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#1 |
Senior Member
Iscritto dal: Nov 2001
Città: Prov. BA
Messaggi: 6934
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DETONATOR 42.01 con NUOVI TIPI di AA!!!!
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Auto : ""GUNDAM"" @ RR"":...sempre MOOOLTO W.I.P. |
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#2 |
Senior Member
Iscritto dal: Jun 2002
Messaggi: 15215
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Io li ho su...tutto quello che ho è nella foto
Non vedo altri settaggi ![]()
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Boris Strugatskij - Arkadij Strugatskij : Picnic sul ciglio della strada ![]() |
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#4 |
Senior Member
Iscritto dal: Aug 2000
Messaggi: 17963
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2x remains the mode, which becomes fair the term HRAA (High resolution anti- Aliasing) at most: Useful smoothing with brillianter achievement.
4x hardly offers advantages in Shootern, is for it in 3D real time strategy titles a good choice. 4xS is in games of roles the too praeferierende variant, also motorrace and Flugsimulationen profits from this mode. Naturally the assigned hardware must have appropriate power reserves. 8xS toppt 4xS around a whole class. Unfortunately the performance breaks in so strongly that it is meaningful only to 800x600, and even only in quite undemanding scenarios. After past level of knowledge it is doubtful whether the achievement of the GeForceFX is sufficient, in order to be able to use 8xS in Shootern. 6xS produces raster artifacts and convinces therefore not. Sx4 by-forms accurately like 4xS, whereby latter variant is to be preferred concerning the edge smoothing clearly. 6x offers Sx4-Qualitaet not completely. The use is limited to few special cases, which profit from so mentioned "ordered grid" scanning. Altogether this mode is however not recommendable. 4xSS supplies better texture quality opposite 4x a something, is however very many slower. Textures one polishes besides better with anisotropic filtering up.
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#5 | |
Senior Member
Iscritto dal: Nov 2001
Città: Prov. BA
Messaggi: 6934
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Quote:
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Auto : ""GUNDAM"" @ RR"":...sempre MOOOLTO W.I.P. |
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