MaBru
18-10-2004, 22:17
Non il giorno migliore per annunciare l'ennesimo FPS.:D
Bello il nome di Kitaniana memoria.
Precedentemente conoasciuto con il nome di Xenus, è in sviluppo presso il team ucraino Deep Shadows.
Press Release
Source: Atari, Inc.
Atari Announces Boiling Point: Road to Hell
Monday October 18, 3:45 pm ET
Revolutionary Open World First-Person Action Game Coming to PC in 2005
LOS ANGELES--(BUSINESS WIRE)--Oct. 18, 2004--Atari, Inc. (Nasdaq: ATAR - News) will bring Boiling Point: Road to Hell, a new first-person action game featuring a massive open-ended game world, to the personal computer in Spring 2005. Boiling Point: Road to Hell will combine intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. Boiling Point: Road to Hell is in development by Ukrainian developer Deep Shadows and is scheduled for release in Spring 2005.
"Boiling Point: Road to Hell will push the boundaries of what people think first-person action games can do, with its unbelievable scale of the game world and the ability to choose your own path," said Wim Stocks, Executive Vice President, Sales and Marketing, Atari. "Working with Deep Shadows is really exciting - they bring a fresh look and innovative ideas to a genre that needs new avenues for exploration."
In Boiling Point: Road to Hell, gamers will travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles will be at the disposal of the player, as well as a vast array of weapons.
The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale.
Boiling Point: Road to Hell is scheduled for release on personal computer in spring 2005
Prima Preview
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131370.jpg
Estratto interessante dalla preview
On a positive note, the gameworld is huge and lush. Loading delays are non-existent and huge exteriors flow into tight interiors seamlessly. There's a good deal of pop-up in the lush, Far Cry-esque foliage and some of the urban environments look a little sparse and spotless, but these are things that can be easily remedied.
The sense of freedom is tangible, too. We spent as much time going on GTA-style rampages as we did undertaking missions. There's also a real sense that you're part of a larger world: as we drove through the deserted countryside we stumbled upon a fierce shootout between Official troops and the drug-smuggling Mafia, and later we were ambushed by a group of thieving Bandits.
Immagini
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131367.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131368.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131369.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131370.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131371.jpg
Bello il nome di Kitaniana memoria.
Precedentemente conoasciuto con il nome di Xenus, è in sviluppo presso il team ucraino Deep Shadows.
Press Release
Source: Atari, Inc.
Atari Announces Boiling Point: Road to Hell
Monday October 18, 3:45 pm ET
Revolutionary Open World First-Person Action Game Coming to PC in 2005
LOS ANGELES--(BUSINESS WIRE)--Oct. 18, 2004--Atari, Inc. (Nasdaq: ATAR - News) will bring Boiling Point: Road to Hell, a new first-person action game featuring a massive open-ended game world, to the personal computer in Spring 2005. Boiling Point: Road to Hell will combine intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. Boiling Point: Road to Hell is in development by Ukrainian developer Deep Shadows and is scheduled for release in Spring 2005.
"Boiling Point: Road to Hell will push the boundaries of what people think first-person action games can do, with its unbelievable scale of the game world and the ability to choose your own path," said Wim Stocks, Executive Vice President, Sales and Marketing, Atari. "Working with Deep Shadows is really exciting - they bring a fresh look and innovative ideas to a genre that needs new avenues for exploration."
In Boiling Point: Road to Hell, gamers will travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles will be at the disposal of the player, as well as a vast array of weapons.
The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale.
Boiling Point: Road to Hell is scheduled for release on personal computer in spring 2005
Prima Preview
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131370.jpg
Estratto interessante dalla preview
On a positive note, the gameworld is huge and lush. Loading delays are non-existent and huge exteriors flow into tight interiors seamlessly. There's a good deal of pop-up in the lush, Far Cry-esque foliage and some of the urban environments look a little sparse and spotless, but these are things that can be easily remedied.
The sense of freedom is tangible, too. We spent as much time going on GTA-style rampages as we did undertaking missions. There's also a real sense that you're part of a larger world: as we drove through the deserted countryside we stumbled upon a fierce shootout between Official troops and the drug-smuggling Mafia, and later we were ambushed by a group of thieving Bandits.
Immagini
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131367.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131368.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131369.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131370.jpg
http://www.computerandvideogames.com/screenshots_library/dir_262/vortal_pic_131371.jpg