal Tournament III = 1280x720 (no AA) Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 Virtua Fighter 5 (screenshot) = 1024x1024 (no AA) 1024x768 en mode 1080p Virtua Tennis 3 (demo) = 1920x1080 (2x AA) WWE 08 (screenshot) = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720" WALL E = 1280x720 (no AA) Wanted = 1120x640 (no AA) Wheelman = 1280x720 (no AA) World Series Of Poker 2008 = 1920x1080 (2xAA) X-Men Origins: Wolverine = 1280x720 (no AA) PSN GAMES 1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA) Blast Factor = 1920x1080 (no AA) Bionic Commando: Rearmed = 1280x720 (no AA) Calling All Cars (screenshot) = 1920x1080 (4x AA) Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA) Echochrome = 1920x1080 (2xAA) Elefunk = 1920x1080 (4xAA) Forbidden Siren = 1024x512 (4xAA) Go Puzzle = 1920x1080 GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080 High Velocity Bowling = 1920x1080 (no AA) Locoroco Cocoreccho = 1920x1080 (2x AA) Mainichi Issyo = 1440x1080 (4xAA) Pixel Junk Monsters/Racers/Eden = 1920x1080 Rocketmen = 1920x1080 (2xAA) Rub'a'dub = 1600x1080 (no AA) Snakeball = 1280x1080 (no AA) Stardust HD = 1280x1080 (no AA) Sudoku = 1920x1080 Super Rub-a-Dub = 1600x1080 Tekken 5 Dark Ressurection (screenshot) = 1920x1080 (no AA), not always? Warhawk = 1280x720 (4xAA) Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080) Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)
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#10 |
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Iscritto dal: Apr 2004
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ho fatto copia-incolla da Beyond 3d Forum
(mi sembra giusto citare le fonti)
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#11 |
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Città: reggio emilia ma napoletanissimo,non spedisco a chi non spedisce
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beyond3d lo seguiamo anche qui, peccato che quel tread non venga aggiornato da gennaio, quindi i giochi degli ultimi 6 mesi non sono compresi in quella lista
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#12 |
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Iscritto dal: Jun 2002
Città: Pisa
Messaggi: 9701
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Ci sono i threads ufficiali per parlare di queste cose.
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