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Strumenti |
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#1 |
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Bannato
Iscritto dal: Aug 2001
Città: Berghem Haven
Messaggi: 13528
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ArchMark - piccolo bench per throughput della rendering pipeline
Eccolo qui:
http://www.zeckensack.de/archmark/index.html Piccolo (pochi kilobyte) ma molto interessante per i "teorici" delle architetture GPU+sottosistema di memoria onboard Ecco (non tutti, mancano texture cache e tiling perchè dovrei copiare a mano il contenuto di alcuni file) i risultati della mia 6600GT: ------------------------------------------------------ Driver: GeForce 6600 GT/AGP/SSE/3DNOW! v2.0.1 Resolution: 1024x768 @ 60.05Hz Flushing commands, no buffer swaps Fillrate 32 bits Mode: R8G8B8A8 Z24 S8 2.000 GPix/s color only 3.990 GPix/s z only 2.000 GPix/s color and z 1.981 GPix/s z tested (pass), color and z 31.155 GPix/s discardable by LEQUAL depth test 2.000 GPix/s discardable by GEQUAL depth test 31.157 GPix/s discardable by EQUAL depth test 3.990 GPix/s stencil writes 31.155 GPix/s discardable by EQUAL stencil test stencil test passed 3.953 GPix/s pure stencil updates 3.809 GPix/s z fail (LEQUAL), stencil update z test passed (LEQUAL) 3.954 GPix/s stencil update 3.809 GPix/s stencil update, z update 2.000 GPix/s color replace 2.000 GPix/s z update, color replace 2.000 GPix/s stencil update, color replace 2.000 GPix/s stencil update, z update, color replace 16 bits Mode: R5G6B5A0 Z16 S0 1.998 GPix/s color only 3.990 GPix/s z only 1.997 GPix/s color and z 1.950 GPix/s z tested (pass), color and z 31.154 GPix/s discardable by LEQUAL depth test 2.000 GPix/s discardable by GEQUAL depth test 31.154 GPix/s discardable by EQUAL depth test Bandwidth Mode: R8G8B8A8 Z24 S8 available to buffer clears 20.019 GB/s all buffers 13.806 GB/s color only 36.443 GB/s depth and stencil 80.739 GB/s depth only 13.643 GB/s stencil only 16.235 GB/s worst case draw bandwidth 188.912 MB/s burned by the RAMDAC 16.424 GB/s estimated physical bandwidth Geometry Mode: R5G6B5A0 Z0 S0 Plain vertices 83.566 MTris/s as triangle fan 82.087 MTris/s as triangle list 82.080 MTris/s clipped Vertex shading speed 43.982 MTris/s lit (one directional light) 25.492 MTris/s lit (one point light) 8.403 MTris/s lit (eight point lights) Texturing Mode: R5G6B5A0 Z0 S0 Textured fillrate Bilinear filter 1.949 GPix/s w 1 layers 1.990 GPix/s w 2 layers 1.327 GPix/s w 3 layers 995.401 MPix/s w 4 layers Trilinear filter 1.996 GPix/s w 1 layers 1.178 GPix/s w 2 layers 785.047 MPix/s w 3 layers 588.355 MPix/s w 4 layers Readback Mode: R8G8B8A8 Z24 S8 Whole buffer 47.688 MPix/s of R8G8B8A8 colors 47.567 MPix/s of B8G8R8A8 colors 47.826 MPix/s of R8G8B8 colors 47.753 MPix/s of B8G8R8 colors 48.120 MPix/s of depth data (unsigned integer) 47.895 MPix/s of depth data (float) 47.425 MPix/s of stencil 32x32 region 28.056 MPix/s as R8G8B8A8 29.859 MPix/s as B8G8R8A8 28.672 MPix/s as R8G8B8 28.802 MPix/s as B8G8R8 28.871 MPix/s of depth data (unsigned integer) 30.029 MPix/s of depth data (float) 29.957 MPix/s of stencil ------------------------------------------------------ Ultima modifica di lowenz : 27-01-2006 alle 00:40. |
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#2 |
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Senior Member
Iscritto dal: Nov 2002
Città: Budapest
Messaggi: 19133
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provato sulla 7500
Driver: RADEON 7500 DDR x86/MMX/3DNow! v1.3.1030 WinXP Release Resolution: 1024x768 @ 59.43Hz Comment: ATi7500 Flushing commands, no buffer swaps Fillrate 32 bits Mode: R8G8B8A8 Z24 S8 597.076 MPix/s color only 535.555 MPix/s z only 533.181 MPix/s color and z 532.212 MPix/s z tested (pass), color and z 586.199 MPix/s discardable by LEQUAL depth test 586.132 MPix/s discardable by GEQUAL depth test 568.015 MPix/s discardable by EQUAL depth test 535.490 MPix/s stencil writes 531.585 MPix/s discardable by EQUAL stencil test stencil test passed 534.646 MPix/s pure stencil updates 536.110 MPix/s z fail (LEQUAL), stencil update z test passed (LEQUAL) 535.996 MPix/s stencil update 535.321 MPix/s stencil update, z update 533.692 MPix/s color replace 533.538 MPix/s z update, color replace 534.060 MPix/s stencil update, color replace 533.401 MPix/s stencil update, z update, color replace 16 bits Mode: R5G6B5A0 Z16 S0 597.929 MPix/s color only 566.770 MPix/s z only 563.905 MPix/s color and z 561.122 MPix/s z tested (pass), color and z 579.230 MPix/s discardable by LEQUAL depth test 573.210 MPix/s discardable by GEQUAL depth test 576.963 MPix/s discardable by EQUAL depth test Bandwidth Mode: R8G8B8A8 Z24 S8 available to buffer clears 9.264 GB/s all buffers 4.777 GB/s color only 139.583 GB/s depth and stencil 104.829 GB/s depth only 532.249 MB/s stencil only 6.474 GB/s worst case draw bandwidth 186.950 MB/s burned by the RAMDAC 6.661 GB/s estimated physical bandwidth Geometry Mode: R5G6B5A0 Z16 S0 Plain vertices 24.361 MTris/s as triangle fan 8.762 MTris/s as triangle list 1.759 MTris/s clipped Vertex shading speed 7.253 MTris/s lit (one directional light) 6.963 MTris/s lit (one point light) 6.936 MTris/s lit (eight point lights) Texturing Mode: R5G6B5A0 Z16 S0 Textured fillrate Bilinear filter 585.967 MPix/s w 1 layers 597.018 MPix/s w 2 layers 591.341 MPix/s w 3 layers Trilinear filter 459.354 MPix/s w 1 layers 466.246 MPix/s w 2 layers 469.386 MPix/s w 3 layers Readback Mode: R8G8B8A8 Z24 S8 Whole buffer 11.963 MPix/s of R8G8B8A8 colors 17.086 MPix/s of B8G8R8A8 colors 20.570 MPix/s of R8G8B8 colors 17.965 MPix/s of B8G8R8 colors 2.029 MPix/s of depth data (unsigned integer) 1.877 MPix/s of depth data (float) 1.831 MPix/s of stencil 32x32 region 3.751 MPix/s as R8G8B8A8 5.936 MPix/s as B8G8R8A8 12.329 MPix/s as R8G8B8 6.758 MPix/s as B8G8R8 1.989 MPix/s of depth data (unsigned integer) 1.795 MPix/s of depth data (float) 1.553 MPix/s of stencil Texture cache Mode: R8G8B8A8 Z24 S8 1 kiB using RGBA textures(CSV) 16 kiB using DXT1 textures(CSV) 8 kiB using DXT5 textures(CSV) Tiling Mode: R8G8B8A8 Z24 S8 preferred block alignment updating all buffers (CSV) 8 pixels wide 8 pixels high in color buffer (CSV) 8 pixels wide 8 pixels high in depth buffer (CSV) 2 pixels wide none detected in y-direction in stencil buffer (CSV) 2 pixels wide none detected in y-direction bYeZ!
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Improvise, adapt, overcome. |
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#3 |
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Senior Member
Iscritto dal: Mar 2002
Città: Castiglione del lago (PG)
Messaggi: 6998
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Fillrate
* 32 bits o Mode: R8G8B8A8 Z24 S8 o 3.282 GPix/s color only o 3.747 GPix/s z only o 3.246 GPix/s color and z o 2.729 GPix/s z tested (pass), color and z o 56.464 GPix/s discardable by LEQUAL depth test o 56.464 GPix/s discardable by GEQUAL depth test o 3.746 GPix/s discardable by EQUAL depth test o 3.744 GPix/s stencil writes o 3.742 GPix/s discardable by EQUAL stencil test o stencil test passed + 3.557 GPix/s pure stencil updates + 3.562 GPix/s z fail (LEQUAL), stencil update + z test passed (LEQUAL) # 3.564 GPix/s stencil update # 3.538 GPix/s stencil update, z update # 3.276 GPix/s color replace # 3.233 GPix/s z update, color replace # 2.716 GPix/s stencil update, color replace # 2.730 GPix/s stencil update, z update, color replace * 16 bits o Mode: R5G6B5A0 Z16 S0 o 3.720 GPix/s color only o 3.739 GPix/s z only o 3.538 GPix/s color and z o 2.828 GPix/s z tested (pass), color and z o 55.030 GPix/s discardable by LEQUAL depth test o 56.465 GPix/s discardable by GEQUAL depth test o 3.746 GPix/s discardable by EQUAL depth test Bandwidth Mode: R8G8B8A8 Z24 S8 * available to buffer clears o 24.590 GB/s all buffers o 13.144 GB/s color only o 154.666 GB/s depth and stencil o 115.948 GB/s depth only o 3.501 GB/s stencil only * 29.904 GB/s worst case draw bandwidth * 189.899 MB/s burned by the RAMDAC * 30.094 GB/s estimated physical bandwidth Geometry Mode: R5G6B5A0 Z16 S0 * Plain vertices o 194.281 MTris/s as triangle fan o 66.910 MTris/s as triangle list o 6.440 MTris/s clipped * Vertex shading speed o 60.103 MTris/s lit (one directional light) o 30.485 MTris/s lit (one point light) o 13.647 MTris/s lit (eight point lights) Texturing Mode: R5G6B5A0 Z16 S0 * Textured fillrate o Bilinear filter + 3.565 GPix/s w 1 layers + 1.837 GPix/s w 2 layers + 1.240 GPix/s w 3 layers + 922.382 MPix/s w 4 layers + 743.032 MPix/s w 5 layers + 619.575 MPix/s w 6 layers + 534.635 MPix/s w 7 layers + 468.107 MPix/s w 8 layers o Trilinear filter + 1.794 GPix/s w 1 layers + 923.916 MPix/s w 2 layers + 619.843 MPix/s w 3 layers + 463.595 MPix/s w 4 layers + 372.419 MPix/s w 5 layers + 310.553 MPix/s w 6 layers + 264.273 MPix/s w 7 layers + 233.021 MPix/s w 8 layers Readback Mode: R8G8B8A8 Z24 S8 * Whole buffer o 48.041 MPix/s of R8G8B8A8 colors o 51.071 MPix/s of B8G8R8A8 colors o 53.208 MPix/s of R8G8B8 colors o 55.930 MPix/s of B8G8R8 colors o 50.111 MPix/s of depth data (unsigned integer) o 49.965 MPix/s of depth data (float) o 1.702 MPix/s of stencil * 32x32 region o 16.318 MPix/s as R8G8B8A8 o 16.647 MPix/s as B8G8R8A8 o 16.921 MPix/s as R8G8B8 o 16.497 MPix/s as B8G8R8 o 14.148 MPix/s of depth data (unsigned integer) o 14.321 MPix/s of depth data (float) o 821.571 kPix/s of stencil Texture cache Mode: R8G8B8A8 Z24 S8 * 512B using RGBA textures(CSV) * 8 kiB using DXT1 textures(CSV) * 4 kiB using DXT5 textures(CSV) Tiling Mode: R8G8B8A8 Z24 S8 * preferred block alignment o updating all buffers (CSV) + 4 pixels wide + 4 pixels high o in color buffer (CSV) + 4 pixels wide + 4 pixels high o in depth buffer (CSV) + 2 pixels wide + 2 pixels high o in stencil buffer (CSV) + 2 pixels wide + 2 pixels high
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CPU Ryzen 7 7800x3d Cooler Deepcool AK620 Scheda Madre MSI PRO X670 PRam 32 gb DDR 5 Vga Powercolor 9070XT Ali EVGA 700w Monitor Xiaomi Mi2K qhd 165hz |
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#4 |
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Senior Member
Iscritto dal: Mar 2002
Città: Castiglione del lago (PG)
Messaggi: 6998
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Veramente carino, sarebbe interessante vedere schede video come 7800gtx o 1800xt!
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CPU Ryzen 7 7800x3d Cooler Deepcool AK620 Scheda Madre MSI PRO X670 PRam 32 gb DDR 5 Vga Powercolor 9070XT Ali EVGA 700w Monitor Xiaomi Mi2K qhd 165hz |
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#5 |
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Senior Member
Iscritto dal: Dec 2001
Città: Fondi - LT -
Messaggi: 2990
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9700pro a 354/684
Codice:
ArchMark 0.50
Driver: RADEON 9700 PRO x86/SSE2 v2.0.5529 WinXP Release
1024x768 @ unknown refresh rate (assuming 85Hz)
Flushing commands, no buffer swaps
Fillrate
* 32 bits
o Mode: R8G8B8A8 Z24 S8
o 2.707 GPix/s color only
o 2.520 GPix/s z only
o 2.055 GPix/s color and z
o 2.054 GPix/s z tested (pass), color and z
o 42.710 GPix/s discardable by LEQUAL depth test
o 2.758 GPix/s discardable by GEQUAL depth test
o 2.807 GPix/s discardable by EQUAL depth test
o 2.512 GPix/s stencil writes
o 2.519 GPix/s discardable by EQUAL stencil test
o stencil test passed
+ 2.520 GPix/s pure stencil updates
+ 2.515 GPix/s z fail (LEQUAL), stencil update
+ z test passed (LEQUAL)
# 2.520 GPix/s stencil update
# 2.520 GPix/s stencil update, z update
# 2.715 GPix/s color replace
# 1.981 GPix/s z update, color replace
# 2.055 GPix/s stencil update, color replace
# 2.055 GPix/s stencil update, z update, color replace
* 16 bits
o Mode: R5G6B5A0 Z16 S0
o 2.791 GPix/s color only
o 2.400 GPix/s z only
o 2.124 GPix/s color and z
o 2.128 GPix/s z tested (pass), color and z
o 42.782 GPix/s discardable by LEQUAL depth test
o 2.745 GPix/s discardable by GEQUAL depth test
o 2.806 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
* available to buffer clears
o 20.393 GB/s all buffers
o 11.006 GB/s color only
o 122.844 GB/s depth and stencil
o 92.476 GB/s depth only
o 2.373 GB/s stencil only
* 21.602 GB/s worst case draw bandwidth
* 267.387 MB/s burned by the RAMDAC
* 21.870 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
* Plain vertices
o 149.220 MTris/s as triangle fan
o 50.630 MTris/s as triangle list
o 4.944 MTris/s clipped
* Vertex shading speed
o 38.171 MTris/s lit (one directional light)
o 15.048 MTris/s lit (one point light)
o 6.875 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
* Textured fillrate
o Bilinear filter
+ 1.346 GPix/s w 1 layers
+ 680.797 MPix/s w 2 layers
+ 454.536 MPix/s w 3 layers
+ 340.934 MPix/s w 4 layers
+ 271.814 MPix/s w 5 layers
+ 228.473 MPix/s w 6 layers
+ 196.029 MPix/s w 7 layers
+ 170.873 MPix/s w 8 layers
o Trilinear filter
+ 688.315 MPix/s w 1 layers
+ 345.848 MPix/s w 2 layers
+ 227.522 MPix/s w 3 layers
+ 173.287 MPix/s w 4 layers
+ 138.218 MPix/s w 5 layers
+ 115.604 MPix/s w 6 layers
+ 99.025 MPix/s w 7 layers
+ 86.632 MPix/s w 8 layers
Readback
Mode: R8G8B8A8 Z24 S8
* Whole buffer
o 26.153 MPix/s of R8G8B8A8 colors
o 27.444 MPix/s of B8G8R8A8 colors
o 28.215 MPix/s of R8G8B8 colors
o 28.119 MPix/s of B8G8R8 colors
o 26.977 MPix/s of depth data (unsigned integer)
o 27.085 MPix/s of depth data (float)
o 2.009 MPix/s of stencil
* 32x32 region
o 8.395 MPix/s as R8G8B8A8
o 8.396 MPix/s as B8G8R8A8
o 8.353 MPix/s as R8G8B8
o 8.403 MPix/s as B8G8R8
o 7.449 MPix/s of depth data (unsigned integer)
o 7.462 MPix/s of depth data (float)
o 1.757 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
* 8 kiB using RGBA textures(CSV)
* 8 kiB using DXT1 textures(CSV)
* 8 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
* preferred block alignment
o updating all buffers (CSV)
+ 4 pixels wide
+ 4 pixels high
o in color buffer (CSV)
+ 4 pixels wide
+ 4 pixels high
o in depth buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
o in stencil buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
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Asus Prime X670E-PRO WIFI|AMD Ryzen 7 7800X3D|G.Skill Trident Z Neo 64GB DDR5 6000MHz CL30|nVidia GeForce RTX 4090 Founders Edition|Samsung 980 Pro 1TB|Samsung 980 Pro 2TB|Creative Sound BlasterX AE5-Plus| BeQuiet! Dark Power 13 850W|Noctua NH-D15S| BeQuiet! Silent Base 801
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#6 |
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Senior Member
Iscritto dal: Nov 2002
Città: Budapest
Messaggi: 19133
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perchè la vertex speed con 8 luci è praticamente identica con tutte le schede (compresa la mia)?
yoss dove sei quando servi? bYeZ!
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Improvise, adapt, overcome. |
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#7 |
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Senior Member
Iscritto dal: Jul 2003
Città: Trieste/Trst
Messaggi: 960
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Driver: RADEON X850 XT x86/MMX/3DNow!/SSE2 v2.0.5525 WinXP Release
Resolution: 1024x768 @ 60.11Hz Flushing commands, no buffer swaps Fillrate 32 bits Mode: R8G8B8A8 Z24 S8 6.033 GPix/s color only 8.145 GPix/s z only 4.691 GPix/s color and z 3.438 GPix/s z tested (pass), color and z 117.697 GPix/s discardable by LEQUAL depth test 118.260 GPix/s discardable by GEQUAL depth test 8.212 GPix/s discardable by EQUAL depth test 8.222 GPix/s stencil writes 8.210 GPix/s discardable by EQUAL stencil test stencil test passed 5.926 GPix/s pure stencil updates 5.927 GPix/s z fail (LEQUAL), stencil update z test passed (LEQUAL) 5.929 GPix/s stencil update 5.927 GPix/s stencil update, z update 6.036 GPix/s color replace 4.691 GPix/s z update, color replace 3.441 GPix/s stencil update, color replace 3.441 GPix/s stencil update, z update, color replace 16 bits Mode: R5G6B5A0 Z16 S0 8.132 GPix/s color only 7.923 GPix/s z only 5.677 GPix/s color and z 3.739 GPix/s z tested (pass), color and z 111.773 GPix/s discardable by LEQUAL depth test 118.258 GPix/s discardable by GEQUAL depth test 8.181 GPix/s discardable by EQUAL depth test Bandwidth Mode: R8G8B8A8 Z24 S8 available to buffer clears 45.723 GB/s all buffers 24.632 GB/s color only 282.078 GB/s depth and stencil 212.807 GB/s depth only 5.666 GB/s stencil only 37.470 GB/s worst case draw bandwidth 189.093 MB/s burned by the RAMDAC 37.659 GB/s estimated physical bandwidth Geometry Mode: R5G6B5A0 Z16 S0 Plain vertices 216.013 MTris/s as triangle fan 73.616 MTris/s as triangle list 7.254 MTris/s clipped Vertex shading speed 66.316 MTris/s lit (one directional light) 33.595 MTris/s lit (one point light) 15.037 MTris/s lit (eight point lights) Texturing Mode: R5G6B5A0 Z16 S0 Textured fillrate Bilinear filter 7.646 GPix/s w 1 layers 4.000 GPix/s w 2 layers 2.698 GPix/s w 3 layers 2.035 GPix/s w 4 layers 1.633 GPix/s w 5 layers 1.363 GPix/s w 6 layers 1.171 GPix/s w 7 layers 1.026 GPix/s w 8 layers Trilinear filter 3.954 GPix/s w 1 layers 2.009 GPix/s w 2 layers 1.347 GPix/s w 3 layers 1.013 GPix/s w 4 layers 812.773 MPix/s w 5 layers 676.913 MPix/s w 6 layers 580.911 MPix/s w 7 layers 508.830 MPix/s w 8 layers Readback Mode: R8G8B8A8 Z24 S8 Whole buffer 78.229 MPix/s of R8G8B8A8 colors 80.208 MPix/s of B8G8R8A8 colors 86.376 MPix/s of R8G8B8 colors 86.360 MPix/s of B8G8R8 colors 86.941 MPix/s of depth data (unsigned integer) 82.700 MPix/s of depth data (float) 1.835 MPix/s of stencil 32x32 region 20.441 MPix/s as R8G8B8A8 20.310 MPix/s as B8G8R8A8 20.698 MPix/s as R8G8B8 20.540 MPix/s as B8G8R8 18.187 MPix/s of depth data (unsigned integer) 18.108 MPix/s of depth data (float) 1.744 MPix/s of stencil Texture cache Mode: R8G8B8A8 Z24 S8 8 kiB using RGBA textures(CSV) 8 kiB using DXT1 textures(CSV) 8 kiB using DXT5 textures(CSV) Tiling Mode: R8G8B8A8 Z24 S8 preferred block alignment updating all buffers (CSV) 4 pixels wide 4 pixels high in color buffer (CSV) 4 pixels wide 4 pixels high in depth buffer (CSV) 2 pixels wide 2 pixels high in stencil buffer (CSV) 2 pixels wide 2 pixels high
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Se ti viene voglia di lavorare, siediti vedrai che ti passa
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#8 |
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Member
Iscritto dal: Nov 2004
Messaggi: 67
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ECCO LA MIA X850PRO
ArchMark 0.50
Driver: RADEON X850 PRO x86/SSE2 v2.0.5529 WinXP Release 1024x768 @ unknown refresh rate (assuming 85Hz) Flushing commands, no buffer swaps Fillrate * 32 bits o Mode: R8G8B8A8 Z24 S8 o 4.062 GPix/s color only o 5.922 GPix/s z only o 3.654 GPix/s color and z o 2.910 GPix/s z tested (pass), color and z o 86.217 GPix/s discardable by LEQUAL depth test o 87.108 GPix/s discardable by GEQUAL depth test o 5.813 GPix/s discardable by EQUAL depth test o 5.905 GPix/s stencil writes o 5.864 GPix/s discardable by EQUAL stencil test o stencil test passed + 4.671 GPix/s pure stencil updates + 4.685 GPix/s z fail (LEQUAL), stencil update + z test passed (LEQUAL) # 4.693 GPix/s stencil update # 4.660 GPix/s stencil update, z update # 4.061 GPix/s color replace # 3.650 GPix/s z update, color replace # 2.910 GPix/s stencil update, color replace # 2.911 GPix/s stencil update, z update, color replace * 16 bits o Mode: R5G6B5A0 Z16 S0 o 5.877 GPix/s color only o 5.918 GPix/s z only o 4.859 GPix/s color and z o 3.517 GPix/s z tested (pass), color and z o 65.659 GPix/s discardable by LEQUAL depth test o 86.113 GPix/s discardable by GEQUAL depth test o 5.926 GPix/s discardable by EQUAL depth test Bandwidth Mode: R8G8B8A8 Z24 S8 * available to buffer clears o 30.890 GB/s all buffers o 16.335 GB/s color only o 136.517 GB/s depth and stencil o 108.926 GB/s depth only o 4.684 GB/s stencil only * 32.769 GB/s worst case draw bandwidth * 267.387 MB/s burned by the RAMDAC * 33.036 GB/s estimated physical bandwidth Geometry Mode: R5G6B5A0 Z16 S0 * Plain vertices o 198.956 MTris/s as triangle fan o 70.741 MTris/s as triangle list o 6.971 MTris/s clipped * Vertex shading speed o 63.779 MTris/s lit (one directional light) o 32.305 MTris/s lit (one point light) o 14.482 MTris/s lit (eight point lights) Texturing Mode: R5G6B5A0 Z16 S0 * Textured fillrate o Bilinear filter + 5.487 GPix/s w 1 layers + 2.902 GPix/s w 2 layers + 1.953 GPix/s w 3 layers + 1.471 GPix/s w 4 layers + 1.177 GPix/s w 5 layers + 982.984 MPix/s w 6 layers + 841.493 MPix/s w 7 layers + 737.950 MPix/s w 8 layers o Trilinear filter + 2.884 GPix/s w 1 layers + 1.460 GPix/s w 2 layers + 974.127 MPix/s w 3 layers + 735.590 MPix/s w 4 layers + 590.209 MPix/s w 5 layers + 489.650 MPix/s w 6 layers + 420.890 MPix/s w 7 layers + 368.791 MPix/s w 8 layers Readback Mode: R8G8B8A8 Z24 S8 * Whole buffer o 26.510 MPix/s of R8G8B8A8 colors o 32.344 MPix/s of B8G8R8A8 colors o 33.223 MPix/s of R8G8B8 colors o 33.362 MPix/s of B8G8R8 colors o 31.759 MPix/s of depth data (unsigned integer) o 32.407 MPix/s of depth data (float) o 2.033 MPix/s of stencil * 32x32 region o 8.028 MPix/s as R8G8B8A8 o 8.023 MPix/s as B8G8R8A8 o 8.263 MPix/s as R8G8B8 o 8.071 MPix/s as B8G8R8 o 7.108 MPix/s of depth data (unsigned integer) o 7.038 MPix/s of depth data (float) o 1.781 MPix/s of stencil Texture cache Mode: R8G8B8A8 Z24 S8 * 8 kiB using RGBA textures(CSV) * 8 kiB using DXT1 textures(CSV) * 8 kiB using DXT5 textures(CSV) Tiling Mode: R8G8B8A8 Z24 S8 * preferred block alignment o updating all buffers (CSV) + 4 pixels wide + 4 pixels high o in color buffer (CSV) + 4 pixels wide + 4 pixels high o in depth buffer (CSV) + 2 pixels wide + 2 pixels high o in stencil buffer (CSV) + 2 pixels wide + 2 pixels high
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Pentium 4 2,6 Ghz HT, Asus P4P800, 2x512 Mb DDR 400 Mhz S3+ 2,5-3-3-8 Dual Channel, Ati Radeon X850 Pro 256 Mb AGP 256 Bit VIVO, Sound Blaster Audigy, Hard Disk SATA 80 giga, Hard Disk ATA 80 giga |
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#9 |
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Senior Member
Iscritto dal: Nov 2005
Città: Palermo
Messaggi: 4661
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la mia 6600gt a 610 1220
[ArchMark 0.50] Info: Driver=GeForce 6600 GT/AGP/SSE2/3DNOW! v2.0.1 Info:Resolution=1024x768 @ 61.28Hz Info:Method=Flush Fillrate:32:Mode=R8G8B8A8 Z24 S8 Fillrate:32:Col=2333.839 M Pix/s Fillrate:32:Z=4653.386 M Pix/s Fillrate:32:ColZ=2333.871 M Pix/s Fillrate:32:ZPassColZ=2333.744 M Pix/s Fillrate:32:ZCullLEqual=36347.950 M Pix/s Fillrate:32:ZCullGEqual=2333.880 M Pix/s Fillrate:32:ZCullEqual=36343.257 M Pix/s Fillrate:32:S=4655.485 M Pix/s Fillrate:32:SCull=36343.335 M Pix/s Fillrate:32:SPass:S=4648.415 M Pix/s Fillrate:32:SPass:ZFailS=4613.327 M Pix/s Fillrate:32:SPass:ZPass:S=4648.378 M Pix/s Fillrate:32:SPass:ZPass:ZS=4613.292 M Pix/s Fillrate:32:SPass:ZPass:Col=2333.846 M Pix/s Fillrate:32:SPass:ZPass:ColZ=2333.870 M Pix/s Fillrate:32:SPass:ZPass:ColS=2333.862 M Pix/s Fillrate:32:SPass:ZPass:ColZS=2333.318 M Pix/s Fillrate:16:Mode=R5G6B5A0 Z16 S0 Fillrate:16:Col=2438.274 M Pix/s Fillrate:16:Z=4870.359 M Pix/s Fillrate:16:ColZ=2437.731 M Pix/s Fillrate:16:ZPassColZ=2419.600 M Pix/s Fillrate:16:ZCullLEqual=38025.129 M Pix/s Fillrate:16:ZCullGEqual=2441.319 M Pix/s Fillrate:16:ZCullEqual=38023.074 M Pix/s Bandwidth:Mode=R8G8B8A8 Z24 S8 Bandwidth:Clear:All=27307.354 M B/s Bandwidth:Clear:Color=18828.430 M B/s Bandwidth:Clear:ZAndStencil=49718.145 M B/s Bandwidth:Clear:Z=110073.409 M B/s Bandwidth:Clear:Stencil=18601.055 M B/s Bandwidth: Draw=21976.856 M B/s Bandwidth:BurnedByRAMDAC=192.758 M B/s Bandwidth:Physical=22169.613 M B/s Geometry:Mode=R5G6B5A0 Z0 S0 Geometry:Plain:Fan=101.974 M Tris/s Geometry:Plain:List=100.125 M Tris/s Geometry:Plain:Clip=100.108 M Tris/s Geometry:LightD1=55.635 M Tris/s Geometry:LightP1=31.118 M Tris/s Geometry:LightP8=10.235 M Tris/s Texturing:Mode=R5G6B5A0 Z0 S0 Texturing:Bilinear:1=2332.322 M Pix/s Texturing:Bilinear:2=2428.374 M Pix/s Texturing:Bilinear:3=1619.569 M Pix/s Texturing:Bilinear:4=1214.864 M Pix/s Texturing:Trilinear:1=2435.788 M Pix/s Texturing:Trilinear:2=1437.398 M Pix/s Texturing:Trilinear:3=958.493 M Pix/s Texturing:Trilinear:4=718.137 M Pix/s Readback:Mode=R8G8B8A8 Z24 S8 Readback:Whole32:R8G8B8A8=177.543 M Pix/s Readback:Whole32:B8G8R8A8=260.780 M Pix/s Readback:Whole32:R8G8B8=189.305 M Pix/s Readback:Whole32:B8G8R8=196.787 M Pix/s Readback:Whole32:Zuint=180.102 M Pix/s Readback:Whole32:Zfloat=180.014 M Pix/s Readback:Whole32:S8=261.281 M Pix/s Readback:Small32:R8G8B8A8=53.524 M Pix/s Readback:Small32:B8G8R8A8=58.253 M Pix/s Readback:Small32:R8G8B8=53.570 M Pix/s Readback:Small32:B8G8R8=54.362 M Pix/s Readback:Small32:Zuint=53.717 M Pix/s Readback:Small32:Zfloat=54.322 M Pix/s Readback:Small32:S8=57.044 M Pix/s TexCache:Mode=R8G8B8A8 Z24 S8 TexCache:RGBA=8192 B TexCache: DXT1=4096 B TexCache: DXT5=4096 B Tiling:Mode=R8G8B8A8 Z24 S8 Tiling:Combined:Width=8 Tiling:Combined:Height=2 Tiling:Color:Width=8 Tiling:Color:Height=2 Tiling:Z:Width=8 Tiling:Z:Height=64 Tiling:Stencil:Width=8 Tiling:Stencil:Height=64
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