FuocoNero
08-09-2003, 20:44
UT2K4 dovrebbe supportare anche Linux così come fece il suo predecessore:
- BU: With the release of UT2003, many fans complained about the lack of good OpenGL support. I've read your statements about how OpenGL is a clean API, but the instability and performance on some operating systems (Windows to be exact) was the primary reason Epic continues to support Direct3D over OpenGL. As of this moment, will OpenGL receive additional attention and support or will it be left out indefinitely?
- Tim: If you're running on Windows, you should be running Direct3D. On Windows, that's the API we focused all our feature and optimization efforts on.
OpenGL is our rendering API on Linux and MacOS X. If there are problems with it there, and you're running the latest drivers on reasonably current hardware (i.e. not Voodoo3 or TNT2), please let Ryan Gordon know.
Scorcio di intervista rilasciata da Tim Sweeny a BeyondUnreal.
In effetti mi sono sempre chiesto il perchè il 90% delle SH sviluppava i giochi tramite le DX rinunciando alla portabilità che le OGL permettono, ora ho capito! :)
Le OpenGL su Windows hanno problemi di stabilità e performance, ad essere cattivi si potrebbe pensare che M$ boicotti le OpenGL per favorire le DX ma sappiamo bene che certe cose la corretta azienda di Seattle non le fa :)
Per quanto riguarda invece l'utilizzo dell'editor per UT siamo ancora in altro mare ma qualche possibilità per il futuro esiste visto che Vogel ci spiega (dal sito Atari):
It would actually be quite hard to port the existing UnrealEd to Linux (or FWIW, Mac) so you won't see a Linux version of UnrealEd for UT2003/4.
We are rewriting the underlying editor windowing code for the third generation of the Unreal engine (Unreal 1 and UT are first generation Unreal engine, Unreal 2, UT2003 and UT2004 are based on the second generation technology) which in theory should make Linux editor support easier in the (very) long run for titles based on our third generation technology. That's all still *very* far off though at least there is a little bit of hope ;-)
-- Daniel Vogel, Epic Games Inc.
,incrociamo quindi le dita e ringraziamo Epic, Atari tutti i programmatori e soprattutto Icculus (Ryan Gordon) :)
- BU: With the release of UT2003, many fans complained about the lack of good OpenGL support. I've read your statements about how OpenGL is a clean API, but the instability and performance on some operating systems (Windows to be exact) was the primary reason Epic continues to support Direct3D over OpenGL. As of this moment, will OpenGL receive additional attention and support or will it be left out indefinitely?
- Tim: If you're running on Windows, you should be running Direct3D. On Windows, that's the API we focused all our feature and optimization efforts on.
OpenGL is our rendering API on Linux and MacOS X. If there are problems with it there, and you're running the latest drivers on reasonably current hardware (i.e. not Voodoo3 or TNT2), please let Ryan Gordon know.
Scorcio di intervista rilasciata da Tim Sweeny a BeyondUnreal.
In effetti mi sono sempre chiesto il perchè il 90% delle SH sviluppava i giochi tramite le DX rinunciando alla portabilità che le OGL permettono, ora ho capito! :)
Le OpenGL su Windows hanno problemi di stabilità e performance, ad essere cattivi si potrebbe pensare che M$ boicotti le OpenGL per favorire le DX ma sappiamo bene che certe cose la corretta azienda di Seattle non le fa :)
Per quanto riguarda invece l'utilizzo dell'editor per UT siamo ancora in altro mare ma qualche possibilità per il futuro esiste visto che Vogel ci spiega (dal sito Atari):
It would actually be quite hard to port the existing UnrealEd to Linux (or FWIW, Mac) so you won't see a Linux version of UnrealEd for UT2003/4.
We are rewriting the underlying editor windowing code for the third generation of the Unreal engine (Unreal 1 and UT are first generation Unreal engine, Unreal 2, UT2003 and UT2004 are based on the second generation technology) which in theory should make Linux editor support easier in the (very) long run for titles based on our third generation technology. That's all still *very* far off though at least there is a little bit of hope ;-)
-- Daniel Vogel, Epic Games Inc.
,incrociamo quindi le dita e ringraziamo Epic, Atari tutti i programmatori e soprattutto Icculus (Ryan Gordon) :)