PDA

View Full Version : Fillrate Benchmark


lowenz
12-08-2004, 22:38
Ho trovato questo interessante benchmark che misura la fillrate e efficienza dell'elaborazione di shader: considerando che ShaderMark è a pagamento, direi di darci un'occhiatina, è davvero semplice e diretto

http://www.geocities.com/ndawinteractive/downloads/FillrateBenchmarkV09.zip

FillrateBenchmark can be used to benchmark you video card's FillRate as well as its Pixel Shading power. It has more than 15 tests, including: Color Fill, Z Fill, Color+Z Fill, Single Texture Alpha Blend, PS 2.0 Simple, PS 2.0 Partial Precision, etc.

Postate numerosi i risultati, soprattutto per confrontare l'efficienza nel pixel shading per schede DX8-DX9 ;)

sick
14-08-2004, 11:59
FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Date/Time : 13/08/2004 13.09.22

System Information
-----------------------------------------------------------
CPU : x86 Family 6 Model 8 Stepping 6
GFX : RADEON 9000 SERIES
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 3561 FPS
Color Fill : 1082,327 M-Pixel/s
Z Fill : 1076,429 M-Pixel/s
Color + Z Fill : 722,5344 M-Pixel/s
Single Texture : 525,9264 M-Texel/s
Dual Textures : 891,6173 M-Texel/s
Triple Textures : 926,761 M-Texel/s
Quad Textures : 985,0061 M-Texel/s
1 Floating Poing Texture : (Unsupported)
Render to Self : 483,6033 M-Pixel/s
PS 1.1 Simple : 1082,327 M-Pixel/s
PS 1.4 Simple : 1083,31 M-Pixel/s
PS 2.0 Simple : (Unsupported)
PS 2.0 PP Simple : (Unsupported)
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result

MaRtH
14-08-2004, 14:22
Prove eseguite con 32bit profondita colore, NO AA, Stencil D16.



640X480:


FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Date/Time : 14/08/2004 15.19.57

System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 2800+
GFX : RADEON 9600 XT
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 5681,2 FPS
Color Fill : 1305,477 M-Pixel/s
Z Fill : 1965,097 M-Pixel/s
Color + Z Fill : 1332,019 M-Pixel/s
Single Texture : 1023,345 M-Texel/s
Dual Textures : 1547,305 M-Texel/s
Triple Textures : 1652,245 M-Texel/s
Quad Textures : 1686,897 M-Texel/s
1 Floating Poing Texture : 799,2115 M-Pixel/s
Render to Self : 994,4695 M-Pixel/s
PS 1.1 Simple : 1353,646 M-Pixel/s
PS 1.4 Simple : 1353,646 M-Pixel/s
PS 2.0 Simple : 1353,646 M-Pixel/s
PS 2.0 PP Simple : 1353,646 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result



800X600:


FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Date/Time : 15/08/2004 23.57.29

System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 2800+
GFX : RADEON 9600 XT
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 2661 FPS
Color Fill : 1363,968 M-Pixel/s
Z Fill : 1975,296 M-Pixel/s
Color + Z Fill : 1336,32 M-Pixel/s
Single Texture : 1021,44 M-Texel/s
Dual Textures : 1594,368 M-Texel/s
Triple Textures : 1667,52 M-Texel/s
Quad Textures : 1686,528 M-Texel/s
1 Floating Poing Texture : 823,296 M-Pixel/s
Render to Self : 1017,328 M-Pixel/s
PS 1.1 Simple : 1363,968 M-Pixel/s
PS 1.4 Simple : 1363,968 M-Pixel/s
PS 2.0 Simple : 1363,968 M-Pixel/s
PS 2.0 PP Simple : 1363,968 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result



1024X768:


FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Date/Time : 15/08/2004 0.00.07

System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 2800+
GFX : RADEON 9600 XT
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 2353,6 FPS
Color Fill : 1990,617 M-Pixel/s
Z Fill : 1990,617 M-Pixel/s
Color + Z Fill : 1754,058 M-Pixel/s
Single Texture : 1484,784 M-Texel/s
Dual Textures : 1814,456 M-Texel/s
Triple Textures : 1817,602 M-Texel/s
Quad Textures : 1796,84 M-Texel/s
1 Floating Poing Texture : 926,1023 M-Pixel/s
Render to Self : 1044,591 M-Pixel/s
PS 1.1 Simple : 1990,617 M-Pixel/s
PS 1.4 Simple : 1990,617 M-Pixel/s
PS 2.0 Simple : 1990,617 M-Pixel/s
PS 2.0 PP Simple : 1990,617 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result

TheDarkProphet
14-08-2004, 16:04
FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Date/Time : 14/08/2004 17.03.23

System Information
-----------------------------------------------------------
CPU : AMD Athlon(tm) XP 3200+
GFX : NVIDIA GeForce4 Ti 4200 with AGP8X
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 2305,6 FPS
Color Fill : 1162,661 M-Pixel/s
Z Fill : 1162,661 M-Pixel/s
Color + Z Fill : 1165,178 M-Pixel/s
Single Texture : 573,7808 M-Texel/s
Dual Textures : 573,7808 M-Texel/s
Triple Textures : 580,3868 M-Texel/s
Quad Textures : 578,814 M-Texel/s
1 Floating Poing Texture : (Unsupported)
Render to Self : 736,5198 M-Pixel/s
PS 1.1 Simple : 1165,178 M-Pixel/s
PS 1.4 Simple : (Unsupported)
PS 2.0 Simple : (Unsupported)
PS 2.0 PP Simple : (Unsupported)
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result

Hanamichi
14-08-2004, 18:21
CPU : AMD Athlon(tm) XP 2700+
GFX : RADEON 9700 PRO
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 4047,6 FPS
Color Fill : 2438,568 M-Pixel/s
Z Fill : 2282,54 M-Pixel/s
Color + Z Fill : 1796,84 M-Pixel/s
Single Texture : 1555,248 M-Texel/s
Dual Textures : 2342,938 M-Texel/s
Triple Textures : 2364,015 M-Texel/s
Quad Textures : 2358,038 M-Texel/s
1 Floating Poing Texture : 1195,377 M-Pixel/s
Render to Self : 1541,616 M-Pixel/s
PS 1.1 Simple : 2471,284 M-Pixel/s
PS 1.4 Simple : 2471,284 M-Pixel/s
PS 2.0 Simple : 2471,284 M-Pixel/s
PS 2.0 PP Simple : 2471,284 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result

Megasoft
14-08-2004, 19:06
STOCK


FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Date/Time : 14/08/2004 20.03.57

System Information
-----------------------------------------------------------
CPU : x86 Family 6 Model 8 Stepping 10
GFX : GeCube RADEON 9600 SE Game Buster (Omega 2.5.58)
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 1450,4 FPS
Color Fill : 670,4333 M-Pixel/s
Z Fill : 1267,139 M-Pixel/s
Color + Z Fill : 472,8423 M-Pixel/s
Single Texture : 338,1658 M-Texel/s
Dual Textures : 588,8409 M-Texel/s
Triple Textures : 727,6954 M-Texel/s
Quad Textures : 821,8214 M-Texel/s
1 Floating Poing Texture : 318,505 M-Pixel/s
Render to Self : 318,7671 M-Pixel/s
PS 1.1 Simple : 721,5513 M-Pixel/s
PS 1.4 Simple : 721,5513 M-Pixel/s
PS 2.0 Simple : 721,5513 M-Pixel/s
PS 2.0 PP Simple : 721,5513 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result


OVERCLOCK


FillrateBenchmark(tm) 2004 - "easy benchmark series"

Benchmark Date/Time : 14/08/2004 20.07.07

System Information
-----------------------------------------------------------
CPU : x86 Family 6 Model 8 Stepping 10
GFX : GeCube RADEON 9600 SE Game Buster (Omega 2.5.58)
OS : Microsoft Windows XP

Benchmark Result
-----------------------------------------------------------
FrameBuffer Clear : 1786,6 FPS
Color Fill : 1002,701 M-Pixel/s
Z Fill : 1925,775 M-Pixel/s
Color + Z Fill : 658,6368 M-Pixel/s
Single Texture : 466,944 M-Texel/s
Dual Textures : 815,9232 M-Texel/s
Triple Textures : 1013,023 M-Texel/s
Quad Textures : 1149,174 M-Texel/s
1 Floating Poing Texture : 442,368 M-Pixel/s
Render to Self : 438,7242 M-Pixel/s
PS 1.1 Simple : 1002,701 M-Pixel/s
PS 1.4 Simple : 1002,701 M-Pixel/s
PS 2.0 Simple : 1002,701 M-Pixel/s
PS 2.0 PP Simple : 1002,701 M-Pixel/s
PS 2.0 Complex : (Unsupported)
PS 2.0 PP Complex : (Unsupported)
PS 2.0 Massive Register : (Unsupported)
PS 2.0 PP Massive Register : (Unsupported)
PS 2.0 Sincos Procedure Tex : (Unsupported)
PS 2.0 Per-Pixel Lighting : (Unsupported)
-----------------------------------------------------------
* End of FillrateBenchmark Result