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#10021 |
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Senior Member
Iscritto dal: Oct 2007
Messaggi: 6358
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Con che aa?
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Mb Maximus Z690 Apex Cpu i9-12900k Ram G-skill Trident Z5 7000 c32 Gpu 6900xt Ssd 980 Pro NVMe M.2 Psu Ax1600i Case Yuel Beast Atlas II Monitor Lg 38gn950 |
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#10022 |
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Senior Member
Iscritto dal: Aug 2010
Città: Riviera del Brenta
Messaggi: 1284
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Domani faccio un pó di prove,comunque ho pensato,non è che forse il problema è l hard disk?perchè ho un ssd da 256gb della samsung,ma crysis l ho originale e installato in origin sul disco da 1tb a 5400 giri,ho notato che anche mentre gioco a fifa 13 tende a farmi dei micro scatti..
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i7 5960x 4.4ghz,Asus Sabertooth x99,Zotac gtx 980ti AMP edition,Corsair AH1200i,Samsung 830 256 gb,3tb Western Digital 7200g/m,Acer predator x34 gsync 100hz FOTO https://m.imgur.com/PYtaHo5,pp25RKh |
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#10023 |
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Senior Member
Iscritto dal: Jan 2009
Messaggi: 315
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In Fifa 13 è stuttering, a manetta. Se leggete di là nel topic c'è la soluzione al problema
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#10024 |
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Senior Member
Iscritto dal: Oct 2005
Messaggi: 38298
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recente nuova rece di hardopc sull'oc della Titan http://www.hardocp.com/article/2013/...w#.UYNoVsrLtXU
edit: rece della zotac amp! http://www.hardwareheaven.com/review...roduction.html
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Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto Ultima modifica di appleroof : 03-05-2013 alle 08:47. |
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#10025 | |
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Senior Member
Iscritto dal: Sep 2007
Città: ::1
Messaggi: 2423
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Quote:
stessi identici valori; precisi al MHz per memorie e GPU.
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Blog: luca.ninja // STEAM: LucaZPF // [Thread tecnico] Grand Theft Auto V PC 1 9800X3D - H100x - ASUS X870-I - 32GB 6000MHz CL28 - MSI 5080 3X OC - 9100 Pro 1TB - 990 Pro 4TB - SF1000 - NCASE M1 - G903 - Vortex Pok3r PC simrig 9800X3D - H100i - ASUS X870E Hero - 32GB 6000MHz CL 28 - MSI 5090 Ventus OC - 9100 Pro - HX1200i - 4000D - 3x LG 32GN63T |
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#10026 | |
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Senior Member
Iscritto dal: Oct 2005
Messaggi: 38298
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Quote:
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Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto |
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#10027 |
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Senior Member
Iscritto dal: Jan 2011
Città: Napoli
Messaggi: 509
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edit
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Phanteks Enthoo Evolv ATX glass; AMD Ryzen 7 7700X; Asus Rog Strix X670E-E Gaming WIFI; DDR5 G.Skill Trident Z5 NEO RGB Series 32GB CL30 (2X 16GB); Asus ROG Ryuo III 360; MSI GeForce RTX 4090 Gaming Trio; Seagate FireCuda 530 M.2 2TB; Corsair RM1000x; RME Fireface UCX Ultima modifica di darthroy : 03-05-2013 alle 13:58. |
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#10028 |
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Senior Member
Iscritto dal: Jan 2011
Città: Napoli
Messaggi: 509
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edit
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Phanteks Enthoo Evolv ATX glass; AMD Ryzen 7 7700X; Asus Rog Strix X670E-E Gaming WIFI; DDR5 G.Skill Trident Z5 NEO RGB Series 32GB CL30 (2X 16GB); Asus ROG Ryuo III 360; MSI GeForce RTX 4090 Gaming Trio; Seagate FireCuda 530 M.2 2TB; Corsair RM1000x; RME Fireface UCX |
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#10029 |
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Senior Member
Iscritto dal: Jan 2011
Città: Napoli
Messaggi: 509
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Ragazzi una curiosità; nel mentre che aspetto le Titan ho scaricato EVGA Precision X e nel familiarizzare un po' con il programma ho notato che quando visualizzo in OSD le varie informazioni su schermo mi tocca sorbirmi (al classico in alto a sinistra, prima delle altre voci) l'intestazione 'EVGA Precision X v.4.0.1'. Dato che le informazioni su schermo da monitorare con due schede iniziano ad essere tantine, avere anche questa (inutile...) fa si che il tutto diventi un tantino invasivo; c'è modo di eliminarla? Io ho visto un po' ma non ci sono riuscito; in MSI Afterburner non c'era questo "problema" !
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Phanteks Enthoo Evolv ATX glass; AMD Ryzen 7 7700X; Asus Rog Strix X670E-E Gaming WIFI; DDR5 G.Skill Trident Z5 NEO RGB Series 32GB CL30 (2X 16GB); Asus ROG Ryuo III 360; MSI GeForce RTX 4090 Gaming Trio; Seagate FireCuda 530 M.2 2TB; Corsair RM1000x; RME Fireface UCX |
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#10030 | |
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Bannato
Iscritto dal: Apr 2010
Messaggi: 4349
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Quote:
non puoi togliere la scritta evga precision x |
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#10031 | |
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Senior Member
Iscritto dal: Mar 2010
Città: Milano
Messaggi: 2571
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Quote:
Prova quindi a mettere il gioco su SSD e a controllare se hai il PCIe che va almeno nella modalità 2.0.
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plltxe nìNa'vi? GTX 4090 Gainward |
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#10032 | |
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Senior Member
Iscritto dal: Jan 2011
Città: Napoli
Messaggi: 509
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Quote:
__________________
Phanteks Enthoo Evolv ATX glass; AMD Ryzen 7 7700X; Asus Rog Strix X670E-E Gaming WIFI; DDR5 G.Skill Trident Z5 NEO RGB Series 32GB CL30 (2X 16GB); Asus ROG Ryuo III 360; MSI GeForce RTX 4090 Gaming Trio; Seagate FireCuda 530 M.2 2TB; Corsair RM1000x; RME Fireface UCX Ultima modifica di darthroy : 03-05-2013 alle 15:20. |
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#10033 | |
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Senior Member
Iscritto dal: Oct 2005
Messaggi: 38298
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Quote:
__________________
Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto |
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#10034 |
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Senior Member
Iscritto dal: Sep 2007
Città: ::1
Messaggi: 2423
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Sono solo a 1080p come risoluzione e loro non l'hanno testata
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Blog: luca.ninja // STEAM: LucaZPF // [Thread tecnico] Grand Theft Auto V PC 1 9800X3D - H100x - ASUS X870-I - 32GB 6000MHz CL28 - MSI 5080 3X OC - 9100 Pro 1TB - 990 Pro 4TB - SF1000 - NCASE M1 - G903 - Vortex Pok3r PC simrig 9800X3D - H100i - ASUS X870E Hero - 32GB 6000MHz CL 28 - MSI 5090 Ventus OC - 9100 Pro - HX1200i - 4000D - 3x LG 32GN63T |
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#10035 | |
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Senior Member
Iscritto dal: Mar 2004
Città: Parma
Messaggi: 5959
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Quote:
Ma toglimi una curiosità, hai presente nel primo capitolo quando ti viene consegnato l'arco, guardando tra la vetrata lo SLI scala o no, perchè in caso negativo il gioco si comporta esattamente come se mancasse l'ultima patch.
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case: phanteks eclipse 500a - cpu: 9800x3d - aio: arctic liquid freezer iii 360 - mobo: msi b650 gaming plus wifi - ram: g.skill flare x5 6000 cl30 - gpu: rtx 5080 fe - storage: samsung 980pro 1tb, 960 evo 500gb, 850pro 512gb - psu: enermax revolution d.f. x 850w |
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#10036 | |
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Senior Member
Iscritto dal: Oct 2005
Messaggi: 38298
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Quote:
__________________
Corsair 5000D - Ryzen 7 7700 - Asrock B650E PG - 2x16gb G.Skill Trident Z5 ddr5 6000 mhz - GeForce Rtx 4070Ti S. - Samsung 980 pro 1tb + Crucial mx500 1tb + WD 1tb - Corsair rm850w - LG oled C4 48 le vga che ho avuto |
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#10037 | |
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Senior Member
Iscritto dal: Aug 2010
Città: Riviera del Brenta
Messaggi: 1284
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Quote:
__________________
i7 5960x 4.4ghz,Asus Sabertooth x99,Zotac gtx 980ti AMP edition,Corsair AH1200i,Samsung 830 256 gb,3tb Western Digital 7200g/m,Acer predator x34 gsync 100hz FOTO https://m.imgur.com/PYtaHo5,pp25RKh |
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#10038 |
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Senior Member
Iscritto dal: Aug 2012
Città: seano
Messaggi: 501
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titan a 700 euri si trovano?
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case:NZXT noctis 450 ali:corsair Rm 850i procio:i5 6600k@4.20ghz mainboard:Asus z170 pro-gaming vga:sapphire 7970 vapor-x 3gb @1175/1500 ssd:samsung 850 evo 250gb, corsair force gt 120gb hdd:western caviar green1tb cooling:corsair hydro h80 Ultima modifica di shagrat1983 : 04-05-2013 alle 01:39. |
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#10039 |
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Bannato
Iscritto dal: Dec 2010
Messaggi: 11851
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Caro Metro Last Light
![]() PCGH: In Metro 2033 there is of you developed analytical anti-aliasing (AAA, a kind of shader-based anti-aliasing) and "classical" multi-sampling anti-aliasing (MSAA). In the case of Metro Last Light, we stumbled upon super-sampling anti-aliasing (SSAA), as this is implemented - we suspect yes Ordered Grid? Oles Shishkovtsov: We conducted our AAA along with FXAA to achieve more control per pixel in order to adjust the blur and sharpness better. There is now no way to disable AAA, this is due to the low implementation in the rendering pipeline. The side effect is, of course, that the image is always smoothed to a certain degree. The usual problem of AAA remains, however, a lack of sub-pixel information to shader fragment or small pixel capture. The solution is to give the player the option to hand to activate certain SSAA modes. You'd be surprised how little additional information is necessary in order to achieve the quality of 4x MSAA or to offer! Basically provides 2x SSAA (1.41421 x 1.41421 per axis) together with FXAA, which is applied in the supersampling resolution to hit enough information to 4x MSAA in all respects, even in terms of performance - with a deferred renderer . On top of the sub-pixel aliasing is greatly reduced with shaders. For those who are interested: An Ordered or rotated grid is great for all vertices which occur in the pixel grid when the box filter is used. If you use something more sophisticated as we (FXAA), then the filter is no longer able to cover the grid in the correct orientation - which means a substantial loss of quality. Although a slight rotation of the image from a qualitative point of view is very good, it takes a lot of power and storage space. So be it, traditional MSAA is dead - Edge smoothing is the responsibility of the programmer and not a magical hardware feature. PCGH: Oles, can you tell us something more to calculate the shadow? Oles Shishkovtsov: The resolution of the shadow maps depends on the settings, the limit is 3,072 x 3,072 pixels. The texture edges are almost everywhere 2,048 pixels long, which thanks to the streaming is not a problem. The shadow code itself, we have in principle not be affected since Metro 2033 - at least on the PC. PCGH: Because you just ansprichst in Metro 2033 were some options such as Object Motion Blur only possible with DirectX 10 or higher, as is the case of load Light - is that even under DX9? Oles Shishkovtsov: No, we do not deal with it. Why you should play with DX9, DX11 when the same quality is 10 to 15 percent faster? DX9 is contained in Last Light for compatibility reasons only. PCGH: Can we in the case of advanced PhysX effects such thing as more immersive debris (including motion blur and shadows), smoke fancier presentation, better cloth simulation and destructible environments expect? Oles Shishkovtsov: Yeah, all that (smiles). PCGH: Is it possible to use instead of a Geforce graphics card for this purpose, a multi-core CPU? Oles Shishkovtsov: Absolutely, but an extremely fast CPU is needed to catch up with GPUs. Some things are obscenely well parallelized and thus it is difficult to achieve the performance of a 2.0 TF graphics card with a 0.1 TF processor. PCGH: Even Metro 2033 took much tessellation and parallax occlusion mapping (POM), which is enhanced in Last Light that? Oles Shishkovtsov: In short, everything. The long answer is, there are two selectable modes: one tessellated only by our artists selected objects and the other almost everything. The power loss is around 15 percent, respectively three, mind depending on the GPU architecture. PCGH: What is rendered only for DX11 and what not? Oles Shishkovtsov: Apart from tessellation and parallax occlusion mapping corresponds to the DX11 path largely the DX10 version as we achieve more than 95 percent of the PCs in our target group. Purely from the performance point of DX11 is the fastest, followed by DX10 and DX9 [Anm.dR: without tessellation and POM]. I think we played a great job, especially in scalability. For example, Metro Last Light is running in DX11 mode on an Intel HD Graphics 4000 is passable - with small details of course - and even Haswell pretty good. Nevertheless, we force with high 4x super-sampling anti-aliasing and very high details and a Geforce GTX 680 or Radeon HD7970 in the knee. ti sto aspettando con 2x Titan. e non ho paura di niente con questa config
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#10040 | ||
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Bannato
Iscritto dal: Dec 2010
Messaggi: 11851
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Quote:
resta il fatto che msaa di Crysis 3 non è tanto buono. perché non toglie le scalette in tutti i punti. la penso così pure io, ma l'ho giocato prima della patch 1.3. me lo son goduto uguale ma 60fps cmq non c'erano in tutte le situazioni. adesso non saprei. Quote:
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Tutti gli orari sono GMT +1. Ora sono le: 22:45.












stessi identici valori; precisi al MHz per memorie e GPU.









