belin
01-12-2004, 18:11
Questo elenco che ho realizzato comprende tutti i modelli AGP e PCI>EXPRESS prodotti in questi ultimi anni da ATI, nVIDIA, Matrox, XGI e S3 Graphics.
L'elenco sarà continuamente aggiornato man mano che usciranno nuovi modelli di schede video; se trovate errori o sviste nel mio elenco avvisatemi pure, rimedierò appena il tempo me lo concederà! ...ciao!
http://img131.imageshack.us/img131/7154/atihwupforum8dz.jpg (http://imageshack.us)
7000 (RV100) AGP
Gpu: 183 mhz, Memoria: 366 mhz, Bus memoria: 64 bit,
Pipelines: 1 (3 tmu\pipelines), 1 ROPs,
Banda Passante: 2.9 GB; (Dx7)
7200 (R100) AGP
Gpu: 166/183 mhz, Memoria: 166/183 mhz (sdr) - 333/366 mhz (ddr), Bus memoria: 128 bit,
Pipelines: 2 (3 tmu\pipelines), 2 ROPs,
Banda Passante: 2.6/2.9 GB (sdr) - 5.3/5.8 GB (ddr); (Dx7)
7500 LE (RV200) AGP
Gpu: 250 mhz, Memoria: 366 mhz, Bus memoria: 128 bit,
Pipelines: 2 (3 tmu\pipelines), 2 ROPs,
Banda Passante: 5.1 GB; (Dx7)
7500 (RV200) AGP
Gpu: 270/290 mhz, Memoria: 460 mhz, Bus memoria: 128 bit,
Pipelines: 2 (3 tmu\pipelines), 2 ROPs,
Banda Passante: 7.3 GB; (Dx7)
8500 LE LE (R200) AGP
Gpu: 230 mhz, Memoria: 366/400 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 7.3 GB; (Dx8.1 ps1.4 vs1.1)
8500 LE (R200) AGP
Gpu: 250 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx8.1 ps1.4 vs1.1)
8500 (R200) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.4 vs1.1)
8500 XT (R200) AGP
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx8.1 ps1.4 vs1.1)
9000 (RV250) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1)
9000 PRO (RV250) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.4 vs1.1)
9100 (R200) AGP
Gpu: 250 mhz, Memoria: 460/500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx8.1 ps1.4 vs1.1)
9200 SE (RV280) AGP
Gpu: 200 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 2.6 GB; (Dx8.1 ps1.4 vs1.1)
9200 (RV280) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1)
9250 (RV280) AGP
Gpu: 240 mhz, Memoria: 400/500 mhz, Bus memoria: 64/128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1)
9500 (R300) AGP
Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
9500 PRO (R300) AGP
Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
9700 (R300) AGP
Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 17.6 GB; (Dx9 ps2.0 vs2.0)
9700 PRO (R300) AGP
Gpu: 325 mhz, Memoria: 620 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.8 GB; (Dx9 ps2.0 vs2.0)
9550 (RV350) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 64/128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
9550 XT (RV350, RV360) AGP
Gpu: 400 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx9 ps2.0 vs2.0)
9600 SE (RV350) AGP
Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 3.2 GB; (Dx9 ps2.0 vs2.0)
9600 (RV350) AGP
Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
9600 PRO EZ/Advantage (RV350) AGP
Gpu: 400 mhz, Memoria: 400/446 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
9600 PRO (RV350) AGP
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
9600 XT (RV360) AGP
Gpu: 500 mhz, Memoria: 600/650/700 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6/10.4/11.2 GB; (Dx9 ps2.0 vs2.0)
9800 SE (R350) AGP
Gpu: 325 mhz, Memoria: 540 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading,
Banda Passante: 8.6 GB; (Dx9 ps2.0 vs2.0)
9800 SE (R350) AGP
Gpu: 325 mhz, Memoria: 580 mhz, Bus memoria: 256 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading,
Banda Passante: 18.6 GB; (Dx9 ps2.0 vs2.0)
9800 LE/PE (R350, R360) AGP
Gpu: 350/380 mhz, Memoria: 600/700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
9800 (R350) AGP
Gpu: 325 mhz, Memoria: 580 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 18.6 GB; (Dx9 ps2.0 vs2.0)
9800 PRO (R350, R360) AGP
Gpu: 380 mhz, Memoria: 680/700 mhz, Bus memoria: 128/256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 21.8 GB; (Dx9 ps2.0 vs2.0)
9800 XT (R360) AGP
Gpu: 412 mhz, Memoria: 730 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 23.4 GB; (Dx9 ps2.0 vs2.0)
X300 HyperMemory 128 (RV370 se) (32mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading;
Banda Passante: 4.8+8.0 GB; (Dx9 ps2.0 vs2.0)
X300 HyperMemory 256 (RV370 se) (128mb + 256mb ram di sistema) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading;
Banda Passante: 4.8+8.0 GB; (Dx9 ps2.0 vs2.0)
X300 SE (RV370) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 3.2 GB; (Dx9 ps2.0 vs2.0)
X300 (RV370) PCI>EXPRESS
Gpu: 375 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
X550 (RV370) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx9 ps2.0 vs2.0)
X1050 (RV370) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 666 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 5.3 GB; (Dx9 ps2.0 vs2.0)
X1050 (RV370) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 500/666 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 8.0/10.6 GB; (Dx9 ps2.0 vs2.0)
X1050 (RV370) AGP
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
X600 PRO (RV380) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
X600 XT (RV380) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 740/800 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 11.8 GB; (Dx9 ps2.0 vs2.0)
X700 (RV410) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 11.2 GB; (Dx9 ps2.0 vs2.0)
X700 PRO (RV410) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 860 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 13.8 GB; (Dx9 ps2.0 vs2.0)
X700 XT (RV410) PCI>EXPRESS
Gpu: 475 mhz, Memoria: 1050 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 16.8 GB; (Dx9 ps2.0 vs2.0)
X800 SE (R420) AGP
Gpu: 425/450 mhz, Memoria: 800 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 25.6 GB; (Dx9 ps2.0b vs2.0)
X800 SE (R423) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 700/800 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 22.4/25.6 GB; (Dx9 ps2.0b vs2.0)
X800 GT (R480, R430, R423) AGP e PCI>EXPRESS
Gpu: 475 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 (R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0b vs2.0)
X800 GTO (R480, R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 GTO² (R480) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 980 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 PRO (R420) AGP
Gpu: 475 mhz, Memoria: 900 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 28.8 GB; (Dx9 ps2.0b vs2.0)
X800 XL (R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0)
X800 XT (R420, R423) AGP e PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0)
X800 XT PE (R420, R423) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1120 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 35.8 GB; (Dx9 ps2.0b vs2.0)
X850 PRO (R480, R481) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0)
X850 XT (R480, R481) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0)
X850 XT PE (R480, R481) AGP e PCI>EXPRESS
Gpu: 540 mhz, Memoria: 1180 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 37.8 GB; (Dx9 ps2.0b vs2.0)
X1300 HM 512 Mb (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 700 mhz, Bus memoria: 64 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 5.6 GB; (Dx9 ps3.0 vs3.0)
X1300 (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 8 GB; (Dx9 ps3.0 vs3.0)
X1300 PRO (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.8 GB; (Dx9 ps3.0 vs3.0)
X1300 XT (RV530 / 0.09 micron) PCI>EXPRESS
Gpu: 560 mhz, Memoria: 1380 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 22.2 GB; (Dx9 ps3.0 vs3.0)
X1550 (RV515 / 0.08 micron) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 800 mhz, Bus memoria: 64 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 6.4 GB; (Dx9 ps3.0 vs3.0)
X1550 (RV515 / 0.08 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.8 GB; (Dx9 ps3.0 vs3.0)
X1600 PRO (RV530 / 0.09 micron) AGP e PCI>EXPRESS
Gpu: 500 mhz, Memoria: 780/800 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.5 GB; (Dx9 ps3.0 vs3.0)
X1600 XT (RV530 / 0.09 micron) PCI>EXPRESS
Gpu: 590 mhz, Memoria: 1380 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 22.8 GB; (Dx9 ps3.0 vs3.0)
X1650 PRO (RV530 / 0.09 micron) AGP e PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
X1650 XT (RV560 / 0.08 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1350 mhz, Bus memoria: 128 bit,
6 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 24 pixel shading, 8 ROPs, 8 TMU,
Banda Passante: 21.6 GB; (Dx9 ps3.0 vs3.0)
X1800 GTO (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 12 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 GTO² (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 XL (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 XT (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1500 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 48 GB; (Dx9 ps3.0 vs3.0)
X1800 XT OVERCLOCK (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 Vertex Shading, 16 Pixel Shading, 16 ROPs, 16 TMU,
Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0)
X1900 GT (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0)
X1900 GT rev2 (R580XL / 0.09 micron) PCI>EXPRESS
Gpu: 512 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0)
X1900 XT (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0)
X1900 CROSSFIRE (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0)
X1900 XTX (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1550 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 49.6 GB; (Dx9 ps3.0 vs3.0)
X1950 GT (RV570 / 0.08 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0)
X1950 PRO (RV570 / 0.08 micron) AGP e PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1380 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 44.1 GB; (Dx9 ps3.0 vs3.0)
X1950 XT (R580+ / 0.09 micron) AGP
Gpu: 648 mhz, Memoria: 1400 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 44.8 GB; (Dx9 ps3.0 vs3.0)
X1950 XT (R580+ / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 57.6 GB; (Dx9 ps3.0 vs3.0)
X1950 XTX (R580+ / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria GDDR4: 2000 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 64 GB; (Dx9 ps3.0 vs3.0)
HD 2400 PRO (RV610 / 0.065 micron) PCI>EXPRESS
Gpu: 525 mhz, Memoria: 800 mhz, Bus memoria: 64 bit,
40 stream processor, 1 RBEs (4 ROPs), 4 TMU
Banda Passante: 6.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2400 XT (RV610 / 0.065 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 1600 mhz, Bus memoria: 64 bit,
40 stream processor, 1 RBEs (4 ROPs), 4 TMU
Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2600 PRO (RV630 / 0.065 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit,
120 stream processor, 1 RBEs (4 ROPs), 8 TMU
Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2600 XT (RV630 / 0.065 micron) PCI>EXPRESS
Gpu: 800 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
120 stream processor, 1 RBEs (4 ROPs), 8 TMU
Banda Passante: 22.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2600 XT (RV630 / 0.065 micron) PCI>EXPRESS
Gpu: 800 mhz, Memoria GDDR4: 2200 mhz, Bus memoria: 128 bit,
120 stream processor, 1 RBEs (4 ROPs), 8 TMU
Banda Passante: 35.2 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 GT (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
240 stream processor, 3 RBEs (12 ROPs), 12 TMU
Banda Passante: 51.2 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 PRO (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1600 mhz, Bus memoria: 512 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 102.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 XT (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 742 mhz, Memoria: 1650 mhz, Bus memoria: 512 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 106 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 XT 1GB (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 742 mhz, Memoria GDDR4: 2000 mhz, Bus memoria: 512 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 128 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 3850 (RV670 / 0.055 micron) PCI>EXPRESS
Gpu: 670 mhz, Memoria: 1650 mhz, Bus memoria: 256 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 52.8 GB; (Dx10.1 ps4.1 vs4.1 gs4.1)
HD 3870 (RV670 / 0.055 micron) PCI>EXPRESS
Gpu: 775 mhz, Memoria GDDR4: 2250 mhz, Bus memoria: 256 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 72 GB; (Dx10.1 ps4.1 vs4.1 gs4.1)
HD 3870 X2 (2* RV670 / 0.055 micron) PCI>EXPRESS
Gpu: 825 mhz, Memoria: 1800 mhz, Bus memoria: 2* 256 bit,
640 (2* 320) stream processors, 8 RBEs (2* 16 ROPs), 32 (2* 16) TMU
Banda Passante: 2* 57.6 GB; (Dx10.1 ps4.1 vs4.1 gs4.1)
http://img83.imageshack.us/img83/839/immaginenvidiatl1.png (http://imageshack.us)
GF3 Ti200 (nv20) AGP
Gpu: 175 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs,
Banda Passante: 6.4 GB; (Dx8 ps1.1 vs1.1)
GF3 (nv20) AGP
Gpu: 200 mhz, Memoria: 460 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs,
Banda Passante: 7.3 GB; (Dx8 ps1.1 vs1.1)
GF3 Ti500 (nv20) AGP
Gpu: 240 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs,
Banda Passante: 8.0 GB; (Dx8 ps1.1 vs1.1)
Ti4200 (nv25, nv28) AGP
Gpu: 250 mhz, Memoria: 444/500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 7.1/8.0 GB; (Dx8.1 ps1.3 vs1.1)
Ti4400 (nv25) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.3 vs1.1)
Ti4600 (nv25) AGP
Gpu: 300 mhz, Memoria: 600/650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 9.6/10.4 GB; (Dx8.1 ps1.3 vs1.1)
Ti4800 SE (nv28) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.3 vs1.1)
Ti4800 (nv28) AGP
Gpu: 300 mhz, Memoria: 650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 10.4 GB; (Dx8.1 ps1.3 vs1.1)
5200 XT (nv34) AGP
Gpu: 250 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 2.6 GB; (Dx9 ps2.0 vs2.0)
5200 (nv34) AGP
Gpu: 250 mhz, Memoria: 400/500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 6.4/8.0 GB; (Dx9 ps2.0 vs2.0)
5200 Ultra (nv34) AGP
Gpu: 325 mhz, Memoria: 650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0)
5300 (nv34) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0)
5500 (nv34) AGP
Gpu: 270 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
5600 XT (nv31) AGP
Gpu: 250 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 4.4 GB; (Dx9 ps2.0 vs2.0)
5600 XT (nv31) AGP
Gpu: 235 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
5600 (nv31) AGP
Gpu: 325 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
5600 Ultra (nv31) AGP
Gpu: 350/400 mhz, Memoria: 700/800 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 11.2/12.8 GB; (Dx9 ps2.0 vs2.0)
5700 VE (nv36) AGP
Gpu: 300 mhz, Memoria: 500 mhz, Bus memoria: 64/128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 4.0 GB; (Dx9 ps2.0 vs2.0)
5700 LE (nv36) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
5700 (nv36) AGP
Gpu: 425 mhz, Memoria: 500/550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 8.0/8.8 GB; (Dx9 ps2.0 vs2.0)
5700 Ultra (nv36) AGP
Gpu: 475 mhz, Memoria: 900 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 14.4 GB; (Dx9 ps2.0 vs2.0)
5750 (nv36) PCI>EXPRESS
Gpu: 475 mhz, Memoria: 850/900 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 13.6/14.4 GB; (Dx9 ps2.0 vs2.0)
5800 (nv30) AGP
Gpu: 400 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 12.8 GB; (Dx9 ps2.0 vs2.0)
5800 Ultra (nv30) AGP
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 16.0 GB; (Dx9 ps2.0 vs2.0)
5900 ZT (nv35) AGP
Gpu: 325 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0)
5900 XT (nv35) AGP
Gpu: 390/400 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0)
5900 (nv35) AGP
Gpu: 400 mhz, Memoria: 850 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 27.2 GB; (Dx9 ps2.0 vs2.0)
5900 Ultra (nv35) AGP
Gpu: 450 mhz, Memoria: 850 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 27.2 GB; (Dx9 ps2.0 vs2.0)
5900 (nv35) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 17.6 GB; (Dx9 ps2.0 vs2.0)
5950 (nv38) AGP
Gpu: 350 mhz, Memoria: 950 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0)
5950 Ultra (nv38) AGP
Gpu: 475 mhz, Memoria: 950 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0)
6200 TurboCache 16 (nv43) (16mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 32 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 2.8+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 TurboCache 32 (nv43) (32mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 5.6+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 TurboCache 64 (nv43) (64mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.4+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 LE (nv43) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.4 GB; (Dx9 ps3.0 vs3.0)
6200 (nv43) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps3.0 vs3.0)
6200 LE (nv43) AGP
Gpu: 350 mhz, Memoria: 500 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.0 GB; (Dx9 ps3.0 vs3.0)
6200 (nv43) AGP
Gpu: 300 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 8.0 GB; (Dx9 ps3.0 vs3.0)
6600 (nv43) AGP e PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550/700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 8.8/11.2 GB; (Dx9 ps3.0 vs3.0)
6600 GT (nv43) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 16.0 GB; (Dx9 ps3.0 vs3.0)
6600 GT (nv43) AGP
Gpu: 500 mhz, Memoria: 900 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 14.4 GB; (Dx9 ps3.0 vs3.0)
6800 LE (nv40) PCI>EXPRESS
Gpu: 300/320 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 LE (nv40) AGP
Gpu: 300/320 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
6800 XT (nv40) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 (nv40) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 (nv40) AGP
Gpu: 325 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
6800 GS (nv42) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0)
6800 GT (nv40) AGP e PCI>EXPRESS
Gpu: 350 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0)
6800 Ultra (nv40) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1100 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 35.2 GB; (Dx9 ps3.0 vs3.0)
7300 LE (G72 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 650 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, 4 pixel shading,
Banda Passante: 5.6 GB; (Dx9 ps3.0 vs3.0)
7300 GS (G72 / 0.09 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 800 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, 4 pixel shading,
Banda Passante: 6.4 GB; (Dx9 ps3.0 vs3.0)
7300 GT (G73 / 0.09 micron) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 4 vertex shading, 8 pixel shading,
Banda Passante: 11.2 GB; (Dx9 ps3.0 vs3.0)
7600 GS (G73 / 0.09 micron) AGP e PCI>EXPRESS
Gpu: 450 mhz, Memoria: 700/800 mhz, Bus memoria: 128 bit,
Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading,
Banda Passante: 11.2/12.8 GB; (Dx9 ps3.0 vs3.0)
7600 GST (G73 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
7600 GT (G73 / 0.09 micron) PCI>EXPRESS
Gpu: 560 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
7800 GS (G70) AGP
Gpu: 375 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 16, 8 ROPs, 16 TMU, 6 vertex shading, 16 pixel shading,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
7800 GT (G70) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 20, 16 ROPs, 20 TMU, 7 vertex shading, 20 pixel shading,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
7800 GTX (G70) PCI>EXPRESS
Gpu: 430 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0)
7800 GTX 512 Mb (G70) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 1700 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 54.4 GB; (Dx9 ps3.0 vs3.0)
7900 GS (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit,
Pipelines: 20, 16 ROPs, 20 TMU, 7 vertex shading, 20 pixel shading,
Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0)
7900 GT (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0)
7900 GTX (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0)
7950 GT (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 1400 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 44.8 GB; (Dx9 ps3.0 vs3.0)
7950 GX2 (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 24*2, 16*2 ROPs, 24*2 TMU, 8*2 vertex shading, 24*2 pixel shading,
Banda Passante: 76.8 GB; (Dx9 ps3.0 vs3.0)
8500 GT (G86 / 0.08 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
16 stream processors @ 900 mhz, 8 ROPs, 8 TMU
Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8600 GT (G84 / 0.08 micron) PCI>EXPRESS
Gpu: 540 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
32 stream processors @ 1180 mhz, 8 ROPs, 16 TMU
Banda Passante: 22.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8600 GTS (G84 / 0.08 micron) PCI>EXPRESS
Gpu: 675 mhz, Memoria: 2000 mhz, Bus memoria: 128 bit,
32 stream processors @ 1450 mhz, 8 ROPs, 16 TMU
Banda Passante: 32 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1600 mhz, Bus memoria: 320 bit,
96 stream processors @ 1200 mhz, 20 ROPs, 24 TMU
Banda Passante: 64 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS XXX (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 1800 mhz, Bus memoria: 320 bit,
96 stream processors @ 1200 mhz, 20 ROPs, 24 TMU
Banda Passante: 72 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTX (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1800 mhz, Bus memoria: 384 bit,
128 stream processors @ 1350 mhz, 24 ROPs, 32 TMU
Banda Passante: 86.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTX XXX (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 630 mhz, Memoria: 2000 mhz, Bus memoria: 384 bit,
128 stream processors @ 1350 mhz, 24 ROPs, 32 TMU
Banda Passante: 96 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 Ultra (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 612 mhz, Memoria: 2160 mhz, Bus memoria: 384 bit,
128 stream processors @ 1500 mhz, 24 ROPs, 32 TMU
Banda Passante: 103.7 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GS 384 Mb (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1700 mhz, Bus memoria: 192 bit,
96 stream processors @ 1438 mhz, 12 ROPs, 56 TMU
Banda Passante: 40,8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GS 768 Mb (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1900 mhz, Bus memoria: 192 bit,
96 stream processors @ 1625 mhz, 12 ROPs, 56 TMU
Banda Passante: 45,6 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GT (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit,
112 stream processors @ 1500 mhz, 16 ROPs, 56 TMU
Banda Passante: 57.6 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1940 mhz, Bus memoria: 256 bit,
128 stream processors @ 1625 mhz, 16 ROPs, 56 TMU
Banda Passante: 62.1 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS OC (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 2000 mhz, Bus memoria: 256 bit,
128 stream processors @ 1750 mhz, 16 ROPs, 56 TMU
Banda Passante: 64 GB; (Dx10 ps4.0 vs4.0 gs4.0)
9600 GT (G94 / 0.065 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit,
64 stream processors @ 1625 mhz, 16 ROPs, 56 TMU
Banda Passante: 57.6 GB; (Dx10 ps4.0 vs4.0 gs4.0)
http://img108.imageshack.us/img108/9646/matroxhwupforum1hi.jpg (http://imageshack.us)
G-400 (G400 Toucan) AGP
Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 128 bit,
Pipelines: 1 (3 tmu\pipelines), 1 ROPs,
Banda Passante: 2.6 GB; (Dx6)
G-400 Max (G400 Toucan) AGP
Gpu: 150 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 1 (3 tmu\pipelines), 1 ROPs,
Banda Passante: 3.2 GB; (Dx6)
G-450 (G450 Condor 1) AGP
Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 2, 2 ROPs,
Banda Passante: 2.6 GB; (Dx6)
G-550 (G550 Condor 1) AGP
Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 2 (2 tmu\pipelines), 2 ROPs,
Banda Passante: 2.6 GB; (Dx6)
P-650 (Parhelia-LX) AGP
Gpu: 190 mhz, Memoria: 460 mhz, Bus memoria: 128 bit,
Pipelines: 2 (4 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 7.4 GB; (Dx8.1 ps1.3 vs2.0)
P-750 (Parhelia-LX) AGP
Gpu: 220/250 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 2 (4 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx8.1 ps1.3 vs2.0)
PARHELIA (P-512) AGP
Gpu: 200/220 mhz, Memoria: 500/550 mhz, Bus memoria: 256 bit,
Pipelines: 4 (4 tmu\pipelines), 4 ROPs, 4 vertex shading,
Banda Passante: 16.0/17.6 GB; (Dx8.1 ps1.3 vs2.0)
PARHELIA (P-512) PCI
Gpu: 200 mhz, Memoria: 500 mhz, Bus memoria: 256 bit,
Pipelines: 4 (4 tmu\pipelines), 4 ROPs, 4 vertex shading,
Banda Passante: 16.0 GB; (Dx8.1 ps1.3 vs2.0)
http://img74.imageshack.us/img74/5791/xgihwupforum9mt.jpg (http://imageshack.us)
V3 (XG42) AGP
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 2 (2 tmu\pipelines), 2 ROPs, 1 vertex shading,
Banda Passante: 4.8 GB; (Dx8.1 ps1.3 vs1.1)
V3XT (XG42) AGP
Gpu: 250 mhz, Memoria: 400/500 mhz, Bus memoria: 64 bit,
Pipelines: 2 (2 tmu\pipelines), 2 ROPs, 1 vertex shading,
Banda Passante: 3.2/4.0 GB; (Dx9 ps2.0 vs2.0)
V5 (XG41) AGP
Gpu: 300/325 mhz, Memoria: 650/900 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 10.4/14.4 GB; (Dx9 ps2.0 vs2.0)
V5 Ultra (XG41) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 12.0/16.0 GB; (Dx9 ps2.0 vs2.0)
V8 (XG40) AGP
Gpu: 300 mhz, Memoria: 650/900 mhz, Bus memoria: 128 bit,
Pipelines: 8 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 10.4/14.4 GB; (Dx9 ps2.0 vs2.0)
V8 Ultra (XG40) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 128 bit,
Pipelines: 8 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 12.0/16.0 GB; (Dx9 ps2.0 vs2.0)
DUO V5 Ultra (XG41) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 256 bit,
Pipelines: 4*2 (2 tmu\pipelines), 2*2 ROPs, 2*2 vertex shading,
Banda Passante: 24.0/32.0 GB; (Dx9 ps2.0 vs2.0)
DUO V8 Ultra (XG40) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 256 bit,
Pipelines: 8*2 (2 tmu\pipelines), 4*2 ROPs, 2*2 vertex shading,
Banda Passante: 24.0/32.0 GB; (Dx9 ps2.0 vs2.0)
http://img74.imageshack.us/img74/6572/s3hwupforum3bd.jpg (http://imageshack.us)
DeltaChrome S4 (S4) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
DeltaChrome S4 PRO (S4) AGP
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
DeltaChrome S8 (S8) AGP
Gpu: 275/300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
DeltaChrome S8 Nitro (S8) AGP
Gpu: 325 mhz, Memoria: 630/650 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading,
Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0)
GammaChrome S18 (S18) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
GammaChrome S18 PRO (S18) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
GammaChrome S18 Nitro (S18) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 900 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 vertex shading,
Banda Passante: 14.4 GB; (Dx9 ps2.0 vs2.0)
Chrome S25 (S20 / 0.09 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading, 8 pixel shading,
Banda Passante: 12.8 GB; (Dx9 ps2.0 vs2.0)
Chrome S27 (S20 / 0.09 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading, 8 pixel shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0)
http://img49.imageshack.us/img49/7852/3dfxhwupforum3sb.jpg (http://imageshack.us)
Voodoo 1 (SST) PCI
Gpu: 50 mhz, Memoria: 50 mhz (edo), Bus memoria: 64 bit,
Pipelines: 1 (1 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 0.40 GB; (Dx6)
Voodoo 2 (SST#) PCI
Gpu: 90 mhz, Memoria: 90 mhz (edo), Bus memoria: 64 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 0.72 GB; (Dx6)
Voodoo Banshee (SST#) AGP e PCI
Gpu: 100 mhz, Memoria: 100 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (1 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 1.6 GB; (Dx6)
Voodoo 3 1000 (Avenger) AGP
Gpu: 125 mhz, Memoria: 125 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.0 GB; (Dx6)
Voodoo 3 2000 (Avenger) AGP
Gpu: 143 mhz, Memoria: 143 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.3 GB; (Dx6)
Voodoo 3 3000 (Avenger) AGP
Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.7 GB; (Dx6)
Voodoo 3 3500 (Avenger) AGP
Gpu: 183 mhz, Memoria: 183 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.9 GB; (Dx6)
Voodoo 4 4500 (VSA-100) AGP
Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 2 (1 tmu\pipelines), 2 ROPs, 1 vertex shading,
Banda Passante: 2.6 GB; (Dx6)
Voodoo 5 5500 (VSA-100) AGP
Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 2*2 (1 tmu\pipelines), 2*2 ROPs, 1 vertex shading,
Banda Passante: 5.3 GB; (Dx6)
Voodoo 5 6000 (VSA-100) AGP
Gpu: 166 mhz, Memoria: 166/183/200 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 2*4 (1 tmu\pipelines), 2*4 ROPs, 1 vertex shading,
Banda Passante: 10.6/11.7 GB; (Dx6)
"copyright by belin (1/12/2004)"
L'elenco sarà continuamente aggiornato man mano che usciranno nuovi modelli di schede video; se trovate errori o sviste nel mio elenco avvisatemi pure, rimedierò appena il tempo me lo concederà! ...ciao!
http://img131.imageshack.us/img131/7154/atihwupforum8dz.jpg (http://imageshack.us)
7000 (RV100) AGP
Gpu: 183 mhz, Memoria: 366 mhz, Bus memoria: 64 bit,
Pipelines: 1 (3 tmu\pipelines), 1 ROPs,
Banda Passante: 2.9 GB; (Dx7)
7200 (R100) AGP
Gpu: 166/183 mhz, Memoria: 166/183 mhz (sdr) - 333/366 mhz (ddr), Bus memoria: 128 bit,
Pipelines: 2 (3 tmu\pipelines), 2 ROPs,
Banda Passante: 2.6/2.9 GB (sdr) - 5.3/5.8 GB (ddr); (Dx7)
7500 LE (RV200) AGP
Gpu: 250 mhz, Memoria: 366 mhz, Bus memoria: 128 bit,
Pipelines: 2 (3 tmu\pipelines), 2 ROPs,
Banda Passante: 5.1 GB; (Dx7)
7500 (RV200) AGP
Gpu: 270/290 mhz, Memoria: 460 mhz, Bus memoria: 128 bit,
Pipelines: 2 (3 tmu\pipelines), 2 ROPs,
Banda Passante: 7.3 GB; (Dx7)
8500 LE LE (R200) AGP
Gpu: 230 mhz, Memoria: 366/400 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 7.3 GB; (Dx8.1 ps1.4 vs1.1)
8500 LE (R200) AGP
Gpu: 250 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx8.1 ps1.4 vs1.1)
8500 (R200) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.4 vs1.1)
8500 XT (R200) AGP
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx8.1 ps1.4 vs1.1)
9000 (RV250) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1)
9000 PRO (RV250) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.4 vs1.1)
9100 (R200) AGP
Gpu: 250 mhz, Memoria: 460/500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx8.1 ps1.4 vs1.1)
9200 SE (RV280) AGP
Gpu: 200 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 2.6 GB; (Dx8.1 ps1.4 vs1.1)
9200 (RV280) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1)
9250 (RV280) AGP
Gpu: 240 mhz, Memoria: 400/500 mhz, Bus memoria: 64/128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 1 vertex shading,
Banda Passante: 6.4 GB; (Dx8.1 ps1.4 vs1.1)
9500 (R300) AGP
Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
9500 PRO (R300) AGP
Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
9700 (R300) AGP
Gpu: 275 mhz, Memoria: 540 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 17.6 GB; (Dx9 ps2.0 vs2.0)
9700 PRO (R300) AGP
Gpu: 325 mhz, Memoria: 620 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.8 GB; (Dx9 ps2.0 vs2.0)
9550 (RV350) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 64/128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
9550 XT (RV350, RV360) AGP
Gpu: 400 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx9 ps2.0 vs2.0)
9600 SE (RV350) AGP
Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 3.2 GB; (Dx9 ps2.0 vs2.0)
9600 (RV350) AGP
Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
9600 PRO EZ/Advantage (RV350) AGP
Gpu: 400 mhz, Memoria: 400/446 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
9600 PRO (RV350) AGP
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
9600 XT (RV360) AGP
Gpu: 500 mhz, Memoria: 600/650/700 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6/10.4/11.2 GB; (Dx9 ps2.0 vs2.0)
9800 SE (R350) AGP
Gpu: 325 mhz, Memoria: 540 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading,
Banda Passante: 8.6 GB; (Dx9 ps2.0 vs2.0)
9800 SE (R350) AGP
Gpu: 325 mhz, Memoria: 580 mhz, Bus memoria: 256 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 4 vertex shading,
Banda Passante: 18.6 GB; (Dx9 ps2.0 vs2.0)
9800 LE/PE (R350, R360) AGP
Gpu: 350/380 mhz, Memoria: 600/700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
9800 (R350) AGP
Gpu: 325 mhz, Memoria: 580 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 18.6 GB; (Dx9 ps2.0 vs2.0)
9800 PRO (R350, R360) AGP
Gpu: 380 mhz, Memoria: 680/700 mhz, Bus memoria: 128/256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 21.8 GB; (Dx9 ps2.0 vs2.0)
9800 XT (R360) AGP
Gpu: 412 mhz, Memoria: 730 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 23.4 GB; (Dx9 ps2.0 vs2.0)
X300 HyperMemory 128 (RV370 se) (32mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading;
Banda Passante: 4.8+8.0 GB; (Dx9 ps2.0 vs2.0)
X300 HyperMemory 256 (RV370 se) (128mb + 256mb ram di sistema) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading;
Banda Passante: 4.8+8.0 GB; (Dx9 ps2.0 vs2.0)
X300 SE (RV370) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 400 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 3.2 GB; (Dx9 ps2.0 vs2.0)
X300 (RV370) PCI>EXPRESS
Gpu: 375 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
X550 (RV370) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx9 ps2.0 vs2.0)
X1050 (RV370) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 666 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 5.3 GB; (Dx9 ps2.0 vs2.0)
X1050 (RV370) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 500/666 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 8.0/10.6 GB; (Dx9 ps2.0 vs2.0)
X1050 (RV370) AGP
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
X600 PRO (RV380) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
X600 XT (RV380) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 740/800 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 TMU, 2 vertex shading,
Banda Passante: 11.8 GB; (Dx9 ps2.0 vs2.0)
X700 (RV410) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 11.2 GB; (Dx9 ps2.0 vs2.0)
X700 PRO (RV410) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 860 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 13.8 GB; (Dx9 ps2.0 vs2.0)
X700 XT (RV410) PCI>EXPRESS
Gpu: 475 mhz, Memoria: 1050 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 16.8 GB; (Dx9 ps2.0 vs2.0)
X800 SE (R420) AGP
Gpu: 425/450 mhz, Memoria: 800 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 25.6 GB; (Dx9 ps2.0b vs2.0)
X800 SE (R423) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 700/800 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 22.4/25.6 GB; (Dx9 ps2.0b vs2.0)
X800 GT (R480, R430, R423) AGP e PCI>EXPRESS
Gpu: 475 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 (R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0b vs2.0)
X800 GTO (R480, R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 700/980 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 GTO² (R480) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 980 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 22.4/31.4 GB; (Dx9 ps2.0b vs2.0)
X800 PRO (R420) AGP
Gpu: 475 mhz, Memoria: 900 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 28.8 GB; (Dx9 ps2.0b vs2.0)
X800 XL (R430) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0)
X800 XT (R420, R423) AGP e PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps2.0b vs2.0)
X800 XT PE (R420, R423) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1120 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 35.8 GB; (Dx9 ps2.0b vs2.0)
X850 PRO (R480, R481) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 6 vertex shading,
Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0)
X850 XT (R480, R481) AGP e PCI>EXPRESS
Gpu: 520 mhz, Memoria: 1080 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 34.6 GB; (Dx9 ps2.0b vs2.0)
X850 XT PE (R480, R481) AGP e PCI>EXPRESS
Gpu: 540 mhz, Memoria: 1180 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 37.8 GB; (Dx9 ps2.0b vs2.0)
X1300 HM 512 Mb (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 700 mhz, Bus memoria: 64 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 5.6 GB; (Dx9 ps3.0 vs3.0)
X1300 (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 8 GB; (Dx9 ps3.0 vs3.0)
X1300 PRO (RV515 / 0.09 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.8 GB; (Dx9 ps3.0 vs3.0)
X1300 XT (RV530 / 0.09 micron) PCI>EXPRESS
Gpu: 560 mhz, Memoria: 1380 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 22.2 GB; (Dx9 ps3.0 vs3.0)
X1550 (RV515 / 0.08 micron) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 800 mhz, Bus memoria: 64 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 6.4 GB; (Dx9 ps3.0 vs3.0)
X1550 (RV515 / 0.08 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
1 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
2 vertex shading, 4 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.8 GB; (Dx9 ps3.0 vs3.0)
X1600 PRO (RV530 / 0.09 micron) AGP e PCI>EXPRESS
Gpu: 500 mhz, Memoria: 780/800 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 12.5 GB; (Dx9 ps3.0 vs3.0)
X1600 XT (RV530 / 0.09 micron) PCI>EXPRESS
Gpu: 590 mhz, Memoria: 1380 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 22.8 GB; (Dx9 ps3.0 vs3.0)
X1650 PRO (RV530 / 0.09 micron) AGP e PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
5 vertex shading, 12 pixel shading, 4 ROPs, 4 TMU,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
X1650 XT (RV560 / 0.08 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1350 mhz, Bus memoria: 128 bit,
6 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 24 pixel shading, 8 ROPs, 8 TMU,
Banda Passante: 21.6 GB; (Dx9 ps3.0 vs3.0)
X1800 GTO (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
3 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 12 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 GTO² (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 XL (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
X1800 XT (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1500 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 16 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 48 GB; (Dx9 ps3.0 vs3.0)
X1800 XT OVERCLOCK (R520 / 0.09 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
4 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 Vertex Shading, 16 Pixel Shading, 16 ROPs, 16 TMU,
Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0)
X1900 GT (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0)
X1900 GT rev2 (R580XL / 0.09 micron) PCI>EXPRESS
Gpu: 512 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0)
X1900 XT (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0)
X1900 CROSSFIRE (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1450 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 46.4 GB; (Dx9 ps3.0 vs3.0)
X1900 XTX (R580 / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1550 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 49.6 GB; (Dx9 ps3.0 vs3.0)
X1950 GT (RV570 / 0.08 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0)
X1950 PRO (RV570 / 0.08 micron) AGP e PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1380 mhz, Bus memoria: 256 bit,
9 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 36 pixel shading, 12 ROPs, 12 TMU,
Banda Passante: 44.1 GB; (Dx9 ps3.0 vs3.0)
X1950 XT (R580+ / 0.09 micron) AGP
Gpu: 648 mhz, Memoria: 1400 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 44.8 GB; (Dx9 ps3.0 vs3.0)
X1950 XT (R580+ / 0.09 micron) PCI>EXPRESS
Gpu: 625 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 57.6 GB; (Dx9 ps3.0 vs3.0)
X1950 XTX (R580+ / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria GDDR4: 2000 mhz, Bus memoria: 256 bit,
12 Quad Pixel Shader Core, 1 Ultra-Threading Dispatch Processor,
8 vertex shading, 48 pixel shading, 16 ROPs, 16 TMU,
Banda Passante: 64 GB; (Dx9 ps3.0 vs3.0)
HD 2400 PRO (RV610 / 0.065 micron) PCI>EXPRESS
Gpu: 525 mhz, Memoria: 800 mhz, Bus memoria: 64 bit,
40 stream processor, 1 RBEs (4 ROPs), 4 TMU
Banda Passante: 6.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2400 XT (RV610 / 0.065 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 1600 mhz, Bus memoria: 64 bit,
40 stream processor, 1 RBEs (4 ROPs), 4 TMU
Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2600 PRO (RV630 / 0.065 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit,
120 stream processor, 1 RBEs (4 ROPs), 8 TMU
Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2600 XT (RV630 / 0.065 micron) PCI>EXPRESS
Gpu: 800 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
120 stream processor, 1 RBEs (4 ROPs), 8 TMU
Banda Passante: 22.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2600 XT (RV630 / 0.065 micron) PCI>EXPRESS
Gpu: 800 mhz, Memoria GDDR4: 2200 mhz, Bus memoria: 128 bit,
120 stream processor, 1 RBEs (4 ROPs), 8 TMU
Banda Passante: 35.2 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 GT (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
240 stream processor, 3 RBEs (12 ROPs), 12 TMU
Banda Passante: 51.2 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 PRO (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1600 mhz, Bus memoria: 512 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 102.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 XT (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 742 mhz, Memoria: 1650 mhz, Bus memoria: 512 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 106 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 2900 XT 1GB (R600 / 0.08 micron) PCI>EXPRESS
Gpu: 742 mhz, Memoria GDDR4: 2000 mhz, Bus memoria: 512 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 128 GB; (Dx10 ps4.0 vs4.0 gs4.0)
HD 3850 (RV670 / 0.055 micron) PCI>EXPRESS
Gpu: 670 mhz, Memoria: 1650 mhz, Bus memoria: 256 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 52.8 GB; (Dx10.1 ps4.1 vs4.1 gs4.1)
HD 3870 (RV670 / 0.055 micron) PCI>EXPRESS
Gpu: 775 mhz, Memoria GDDR4: 2250 mhz, Bus memoria: 256 bit,
320 stream processor, 4 RBEs (16 ROPs), 16 TMU
Banda Passante: 72 GB; (Dx10.1 ps4.1 vs4.1 gs4.1)
HD 3870 X2 (2* RV670 / 0.055 micron) PCI>EXPRESS
Gpu: 825 mhz, Memoria: 1800 mhz, Bus memoria: 2* 256 bit,
640 (2* 320) stream processors, 8 RBEs (2* 16 ROPs), 32 (2* 16) TMU
Banda Passante: 2* 57.6 GB; (Dx10.1 ps4.1 vs4.1 gs4.1)
http://img83.imageshack.us/img83/839/immaginenvidiatl1.png (http://imageshack.us)
GF3 Ti200 (nv20) AGP
Gpu: 175 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs,
Banda Passante: 6.4 GB; (Dx8 ps1.1 vs1.1)
GF3 (nv20) AGP
Gpu: 200 mhz, Memoria: 460 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs,
Banda Passante: 7.3 GB; (Dx8 ps1.1 vs1.1)
GF3 Ti500 (nv20) AGP
Gpu: 240 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs,
Banda Passante: 8.0 GB; (Dx8 ps1.1 vs1.1)
Ti4200 (nv25, nv28) AGP
Gpu: 250 mhz, Memoria: 444/500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 7.1/8.0 GB; (Dx8.1 ps1.3 vs1.1)
Ti4400 (nv25) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.3 vs1.1)
Ti4600 (nv25) AGP
Gpu: 300 mhz, Memoria: 600/650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 9.6/10.4 GB; (Dx8.1 ps1.3 vs1.1)
Ti4800 SE (nv28) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx8.1 ps1.3 vs1.1)
Ti4800 (nv28) AGP
Gpu: 300 mhz, Memoria: 650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 10.4 GB; (Dx8.1 ps1.3 vs1.1)
5200 XT (nv34) AGP
Gpu: 250 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 2.6 GB; (Dx9 ps2.0 vs2.0)
5200 (nv34) AGP
Gpu: 250 mhz, Memoria: 400/500 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 6.4/8.0 GB; (Dx9 ps2.0 vs2.0)
5200 Ultra (nv34) AGP
Gpu: 325 mhz, Memoria: 650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0)
5300 (nv34) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 650 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0)
5500 (nv34) AGP
Gpu: 270 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
5600 XT (nv31) AGP
Gpu: 250 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 4.4 GB; (Dx9 ps2.0 vs2.0)
5600 XT (nv31) AGP
Gpu: 235 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
5600 (nv31) AGP
Gpu: 325 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
5600 Ultra (nv31) AGP
Gpu: 350/400 mhz, Memoria: 700/800 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 11.2/12.8 GB; (Dx9 ps2.0 vs2.0)
5700 VE (nv36) AGP
Gpu: 300 mhz, Memoria: 500 mhz, Bus memoria: 64/128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 4.0 GB; (Dx9 ps2.0 vs2.0)
5700 LE (nv36) AGP
Gpu: 250 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 6.4 GB; (Dx9 ps2.0 vs2.0)
5700 (nv36) AGP
Gpu: 425 mhz, Memoria: 500/550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 8.0/8.8 GB; (Dx9 ps2.0 vs2.0)
5700 Ultra (nv36) AGP
Gpu: 475 mhz, Memoria: 900 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 14.4 GB; (Dx9 ps2.0 vs2.0)
5750 (nv36) PCI>EXPRESS
Gpu: 475 mhz, Memoria: 850/900 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 3 vertex shading,
Banda Passante: 13.6/14.4 GB; (Dx9 ps2.0 vs2.0)
5800 (nv30) AGP
Gpu: 400 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 12.8 GB; (Dx9 ps2.0 vs2.0)
5800 Ultra (nv30) AGP
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 16.0 GB; (Dx9 ps2.0 vs2.0)
5900 ZT (nv35) AGP
Gpu: 325 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0)
5900 XT (nv35) AGP
Gpu: 390/400 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0)
5900 (nv35) AGP
Gpu: 400 mhz, Memoria: 850 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 27.2 GB; (Dx9 ps2.0 vs2.0)
5900 Ultra (nv35) AGP
Gpu: 450 mhz, Memoria: 850 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 27.2 GB; (Dx9 ps2.0 vs2.0)
5900 (nv35) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 17.6 GB; (Dx9 ps2.0 vs2.0)
5950 (nv38) AGP
Gpu: 350 mhz, Memoria: 950 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0)
5950 Ultra (nv38) AGP
Gpu: 475 mhz, Memoria: 950 mhz, Bus memoria: 256 bit,
Pipelines: 4 (2 tmu\pipelines), 4 ROPs, 3 vertex shading,
Banda Passante: 30.4 GB; (Dx9 ps2.0 vs2.0)
6200 TurboCache 16 (nv43) (16mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 32 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 2.8+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 TurboCache 32 (nv43) (32mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 5.6+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 TurboCache 64 (nv43) (64mb + 128mb ram di sistema) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.4+8.0 GB; (Dx9 ps3.0 vs3.0)
6200 LE (nv43) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.4 GB; (Dx9 ps3.0 vs3.0)
6200 (nv43) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps3.0 vs3.0)
6200 LE (nv43) AGP
Gpu: 350 mhz, Memoria: 500 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 4.0 GB; (Dx9 ps3.0 vs3.0)
6200 (nv43) AGP
Gpu: 300 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading,
Banda Passante: 8.0 GB; (Dx9 ps3.0 vs3.0)
6600 (nv43) AGP e PCI>EXPRESS
Gpu: 300 mhz, Memoria: 550/700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 8.8/11.2 GB; (Dx9 ps3.0 vs3.0)
6600 GT (nv43) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1000 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 16.0 GB; (Dx9 ps3.0 vs3.0)
6600 GT (nv43) AGP
Gpu: 500 mhz, Memoria: 900 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 3 vertex shading,
Banda Passante: 14.4 GB; (Dx9 ps3.0 vs3.0)
6800 LE (nv40) PCI>EXPRESS
Gpu: 300/320 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 LE (nv40) AGP
Gpu: 300/320 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
6800 XT (nv40) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 8, 8 ROPs, 8 TMU, 4 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 (nv40) PCI>EXPRESS
Gpu: 325 mhz, Memoria: 600 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 19.2 GB; (Dx9 ps3.0 vs3.0)
6800 (nv40) AGP
Gpu: 325 mhz, Memoria: 700 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
6800 GS (nv42) PCI>EXPRESS
Gpu: 425 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 12, 12 ROPs, 12 TMU, 5 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0)
6800 GT (nv40) AGP e PCI>EXPRESS
Gpu: 350 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 32.0 GB; (Dx9 ps3.0 vs3.0)
6800 Ultra (nv40) AGP e PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1100 mhz, Bus memoria: 256 bit,
Pipelines: 16, 16 ROPs, 16 TMU, 6 vertex shading,
Banda Passante: 35.2 GB; (Dx9 ps3.0 vs3.0)
7300 LE (G72 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 650 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, 4 pixel shading,
Banda Passante: 5.6 GB; (Dx9 ps3.0 vs3.0)
7300 GS (G72 / 0.09 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 800 mhz, Bus memoria: 64 bit,
Pipelines: 4, 2 ROPs, 4 TMU, 3 vertex shading, 4 pixel shading,
Banda Passante: 6.4 GB; (Dx9 ps3.0 vs3.0)
7300 GT (G73 / 0.09 micron) PCI>EXPRESS
Gpu: 350 mhz, Memoria: 700 mhz, Bus memoria: 128 bit,
Pipelines: 8, 4 ROPs, 8 TMU, 4 vertex shading, 8 pixel shading,
Banda Passante: 11.2 GB; (Dx9 ps3.0 vs3.0)
7600 GS (G73 / 0.09 micron) AGP e PCI>EXPRESS
Gpu: 450 mhz, Memoria: 700/800 mhz, Bus memoria: 128 bit,
Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading,
Banda Passante: 11.2/12.8 GB; (Dx9 ps3.0 vs3.0)
7600 GST (G73 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
7600 GT (G73 / 0.09 micron) PCI>EXPRESS
Gpu: 560 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
Pipelines: 12, 8 ROPs, 12 TMU, 5 vertex shading, 12 pixel shading,
Banda Passante: 22.4 GB; (Dx9 ps3.0 vs3.0)
7800 GS (G70) AGP
Gpu: 375 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 16, 8 ROPs, 16 TMU, 6 vertex shading, 16 pixel shading,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
7800 GT (G70) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 1000 mhz, Bus memoria: 256 bit,
Pipelines: 20, 16 ROPs, 20 TMU, 7 vertex shading, 20 pixel shading,
Banda Passante: 32 GB; (Dx9 ps3.0 vs3.0)
7800 GTX (G70) PCI>EXPRESS
Gpu: 430 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 38.4 GB; (Dx9 ps3.0 vs3.0)
7800 GTX 512 Mb (G70) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 1700 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 54.4 GB; (Dx9 ps3.0 vs3.0)
7900 GS (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit,
Pipelines: 20, 16 ROPs, 20 TMU, 7 vertex shading, 20 pixel shading,
Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0)
7900 GT (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 1320 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 42.2 GB; (Dx9 ps3.0 vs3.0)
7900 GTX (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1600 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 51.2 GB; (Dx9 ps3.0 vs3.0)
7950 GT (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 1400 mhz, Bus memoria: 256 bit,
Pipelines: 24, 16 ROPs, 24 TMU, 8 vertex shading, 24 pixel shading,
Banda Passante: 44.8 GB; (Dx9 ps3.0 vs3.0)
7950 GX2 (G71 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1200 mhz, Bus memoria: 256 bit,
Pipelines: 24*2, 16*2 ROPs, 24*2 TMU, 8*2 vertex shading, 24*2 pixel shading,
Banda Passante: 76.8 GB; (Dx9 ps3.0 vs3.0)
8500 GT (G86 / 0.08 micron) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
16 stream processors @ 900 mhz, 8 ROPs, 8 TMU
Banda Passante: 12.8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8600 GT (G84 / 0.08 micron) PCI>EXPRESS
Gpu: 540 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
32 stream processors @ 1180 mhz, 8 ROPs, 16 TMU
Banda Passante: 22.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8600 GTS (G84 / 0.08 micron) PCI>EXPRESS
Gpu: 675 mhz, Memoria: 2000 mhz, Bus memoria: 128 bit,
32 stream processors @ 1450 mhz, 8 ROPs, 16 TMU
Banda Passante: 32 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 500 mhz, Memoria: 1600 mhz, Bus memoria: 320 bit,
96 stream processors @ 1200 mhz, 20 ROPs, 24 TMU
Banda Passante: 64 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS XXX (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 550 mhz, Memoria: 1800 mhz, Bus memoria: 320 bit,
96 stream processors @ 1200 mhz, 20 ROPs, 24 TMU
Banda Passante: 72 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTX (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1800 mhz, Bus memoria: 384 bit,
128 stream processors @ 1350 mhz, 24 ROPs, 32 TMU
Banda Passante: 86.4 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTX XXX (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 630 mhz, Memoria: 2000 mhz, Bus memoria: 384 bit,
128 stream processors @ 1350 mhz, 24 ROPs, 32 TMU
Banda Passante: 96 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 Ultra (G80 / 0.09 micron) PCI>EXPRESS
Gpu: 612 mhz, Memoria: 2160 mhz, Bus memoria: 384 bit,
128 stream processors @ 1500 mhz, 24 ROPs, 32 TMU
Banda Passante: 103.7 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GS 384 Mb (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 575 mhz, Memoria: 1700 mhz, Bus memoria: 192 bit,
96 stream processors @ 1438 mhz, 12 ROPs, 56 TMU
Banda Passante: 40,8 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GS 768 Mb (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1900 mhz, Bus memoria: 192 bit,
96 stream processors @ 1625 mhz, 12 ROPs, 56 TMU
Banda Passante: 45,6 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GT (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit,
112 stream processors @ 1500 mhz, 16 ROPs, 56 TMU
Banda Passante: 57.6 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1940 mhz, Bus memoria: 256 bit,
128 stream processors @ 1625 mhz, 16 ROPs, 56 TMU
Banda Passante: 62.1 GB; (Dx10 ps4.0 vs4.0 gs4.0)
8800 GTS OC (G92 / 0.065 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 2000 mhz, Bus memoria: 256 bit,
128 stream processors @ 1750 mhz, 16 ROPs, 56 TMU
Banda Passante: 64 GB; (Dx10 ps4.0 vs4.0 gs4.0)
9600 GT (G94 / 0.065 micron) PCI>EXPRESS
Gpu: 650 mhz, Memoria: 1800 mhz, Bus memoria: 256 bit,
64 stream processors @ 1625 mhz, 16 ROPs, 56 TMU
Banda Passante: 57.6 GB; (Dx10 ps4.0 vs4.0 gs4.0)
http://img108.imageshack.us/img108/9646/matroxhwupforum1hi.jpg (http://imageshack.us)
G-400 (G400 Toucan) AGP
Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 128 bit,
Pipelines: 1 (3 tmu\pipelines), 1 ROPs,
Banda Passante: 2.6 GB; (Dx6)
G-400 Max (G400 Toucan) AGP
Gpu: 150 mhz, Memoria: 400 mhz, Bus memoria: 128 bit,
Pipelines: 1 (3 tmu\pipelines), 1 ROPs,
Banda Passante: 3.2 GB; (Dx6)
G-450 (G450 Condor 1) AGP
Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 2, 2 ROPs,
Banda Passante: 2.6 GB; (Dx6)
G-550 (G550 Condor 1) AGP
Gpu: 125 mhz, Memoria: 333 mhz, Bus memoria: 64 bit,
Pipelines: 2 (2 tmu\pipelines), 2 ROPs,
Banda Passante: 2.6 GB; (Dx6)
P-650 (Parhelia-LX) AGP
Gpu: 190 mhz, Memoria: 460 mhz, Bus memoria: 128 bit,
Pipelines: 2 (4 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 7.4 GB; (Dx8.1 ps1.3 vs2.0)
P-750 (Parhelia-LX) AGP
Gpu: 220/250 mhz, Memoria: 500 mhz, Bus memoria: 128 bit,
Pipelines: 2 (4 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 8.0 GB; (Dx8.1 ps1.3 vs2.0)
PARHELIA (P-512) AGP
Gpu: 200/220 mhz, Memoria: 500/550 mhz, Bus memoria: 256 bit,
Pipelines: 4 (4 tmu\pipelines), 4 ROPs, 4 vertex shading,
Banda Passante: 16.0/17.6 GB; (Dx8.1 ps1.3 vs2.0)
PARHELIA (P-512) PCI
Gpu: 200 mhz, Memoria: 500 mhz, Bus memoria: 256 bit,
Pipelines: 4 (4 tmu\pipelines), 4 ROPs, 4 vertex shading,
Banda Passante: 16.0 GB; (Dx8.1 ps1.3 vs2.0)
http://img74.imageshack.us/img74/5791/xgihwupforum9mt.jpg (http://imageshack.us)
V3 (XG42) AGP
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 2 (2 tmu\pipelines), 2 ROPs, 1 vertex shading,
Banda Passante: 4.8 GB; (Dx8.1 ps1.3 vs1.1)
V3XT (XG42) AGP
Gpu: 250 mhz, Memoria: 400/500 mhz, Bus memoria: 64 bit,
Pipelines: 2 (2 tmu\pipelines), 2 ROPs, 1 vertex shading,
Banda Passante: 3.2/4.0 GB; (Dx9 ps2.0 vs2.0)
V5 (XG41) AGP
Gpu: 300/325 mhz, Memoria: 650/900 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 10.4/14.4 GB; (Dx9 ps2.0 vs2.0)
V5 Ultra (XG41) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 128 bit,
Pipelines: 4 (2 tmu\pipelines), 2 ROPs, 2 vertex shading,
Banda Passante: 12.0/16.0 GB; (Dx9 ps2.0 vs2.0)
V8 (XG40) AGP
Gpu: 300 mhz, Memoria: 650/900 mhz, Bus memoria: 128 bit,
Pipelines: 8 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 10.4/14.4 GB; (Dx9 ps2.0 vs2.0)
V8 Ultra (XG40) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 128 bit,
Pipelines: 8 (2 tmu\pipelines), 4 ROPs, 2 vertex shading,
Banda Passante: 12.0/16.0 GB; (Dx9 ps2.0 vs2.0)
DUO V5 Ultra (XG41) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 256 bit,
Pipelines: 4*2 (2 tmu\pipelines), 2*2 ROPs, 2*2 vertex shading,
Banda Passante: 24.0/32.0 GB; (Dx9 ps2.0 vs2.0)
DUO V8 Ultra (XG40) AGP
Gpu: 350 mhz, Memoria: 750/1000 mhz, Bus memoria: 256 bit,
Pipelines: 8*2 (2 tmu\pipelines), 4*2 ROPs, 2*2 vertex shading,
Banda Passante: 24.0/32.0 GB; (Dx9 ps2.0 vs2.0)
http://img74.imageshack.us/img74/6572/s3hwupforum3bd.jpg (http://imageshack.us)
DeltaChrome S4 (S4) AGP
Gpu: 275 mhz, Memoria: 550 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 8.8 GB; (Dx9 ps2.0 vs2.0)
DeltaChrome S4 PRO (S4) AGP
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 2 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
DeltaChrome S8 (S8) AGP
Gpu: 275/300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
DeltaChrome S8 Nitro (S8) AGP
Gpu: 325 mhz, Memoria: 630/650 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading,
Banda Passante: 10.4 GB; (Dx9 ps2.0 vs2.0)
GammaChrome S18 (S18) PCI>EXPRESS
Gpu: 300 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
GammaChrome S18 PRO (S18) PCI>EXPRESS
Gpu: 400 mhz, Memoria: 600 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 vertex shading,
Banda Passante: 9.6 GB; (Dx9 ps2.0 vs2.0)
GammaChrome S18 Nitro (S18) PCI>EXPRESS
Gpu: 450 mhz, Memoria: 900 mhz, Bus memoria: 128 bit,
Pipelines: 4, 4 ROPs, 4 vertex shading,
Banda Passante: 14.4 GB; (Dx9 ps2.0 vs2.0)
Chrome S25 (S20 / 0.09 micron) PCI>EXPRESS
Gpu: 600 mhz, Memoria: 800 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading, 8 pixel shading,
Banda Passante: 12.8 GB; (Dx9 ps2.0 vs2.0)
Chrome S27 (S20 / 0.09 micron) PCI>EXPRESS
Gpu: 700 mhz, Memoria: 1400 mhz, Bus memoria: 128 bit,
Pipelines: 8, 8 ROPs, 4 vertex shading, 8 pixel shading,
Banda Passante: 22.4 GB; (Dx9 ps2.0 vs2.0)
http://img49.imageshack.us/img49/7852/3dfxhwupforum3sb.jpg (http://imageshack.us)
Voodoo 1 (SST) PCI
Gpu: 50 mhz, Memoria: 50 mhz (edo), Bus memoria: 64 bit,
Pipelines: 1 (1 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 0.40 GB; (Dx6)
Voodoo 2 (SST#) PCI
Gpu: 90 mhz, Memoria: 90 mhz (edo), Bus memoria: 64 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 0.72 GB; (Dx6)
Voodoo Banshee (SST#) AGP e PCI
Gpu: 100 mhz, Memoria: 100 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (1 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 1.6 GB; (Dx6)
Voodoo 3 1000 (Avenger) AGP
Gpu: 125 mhz, Memoria: 125 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.0 GB; (Dx6)
Voodoo 3 2000 (Avenger) AGP
Gpu: 143 mhz, Memoria: 143 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.3 GB; (Dx6)
Voodoo 3 3000 (Avenger) AGP
Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.7 GB; (Dx6)
Voodoo 3 3500 (Avenger) AGP
Gpu: 183 mhz, Memoria: 183 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 1 (2 tmu\pipelines), 1 ROPs, 1 vertex shading,
Banda Passante: 2.9 GB; (Dx6)
Voodoo 4 4500 (VSA-100) AGP
Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 2 (1 tmu\pipelines), 2 ROPs, 1 vertex shading,
Banda Passante: 2.6 GB; (Dx6)
Voodoo 5 5500 (VSA-100) AGP
Gpu: 166 mhz, Memoria: 166 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 2*2 (1 tmu\pipelines), 2*2 ROPs, 1 vertex shading,
Banda Passante: 5.3 GB; (Dx6)
Voodoo 5 6000 (VSA-100) AGP
Gpu: 166 mhz, Memoria: 166/183/200 mhz (sdr), Bus memoria: 128 bit,
Pipelines: 2*4 (1 tmu\pipelines), 2*4 ROPs, 1 vertex shading,
Banda Passante: 10.6/11.7 GB; (Dx6)
"copyright by belin (1/12/2004)"