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#61 |
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Bannato
Iscritto dal: Nov 2000
Messaggi: 15500
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mai visto nulla del genere come il mostro verde, ma avete notato quando muove le braccia? non c'e un solo pixel fuoriposto ( ora pensate ai due troll che lottano nel 3° test di 3DMark03 e ditemi se a confronto non sono un avorto??
Poi gira assurdamente fluido! unica cosa che ho da ridire, è la partenza della moto, assolutamente irrealistica, è schizzata in avanti come una navicella spaziale fregandosene di leggi come l'attrito ecc ...aspetto con ansia il gioco! bye! |
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#62 |
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Senior Member
Iscritto dal: Mar 2003
Città: Verona
Messaggi: 8547
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Link per il video in alta risoluzione http://files.seriouszone.com/download.php?fileid=866
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Cammello non parla di neve Xbox LIVE Gamertag VirtualBoy75 |
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#63 | |
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Bannato
Iscritto dal: Apr 2001
Città: Bologna, all'ombra delle Torri
Messaggi: 6845
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Quote:
Al massimo ha violato le regole dell'accelerazione di un corpo!
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#64 |
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Bannato
Iscritto dal: Nov 2000
Messaggi: 15500
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uhmz il terreno non crea attrito alle ruote?
cmq riguardando il video in hi-res mi sono accorto che la cosa non è cosi grave come m iera sembrato Ultima modifica di PhoEniX-VooDoo : 27-03-2004 alle 23:53. |
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#65 |
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Senior Member
Iscritto dal: Dec 2002
Messaggi: 1144
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Con cosa lo vedete voi il video hi-res
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#66 |
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Senior Member
Iscritto dal: Nov 2001
Città: Prov. BA
Messaggi: 6934
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Lo attendo con stra ansia
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Auto : ""GUNDAM"" @ RR"":...sempre MOOOLTO W.I.P. |
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#67 |
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Senior Member
Iscritto dal: Dec 2002
Città: Vicenza
Messaggi: 4907
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Sono curisoso di vedere se sarà meglio Painkiller, che promette benissimo, o questo.
Certo che il carisma del vecchio Sam è irresistibile.
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<CPU>9800X3D<MB>GIGABYTE X870 GAMING X WIFI7<HEATSINK>ARTIC LC III PRO 360 A-RGB<RAM>16x2GB DDR5 G.Skill Trident Z5 NEO RGB 6000Mhz CL30<GPU>Zotac RTX 5090 AMP Infinity Extreme 32G<SSD>Intel 760P PCIe3.0 M.2 NVMe 256GB<SSD>Crucial MX 500 SATAIII M.2 1TB<SSD>Corsair MP600 PCIe4.0 M.2 NVMe 2TB<PSU>Corsair HX1200i<CASE>NZXT H710i<DISPLAY>LG OLED48C14LB |
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#68 | |
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Senior Member
Iscritto dal: Nov 2001
Città: Prov. BA
Messaggi: 6934
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Quote:
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Auto : ""GUNDAM"" @ RR"":...sempre MOOOLTO W.I.P. |
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#69 | |
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Senior Member
Iscritto dal: Sep 1999
Città: Bari
Messaggi: 1719
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Quote:
Devi installare QuickTime player.
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Core i7 920 D0 @2.66 GHz-- 6GB DDR3 1600 @1333-- Gainward GTX260 216sp-- ASUS P6T SE -- Windows 10 Kola_Gurra: "Le migliorie che ho trovato io sono sopratutto nei caricamenti...ci mette il triplo della metà di prima a caricare le mappe..."
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#70 |
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Senior Member
Iscritto dal: May 2002
Città: Dirty North
Messaggi: 4223
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SS3
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C.R.E.A.M.(Clock Rules Everything Around Me) Lil' nigg@z don't try this at home. |
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#71 |
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Senior Member
Iscritto dal: Jul 2002
Città: Hampstead, London
Messaggi: 2449
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cmq è vero....sembra girare assurdamente fluido
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stabilmente instabile |
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#72 | |
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Senior Member
Iscritto dal: Dec 2002
Messaggi: 1144
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Quote:
OK, grazie |
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#73 |
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Senior Member
Iscritto dal: Dec 2000
Città: Provincia de Venessia
Messaggi: 24111
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Già da questo video mi sembra di poter dire che SS2... sarà migliore del concorrente Painkiller per quel che riguarda almeno l' aspetto prettamente grafico.
Personalmente poi... ritengo i primi 2 SS superiori a Painkiller nel complesso, quindi penso che SS2 sarà il MUST degli "ignorant shooters"
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ALI: Seasonic VERTEX GX 850W * MOBO: Gigabyte B760 Aorus Master * CPU: Intel Core i7 13700KF * GPU: Gigabyte GeForce RTX 4080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Aegis 3200 CL16 * HD: SSD M.2 Samsung 980 PRO 1 TB + Crucial MX500 4 TB * OS: Windows 11 Home 64 bit |
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#74 | ||
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Senior Member
Iscritto dal: Mar 2003
Città: Verona
Messaggi: 8547
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Quote:
Quote:
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Cammello non parla di neve Xbox LIVE Gamertag VirtualBoy75 |
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#75 | |
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Senior Member
Iscritto dal: Dec 2000
Città: Provincia de Venessia
Messaggi: 24111
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Quote:
Painkiller non è male, ma mi sembra un gradino sotto, e mi "puzza" un po' da Will Rock.
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ALI: Seasonic VERTEX GX 850W * MOBO: Gigabyte B760 Aorus Master * CPU: Intel Core i7 13700KF * GPU: Gigabyte GeForce RTX 4080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Aegis 3200 CL16 * HD: SSD M.2 Samsung 980 PRO 1 TB + Crucial MX500 4 TB * OS: Windows 11 Home 64 bit |
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#76 |
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Senior Member
Iscritto dal: Aug 2003
Città: Roma
Messaggi: 8480
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Ho visto il filmato in alta risol.....
davvero bello, e da quello che si vede ben fatto.... il mostrone verde tutto shaderizzato poi
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oramai non gioco più a un c... |
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#77 | |
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Senior Member
Iscritto dal: Nov 2001
Città: Prov. BA
Messaggi: 6934
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Quote:
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Auto : ""GUNDAM"" @ RR"":...sempre MOOOLTO W.I.P. |
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#78 |
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Senior Member
Iscritto dal: Jun 2000
Messaggi: 15791
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Tratto da GameMecca:
We are very excited to have had the chance to fire off some questions regarding GameMecca's most anticipated game, Serious Sam 2. Goran Zoricic, programmer with Croteam, was kind enough to shed some light on the upcoming sequel after a sucessful showing at last week's GDC. GM: Is there an official name besides just "Serious Sam 2"? No, not yet, we're using "Serious Sam 2" in-house. There are some ideas, but nothing final. GM: What type of system requirements are being targeted? For the best performance, we will require hardware with full shader support. CPU-wise, we'll do our best to be able to run on mainstream hardware. GM: What is the status of development and when are you planning the release? The engine is fully functional, however we still need to optimize and tune some parts of it to bring it to top-notch state. We'll also be adding some more features, but all mission-critical stuff is done. There is still work to do on entity scripts. We're planning the 2004 release, but no official date has been set. GM: What is the story and where will Sam 2 take place? There will be seven episodes, with different setting each (native alien planets surrounding Mental's base on Planet Sirius), ending with some Serious (*hint*) butt-kicking. GM: What type of game modes will be in Sam 2 for both offline/online play? We will definitely have Cooperative play, as Coop was one of Serious Sam's main points. GM: Will the overall look and feel more closely resemble the PC version or XBox version? It will be a mix of both. Perhaps a bit more cartoony, like the XBox version was. We'll keep the all-out, fast paced action with beautiful environments, heaps of colorful monsters and lots of wacky humor that distinguished Serious Sam from other games. GM: How much of the code is being developed from scratch? (*hint, hint* netcode) Well, i can hardly think of any part of the code that wasn't improved, reorganized and/or rewritten completely, from the basic stuff such as math or string handling, to high-level stuff. Yes, that includes the network too. GM: Will any mods ship with the game in the same way Warped shipped with SE? There are no plans to do so at the moment, but we're leaving all options open. GM: Are there any plans to ship mod tools with the game? Yes, the new version of the Serious Editor will ship with the game and will contain all features necessary for mod development - entity and macro script editing, model editing, world editing... Naturally, we also support use of externally created content (Lightwave for now). GM: How many levels/maps are being planned for both offline/online play? Some 30 levels for single player/cooperative, the rest is yet undetermined. GM: What new features can we look forward to? My personal opinion that the greatest fun factor impact will be the vehicles. There will be several kinds - the bike you could see in the demo, a snowmobile, and more (all in due time GM: How detailed will the server options be for Sam 2? Will features like powerups and certain weapons be able to be triggered on/off? It's not clearly defined yet, but it looks like we'll implement some kind of basic/advanced server options system to make it simple to use for beginner users, and still provide the advanced user with better control of game settings. GM: Is hit detection based on a hitbox or will it be polygon specific? We will implement hit locations (head, arm, leg...) for bigger nasties, while the smaller ones will have just one hitbox for their bodies. This is due to the arcade nature of the game, and the sheer number of enemies you're up against. GM: Will Sam 2 have an autodownload map feature for multiplayer? It most probably will. We would very much like to include that feature, but we're still concerned about some security issues regarding autodownload and execution of custom script code. We want to make sure that it won't be possible for downloadable content to contain any kind of malicious code. GM: What kind of new skins/weapons/powerups are being included? What is being kept from previous Sam versions? Well, almost everything is new. We've also kept a few of the best enemies and weapons from the first and second encounter, but those have been remodeled and repainted as well, to look even better and to take advantage of everything the latest hardware has to offer. GM: What's next after Sam 2? Will the Sam franchise continue or does Croteam want to branch out into different games/genres? Serious Sam 3, off course. GM: Is there anything else you want to tell the fans? Yes: we're very happy to have such a community! Thanks to Goran for taking the time out to answer these questions. Feel free to discuss Sam 2 along with any other gaming topics at our forums. Nearly half a million posts and growing! |
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#79 |
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Senior Member
Iscritto dal: Jun 2001
Città: Magmoor Caverns
Messaggi: 29135
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Ragà ma ame il video in alta risoluzione non si vede!
Ho l'ultimo quick time....praticamente si vede il primo frame...cioè si vede la scritta Serious Sam 2,ecc. ma il resto nero....e il video scorre. Come se si blocca al primo fotogramma e va avanti.
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Ho concluso con:Taxon, IamRoland |
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#80 |
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Senior Member
Iscritto dal: Mar 2003
Città: Verona
Messaggi: 8547
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__________________
Cammello non parla di neve Xbox LIVE Gamertag VirtualBoy75 |
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Tutti gli orari sono GMT +1. Ora sono le: 17:15.



















