aquarium3d
16-06-2003, 23:12
System info
Processore xp2500+barton
s.m asus a7n8x deluxe rev2.0
manli ati 9100 128mb freq 250gpu x 200mem
memory 1x512 king hyperx pc3200 (6,2,2,2,sempre mantenute su 200)
h.d 40 gb maxtor ata133
Internal Clock 1,83 GHz
External Clock 166 x 11
Nella scheda sono stati aggiunti dissipatori per memorie recuperati da un vecchio alimentatore.
Nella gpu il dissy è stato smontato è lappato comunque prevedo di sostituirlo.
http://203.194.150.244/images/A9100R128l.jpg
Programmi utilizzati 3dmark2001v.330 e powerstrip 3.40
Risultato con proc. e scheda in default(xp2500+ barton 166x11,manli ati 9100 128mb freq 250gpu x200mem)
3DMark Score 8814
Game 1 - Car Chase - Low Detail 138.5 fps
Game 1 - Car Chase - High Detail 59.6 fps
Game 2 - Dragothic - Low Detail 133.4 fps
Game 2 - Dragothic - High Detail 75.3 fps
Game 3 - Lobby - Low Detail 132.0 fps
Game 3 - Lobby - High Detail 63.5 fps
Game 4 - Nature 40.5 fps
Fill Rate (Single-Texturing) 756.5 MTexels/s
Fill Rate (Multi-Texturing) 1864.3 MTexels/s
High Polygon Count (1 Light) 35.4 MTriangles/s
High Polygon Count (8 Lights) 8.7 MTriangles/s
Environment Bump Mapping 114.8 fps
DOT3 Bump Mapping 84.7 fps
Vertex Shader 78.4 fps
Pixel Shader 87.6 fps
Advanced Pixel Shader 74.2 fps
Point Sprites 19.6 MSprites/s
Risultati con proc overcloccato 3200+ 200x11 s.v.in default 250x200
3DMark 2001 Score 9322
Game 1 - Car Chase - Low Detail 141.0 fps
Game 1 - Car Chase - High Detail 71.9 fps
Game 2 - Dragothic - Low Detail 133.9 fps
Game 2 - Dragothic - High Detail 74.5 fps
Game 3 - Lobby - Low Detail 142.6 fps
Game 3 - Lobby - High Detail 70.3 fps
Game 4 - Nature 40.6 fps
Fill Rate (Single-Texturing) 761.5 MTexels/s
Fill Rate (Multi-Texturing) 1869.5 MTexels/s
High Polygon Count (1 Light) 35.6 MTriangles/s
High Polygon Count (8 Lights) 8.7 MTriangles/s
Environment Bump Mapping 115.9 fps
DOT3 Bump Mapping 84.3 fps
Vertex Shader 78.4 fps
Pixel Shader 87.4 fps
Advanced Pixel Shader 74.1 fps
Point Sprites 19.6 MSprites/s
Risultati proc 3200+ s.v in o.c. 265x220
3DMark Score 9958
Game 1 - Car Chase - Low Detail 151.4 fps
Game 1 - Car Chase - High Detail 74.8 fps
Game 2 - Dragothic - Low Detail 144.0 fps
Game 2 - Dragothic - High Detail 80.3 fps
Game 3 - Lobby - Low Detail 152.7 fps
Game 3 - Lobby - High Detail 74.5 fps
Game 4 - Nature 44.3 fps
Fill Rate (Single-Texturing) 820.4 MTexels/s
Fill Rate (Multi-Texturing) 1983.1 MTexels/s
High Polygon Count (1 Light) 37.6 MTriangles/s
High Polygon Count (8 Lights) 9.2 MTriangles/s
Environment Bump Mapping 122.5 fps
DOT3 Bump Mapping 92.7 fps
Vertex Shader 84.7 fps
Pixel Shader 95.8 fps
Advanced Pixel Shader 80.0 fps
Point Sprites 21.6 MSprites/
Risultati proc.3200+ s.v. 275x225
3DMark Score 10133
Game 1 - Car Chase - Low Detail 155.4 fps
Game 1 - Car Chase - High Detail 74.3 fps
Game 2 - Dragothic - Low Detail 147.9 fps
Game 2 - Dragothic - High Detail 82.6 fps
Game 3 - Lobby - Low Detail 154.2 fps
Game 3 - Lobby - High Detail 75.7 fps
Game 4 - Nature 45.4 fps
Fill Rate (Single-Texturing) 846.7 MTexels/s
Fill Rate (Multi-Texturing) 2068.6 MTexels/s
High Polygon Count (1 Light) 39.3 MTriangles/s
High Polygon Count (8 Lights) 9.6 MTriangles/s
Environment Bump Mapping 124.2 fps
DOT3 Bump Mapping 95.4 fps
Vertex Shader 86.6 fps
Pixel Shader 98.3 fps
Advanced Pixel Shader 82.4 fps
Point Sprites 22.1 MSprites/s
Risultati proc.200x11,5(2300mhz) s.v. 280x230
3DMark Score 10201
Game 1 - Car Chase - Low Detail 159.5 fps
Game 1 - Car Chase - High Detail 77.0 fps
Game 2 - Dragothic - Low Detail 145.6 fps
Game 2 - Dragothic - High Detail 80.5 fps
Game 3 - Lobby - Low Detail 154.4 fps
Game 3 - Lobby - High Detail 76.8 fps
Game 4 - Nature 46.0 fps
Fill Rate (Single-Texturing) 864.4 MTexels/s
Fill Rate (Multi-Texturing) 2083.7 MTexels/s
High Polygon Count (1 Light) 40.0 MTriangles/s
High Polygon Count (8 Lights) 9.8 MTriangles/s
Environment Bump Mapping 117.3 fps
DOT3 Bump Mapping 97.5 fps
Vertex Shader 80.7 fps
Pixel Shader 100.4 fps
Advanced Pixel Shader 83.6 fps
Point Sprites 22.6 MSprites/s
Salendo con le freq s.v il risultato è tutto un artefatto sarà arrivata alla frutta?
ciao
Processore xp2500+barton
s.m asus a7n8x deluxe rev2.0
manli ati 9100 128mb freq 250gpu x 200mem
memory 1x512 king hyperx pc3200 (6,2,2,2,sempre mantenute su 200)
h.d 40 gb maxtor ata133
Internal Clock 1,83 GHz
External Clock 166 x 11
Nella scheda sono stati aggiunti dissipatori per memorie recuperati da un vecchio alimentatore.
Nella gpu il dissy è stato smontato è lappato comunque prevedo di sostituirlo.
http://203.194.150.244/images/A9100R128l.jpg
Programmi utilizzati 3dmark2001v.330 e powerstrip 3.40
Risultato con proc. e scheda in default(xp2500+ barton 166x11,manli ati 9100 128mb freq 250gpu x200mem)
3DMark Score 8814
Game 1 - Car Chase - Low Detail 138.5 fps
Game 1 - Car Chase - High Detail 59.6 fps
Game 2 - Dragothic - Low Detail 133.4 fps
Game 2 - Dragothic - High Detail 75.3 fps
Game 3 - Lobby - Low Detail 132.0 fps
Game 3 - Lobby - High Detail 63.5 fps
Game 4 - Nature 40.5 fps
Fill Rate (Single-Texturing) 756.5 MTexels/s
Fill Rate (Multi-Texturing) 1864.3 MTexels/s
High Polygon Count (1 Light) 35.4 MTriangles/s
High Polygon Count (8 Lights) 8.7 MTriangles/s
Environment Bump Mapping 114.8 fps
DOT3 Bump Mapping 84.7 fps
Vertex Shader 78.4 fps
Pixel Shader 87.6 fps
Advanced Pixel Shader 74.2 fps
Point Sprites 19.6 MSprites/s
Risultati con proc overcloccato 3200+ 200x11 s.v.in default 250x200
3DMark 2001 Score 9322
Game 1 - Car Chase - Low Detail 141.0 fps
Game 1 - Car Chase - High Detail 71.9 fps
Game 2 - Dragothic - Low Detail 133.9 fps
Game 2 - Dragothic - High Detail 74.5 fps
Game 3 - Lobby - Low Detail 142.6 fps
Game 3 - Lobby - High Detail 70.3 fps
Game 4 - Nature 40.6 fps
Fill Rate (Single-Texturing) 761.5 MTexels/s
Fill Rate (Multi-Texturing) 1869.5 MTexels/s
High Polygon Count (1 Light) 35.6 MTriangles/s
High Polygon Count (8 Lights) 8.7 MTriangles/s
Environment Bump Mapping 115.9 fps
DOT3 Bump Mapping 84.3 fps
Vertex Shader 78.4 fps
Pixel Shader 87.4 fps
Advanced Pixel Shader 74.1 fps
Point Sprites 19.6 MSprites/s
Risultati proc 3200+ s.v in o.c. 265x220
3DMark Score 9958
Game 1 - Car Chase - Low Detail 151.4 fps
Game 1 - Car Chase - High Detail 74.8 fps
Game 2 - Dragothic - Low Detail 144.0 fps
Game 2 - Dragothic - High Detail 80.3 fps
Game 3 - Lobby - Low Detail 152.7 fps
Game 3 - Lobby - High Detail 74.5 fps
Game 4 - Nature 44.3 fps
Fill Rate (Single-Texturing) 820.4 MTexels/s
Fill Rate (Multi-Texturing) 1983.1 MTexels/s
High Polygon Count (1 Light) 37.6 MTriangles/s
High Polygon Count (8 Lights) 9.2 MTriangles/s
Environment Bump Mapping 122.5 fps
DOT3 Bump Mapping 92.7 fps
Vertex Shader 84.7 fps
Pixel Shader 95.8 fps
Advanced Pixel Shader 80.0 fps
Point Sprites 21.6 MSprites/
Risultati proc.3200+ s.v. 275x225
3DMark Score 10133
Game 1 - Car Chase - Low Detail 155.4 fps
Game 1 - Car Chase - High Detail 74.3 fps
Game 2 - Dragothic - Low Detail 147.9 fps
Game 2 - Dragothic - High Detail 82.6 fps
Game 3 - Lobby - Low Detail 154.2 fps
Game 3 - Lobby - High Detail 75.7 fps
Game 4 - Nature 45.4 fps
Fill Rate (Single-Texturing) 846.7 MTexels/s
Fill Rate (Multi-Texturing) 2068.6 MTexels/s
High Polygon Count (1 Light) 39.3 MTriangles/s
High Polygon Count (8 Lights) 9.6 MTriangles/s
Environment Bump Mapping 124.2 fps
DOT3 Bump Mapping 95.4 fps
Vertex Shader 86.6 fps
Pixel Shader 98.3 fps
Advanced Pixel Shader 82.4 fps
Point Sprites 22.1 MSprites/s
Risultati proc.200x11,5(2300mhz) s.v. 280x230
3DMark Score 10201
Game 1 - Car Chase - Low Detail 159.5 fps
Game 1 - Car Chase - High Detail 77.0 fps
Game 2 - Dragothic - Low Detail 145.6 fps
Game 2 - Dragothic - High Detail 80.5 fps
Game 3 - Lobby - Low Detail 154.4 fps
Game 3 - Lobby - High Detail 76.8 fps
Game 4 - Nature 46.0 fps
Fill Rate (Single-Texturing) 864.4 MTexels/s
Fill Rate (Multi-Texturing) 2083.7 MTexels/s
High Polygon Count (1 Light) 40.0 MTriangles/s
High Polygon Count (8 Lights) 9.8 MTriangles/s
Environment Bump Mapping 117.3 fps
DOT3 Bump Mapping 97.5 fps
Vertex Shader 80.7 fps
Pixel Shader 100.4 fps
Advanced Pixel Shader 83.6 fps
Point Sprites 22.6 MSprites/s
Salendo con le freq s.v il risultato è tutto un artefatto sarà arrivata alla frutta?
ciao