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MCA
16-03-2005, 19:32
Riporto il link alla home page con le caratteristiche...
Wildcat Realizm 800 (http://www.3dlabs.com/products/product.asp?prod=293&page=1)

Key Architectural Features:

Full programmability.

* Dual VPUs plus one VSU (provides advanced geometry processing, VPU management and a PCI Express interface) for performance doubling
* Full programmability and floating-point capabilities through entire graphics processing pipeline
* Seamless 32- to 16-bit and 16- to 32-bit conversion with zero overhead
* 16x PCI Express for faster data transfer through the system bus
* Dual-display,dual-link DVI to double the digital display bandwidth (for true 3840 x 2400 resolution capabilities)
* 512-bit GDDR3 memory interface for higher memory performance.
* Hardware accelerated pixel readback up to 4 GB/sec.
* SuperScene™ multisampling full-scene antialiasing support
* Support for DirectBurst™ and unified memory for professional resource allocation and utlization
* Texture sizes up to 4K x 4K
* Dedicated isochronous channel
* Orthogonal, compiler friendly SIMD array throughout pipeline allowing compilers to deliver optimal performance
* Independent dual 400 MHz 10-bit DACs

Supported APIs:

* OpenGL ® 2.0 (Full support when ratified)
* OpenGL 1.5 with OpenGL Shading Language
* Microsoft DirectX ® 9.0 with High Level Shader Language (HLSL, VS 2.0, PS 3.0)
* Supports optional Wildcat Realizm Multiview card for framelock/genlock capabilities

Programmability Features

* Leading support for OpenGL Shading Language and DIrectX 9 HLSL
* Full floating-point programmability
o Optimized floating-point precision at each pipeline stage (36-bit vertices, 32-bit pixels, 16-bit back-end pixel processing) for the highest precision rendering accuracyand fidelity
* 32 programmable 36-bit floating-point vertex shaders supporting:
o Up to 1 K instructions
o Up to 32 light sources
o Subroutines, loops, and conditionals
* 96 programmable 32-bit floating-point fragment shaders supporting:
o Up to 256 K instructions
o Subroutines, loops, and conditionals
* Unique programmable pixel shader with 32 programmable 32-bit shaders

Board Physical

* 16-lane PCI Express, single-slot, full-length and full-height card. Occupies two slots for the cooling solution
* Compliant to the PCI Express high-end graphics electromechanical and power specification

Memory

* 640MB GDDR3 total memory.
o 512MB GDDR3 unified memory with 512-bit-wide interface bus
o 128 MB GDDR3 DirectBurst memory with 128-bit-wide interface bus
* 64 KB of flashable EEPROM memory for VGA bios and product configuration storage.
* Virtual memory support allowing:
o Onboard memory to be used as an effcient L2 cache
o Seamless handling of huge datasets
o Automatic paging out of unused buffers
o Very large individual texture sizes (for example, 4K x 4K)

Drivers

* Microsoft Windows 2000 and Microsoft Windows XP (32-and 64-bit). Windows drivers include 3Dlabs Acuity Windows Manager.
* Red Hat Linux Enterprise Edition (32-and 64-bit ver 3.0 or later)

Connectors

* Two DVI-I Analog/Digital Video Output Ports - dual-link DVI capable of supporting the following configurations:
o One or two analog display devices
o One or two single-link digital display devices
o One or two dual-link digital display devices
o One single-link or dual-link digital display devices and one analog display device
* Stereo Sync Support
o VESA-standard frame sequential stereo
o 3-pin,mini-DIN connector provides connection to LCD shutter glasses or other stereo shutter devices.

Supports Wildcat Realism Multiview Option Card

* Multiview card supoprts framelocking, genlocking, sychronozed framebuffer swap and synchronized refresh rate. Click on the MultiView accessory option to view more detailed information.

Ciao

PS. Astenersi ":old:" ! Non tutti vivono interconnessi a Internet ;) Per molti, la cosa potrebbe risultare interessante :)

pandyno
16-03-2005, 19:49
The Ultimate in Professional 3D Graphics Processing

3Dlabs non se n' č mai andata in questo settore ;)

R@nda
16-03-2005, 19:55
Originariamente inviato da pandyno
The Ultimate in Professional 3D Graphics Processing

3Dlabs non se n' č mai andata in questo settore ;)

Si,anche perchč se torna con una sk gaming da 2600€ puņ restarsene dov'č:D

peppos83
17-03-2005, 00:01
Kissą come vą con i giochi:eek: 3DMark2005:D ???

rob-roy
17-03-2005, 13:26
Originariamente inviato da peppos83
Kissą come vą con i giochi:eek: 3DMark2005:D ???

Credo che con i giochi avrą prestazioni ridicole.

Mi ricordo di una comparativa in cui nel gaming le pigliava dalla 9600 XT...:eek: