|
|||||||
|
|
|
![]() |
|
|
Strumenti |
|
|
#1 |
|
Senior Member
Iscritto dal: Nov 2000
Città: Salerno
Messaggi: 4338
|
Catalyst 4.6: Thread Ufficiale
![]() Sono stati rilasciati i nuovi catalyst serie 4.6 Link per il download Qui trovate una comparativa dai 3.0 ai 4.6 User Defined Component Video HDTV Modes The CATALYST 4.5 driver provided a new interface that allows users to define the optimized modes for their HDTV's. This allows for images to be properly centered on their HDTV. The interface allows users specify a mode through a test window. Once the user saves this information, it will be saved as a user defined preference. This feature was not available in 4.5 and is now enabled. OpenGL Hardware Acceleration for ATI Rotation OpenGL Hardware Acceleration for ATI Rotation Mode. This feature is supported across the current shipping ATI Desktop product line, and is supported under both Windows XP, and Windows 2000. Performance Improvements As with most CATALYST™ releases performance has increased in various situations. The following performance gains are noticed: - Pixel Shader compiler improvements bring significant performance gains to PS 2.0 applications such as Halo (2-3%), Tomb Raider (4-5%) and Mother Nature (4-5%). ShaderMark 2 shows numerous gains in the 3-6% range. The High Dynamic Range scenes in ShaderMark (Tests 20 & 21) gain 10-15%. - RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO. - Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products. - Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena. - X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%. Issues Resolved in CATALYST™ Version 4.6 The following section provides a summary of the issues that have been resolved in the latest release of CATALYST™ 4.6. These include: Resolved CATALYST™ Driver Issues Resolved Game Issues Resolved Application Issues Resolved CATALYST™ Driver Issues This section provides information on CATALYST™ driver issues that have been resolved in the latest release of CATALYST™. These include the following: - Display corruption is no longer seen when rotating the primary desktop 90 degrees or 180 degrees under Windows 2000 with extended desktop enabled - Display corruption is no longer seen when running the ATI demo Dolphin v1.1 with the Truform option set to Application Preference The operating system no longer fails to respond when doing a monitor swap while running an overlay image on the secondary display - Rotating a display of 1024x768 60Hz followed by entering standby mode no longer results in display corruption being seen briefly when resuming - Using the ATI icon in the system tray or using a hotkey stroke to rotate the display image no longer results in the operating system intermittently failing to respond for approximately 90 seconds Playing a DVD with DXVA enabled and attempting to rotate the display 90 degrees no longer results in the operating system failing to respond - Moving an OpenGL window around the Windows desktop no longer results in the operating system intermittently failing to respond Resolved Game Issues This section provides information on game issues that have been resolved in the latest release of CATALYST™. These include the following: - While playing the game Halo, under certain conditions, images that should be hidden behind solid foreground objects are no longer showing through - Starting a game of Splinter Cell Pandora Tomorrow under Windows XP with an ATI RADEON 9000 PRO installed and the display set to 1024x768 and the graphics quality set to high no longer results in flickering textures - Display corruption is no longer seen when using particular air craft in "Century of Flight" games found in Flight Simulator 2004 Textures are now applied correctly in the game Silent Storm when setting the resolution to 1024x768 32bpp and the quality option set to high - Enabling AF to 8x and running the game Battlefield Vietnam with the graphics set to high and the display set to 1280x1024 32bpp no longer results in display corruption being seen at a certain point of the game - The display menu for the game 4x4 EVO 2 is now available when the rotation option is used to set the display to 180 degrees Circular grid corruption is no longer seen when launching World Fables under Windows XP with Anti-Aliasing enabled at 4X The Windows XP operating system no longer intermittently fails to respond when restarting the game Homeworld 2 - Adobe Gamma and other colour calibration software now have the ability to adjust their independent gamma values. Note: In certain situations when closing the application, the default desktop gamma is not restored. Resolved Application Issues This section provides information on application issues that have been resolved in the latest release of CATALYST™. These include the following: - The wireframe in edit UVWs is now drawn correctly after zooming in on an object in 3ds max - Running Solidworks 2004 under Windows XP and dragging the grapicstest2004.sldprt window to a secondary display no longer results in the planes being highlighted after the mouse is moved off the plane - The Solidworks 2004/SP3 application no longer fails to respond when opening the shaderstest.sldasm test with Real View enabled - Enabling extended desktop followed by setting the display resolution to 1280x1024 on the secondary display adapter no longer results in the application ProEngineer terminating Known Issues
__________________
Doc : "Ovviamente, il continuum temporale è stato interrotto creando questa nuova temporale sequenza di eventi risultante in questa realtà alternativa" Marty : ...
Ultima modifica di Fire Fox II : 10-06-2004 alle 01:53. |
|
|
|
|
|
#2 |
|
Senior Member
Iscritto dal: May 2003
Città: Friuli
Messaggi: 8124
|
Ottima comparativa dei driver. Thx per il link!
Ciaoooz! |
|
|
|
|
|
#3 |
|
Senior Member
Iscritto dal: Oct 2001
Città: Brescia
Messaggi: 13830
|
novità previste:
- nuovo control panel - grossi miglioramenti in OGL in realtà: - una MAZZA namo bene
__________________
Xbox Live!: Manp PSN: Manp |
|
|
|
|
|
#4 |
|
Senior Member
Iscritto dal: Oct 2003
Città: Tra la mia amata Trento e Curitiba
Messaggi: 19547
|
Bene!
Allora, hanno il pannello per il TAA?
__________________
PSN wiston75 | PS5 + Series X + Series S | iPad Air M2 | iPhone 15 Pro Max | Watch Series 8 | MacBook Air M3 | Monitor Samsung 4K 28" U28R550 + LG 4K 32” UL750| NAS WD MyCloudEX2 2x2TB | What's wrong????? | Una foto al dì | Che bello il Brasile del Sud!
|
|
|
|
|
|
#5 |
|
Senior Member
Iscritto dal: May 2003
Città: Friuli
Messaggi: 8124
|
Boh!
Ora ho su una nvidia, quindi per ora non li installo |
|
|
|
|
|
#6 | |
|
Senior Member
Iscritto dal: Mar 2003
Città: Verona
Messaggi: 8547
|
Quote:
__________________
Cammello non parla di neve Xbox LIVE Gamertag VirtualBoy75 |
|
|
|
|
|
|
#7 | |
|
Senior Member
Iscritto dal: Jan 2002
Città: Firenze
Messaggi: 8720
|
Quote:
novità previste da questi driver o dagli utenti?? li hai già provati e hai visto che nn rispecchiano le aspettative??
__________________
CPU: Intel® Core 2 Quad Q9650 MoBo: Abit IX38 QuadGT Mem: 4096 Mb Trascend Scheda Video: Sapphire ATi Radeon HD6950 2Gb DDR V Monitor : Samsung SyncMaster 940BW Scheda Audio: Creative Sound Blaster Audigy 2 ZS Masterizzatore DVD: Pioneer DVR-112 Lettore DVD: Toshiba SD-M1712 |
|
|
|
|
|
|
#8 |
|
Senior Member
Iscritto dal: Oct 2003
Città: LATINA
Messaggi: 2251
|
Li sto scaricando,tra pochi minuti vi faccio sapere come vanno!
__________________
Desktop : Case CoolerMaster MysTique632 ,Enermax EG651P-VE 550W,Intel Core2 QuadQ8300 , Asus P5QL ,3x 2GB Kingstone DDR2 800Mhz,Gainward Geforce GTS 450 1024Mb DDR5(@930/2000),Segate 500Gb SATA,Segate1Tb SATA,Pioneer DVR-215 Black Sata,Yamaha Crw-F1,LCD Samsung B2430 24" FullHD,Windows 7 Ultimate 64bit; MacbookPro 13" mid 2011 : i5-8Gb DDR3 - Intel Hd 3000 - SSD CorsaiForceGT 120Gb + Lion 10.7 AliceTuttoInc. 8Mbit;
|
|
|
|
|
|
#9 | |
|
Senior Member
Iscritto dal: Mar 2003
Città: Verona
Messaggi: 8547
|
Quote:
- RADEON X800 driver tuning improves performance for several Vertex-Shader-heavy tests. For example, Battle of Proxycon, Troll's Lair and Mother Nature gain 9-15% on the RADEON X800 PRO. - Improvements in our surface allocation and texture management code have increased performance for resource-challenged cases. Re-Volt scores improve 25% at 1600x1200 across several RADEON configurations. ShaderMark Test 14 (Veined Marble) improves dramatically (up 380% at 1600x1200) on some 256MB products. - Improvements in OpenGL driver efficiency bring numerous small gains (1-3%) in Call of Duty, Wolfenstein - Enemy Territory, Star Trek - Elite Force II, Serious Sam, Return to Castle Wolfenstein and Quake III Arena. - X800 memory tuning improves Anti-Aliasing performance in a number of games and benchmarks. For example, at 4xAA, 3DMark2001 gains 4-7%, UT2003 Antalus and Asbestos Flybys improve 2-7%, and the CodeCreatures score rises 15%.
__________________
Cammello non parla di neve Xbox LIVE Gamertag VirtualBoy75 |
|
|
|
|
|
|
#10 |
|
Senior Member
Iscritto dal: Oct 2003
Città: Tra la mia amata Trento e Curitiba
Messaggi: 19547
|
Appena messi e.... io ho il pannello vecchio!
__________________
PSN wiston75 | PS5 + Series X + Series S | iPad Air M2 | iPhone 15 Pro Max | Watch Series 8 | MacBook Air M3 | Monitor Samsung 4K 28" U28R550 + LG 4K 32” UL750| NAS WD MyCloudEX2 2x2TB | What's wrong????? | Una foto al dì | Che bello il Brasile del Sud!
|
|
|
|
|
|
#11 | |
|
Senior Member
Iscritto dal: Jul 2001
Città: Medhelan Padania
Messaggi: 1458
|
Quote:
appena messi anche io ed il pannello le' i'stess |
|
|
|
|
|
|
#12 |
|
Senior Member
Iscritto dal: Oct 2003
Città: Tra la mia amata Trento e Curitiba
Messaggi: 19547
|
Provati su una decina di giochi e tutti rullano benissimo (farcry, toca2, we7int, F1 challenge, gtr, broken sword 3)
Solo Hitman 3 mi sembra un po impallato, scattoso.... forse reinstallandolo torna ok
__________________
PSN wiston75 | PS5 + Series X + Series S | iPad Air M2 | iPhone 15 Pro Max | Watch Series 8 | MacBook Air M3 | Monitor Samsung 4K 28" U28R550 + LG 4K 32” UL750| NAS WD MyCloudEX2 2x2TB | What's wrong????? | Una foto al dì | Che bello il Brasile del Sud!
|
|
|
|
|
|
#13 |
|
Senior Member
Iscritto dal: Jan 2002
Città: Firenze
Messaggi: 8720
|
il pannello si è lo stesso , e se nn ho capito male è normale che sia lo stesso ......dai 4.7 probabile che ci siano grosse novità forse anche in OpenGL.....
cmq già un mito mi è caduto: ![]() mi hanno cambiato la vecchia icona.....questA è forse più carina , ma è davvero minuscola!!!!
__________________
CPU: Intel® Core 2 Quad Q9650 MoBo: Abit IX38 QuadGT Mem: 4096 Mb Trascend Scheda Video: Sapphire ATi Radeon HD6950 2Gb DDR V Monitor : Samsung SyncMaster 940BW Scheda Audio: Creative Sound Blaster Audigy 2 ZS Masterizzatore DVD: Pioneer DVR-112 Lettore DVD: Toshiba SD-M1712 |
|
|
|
|
|
#14 |
|
Senior Member
Iscritto dal: Oct 2003
Città: Roma
Messaggi: 5733
|
A parte i bench di cui sincermaente non mi interessa molto, qualcuno ha notato miglioramenti nei giochi? Io ho provato questa nuova versione proprio adesso con farcay e mi sembra esattamente uguale a prima. Per curiosità o caricato il livello vulcano (quello dove la mia radeon 9800 pro ha più difficoltà) e ho notato che ero calato di ben 2 fps (da circa 18 a 16), che schifo!
In altri game com'è la situazione? |
|
|
|
|
|
#15 | |
|
Senior Member
Iscritto dal: Jan 2002
Città: Firenze
Messaggi: 8720
|
Quote:
__________________
CPU: Intel® Core 2 Quad Q9650 MoBo: Abit IX38 QuadGT Mem: 4096 Mb Trascend Scheda Video: Sapphire ATi Radeon HD6950 2Gb DDR V Monitor : Samsung SyncMaster 940BW Scheda Audio: Creative Sound Blaster Audigy 2 ZS Masterizzatore DVD: Pioneer DVR-112 Lettore DVD: Toshiba SD-M1712 |
|
|
|
|
|
|
#16 |
|
Bannato
Iscritto dal: Apr 2002
Città: Roma
Messaggi: 7014
|
che palle voglio il nuovo control panellllll!
|
|
|
|
|
|
#17 |
|
Senior Member
Iscritto dal: Nov 1999
Città: Treviso
Messaggi: 2133
|
Povero alinghi! Aveva postato prima lui e gli hanno chiuso il thread... Pazienza... Del resto aveva sbagliato titolo!
Ciao e buoni test! Seguo lo sviluppo e i vostri commenti...
__________________
--DFI Ultra-D, Opteron 148 @ 2900Mhz, Arctic Freezer 64, Connect3D x1900xtx, 2x1GB GSkill 4000USU2-2GBHZ, SSD 120GB Samsung 840 Evo, Seagate 250GB 7200.10, Seven 32bit, Enermax Liberty 500W-- --DFI DK X58 T3EH6, Core i7 920 @ 3200Mhz, Noctua NH-U12P SE, Sapphire HD5450, 3x2GB OCZ3P1600LV6GK, Velociraptor 150GB, 2x500GB Seagate 7200.12, Corsair HX520W, Belinea 102035W-- |
|
|
|
|
|
#18 | |
|
Member
Iscritto dal: Sep 2002
Città: Padova
Messaggi: 44
|
Quote:
Risolti i problemi con AA e i riflessi ad alta risoluzione? A me coi 4.5 non faceva vedere le ombre... Coi 4.6 funzionano?
__________________
----------------------------------------------- |
|
|
|
|
|
|
#19 |
|
Senior Member
Iscritto dal: May 2001
Città: Varese
Messaggi: 20170
|
In download...
__________________
|AMD Ryzen 5 5600|Thermalright Assassin X 120 SE|MSI X470 Gaming Plus Max|Crucial Ballistix 4x8GB ddr4 3600|Sapphire RX 580 Nitro+ 8GB gddr5|WD Black SN770 1TB M2 nvme + Thermalright M2 Pro|Sharkoon SilentStorm CoolZero 850W 80Plus Gold|NZXT H510|Philips 275E2FAE 27"|Windows 11 Pro 64bit 22H2| "You can choose to not believe I'm here, I flourish most inside your fear" |
|
|
|
|
|
#20 |
|
Senior Member
Iscritto dal: Aug 2003
Città: Roma
Messaggi: 8480
|
Presi ma non so se li metto
__________________
oramai non gioco più a un c... |
|
|
|
|
| Strumenti | |
|
|
Tutti gli orari sono GMT +1. Ora sono le: 04:55.












AliceTuttoInc. 8Mbit;









