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ASUS ROG Strix SCAR 17 (2023) G733, il notebook con Ryzen 9 7945HX e RTX 4090 colpisce nel segno
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Old 28-03-2007, 09:01   #1
trecca
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[Thread Ufficiale] Aspettando Guild Wars 2



Genere: CORPG (Competitive/Cooperative Online Role Playing Game)
Beta Pubblica: 2008
Sviluppatore: Arena.net
Publisher: NCSoft
Canone Mensile: No

Tratto da http://gw.gamewikis.org/wiki/Guildwars_2

General

Guild Wars 2 will introduce playable races other than human. The four new playable races announced so far are:
- Sylvari
- Asuras
- Charr
- Norn

It is currently not known if there will be additional races. There is currently no information on how races are differentiated aside from appearance, except that the Norn will be able to shape-shift into a half-bear, half-man, increasing its melee damage and health (see PC Gamer). This suggests that other races will also have race-specific abilities (unconfirmed).

In a discussion forum that had Gaile answering GW2 and GWEN specific questions, she confirmed that there would be Race-specific traits.

Control system is going to be significantly changed, in particular mouse movement in the form "click to move" will be removed from the game. Guild Wars 2 will introduce a z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced.

There will be no monthly fee associated with Guild Wars 2.

The game will be on multiple servers or "worlds", however unlike region transfer in Guild Wars 1, transferring between "worlds" will be unrestricted.

Mike O'Brien has stated that expansions or mini-expansions are more likely than campaigns, but a final decision hasn't been made yet.


PvE

Setting
The campaign will be set in Tyria 100 years into the future from the original campaign.
Guild Wars 2 will still have instances, but also claims more advanced persistence.

Characters
Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments created as part of Guild Wars Eye of the North.

The level cap will be raised. It has been suggested that the cap could be 100 or infinite but it is clear that this has not been finalized. Whether a high level cap will significantly change the mechanics of weapons and armor in the original Guild Wars game has not been specified.

The professions are being designed so that they are all viable for both solo and group play.

Companions
The system of companions and allies is being reworked. Companions will be customizable similar to Heroes. Players will be allowed to bring a single companion with them who will not take up a party slot. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.


PvP
There will be two types of PvP available in Guild Wars 2: World PvP and Structured PvP.

World PvP
World PvP will allow you to play characters of any level using the skills that you have in your possession at that particular time. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going. Battles will take place in the Mists.

Structured PvP
Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes unlocked.


FEATURES

Playable races
- Asuras
- Charr
- Humans
- Norns
- Sylvari


Articoli, link ed Interviste

http://www.guildwarsguru.com/forum/s...php?t=10126871

http://blog.wired.com/games/2007/03/...iew_guild.html

http://kotaku.com/gaming/feature/fea...led-244666.php (evidenziate le parti principali qui sotto)
Quote:
Guild Wars 2
Since the game is essentially starting with a clean slate, Arena Net decided to make some pretty substantive changes to the game.

First, and most importantly though, the game will remain subscription free.

This time around the game will have a persistence world, one still set in Tyria, but now hundreds of years after the events that took place in the original Guild Wars.

"The big new feature is a persistent world," Strain said. "I think Guild Wars has some very radical departures from typical role-playng. One of those was the instancing model.

As each of the campaigns was released we took greater and greater pains to do that.
On the other hand, there are things we missed out on, like the more organic type of community building where you wandering through the area and hook-up with other people."

"In Guild Wars 2 we wanted to have the best of both worlds. We are retaining the strengths of instanced areas, but we are also integrating a persistenced world. We are not making a World of Warcraft clone here, we are not trying to do what other MMOs have done."

Arena Net's new spin is sort of an amalgam of both instanced and massive environments, where instanced events can have domino effects on other parts of the world, or zone..

Here's one example of this Strain used:

You are wandering through the countryside and you see a dragon flying overhead. You and a group try to stave off the dragon. If you are successful the nearby town gives you a treasure.

But if you don't drive off the dragon, the bridge will be destroyed. This will lead to a team of carpenters gathering at the bridge to try to fix it and then you will have to protect them from bandits.

"The idea is that there will always be something going on in the world," Strain said.

He said that there will be hundreds of these types of events that happen in the world, some daily, some hourly, some will be triggered by specific player actions.

"That is what persistence allows us to do. That is the type of content and play experience that we can offer in Guild Wars 2 that we couldn't offer in Guild Wars."

Another major change will be in the way the game handles player versus player.

In Guild Wars 2, the same character you use in-game will be used for player-versus-player conflicts that will take place in the Mists, the place between the many worlds, aka servers, of this new Guild Wars. Despite having several worlds, the game uses a global database so you can instantly transfer between worlds, Strain said.

And these inter-world battles in the Mists, which Strain says almost play like a large real-time strategy game, can have a real impact on the worlds.

"By achieving victories in these battles there will be benefits to your world," Strain said. "Bonuses, advantages, maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate."

Strain says the world-versus-world match-ups will be shuffled every couple of weeks to make sure things stay fair.

Every week or every two weeks we will shuffle who is matched up.

Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?

Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.

"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
Besides these significant changes to the game, Guild Wars 2 will also introduce plenty of smaller ones, like the ability for your characters to do things like jump, swim, even climb trees.

The combat though, Strain says, will remain purely RPG

"Our belief is that role players aren't playing a RPG because they want a twitch action," Strain said, "there is a difference between playing a game like an RPG and playing a game like God of War."

Guild Wars 2 is expected to hit public beta next year, but now release date has yet been set.

Last edited by trecca : 28-03-2007 at 09:15.
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Old 28-03-2007, 09:05   #2
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titolo aggiustato
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Old 28-03-2007, 09:10   #3
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titolo aggiustato
ottimo, grazie!
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Old 28-03-2007, 09:32   #4
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mi iscrivo....
anche se gioco poco (e mi manca l'ultima espansione.... per ora) e' sempre piacevole da giocare, specialmente se con degli amici (a volte ci troviamo a casa mia a giocare in 3-4... molto meglio che con teamspeak!)....
quindi aspetto il 2 con impazienza!
Ciao
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Old 28-03-2007, 14:03   #5
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Mi iscrivo, gioco a GW da quando è uscito... peccato non si possano trasferire i vecchi pg, ma credo che sarà un bel gioco e sono convinto che lo comprerò...
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Old 28-03-2007, 15:09   #6
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http://www.hwupgrade.it/news/videogi...nte_20626.html

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Old 28-03-2007, 16:40   #7
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mi iscrivo pure io... speriamo non sia a pagamento... cmq intanto vediamo
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Old 28-03-2007, 16:51   #8
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mi iscrivo pure io... speriamo non sia a pagamento... cmq intanto vediamo
è stato gia assicurato che NON sarà a pagamento, c'è scritto anche nel primo post
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Old 28-03-2007, 16:54   #9
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è stato gia assicurato che NON sarà a pagamento, c'è scritto anche nel primo post
Esatto
Leggete il primo post, l'ho creato apposta!

Più che altro mi chiedo come faranno a gestire il mondo persistente senza canone... spero non sia troppo "ristretto"
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Old 28-03-2007, 17:43   #10
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è stato gia assicurato che NON sarà a pagamento, c'è scritto anche nel primo post
sisisisiisi avevo ben letto.. però, finchè non vedo non credo
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Old 28-03-2007, 20:00   #11
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Anche i Charr come Razza Giocabile?
Non vedo l'ora
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Old 28-03-2007, 20:13   #12
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iniziate anche a tradurre, che il copia incolla è troppo facile
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Old 28-03-2007, 20:33   #13
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Iscritto..
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Old 28-03-2007, 20:40   #14
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iniziate anche a tradurre, che il copia incolla è troppo facile
iniziate a imparare l'inglese
e comunque se non sbaglio ci sono le notizie anche in italiano sul sito ufficiale
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Old 29-03-2007, 09:20   #15
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presente e questa volta spero di farmi anche la beta
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Old 29-03-2007, 09:51   #16
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A prescindere di come uscirà il gioco (e sarà un ottimo gioco secondo me) apprezzo molto la comunità di Gw e gli sviluppatori che ogni settimana ci danno qualcosa da fare e che tengono d'occhio il gioco proponendo i tanto "odiati" bilanciamenti ma che alla fine mi rendo conto essere necessari

(Tempesta di Sabbia però la potevano lasciare )
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Old 29-03-2007, 10:16   #17
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Eccomi!!!

Bravo per il post trecca.

Ci sarà da aspettare molto però....
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Old 30-03-2007, 06:28   #18
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ho appena smesso di giocare a GW (disintosicazione ) ed ecco che mi ritocca ricominciare
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Old 30-03-2007, 16:01   #19
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ho appena smesso di giocare a GW (disintosicazione ) ed ecco che mi ritocca ricominciare
da oggi al 2008 ci vuole tempo
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Old 31-03-2007, 21:26   #20
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ho appena smesso di giocare a GW (disintosicazione ) ed ecco che mi ritocca ricominciare
quoto
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