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#1 |
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Senior Member
Iscritto dal: Aug 2005
Messaggi: 12913
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[ Atari Jaguar ] Appassionati Atari Jaguar
Cerco persone con cui discutere sull'atari jaguar
Ultima modifica di predator87 : 31-12-2005 alle 00:38. |
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#2 | |
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Senior Member
Iscritto dal: Jun 2003
Messaggi: 4826
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Quote:
* la VLM integrata * Alien Vs Predator * Tempest 2000 Il resto era inutile... ma solo per questi motivi vale tuttora l'acquisto Pape |
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#3 |
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Senior Member
Iscritto dal: Sep 2003
Città: Regno Unito
Messaggi: 5726
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cos'è la VLM integrata ?
__________________
3090 FE & Ryzen 5700x - Legion 7 5800h 32gb - 3080 16gb |
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#4 |
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Senior Member
Iscritto dal: Oct 2002
Città: Mi
Messaggi: 8048
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Chi mi ha chiamato ? l'ho acquistato alla fine del 94 , pagato la modica cifra di 590.000 milalire , e penso di essere uno dei pochi in Italia ad avere una dozzina di giochi , tra cui Alien Vs Predator ( Rebellion ) , TeMPEST 2000 , DOOM , Hoover Strike forse l'unico gioco che mostra grafica poligonale ben texturizzata .. , Cybermorph....e altri.. ho ancora il poster originale in stanza
La lista di giochi che ho è : Alien Vs Predator Doom Tempest 2000 Cybermorph CheckeredFlag ClubDrive BurnOut Raiden Zool2 Kasumi Ninja HooverStrike Crescent Galaxy ricordo bene il periodo in cui uscì il Jaguar assieme al 3DO , ricordo lo stupore di chi aveva il snes quando guardava giochi come Alien Vs Predator x il Jaguar oppure il primo Need for Speed uscito sul 3DO con grafica che nel 94... Alien Vs Predator 1994 ( programmatori team Rebellion ) ![]() certo la console in questione ebbe poco successo.... , ma per chi allora ne aveva le scatole piene dei soliti MD e SNES.... |
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#5 | |
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Senior Member
Iscritto dal: Oct 2002
Città: Mi
Messaggi: 8048
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Quote:
Comprarlo ora non avrebbe senso... non avrebbe senso...perchè è una console che andava acquistata allora 11 anni...fa , solo a quei tempi davanti ad un gioco come A Vs P o Doom...si aveva la sensazione di avere un mostro di tecnologia sotto le mani. Ultima modifica di Jaguar64bit : 31-12-2005 alle 14:36. |
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#6 |
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Senior Member
Iscritto dal: Oct 2002
Città: Mi
Messaggi: 8048
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Console Atari Jaguar + Joypad
![]() Atari Jaguar Hardware Specifications Physical dimensions: * Size: 9.5" x 10" x 2.5" Controls: * Power on/off Display: * Resolution up to 800 x 576 pixels (1300+ with additional hardware) * 24-bit "True Color" display with 16,777,216 colors simultaneously * Multiple-resolution, multiple-color depth objects (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used simultaneously Ports: * Cartridge slot/expansion port (32 bits) * RF video output * Video edge connector (video/audio output; supports NTSC and PAL; provides S-Video, Composite, RGB outputs, accessible by optional add-on connector) * Two controller ports * Digital Signal Processor port (includes high-speed synchronous serial input/output) Controllers: * Size 6.25" x 5" x 1.6", cord 7 feet * Eight-directional joypad * Three fire buttons (A, B, C) * Pause and Option buttons * 12-key keypad (accepts game-specific overlays) The Jaguar has five processors, which are contained in three chips. Two of the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third chip is a standard Motorola 68000 used as a coprocessor. Tom and Jerry are built using an 0.5 micron silicon process. "Tom" * 750,000 transistors, 208 pins * Graphics Processing Unit (processor #1) o 32-bit RISC architecture (32/64 processor) + 64 registers of 32 bits wide + Has access to all 64 bits of the system bus + Can read 64 bits of data in one instruction o Rated at 26.591 MIPS (million instructions per second) o Runs at 26.591 MHz o 4K bytes of zero wait-state internal SRAM o Performs a wide range of high-speed graphic effects o Programmable * Object processor (processor #2) o 64-bit RISC architecture o Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display, a character-mapped system, and others. * Blitter (processor #3) o 64 bits o Performs high-speed logical operations o Hardware support for Z-buffering and Gouraud shading * DRAM memory controller o 64 bits o Accesses the DRAM directly "Jerry" * 600,000 transistors, 144 pins * Digital Signal Processor (processor #4) o 32 bits (32-bit registers) o Rated at 26.6 MIPS (million instructions per second) o Runs at 26.6 MHz o Same RISC core as the Graphics Processing Unit o 8K bytes of zero wait-state internal SRAM o CD-quality sound (16-bit stereo) o Number of sound channels limited by software o Full stereo capabilities o Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis * A clock control block, incorporating timers, and a UART * Joystick control Motorola 68000 (processor #5) * Runs at 13.295MHz * General purpose control processor * Communication is performed with a high speed 64-bit data bus, rated at 106.364 megabytes/second. The 68000 is only able to access 16 bits of this bus at a time. The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM, in four chips with 512 K each. Game cartridges can support up to six megabytes (48 megabits) of information. The Jaguar uses 24-bit addressing, and is reportedly capable of accessing data as follows: * Six megabytes cartridge ROM * Eight megabytes DRAM * Two megabytes miscellaneous/expansion Compressed cartridge data can be uncompressed in real-time, and ratios of up to 14:1 have been cited. In theory, a Jaguar cartridge can store up to 84 megabytes (672 megabits) of data, though actual results will vary widely. Compression is performed with JagPEG, an enhanced JPEG image decompression mechanism. Other Jaguar features: * Support for ComLynx I/O for communications with the Atari Lynx hand-held game system and networked multiconsole games (on DSP port, accessible by optional add-on connector). Networking of up to 32 Jaguar units available. * The two controller ports can be expanded to support "dozens" of controllers * Digital and analog interfaces * Keyboards, mice, and light guns are possible * Expansion port allows connection to cable TV and other networks * Digital Signal Processor port allows connection to modems and digital audio peripherals (such as DAT players) * One megabyte per second serial interface * 9600 baud, RS-232 serial port (accessible with optional interface) * General-purpose I/O bits via the cartridge port * Can accomodate future expansions of different processor types, I/O types, video types, and memory Jaguar CD da montare sopra il Jaguar inserendolo nell'entrata delle cartucce..su cd uscirono pochi giochi.. Interno hardware del Jaguar ![]() Sistema di casco "virtuale" per l'atari Jaguar Sarebbe dovuto uscire il Jaguar 2 di cui esisteva qualche prototipo... ![]() a questo indirizzo altre immagini...con i chip Tom II ecc...http://jagcube.atari.org/jaguartwo.html |
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#7 | |
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Senior Member
Iscritto dal: Jun 2003
Messaggi: 4826
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Quote:
Pape |
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#8 | |
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Senior Member
Iscritto dal: Jun 2003
Messaggi: 4826
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Quote:
Pape |
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#9 |
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Senior Member
Iscritto dal: Aug 2005
Messaggi: 12913
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Ehi Ragazzi anch'io ho un jaguar e l'unico gioco che ho è alien vs predator.. bellissimo.... l'ho preso circa un mese fa (console +gioco su ebay)a 80€.. era una rimanenza di negozio.. e c'era pure a avp..
Ultima modifica di predator87 : 31-12-2005 alle 21:54. |
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#10 |
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Senior Member
Iscritto dal: Aug 2005
Messaggi: 12913
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il jaguar 2?!????????????????????? lo voglio!!! 2000€ vanno bene?
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#11 |
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Senior Member
Iscritto dal: Aug 2005
Messaggi: 12913
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comunque ho pure power drive rally a qualcuno interessa?
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#12 |
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Senior Member
Iscritto dal: Aug 2005
Messaggi: 12913
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