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#18801 |
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Member
Iscritto dal: Apr 2001
Città: Bologna
Messaggi: 196
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perchè se non lo limiti un pò la gente incomincia subito a girare solo con l rpg in spalla e fine del divertimento
un altra cosa che proprio limiterei di brutto,e direttamente da code,son proprio le granate su BF2 c'erano alcune mappe che si risolvevano solo a granate dall'inizio alla fine,e poi c'erano i cuochi che facevano dei numeri da paura,con granate lanciate ad 1/4 di mappa
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CPU:Intel Core 2 Quad Q6600 step G0 - Dissi:Corsair Hydro70 - MoBo:Asus Maximus Formula Special Edition X38 - Ram:TEAM GROUP Xtreem Dark 4GB DDR2 PC2-6400 800-444 kit 2x2GB - Vga: ATI Asus EAH5850 1GB GDDR5 Voltage Tweak - Ali:CoolerMaster 500W REAL POWER - HD:maxtor 300gb sata 7200 -Case:Aereocool ZeroDegree- LCD:LG M2250D 21,5 [ BF2 - BF2BC2 - BF3 ]>> [ITW]Briareos76 |
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#18802 |
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Bannato
Iscritto dal: Feb 2004
Messaggi: 836
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Ma perchè?
Lo smaw se non prendi in pieno non uccide ed è lento. Vedo tanti insultare con "smaw/rpg noob" ma non mi pare un'arma con cui fare kill facili...almeno io trovo più facile usare altre armi Si limitano pure gli shotgun spesso...a volte solo alcuni modelli Non per dire ma c'è tanta gente con gli shotgun basta tenere le distanze, idem per gli smaw/rpg. A me continua a sembrare whining... Mi fan più girar le palle i tipi sui crane in noshar tdm ma anche lì...son dei poveracci che si tiran giù rapidamente con una granata/rpg/controcecchinata Incazzarsi ed insultarli è fare il loro gioco e farli sentir bravi. |
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#18803 | |
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Senior Member
Iscritto dal: Dec 2007
Messaggi: 8624
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Quote:
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ASUS PRIME Z-390-A|Intel Core i7-9700K + Corsair Hydro Series H100i RGB ELITE|ASUS PRIME NVIDIA GeForce RTX 5070 OC|4x16GB Corsair Vengeance LPX PC4-25600 C16|Samsung 860 EVO 500GB|WDT Caviar Black 2TB 64MB|ASUS VE247H|Sound Blaster Z Bulk|Corsair 500R|Corsair HX650W|Logitech Speaker System Z625|Logitech G935|Logitech G413 Carbon|Logitech G502 Proteus Spectrum|Logitech G440 |
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#18804 | |
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Senior Member
Iscritto dal: Jan 2011
Città: Genova
Messaggi: 1739
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Sia ben chiaro che nessuna arma è vietata, solo che se vedi il tizio con l'rpg in mano che lo spamma lo devi kickare subito altrimenti la situazione degenera |
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#18805 | |
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Bannato
Iscritto dal: Aug 2001
Città: Bergamooo...
Messaggi: 20089
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Comunque non si può dire a casa propria uno come si deve comportare, è più facile che sia l'ospite a doversi adattare (io che entro sul server di un altro...).....se uno poi si lamenta in chat oppure augura a uno da cui è stato ucciso che gli venga il cancro (visto ieri sera, un coxxxone che fra l'altro ha finito 58 a 7 il più delle volte infantry che mi ammazzava appena mi vedeva, sempre che mi vedesse Trovata la soluzione!!!!!!!!! Eliminiamo la chat |
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#18806 |
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Bannato
Iscritto dal: Aug 2001
Città: Bergamooo...
Messaggi: 20089
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A 64 avrò giocato si e no 5 volte in un anno.......troppo casino, si porta inevitabilmente al bimbominkiaggio (for fun, obviously...).
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#18807 |
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Senior Member
Iscritto dal: Mar 2012
Città: Trento
Messaggi: 977
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Mi immagino la felicità degli elicotteristi con l'eliminazione dei flares del gunner
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I7 2600k 4.2GHZ| MSI Z77A-G45| 8GB Corsair Vengeance 1866mhz| Sapphire 6970 2GB| 2x Seagata Barracuda 1TB| CM Silent Pro 700M| CM HAF 932 Advanced| Lettore Bluray & Card Reader Samsung| Xonar D1| Creative Inspire 5100| Logitech G35| Razer Deathadder| Roccat Taito| LG Flatron 22 Full HD| LG Flatron 19| Windows 7 Home 64| Alice 20mbits (15mbits down/1 up effettivi) TP-Link TD-W8970| Steam & Origin id: evolved_porco | |
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#18808 |
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Utente sospeso
Iscritto dal: Apr 2006
Messaggi: 1399
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New game patch goes live Sep 4 — full details
Our next client update goes live to coincide with Battlefield 3: Armored Kill. As ususal, it contains a lot of balancing tweaks and fixes. Full details below. Let us know what you think about this update in the comments section below. WEAPONS BALANCING Reload timer adjustments A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below: • Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B • Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7 • Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88 • Short and long reload increased: ASVal • Long reload reduced, shot reload increased: M4A1 • Long reload increased: P90 Damage output/range adjustments • UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges. • PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW. • M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443 • M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage. • 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage. • AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again. • 12 Gauge buckshot close range damage has been slightly increased. • Slightly reduced the range penalty for the suppressor on the SCAR-H. • Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges. • Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels. • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles. • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG. • Slightly reduced the range penalty for the suppressor on the SCAR-H. • Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG. • Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles. • Increased the damage of the M5K. A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons. • SG553: Horizontal recoil reduced to help make this weapon more controllable. • MG36: Vertical recoil reduced to make this weapon more controllable. • M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3. • M16A3: Recoil amounts slightly increased. • M4A1: Recoil amounts slightly increased. • G36C: Vertical and First Shot recoil amounts reduced. • M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control. Miscellaneous weapons changes • FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances. • Added Burst Fire to the M5K as an available fire mode. • Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36 • Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT. • 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX. • Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum. • Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons. • Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area. • Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game. • Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game. Weapons fixes • Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight. • The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player. • SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing. • Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R • The PKS-07 is now available on QBB-95 • The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips. • The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen. • Fixed an issue with incorrect damage for the M320 buck when used with certain attachments. • MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters). VEHICLE RELATED TWEAKS & FIXES • Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire. • Air Radar now shows friendly vehicles as well. • Helicopter weapons can now destroy equipment with splash damage. • The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock. • Repair tool damage against enemy vehicles lowered by 10%. • Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another. • Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons. • Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier. • Increased the damage helicopter and jet rockets do to helicopters, jets and infantry. • Increased the damage helicopter gunners and IFVs do to helicopters and jets. • Fixed Jets not getting top attack damage bonuses on Laser Designated targets. PERSISTENCE RELATED TWEAKS & FIXES • Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations. • Premium Engineer assignments are now counting all shotgun kills independent from the class using it. • Fixed so you can get score from awards in coop. • Accuracy dogtags now show the correct stats. • Coop Stars and dogtag are now properly unlockable and equip able. • Gun Master and Domination Winner ribbons and medals added. • Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated) UI RELATED TWEAKS & FIXES • Added letters to the capture point icons displayed directly over the mini-map. • Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand. • Fixed the damage indicator which showed the wrong direction if the damage dealer was dead. • Fixed the hit indicator showing when spawning or closing the in game menu. • PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat. • Fixed a bug where the clan tag sometimes shows as the player ID. • Added clan tags in nametags and kill card. • PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle. • Fixed so commorose VO works when sitting in an AA vehicle. • Fixed so you get the critical health fullscreen color tint while in the post revive state. • Removed the join button in the server list for non-Premium users on Premium exclusive servers. • Fixed so the spawn menu always disappears when you are revived. • Bugfix the colorblind objectives showing the wrong icons and blinking with a black background. • Fixed M-Com distance not updating if user moves towards it with EOD Bot. • Mortar strike explosions are now shown on the HUD for the shooter. MISCELLANEOUS TWEAKS & FIXES • Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying. • Fixed bug where it was possible to shoot while transitioning from sprint into prone. • Fixed so you can’t revive a player who switched team since he died. • Fixed two exploits on Donya Fortress that allowed players to get on top of the level. • Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot. • PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server. • Xbox 360 specific: Introduced a clickable promotional spot on the main menu. How to download the latest update (Multiplayer Update 4) and Armored Kill PLAYSTATION 3 SPECIFIC INFO Patch goes live: September 4 Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums Patch size: 1.53GB Armored Kill size: 1.55GB How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game. How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. XBOX 360 SPECIFIC INFO Patch goes live: September 4 Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums Patch size: 1.44GB Armored Kill size: 1.56GB How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download. How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace. PC SPECIFIC INFO Patch goes live: September 4 Patch size: ~2.2GB Armored Kill size: 3.2GB Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client. How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running. |
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#18809 |
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Senior Member
Iscritto dal: Dec 2007
Messaggi: 7158
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3 gb da scaricare
![]() mo leggo tutto XD |
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#18810 |
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Senior Member
Iscritto dal: Feb 2006
Messaggi: 15361
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#18811 |
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Senior Member
Iscritto dal: Dec 2007
Messaggi: 7158
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#18812 |
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Member
Iscritto dal: Apr 2001
Città: Bologna
Messaggi: 196
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e io invece l'avevo letto solo in maniera superficiale...
togliere i flare ai gunner, ennesima cazzata da febbraio ogni patch peggiora continuamente le cose già adesso i javelin sono inevitabili e gli stinger colpiscono random,flare o non flare di sto passo mi conviene comprarmi una cloche e imparare a pilotare i jet,forse è finalmente la volta buona che nerfano pure quelli
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CPU:Intel Core 2 Quad Q6600 step G0 - Dissi:Corsair Hydro70 - MoBo:Asus Maximus Formula Special Edition X38 - Ram:TEAM GROUP Xtreem Dark 4GB DDR2 PC2-6400 800-444 kit 2x2GB - Vga: ATI Asus EAH5850 1GB GDDR5 Voltage Tweak - Ali:CoolerMaster 500W REAL POWER - HD:maxtor 300gb sata 7200 -Case:Aereocool ZeroDegree- LCD:LG M2250D 21,5 [ BF2 - BF2BC2 - BF3 ]>> [ITW]Briareos76 Ultima modifica di Briareos : 03-09-2012 alle 19:59. |
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#18813 | |
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Senior Member
Iscritto dal: Oct 2011
Città: treviso
Messaggi: 699
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Quote:
un po sopporto poi mi girano. (magari tu scherzavi ma a me non sembrava tanto.. se cosi fosse aggiungi qualche "lol" cosi evitiamo gli equivoci la prossima volta. la seconda volta rpg on infantry. se stai in squadra con me ti renderesti conto che sono piu' i comandi admin che quello che riesco a giocare. e questo per rendere il server piu' accettabile per gli altri. te compreso se vai in eli visto che prima di abbatterti stavo kicckando 2 cecchini della nostra fazione che avevano messo i soflam sulla torre di E in oman. vietato dal regolamento in ogni caso kicko a prescindere da chi è il player.. kicko anche player con cui sto giocando e sono in ts se non rispettano le regole. chiedi a slayer, barca, alevenom, etc... in ogni caso sei sempre il benvenuto sul TTbbies se rispetti le regole e magari passa in ts. ps: se davvero volevo farti male avrei fatto BAN e non KICK Ultima modifica di nonno1977 : 03-09-2012 alle 21:22. |
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#18814 |
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Senior Member
Iscritto dal: Jan 2010
Messaggi: 1330
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Mi sa che Crystal è la volta buona che smette di giocare
Comunque i javelin sono tanto buggati quanto gli stinger sono inutili |
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#18815 | |
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Senior Member
Iscritto dal: Dec 2007
Messaggi: 8624
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Quote:
forse migliorerà la situazione.
__________________
ASUS PRIME Z-390-A|Intel Core i7-9700K + Corsair Hydro Series H100i RGB ELITE|ASUS PRIME NVIDIA GeForce RTX 5070 OC|4x16GB Corsair Vengeance LPX PC4-25600 C16|Samsung 860 EVO 500GB|WDT Caviar Black 2TB 64MB|ASUS VE247H|Sound Blaster Z Bulk|Corsair 500R|Corsair HX650W|Logitech Speaker System Z625|Logitech G935|Logitech G413 Carbon|Logitech G502 Proteus Spectrum|Logitech G440 |
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#18816 | |
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Senior Member
Iscritto dal: Dec 2005
Messaggi: 2723
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Quote:
Avevo una mezza idea di entrare sul vs server ma vedendo come si ragiona meglio lasciar perdere.Apparte alcuni server metro ce ne sono miliardi in cui ci si può divertire e giocare seriamente senza che l'admin diventi un drago kickando il mondo per non aver messo un lol in chat.
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5800X3D & RX7900XT |
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#18817 | |
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Senior Member
Iscritto dal: Oct 2011
Città: treviso
Messaggi: 699
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Quote:
Ultima modifica di nonno1977 : 03-09-2012 alle 21:08. |
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#18818 |
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Senior Member
Iscritto dal: Aug 2011
Messaggi: 2601
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Vedremo come saranno i nuovi cambiamenti ... molto più dettagliata questa lista
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Coming Soon ... |
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#18819 | |
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Utente sospeso
Iscritto dal: Apr 2006
Messaggi: 1399
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Quote:
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#18820 |
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Senior Member
Iscritto dal: Jan 2011
Città: Genova
Messaggi: 1739
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Comunque Briareos mi sa che sono stato io a kickarti dal sito web.
Non era sul server ma sentivo di uno che girava solo con l'rpg. Poi magari mi sbaglio, di gente kickata per l'RPG ce n'è tanta. PS: Quoto barchitiella |
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Tutti gli orari sono GMT +1. Ora sono le: 00:14.












e il community manager non fa un cazzo lui con le patch. Gustav halling e uno di quelli che si occupa della patch(uno dei pochi da quanto ha detto








