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View Full Version : Grafan: gioco con pixel shader 3.0!!!


MaBru
15-03-2004, 20:24
REDMOND, Wash., March 15, 2004 – Former Microsoft technology executives Herb Marselas and Chas. Boyd today announced the formation of Emogence, LLC, an independently funded computer and video game development studio. The company is currently developing a first-person action role playing game called Grafan, which is slated to debut on the PC in 2004.

The Emogence management team represents more than 40 years of advanced technology and game development experience. Herb Marselas, the company’s co-founder and chief executive officer, most recently held various programming and technology positions with Microsoft. He served as a development lead with the Direct3D graphics group and, prior to that, worked with two Microsoft-acquired game studios, Ensemble Studios and Bungie Studios. In those posts, he created the 3D engine for the Age of Mythology and worked on Halo 2.

Before that, Mr. Marselas was with Intel’s Platform Architecture Lab where he was responsible for improving the state of game 3D graphics usage and performance on the Intel/Windows desktop. In this capacity, he worked alongside dozens of developers including Activision, Microsoft and Electronic Arts, to architect and improve graphics performance on many blockbuster games. Mr. Marselas began his game development career in the mid-1990s with Microprose/Spectrum Holobyte as one of the first 3D hardware developers. Earlier in his career, Mr. Marselas held a variety of technology posts with private industry corporations developing large-scale custom business applications.

“We are extremely excited about starting a new company and having the opportunity to execute on a dream that Chas. and I both share to create a game that delivers great gameplay and graphically surpasses any interactive entertainment experience to date,” said Herb Marselas. “We’ve built a groundbreaking engine that generates environments on-the-fly and showcases high resolution texturing coupled with advanced techniques including Pixel Shader 3.0 rendering and high dynamic range lighting that we believe will raise the industry bar, particularly within the action role playing game genre.”

Chas. Boyd, co-founder and the chief architect, brings extensive graphics engineering and architecture experience to Emogence. For the past decade, Mr. Boyd served as the visionary and chief architect for Microsoft’s Direct3D graphics API. In this capacity, Mr. Boyd worked with all 3D graphics hardware companies and hundreds of game developers to drive the advancement in 3D graphics on the PC. He has been credited with innovating programmable shading and multi-texture models implemented today by all graphics hardware.

Prior to his entrance into the game industry, Mr. Boyd lead the development for a number of products including the first 3D viewer for seismic data analysis. Before that Mr. Boyd worked in the aeronautics industry and was responsible for developing virtual reality systems, satellite modeling and display technology.

Graphics industry leaders are also looking forward to the company’s entrance into the gaming market. “This game takes the next big leap on delivering an ultra-realistic, immersive gameplay experience,” said Bill Rehbock, director of development relations at NVIDIA. “Because it takes advantage of the latest generation of graphics hardware features such as Pixel Shader 3.0, Grafan is likely to become a key industry performance benchmark. The visual quality of this game is bound to blow people away.”

Per info http://www.grafan.com/index.htm

R@nda
15-03-2004, 20:32
Si come no...se davvero sfrutta gli shader 3.0 ci potremo giocare nel 2010 per vederlo andare come si deve:D

Mi sembra più un grosso spot pubblicitario.....anche perchè guardando le foto si vede una buona illuminazione....ma il resto...bho:confused: è normale.

Ne metto una sola giuro:

http://www.grafan.com/images/grafan2_6x4.jpg

belle luci però...

DevilMalak
15-03-2004, 20:35
imho belle luci ma il resto è mediocre:rolleyes:


edit= ho visto altri screens e la grafica nn sembra tanto male :)

Buffus
15-03-2004, 21:11
megasquallido.....pare fatto col righello......

ShadowThrone
15-03-2004, 21:36
:ave: Maicrosoft!!!!

kikbond
15-03-2004, 21:46
A me piace molto lo screen..

spk
15-03-2004, 22:06
non so sembrano come texture 2d in un ambiente 3d....tipo come in doom 1 e 2 o in wolfenstain.... :confused:

soprattutto in questa:
http://www.grafan.com/images/grafan3_6x4.jpg

kikbond
15-03-2004, 22:07
MI sembra il gioco Dracula....

TheRipper
15-03-2004, 22:16
Rega..ma fa schifo!
Pare un gioco di 5 anni fa con applicato del bump mapping.
Cmq non vorrei dirvelo, ma a me sembrano immagini di 3dstudio max e non roba renderizzata in real-time...guardate i modelli circolari come sono precisi, bah. A me sembra che si siano messi a giocare coi primitivi di 3dmax, gli abbiano applicato 4 texture a caso e l'abbiano pubblicato.:rolleyes:

MaBru
15-03-2004, 22:28
Originariamente inviato da TheRipper
Rega..ma fa schifo!
Pare un gioco di 5 anni fa con applicato del bump mapping.
Cmq non vorrei dirvelo, ma a me sembrano immagini di 3dstudio max e non roba renderizzata in real-time...guardate i modelli circolari come sono precisi, bah. A me sembra che si siano messi a giocare coi primitivi di 3dmax, gli abbiano applicato 4 texture a caso e l'abbiano pubblicato.:rolleyes:

Quoto. Anche a me sembrano tutto fuorché immagini renderizzate in real-time.

kreon
15-03-2004, 22:56
Originariamente inviato da MaBru
Quoto. Anche a me sembrano tutto fuorché immagini renderizzate in real-time.

e oltretutto fanno veramente cag...:D

spk
15-03-2004, 23:11
sempre + convinto che quelle colonne non siano 3D.... :rolleyes:

Buffus
16-03-2004, 05:54
sembrano cilindri piantati tra due lastre di cemento...non un minimo di cura nel dettaglio......

royal
16-03-2004, 09:44
a trovare uno contento in questo forum.........



:D

Maury
16-03-2004, 09:49
Osceno :mc:

Mostro!!
16-03-2004, 11:38
Credo che gli screen si riferiscono solo a luci e ombre altrimenti c'è da pensare :mc:

Verro
16-03-2004, 13:48
sinceramente anche le luci non mi sembrano un granché, non è che le ombre non è che sono roma!:rolleyes:

TheRipper
16-03-2004, 13:52
sinceramente anche le luci non mi sembrano un granché, non è che le ombre non è che sono roma!
EH?:wtf:

Verro
16-03-2004, 13:54
Originariamente inviato da TheRipper
EH?:wtf:

ehm, ho fatto un pò di casino!!:D
Volevo dire che anche le luci e le ombre fanno leggermente cagare!:D

Ishar
16-03-2004, 14:51
Diciamo che se le disegnavano a mano venivano meglio!!!!

MaBru
18-03-2004, 13:16
Ecco un'intervista ad uno dei fondatori:


Earlier this week, a new game development studio formed by two former Microsoft team members made itself known with the mysterious name Emogence, along with a few details on their first title, a first person action-RPG entitled Grafan. HomeLAN got a chance to chat with the company's CEO Herb Marselas to find out more about the company and the game.

HomeLAN - First why was the decision made to form Emogence?

Herb Marselas - We decided to create Emogence, and subsequently Grafan, based on our shared passion for a great gaming experience and a great visual experience. With all of our background in graphics we knew the level of detail and realism that we could really take things to, and we wanted to make sure that we could put it together in a great game where it really enhanced the player’s own experience and took them places they hadn’t been before.

HomeLAN - How did you pick Emogence as the title of your company?

Herb Marselas - Naming the company was pretty difficult. We spent a lot of time discussing what we felt went into a great gameplay experience, and what it really came down to was making the player emotionally invested in the gameplay and the game world. There’s a whole range of emotions we want to evoke in the player: awe, fear, excitement, terror, happiness, etc. It turned out a lot of what we were discussing was wrapped up in what’s called “emotional intelligence.” We then contracted that to Emogence.

HomeLAN - How hard is it to establish a start up game developer?

Herb Marselas - Establishing a new game studio is probably one of the harder things to do. Not only do you have all the standard startup issues that any company has (money, people, time, space, product, etc), but you have the big scary, exciting, and exhilarating problem of figuring out the kind of great gameplay experience you can give people, what technology it will use, and what platform it will be on.

HomeLAN - So far what has the experience been like forming Emogence?

Herb Marselas - Forming Emogence has been incredibly exciting. We’ve had the opportunity to pull together a highly passionate group of people who are completely focused on making a great gameplay experience.

HomeLAN - What are the team’s philosophies in making a successful game?

Herb Marselas - Our overriding philosophy is to find the fun as early as possible, and then build the rest of the game out from there. From the first day before anything was actually running on the computer, we spent a lot of time scribbling on paper and playing with miniatures to try and workout what the fun was. Every couple of days we have to set aside our programmer, or designer, or artist hats and just sit down and play the game as a gamer and make sure that it continues to be fun.

HomeLAN - What can you tell us at this stage about the first game that you are working on, Grafan?

Herb Marselas - Grafan is a first person action role playing game with ultra-realistic environments that are built on-the-fly as the game progresses. There is both a story-based campaign as well as the ability to play in random dungeons. You can customize your character through class selection, skill selection, and by using some of the many thousands of items you find in the world.

HomeLAN - What can you tell us about the game engine that Grafan will use?

Herb Marselas - The Grafan engine was developed completely in-house. We had initially looked at licensing some technology, but there was nothing in the world which met our two main requirements: the ability to generate the whole world procedurally, and the ability to support the very high detail textures and models.

To put it another way, the Grafan engine is a huge and highly sophisticated system for building highly detailed random dungeons in full 3D.

HomeLAN - When do you expect to reveal more info about the game and when do you expect the game itself to be completed?

Herb Marselas - We’ll be releasing more information over the coming weeks. We’ve got some big events coming up with the Game Developer’s Conference (GDC) next week in San Jose, and then the Electronic Entertainment Expo (E3) in Los Angeles in May. Everyone should stop by and say hi. Grafan will be shipping later this year.

HomeLAN - Is Emogence still looking for a publisher for the game?

Herb Marselas - We are in discussion with publishers, but have not announced any plans.

HomeLAN - Finally is there anything else you wish to say about Emogence and Grafan at this time?

Herb Marselas - We hope we can make you and your readers as excited about Grafan as we are. We’re really trying to craft an experience that goes beyond what has existed before and we look forward to reading everyone’s feedback in the forums.

link http://www.homelanfed.com/index.php?id=21702

Stephan86
18-03-2004, 16:43
boh level design = 0
Cmq anche a me sembra render in 3dstudio & similia...