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View Full Version : Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion


fek
14-07-2005, 18:41
http://www.anandtech.com/video/showdoc.aspx?i=2453

Divertitevi.

This article isn’t here to crown a winner or to even begin to claim which platform will have better games, it is simply here to answer questions we all have had as well as discuss these new platforms in greater detail than we have before.

fek
14-07-2005, 19:14
X-Iceman, questo quote e' per te, sai quello che devi farci:


There is one other possibility, one that is more far fetched but worth discussing nonetheless. NVIDIA could offer a chip that featured the same transistor count as the desktop G70, but with significantly more power if the RSX features no vertex shader pipes and instead used that die space to add additional pixel shading hardware.

Remember that the Cell host processor has an array of 7 SPEs that are very well suited for a number of non-branching tasks, including geometry processing. Also keep in mind that current games favor creating realism through more pixel operations rather than creating more geometry, so GPUs aren’t very vertex shader bound these days. Then, note that the RSX has a high bandwidth 35GB/s interface between the Cell processor and the GPU itself - definitely enough to place all vertex processing on the Cell processor itself, freeing up the RSX to exclusively handle pixel shader and ROP tasks. If this is indeed the case, then the RSX could very well have more than 24 pipelines and still have a similar transistor count to the G70, but if it isn’t, then it is highly unlikely that we’d see a GPU that looked much different than the G70.

:)

Crashman
14-07-2005, 19:39
X-Iceman, questo quote e' per te, sai quello che devi farci:


There is one other possibility, one that is more far fetched but worth discussing nonetheless. NVIDIA could offer a chip that featured the same transistor count as the desktop G70, but with significantly more power if the RSX features no vertex shader pipes and instead used that die space to add additional pixel shading hardware.

Remember that the Cell host processor has an array of 7 SPEs that are very well suited for a number of non-branching tasks, including geometry processing. Also keep in mind that current games favor creating realism through more pixel operations rather than creating more geometry, so GPUs aren’t very vertex shader bound these days. Then, note that the RSX has a high bandwidth 35GB/s interface between the Cell processor and the GPU itself - definitely enough to place all vertex processing on the Cell processor itself, freeing up the RSX to exclusively handle pixel shader and ROP tasks. If this is indeed the case, then the RSX could very well have more than 24 pipelines and still have a similar transistor count to the G70, but if it isn’t, then it is highly unlikely that we’d see a GPU that looked much different than the G70.

:)
Fammi indovinare, centra un utente il cui nick inizia con "D" e finisce "rugo"?? :sofico:

Ps: ma non posti più su Mp.it??? :confused:

X-ICEMAN
14-07-2005, 23:21
ma rotfl :D no dai cosi è troppo facile infierire :)

Xlive.DoomIII++
15-07-2005, 11:10
[OT]

fek, tu ci vai? Gathering the superheroes of game development (http://www.microsoftmeltdown.com/)




:cool:



P.S.
magari si saprà qualcosina in più su X360, anche se nel Content nn viene citata. (si parla però di Direct-X, next gen ecc...)

fek
15-07-2005, 11:12
No, vado a fine Agosto a presentare Black&White 2 al lancio della nuova GPU di ATI a San Francisco.

(me la sto facendo gia' sotto)

Jocchan
15-07-2005, 12:25
Ciao a tutti, mi sono appena iscritto :D
Alcuni di voi (Crashman e Fek) già li conosco, è un piacere ritrovarli qua :Prrr:
Finite le presentazioni andiamo al dunque...

Molto interessante e approfondito l'articolo postato da Fek, mi ha intrigato molto l'ipotesi di un' RSX senza vertex pipe, che si appoggia al Cell... magari almeno in parte potrebbe essere vera (poche pipe e per il resto usa le SPE).

Crashman
15-07-2005, 12:30
Ciao a tutti, mi sono appena iscritto :D
Alcuni di voi (Crashman e Fek) già li conosco, è un piacere ritrovarli qua :Prrr:
Finite le presentazioni andiamo al dunque...

Molto interessante e approfondito l'articolo postato da Fek, mi ha intrigato molto l'ipotesi di un' RSX senza vertex pipe, che si appoggia al Cell... magari almeno in parte potrebbe essere vera (poche pipe e per il resto usa le SPE).
Ciao Jocchan, ben venuto in questo splendido forum :ubriachi: :cincin: :mano: :winner:
Ciaooo

Manp
15-07-2005, 12:43
No, vado a fine Agosto a presentare Black&White 2 al lancio della nuova GPU di ATI a San Francisco.

(me la sto facendo gia' sotto)

se vuoi vengo anche io e ti faccio coraggio :p

:)

Xlive.DoomIII++
15-07-2005, 14:18
No, vado a fine Agosto a presentare Black&White 2 al lancio della nuova GPU di ATI a San Francisco.

(me la sto facendo gia' sotto)


ottimo :cool:



fine ot, scusate[/OT]