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Ewww.. quindi solo soltanto "skin" diverse.. con lo stesso numero di VERI FP, oppure sono FP piú deboli?
Sembra folle l'idea di combattere 100 FP tutti insieme.. sarebbe un massacro senza precedenti.. :asd:
Ma credo sia la prima, siccome sei sopravvissuto fino all'ultima ondata perlomeno! :asd:
come dice il sottotitolo della weekly: all fleshpounds, all the time. almost.
in pratica, gli fp possono arrivare già alla prima ondata, ma non ci sono solo loro (quindi anche quei rompicazzo di husk vengono a fare casino... :mc: la terza ondata l'ho finita con 5 di loro.. per fortuna si sono ammazzati a vicenda :asd:)
questi 'quarter pound' suonano leggermente diversi, sono meno aggressivi e mi paiono pure un po' più deboli .. esteticamente non ho notato differenze però, difatti quando mi è uscito il killfeed così, ci son rimasto un attimo :stordita:
ricordo che per il primo kf c'era un mutator (se non sbaglio con lo stesso nome di questa weekly) che faceva spawnare solo ed esclusivamente fp.. e lì era davvero dura, anche a bassa difficoltà :sofico:
https://youtu.be/IzzwFEqccG0
Jon Irenicus
11-07-2017, 10:50
'quarter pound'
Sono gli fp del McDonalds?:asd:
ricordo che per il primo kf c'era un mutator (se non sbaglio con lo stesso nome di questa weekly) che faceva spawnare solo ed esclusivamente fp.. e lì era davvero dura, anche a bassa difficoltà :sofico:Anche perchè mi pare che non vadano le perks con quel mutator.:stordita:
ok, tentata un'altra partita, stavolta non in solitaria.. è un delirio, ma siamo arrivati al boss
durante una delle ultime ondate, così per buttarla sul ridere avevo scritto in chat 'ma il boss sarà per caso un Full Pound?'.. a quanto pare ci ho preso in pieno :sofico:
http://steamcommunity.com/sharedfiles/filedetails/?id=973156894
un fottutissimo boss op :asd:
ovviamente non siamo riusciti a batterlo :stordita:
(dico solo che tra le altre cose, continua a spawnare i quarter pounds... il resto, lo lascio scoprire a voi :Perfido:)
djmatrix619
11-07-2017, 12:04
Ho paura... :cry:
http://s2.quickmeme.com/img/ee/ee424699101fcda3dfa786420a20ae02736d11f48ac580f5ba7295fc1f268537.jpg
Poundemonium trailer (https://youtu.be/PxkHRgimgtQ)
Jon Irenicus
11-07-2017, 14:35
Poundemonium trailer (https://youtu.be/PxkHRgimgtQ)
Scusssssa? Il raggio laser stile quello di Superman? E sarà hitscan di sicuro.
tipo la minigun del patty, colpisce a distanza siderale con precisione millimetrica, ma basta mettere un qualsiasi ostacolo sulla linea di tiro e si è -quasi- salvi
nel video non si vede, ma mette pure lo scudo
...l'ho già detto che spawna altri quarterpounds?
:sofico:
ps
fatta
http://i.imgur.com/vqCDL6m.jpg
Completato al primo tentativo :sofico:
Per il finale siamo rimasti in 2, io (medico) e il berserk. Con quel raggio laser alla Mazinga Z me la sono vista brutta in più di una occasione :fagiano: . Sia santificato il pilone centrale della giostra :asd:
http://i.imgur.com/aFLedr0l.jpg
Jon Irenicus
11-07-2017, 21:37
Fatta anche io.
Il weekly più bello imho fin'ora.
Fatta anche io.
Il weekly più bello imho fin'ora.
per me se la gioca con gli zed restringenti :asd:
Jon Irenicus
12-07-2017, 06:04
per me se la gioca con gli zed restringenti :asd:Sicuramente va anche a gusti, però questo dei pound lo vedo più estremo e pieno di momenti "oh ca$$o"!:asd:
Ah, cmq ho riutilzzato il pulverizer dopo un bel po' che ovviamente funziona alla grande, ultimamente ero più su zweihander e bone crusher.
Sicuramente va anche a gusti, però questo dei pound lo vedo più estremo e pieno di momenti "oh ca$$o"!:asd:
Ah, cmq ho riutilzzato il pulverizer dopo un bel po' che ovviamente funziona alla grande, ultimamente ero più su zweihander e bone crusher.
:D
anch'io son tornato ad usare il martellone.. poi boss con eviscerator come al solito (2 seghe ben piazzate e i quarter vanno giù) :O
Jon Irenicus
12-07-2017, 08:23
:D
anch'io son tornato ad usare il martellone.. poi boss con eviscerator come al solito (2 seghe ben piazzate e i quarter vanno giù) :OCmq almeno il King Fleshpound, oppurtunamente bilanciato, potrebbero inserirlo per sempre come terzo boss.
Anzi, per me potrebbero tenerlo con lo spawn degli hamburgerini, ma poi la gggggente si lamenterebbe che bisognerebbe saperlo prima per caricarsi di esplosivi, che non sarebbe giusto perchè è più difficile degli altri 2 quindi sbilanciato, non è originale and so on...
djmatrix619
12-07-2017, 09:22
Cmq almeno il King Fleshpound, oppurtunamente bilanciato, potrebbero inserirlo per sempre come terzo boss.
Anzi, per me potrebbero tenerlo con lo spawn degli hamburgerini, ma poi la gggggente si lamenterebbe che bisognerebbe saperlo prima per caricarsi di esplosivi, che non sarebbe giusto perchè è più difficile degli altri 2 quindi sbilanciato, non è originale and so on...
Beh oddio, il Patriarca ha il minigun che fa malissimo (quando vuole), il Dottore ha le bombe.. ci starebbe un terzo boss con gli hamburgerini... (anche perché mi sembra non avesse altre armi speciali..) :O
Cmq almeno il King Fleshpound, oppurtunamente bilanciato, potrebbero inserirlo per sempre come terzo boss.
Anzi, per me potrebbero tenerlo con lo spawn degli hamburgerini, ma poi la gggggente si lamenterebbe che bisognerebbe saperlo prima per caricarsi di esplosivi, che non sarebbe giusto perchè è più difficile degli altri 2 quindi sbilanciato, non è originale and so on...
sarebbe bello, l'eviscerator poi va bene con tutto :sofico:
comunque, son tornati gli zed standard
ora la differenza tra fp e qp è evidentissima
http://i.imgur.com/OgAKHQ3.jpg
(ho fatto giusto un giro veloce per vedere, ne ho beccati 2 subito alla prima ondata :asd: giù a badilate! :sofico:)
Jon Irenicus
12-07-2017, 12:13
Eh si, l'eviscerator se usato bene è OP, ovviamente a volte smadonno perchè canno alla grande gli headshot visto che le seghe ci mettono un anno ad arrivare...
Beh oddio, il Patriarca ha il minigun che fa malissimo (quando vuole), il Dottore ha le bombe.. ci starebbe un terzo boss con gli hamburgerini... (anche perché mi sembra non avesse altre armi speciali..) :OC'è quel raggio malefico con lo scudo anche se non ho capito bene che meccaniche abbia (ho solo visto che è comparso alla fine e per un po' pareva non andare giù manco lo scudo, ma forse ho visto male), poi il mega spawn ci sta comunque.
http://i.imgur.com/ziZFQ6h.jpg
un'altra weekly da ridere :asd:
'purtroppo' è solo hard, quindi è pure semplice da portare a termine
qualche scatto random di zed volanti :sofico:
http://i.imgur.com/mDtteeMl.jpg http://i.imgur.com/f2r6M23l.jpg
http://i.imgur.com/CSrjDzsl.jpg http://i.imgur.com/cdPp2FRl.jpg
e l'ambito premio :3
http://i.imgur.com/S6wP0jd.jpg
djmatrix619
18-07-2017, 10:50
Aspettavo il tuo messaggio! :D
Ah sfida facilina questa.. beh fino ad ora le ho quasi sempre fatte al primo colpo eh.. (grazie agli altri ma comunque con un perk schifoso <lv20).. quindi immagino questa non dia assolutamente problemi! :D
It's time to poop some ballooooonss! :oink: :O
PS = Ma non ho capito, il premio é una maschera? É una maschera quella? xD
PS = Ma non ho capito, il premio é una maschera? É una maschera quella? xD
E' uno zainetto ;)
Comunque si, è troppo troppo facile. Gli zed hanno più salute del solito, ma sono lenti e provocano poco danno. Non si capisce perché non l'abbiano messo almeno a suicida. Forse il weekly precedente l'hanno completato meno del previsto :stordita:
Rettifico. Gli zed non hanno più energia ma la rigenerano costantemente, per cui conviene finirli alla svelta, altrimenti tornano nuovi. Questo vale anche per i boss. Se la squadra non ha sufficiente potenza di fuoco è praticamente impossibile. Il patriarca in particolare, oltre alle classiche siringhe, si rigenera velocemente e questo lo rende forse più rognoso di Hans.
in attesa della nuova weekly domani, ecco il trailer che avevano fatto per quella degli zed gonfiabili :D
https://youtu.be/8SqciI3CZS4
djmatrix619
24-07-2017, 23:01
Boh io questa non ce l'ho fatta... non so come farla.. mi sono arreso. :fagiano:
Hans è facile, il Patriarca è tremendamente op, per cui bisogna tentare sino a quando non si ottiene la combinazione fortunata ;)
forse in solitaria risulta più semplice? :boh:
Completato il nuovo weekly - Zed Time :D
Si gioca a Hoe con 4 ondate, molto facile secondo me. Lo zed time si attiva ogni volta che ci si avvicina ad uno zed, per cui se avete almeno un berserker in squadra è praticamente sempre attivo.
Una cosa fondamentale da sapere è che non si tratta dello zed time tradizionale. NON si possono utilizzare le abilità di livello 25. Ho scelto il demo proprio per vedere come si comportasse e non sono riuscito a sganciare una sola Nuke in tutta la partita, questo perché il nuovo zed time sembra sostituire completamente quello regolare.
Comunque è abbastanza divertente, gli headshots sono molto facili per cui è una pacchia per ss e gunslinger. Peccato per la ricompensa.. un altro visore del fp.
djmatrix619
25-07-2017, 11:08
Completato il nuovo weekly - Zed Time :D
Ho completato la precedente all'una di notte.. dopo tutta una sera di tentativi.. e non me l'ha data fatta, perché é scattata subito la nuova.
L'ho disinstallato. :fagiano:
Probabilmente l'ho reinstalleró, :asd:, ma la rosicata é stata senza precedenti... :stordita:
Ahhahaha :sbonk:
Che sfiga :stordita: in ogni caso i weekly dovrebbero andare a rotazione. Una volta conclusi (sono 8) si riparte, per cui avrai sicuramente modo di completare quelli che ti mancano ;)
djmatrix619
25-07-2017, 11:17
Ahhahaha :sbonk:
Che sfiga :stordita: in ogni caso i weekly dovrebbero andare a rotazione. Una volta conclusi (sono 8) si riparte, per cui avrai sicuramente modo di completare quelli che ti mancano ;)
Giusto, l'avevo scordato!
Menomale dai.. il problema peró ora sará rifarla! :asd:
Una cosa fondamentale da sapere è che non si tratta dello zed time tradizionale. NON si possono utilizzare le abilità di livello 25.
ah mannaggia, e io che già mi pregustavo lo swat a fuoco continuo :sofico:
Ho completato la precedente all'una di notte.. dopo tutta una sera di tentativi.. e non me l'ha data fatta, perché é scattata subito la nuova.
L'ho disinstallato. :fagiano:
Probabilmente l'ho reinstalleró, :asd:, ma la rosicata é stata senza precedenti... :stordita:
nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu :mc:
vabbè, per completezza e dovere di cronaca... :asd:
http://i.imgur.com/lkwRN96.jpg
trailer: https://youtu.be/Q2sQGwIRSbY
il funzionamento di sto zt mi pare un po' strano
anche se c'è scritto 'zed time quando sei vicino ad uno zed', mi è parso che lo zed partisse all'inizio di ogni ondata per esaurirsi poi quando ne mancavano 5-6 da abbattere.. il boss poi ha fatto il suo ingresso in scena già sotto zt, che è continuato finché non è morto
altra roba strana, ogni tanto durante lo zt continuo, mi è sembrato di sentire l'effetto sonoro di quando parte normalmente.. e ci si muoveva a velocità normale, come se lo zerk del gruppo avesse passato a tutti la sua abilità (che poi in teoria nemmeno sarebbe dovuta funzionare) :boh:
alla fine però, un po' deludente a mio giudizio..
vuoi perché corta, vuoi perché le abilità del 25 non funzionano.. la ricompensa brutta.. boh..
molto più divertenti quelle con gli zed deformabili :D e poundemonium :O
A me non dispiace, se non fosse che è troppo facile...finita già 4 volte in mappe diverse :D
In ogni caso, TW ha annunciato che KF2 uscirà su Xone e XoneX e in esclusiva temporale per queste console rilascerà una nuova arma, il Freezethrower per il Survivalist. Chissà se basterà per risollevare un po' le sorti della classe peggiore del gioco...:stordita:
Edit
Ecco uno screen della nuova arma (http://media.tripwirecdn.com/072517/KF2_01.bmp)
LurenZ87
29-07-2017, 19:34
Mi iscrivo, giochino davvero carino :)
Inviato dal mio LG G6+ utilizzando Tapatalk
per colpa del caldo mi stavo scordando....
http://i.imgur.com/tS7vpNG.jpg
trailer (https://youtu.be/NeYccd5C0SY)
difficoltà suicidal
niente di particolare in realtà
gli zed però diventano abbastanza inquietanti quando iniziano a crescere (a parte la testolina :asd:).. i gorefiend sembrano una roba uscita da attack on titans :sofico:
delusione per il boss che non è cresciuto :fagiano:
Ho fatto una partita e l'ho finito ma sinceramente non ho visto nulla di particolare...sembrava una normale partita a suicidal :stordita:
Ho fatto una partita e l'ho finito ma sinceramente non ho visto nulla di particolare...sembrava una normale partita a suicidal :stordita:
primo screen mio, gli altri presi dalla comunità
http://steamcommunity.com/sharedfiles/filedetails/?id=1097205684
http://steamcommunity.com/sharedfiles/filedetails/?id=1097076459
http://steamcommunity.com/sharedfiles/filedetails/?id=1096772133
http://steamcommunity.com/sharedfiles/filedetails/?id=1097027826
djmatrix619
03-08-2017, 10:58
Ma non dovevano giá ripartire i vecchi eventi, come si era detto?
è ancora popolato? vedo meno di 4mila persone online e la cosa non è molto incoraggiante...
è ancora popolato? vedo meno di 4mila persone online e la cosa non è molto incoraggiante...
autoquoto un mio post di qualche tempo fa
senza stare a guardare le stats, mi basta che quando lo avvio trovo sempre gente per giocare
e il più delle volte si fanno anche partite decenti
il nabbo di turno che si butta lvl0 in una hoe o il ''''buontempone'''' che ti salda le porte mentre sei dal trader bloccandoti la via e che nessuno kicka, ogni tanto si trovano ecco..
autoquoto un mio post di qualche tempo fa
Scaricando....17GB, povera la mia connessione!
WWAUT - Smelling That Pumkin Spice (http://steamcommunity.com/games/232090/announcements/detail/1452829133199712039)
Hello everyone,
Players have now had their first experience in the Abusement Park (here to stay), and it’s collection of Summer Sideshow Zeds (who have retired for the year). Another aspect of the game that was introduced with the Summer Sideshow was the weekly outbreaks which will continue to run on rotation, changing each week and rotating back in. But “what is next”? We are glad you asked.
As many of you have seen by now the engine team is hard at work to bring the game to new audiences on the Xbox, while the gameplay and content teams have been working towards more Killing Floor fun for all. Today we want to start sweeping back the curtain and give you a taste of what is to come.
We currently have two major content updates planned for the rest of this year bring new maps and weapons, and what’s that? A jolly surprise for the good zed hunters of the world! But more on that later. For the next content update the team is targeting a nightmarish new map and two new weapons - one an old favorite, the other, something new to love.
But that isn’t all. We’ve been seeing the calls for the King Fleshpound to make a return outside of Poundemonium and we are happy to announce the design team is looking into that now and working out how the return of the King (Fleshpound) can be incorporated into the standard rotation of boss events. And he might just bring along his new “pint” sized friends.
To be quite clear, earlier this year we announced we were working towards a brand new boss, and that is still the case. However, it will still be some time before that effort will come to fruition. We hope players will enjoy the new variety at the end game that these two additions will bring.
As we get closer to the next big update we’ll be adding more concrete details about some of these items so stay tuned!
And for our Killing Floor fans who are Vive owners you can expect to see more Killing Floor: Incursion news as we hope to ship a version on Steam later this year. You can find out what the Incursion team is up to now over here! (https://forums.tripwireinteractive.com/forum/killing-floor-incursion/kf-incursion-news-and-announcements/news-and-announcements-ah/2303875-what-we-are-up-to-incursion-post-launch-plans)
una mappa nuova all'orizzonte:
la lista achievements si è espansa, 5 nuove voci al momento nascoste ed ancora senza nome
mannaggia, un 100% che se ne va.. speriamo arrivi presto così da ripristinarlo :stordita:
Era ora, è più di un mese che non tocco KF2 :p
Si parla anche di un sistema di prestigio con 10 livelli per ciascun perk... ci sarà parecchio da livellare :D
Si parla anche di un sistema di prestigio con 10 livelli per ciascun perk... ci sarà parecchio da livellare :D
noo, cheppalleeeh.. odio questi grind insulsi.. :mc:
WWAUT - Seeing Some Top Men About The Future (http://steamcommunity.com/games/232090/announcements/detail/1476475566800908943)
(We heard they had a warehouse we could use)
Hello everyone!
The KF2 team here at Tripwire is in full holiday swing as we continue towards towards the two remaining big content updates this year (one being a full seasonal event!). More maps, weapons, and systems are all well underway - but it is time to start detailing what some of those are!
The Weekly Outbreak system from the Summer Sideshow update was a hit with many fans, so the design team has been kicking around and prototyping an idea to expand the concept. The goal is to provide interesting rewards for players while giving them a continually updated set of new goals to accomplish. Today we want to share this idea with you (though it may not come in the next update): introducing Daily Objectives and the Dosh Vault!
Let's start with the Dosh Vault. The characters in Killing Floor are all about one thing: earning that Dosh! But at the end of a game, that hard earned Dosh goes away. Imagine a way to earn (NOT IN GAME - Dosh parties have no need to fear!) Dosh that would build up over time and unlock new items, gear, and variants. Our Level Designers got together with some “Top Men” and created this prototype of what it could look like!
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4496197/747e7ee04370f80b13e222f3276a6d070580ce2d.png
Our current plan has players earning Dosh by completing the existing (and future) Weekly Outbreaks as well as new Daily Objectives through the course of their normal play. Over time, this accumulated Dosh would be visible and growing in your Vault. You could then use it to either unlock or spend to purchase brand new player cosmetics and weapon skins, as well as variants and more that will only be obtainable via the Dosh Vault!
As this system moves ahead we’ll be bringing you more details, along with information about the next two guns, a Nightmarish new map, and more as we head into the next update over the next couple of weeks. So stay tuned!
Jeetkundo
22-09-2017, 19:02
Dosh! Grab it while it's hot :D Idea carina, restiamo in attesa di info sulle nuove mappe e gli eventi (sicuramente ci sarà quello di halloween e di fine anno).
Bah, sinceramente preferirei qualche nuova modalità di gioco...per quanto mi riguarda vestiti o skin non rappresentano da soli dei validi incentivi per tenermi incollato al gioco in modo continuativo...comunque vediamo che cosa ne viene fuori :stordita:
WWAUT - Bleeding Rockets! (http://steamcommunity.com/games/232090/announcements/detail/1500120099373488603)
Hello everyone!
Now, we are sure a few of you paused at the name of this week's What We Are Up To, but we hope to demystify as you read on. Today we want to introduce players to the next two weapons joining the Killing Floor 2 arsenal; introducing the Seeker 6 ( a returning classic) and the Hemogoblin (and something new) for players to enjoy!
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4496197/9d6f6a5f4e6c4f7acdc1055d4542660046108080.png
Fans of Killing Floor 1 will remember the Seeker 6 as a Demolitionist weapon allowing users to target one or more Zeds and send a swarm of micro-missiles down range to “handle” the situation. Firing up to six micro-missiles, the Seeker 6 packs a big “little” punch. This Tier 4 addition gives Demolitionist players another tool to tackle the late game onslaught.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4496197/972b6ff590863008c1332fd1c2b7bb573f18769a.png
The latest out of the Horzine R&D labs is something the teams in the field are calling a “Hemogoblin.” This seven round contraption fires a projectile that literally “bleeds” what it hits, burrowing in and ejecting blood, or whatever passes for it in a ZED, out of the creature. This causes the target to quickly bleed to death. Such a horrific process of course comes with additional side effects for larger Zeds, making those creatures more susceptible to other types of damage and incapacitations - including slowing them and their attacks down and making them easier to stumble and knock down. Designed for team Medics, it also has the accompanying healing darts.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4496197/0cb26b28c8eea0c80b3f6e60fba9996bd92ba8a8.png
We hope you have enjoyed this look at “what’s next,” but remember to tune in next week for a bit of a fright, as we take you deeper into a Nightmare.
djmatrix619
29-09-2017, 13:48
per colpa del caldo mi stavo scordando....
trailer (https://youtu.be/NeYccd5C0SY)
difficoltà suicidal
niente di particolare in realtà
gli zed però diventano abbastanza inquietanti quando iniziano a crescere (a parte la testolina :asd:).. i gorefiend sembrano una roba uscita da attack on titans :sofico:
delusione per il boss che non è cresciuto :fagiano:
Ma ci credete che sto ancora cercando di vincere questa sfida? :fagiano:
Ho ormai un demo liv. 19.. le mie kill le faccio.. sono sempre secondo o primo in classifica... ma proprio non ce la si fa. :cry:
https://i.imgur.com/5pPGQw9.png
Ogni colpo che riceve, é inutile. La sua salute si rigenera completamente in meno di un secondo.. devo lasciare il game ogni volta.. non capisco come sia possibile uccidere un boss del genere...
Lascia perdere il Patriarca e cerca di beccare Hans che è molto più abbordabile ;)
Ah, non male le nuove armi :D . Il Seeker Six era divertente da usare in KF1, anche se il danno non era un granchè...in KF2 sarà un'arma tier 4 quindi alternativa al'rpg per cui c'è da aspettarsi una maggiore potenza di fuoco.
Finalmente una nuova arma anche per il medico. Sembra più un arma di supporto per gli altri perk, il che è appropriato per il medico. Resta da vedere quanto sarà efficace e quanto la scelta di quest'arma inciderà sulle capacità curative...
Titanox2
01-10-2017, 10:06
Ma ci credete che sto ancora cercando di vincere questa sfida? :fagiano:
Ho ormai un demo liv. 19.. le mie kill le faccio.. sono sempre secondo o primo in classifica... ma proprio non ce la si fa. :cry:
https://i.imgur.com/5pPGQw9.png
Ogni colpo che riceve, é inutile. La sua salute si rigenera completamente in meno di un secondo.. devo lasciare il game ogni volta.. non capisco come sia possibile uccidere un boss del genere...
ma giochi da solo?
io l'ho fatta al primo tentativo in una normale partita con altra gente..c'era pure uno di lvl 7
ma giochi da solo?
io l'ho fatta al primo tentativo in una normale partita con altra gente..c'era pure uno di lvl 7
dallo screen si vede che ci sono almeno altri due giocatori con lui ;)
comunque sì, ricordo di aver letto parecchie lamentele riguardo al patty quasi immortale quando questa weekly uscì per la prima volta.. pensavo avessero sistemato la cosa, ma a quanto pare non è così.. :rolleyes:
djmatrix619
01-10-2017, 12:15
Lascia perdere il Patriarca e cerca di beccare Hans che è molto più abbordabile ;)
ma giochi da solo?
io l'ho fatta al primo tentativo in una normale partita con altra gente..c'era pure uno di lvl 7
Bah non credo che il problema sia con quale parti sono in game.. qui si parla di invincibilitá. Se il boss si cura un colpo di RPG in 0.2s, non resta molto altro da fare se non abbandonare.
Comunque grazie ad un piccolo trick (che non riporteró) sono riuscito a fare la sfida, battendo Hans.
Per me si tratta di una modalitá buggata e non difficile. Ormai si sa, quelli di Tripware bevono pesante.. :rolleyes:
WWAUT - Having A Nightmare (http://steamcommunity.com/games/232090/announcements/detail/1469721435683901842)
Hello Everyone!
Last week we talked about the two upcoming weapons, the Hemogoblin and Seeker 6, and today we want to have a bit of show and tell on where you will be able to use these two new arsenal additions.
http://media.tripwirecdn.com/100517/map8.jpg
We welcome you into Boozo’s Nightmare! It seems somehow you and your team have been quite literally swept up into his strange dreams. But first let us take a step back and try and figure out how this all happened...
Now when something strange is going down, Killing Floor fans know just who to call: Foster and friends! With reports that people have been disappearing near the dwelling of the reclusive Boozo, that is just who have saddled up to get to the bottom of this mystery.
For those of you who care to look into Boozo’s history, you will find a long, hard life of soldiering, manual labor, and even an attempt as a clown (before being upstaged by everybody's favorite Pukey; it’s all about the merchandising I tell ya!). But we wouldn’t recommend you fall too hard for his tales of woe, as we hear tell that he’s always been a tad strange and wherever he has gone, mysterious disappearances have followed...
http://media.tripwirecdn.com/100517/map4.jpg
Later this October, Zed hunters are invited over for a visit and perhaps a “bite” to eat. But beware, for when next you encounter Boozo, you will have entered Nightmare - the brand new Holdout style map! As players explore this strange and twisted space, new timed rewards can be unlocked, earned, and purchased.
http://media.tripwirecdn.com/100517/map1.jpg
One major Killing Floor fan favorite making a return is the Commando Chicken costume, as one of the purchasable options to help us fund updates like this!
http://media.tripwirecdn.com/100517/chicken.jpg
Remember to keep an eye out for the latest news, as we plan to share mechanics/gameplay changes as we move ahead towards the release of this update! As always, we look forward to hearing your feedback,
Tripwire
djmatrix619
05-10-2017, 22:13
Noo ma quindi il costume da pollo é a pagamento? Mannaggia.. speravo si potesse vincere! haha :D
Si è a pagamento purtroppo...se si fosse trattato del Chickenator probabilmente l'avrei preso pure visto che era il mio personaggio preferito di KF :D
Comunque la nuova mappa è di tipo Holdout, ossia come The Descent, quindi fatta di tanti sotto livelli, il che non mi dispiace...speriamo solo che sia meno buggata dell'altra :asd:
Comunque la nuova mappa è di tipo Holdout, ossia come The Descent, quindi fatta di tanti sotto livelli, il che non mi dispiace...speriamo solo che sia meno buggata dell'altra :asd:
buggata?
io più che altro spero che i vari piani siano un pochetto più grandi..
buggata?
io più che altro spero che i vari piani siano un pochetto più grandi..
Si, in alcuni punti gli zed non spawnavano correttamente e rimanevano incastrati chissà dove. In particolare ricordo quel piano con le scale a chiocciola al centro...il bello è che non mi risulta che l'abbiano mai fixato. Ovviamente non capita sempre ma abbastanza di frequente da risultare fastidioso.
doctor who ?
06-10-2017, 20:19
Si, in alcuni punti gli zed non spawnavano correttamente e rimanevano incastrati chissà dove. In particolare ricordo quel piano con le scale a chiocciola al centro...il bello è che non mi risulta che l'abbiano mai fixato. Ovviamente non capita sempre ma abbastanza di frequente da risultare fastidioso.
Almeno hanno avuto il buongusto di farli suicidare se si vanno a incastrare :fagiano:
Si, in alcuni punti gli zed non spawnavano correttamente e rimanevano incastrati chissà dove. In particolare ricordo quel piano con le scale a chiocciola al centro...il bello è che non mi risulta che l'abbiano mai fixato. Ovviamente non capita sempre ma abbastanza di frequente da risultare fastidioso.
ah, mai notata sta cosa
djmatrix619
11-11-2017, 12:57
Raga devo uccidere 5 Alpha Zeds, ma non ho idea di dove trovarli. Sono nelle weekly? O dove esattamente? :stordita:
Raga devo uccidere 5 Alpha Zeds, ma non ho idea di dove trovarli. Sono nelle weekly? O dove esattamente? :stordita:
gli alpha clot sono i clot normali..
immagino tu ti riferisca agli elite alpha, quelli bianchi e più resistenti, che potenziano gli altri
li trovi a sui od hoe, ad hard non mi pare spawnino
djmatrix619
11-11-2017, 13:35
gli alpha clot sono i clot normali..
immagino tu ti riferisca agli elite alpha, quelli bianchi e più resistenti, che potenziano gli altri
li trovi a sui od hoe, ad hard non mi pare spawnino
Oh si scusa che cavolo ho scritto.. gli elite alpha si. (ho anche cercato su google alpha zeds.. ovvio che qualcosa non mi tornava! :doh: :asd:).. allora okay.. ho fatto l'unica missione di oggi che potevo fare! :asd: Thanks!
Anche voi intenti a rimpinguare il vault? :asd:
Peccato che si possa barare facilmente e sbloccare gli obiettivi giornalieri in 10 minuti circa :asd:
Ovviamente vale lo stesso per il weekly :ciapet:
Anche voi intenti a rimpinguare il vault? :asd:
Peccato che si possa barare facilmente e sbloccare gli obiettivi giornalieri in 10 minuti circa :asd:
Ovviamente vale lo stesso per il weekly :ciapet:
eggià
se solo fixassero quelli del VS.... :rolleyes:
(e mi dessero le 2-3 casse che non mi ha sbloccato quando doveva :mc:)
eggià cosa? conosci il trucchetto? :read:
A me hanno fregato 3 casse i maledetti :mad: :cry: ...
I vs non rappresentano un problema. Se appaiono, esco dal gioco, ricarico e voilà, gli obiettivi vengono ripiazzati :sofico: . La cosa importante è non completarne nemmeno uno, altrimenti i rimanenti te li tieni così come sono. In questo modo evito gli obiettivi scomodi ;)
eggià cosa? conosci il trucchetto? :read:
A me hanno fregato 3 casse i maledetti :mad: :cry: ...
I vs non rappresentano un problema. Se appaiono, esco dal gioco, ricarico e voilà, gli obiettivi vengono ripiazzati :sofico: . La cosa importante è non completarne nemmeno uno, altrimenti i rimanenti te li tieni così come sono. In questo modo evito gli obiettivi scomodi ;)
mi riferivo al 'rimpinguare il vault' :D
..che trucchetto? :stordita:
cmq, si fanno lo stesso abbastanza in fretta, senza strani magheggi
la cosa che cambiano gli obiettivi chiudendo e riaprendo il gioco mi è capitata solo una volta per caso (e mi era andata pure bene, perché avevo scampato un VS :asd:)..
altre volte ho avviato giusto per vedere quali obiettivi mi dava, per poi chiudere e farli più tardi non avendo tempo al momento, e al riavvio erano rimasti gli stessi :boh:
mi riferivo al 'rimpinguare il vault' :D
..che trucchetto? :stordita:
cmq, si fanno lo stesso abbastanza in fretta, senza strani magheggi
la cosa che cambiano gli obiettivi chiudendo e riaprendo il gioco mi è capitata solo una volta per caso (e mi era andata pure bene, perché avevo scampato un VS :asd:)..
altre volte ho avviato giusto per vedere quali obiettivi mi dava, per poi chiudere e farli più tardi non avendo tempo al momento, e al riavvio erano rimasti gli stessi :boh:
Strano, a me li cambia. Sarò fortunato io :p
Il trucchetto di cui parlo richiede in effetti qualche magheggio, niente software esterni però. Lo rivelo solo a chi non si fa problemi a passare al lato oscuro :Perfido: :asd:
nuovo boss(?) in arrivo :cool:
ps: mi piace molto come stanno giocando con vari effetti deformanti sugli zed :D
WWAUT - Preparing for a feast (and trying not to be on the plate) (http://steamcommunity.com/games/232090/announcements/detail/3212618397658507969)
Hello everyone!
Earlier this year we added a key foundation system to the game in the form of Holdout style maps. Today we want to talk about another piece to this puzzle; coming as part of the next official map (yet to be announced) is a new feature called Stand Your Ground.
In Stand Your Ground, as players progress through a level, they may be asked to hold a particular location for a Dosh reward, allowing them to more quickly obtain their arsenal of choice for the fights ahead. We look forward to bringing you more details on this system along with the upcoming map in the near future! As always we will want your feedback after this first implementation so we can see what changes, if any, need to be made as we look towards other maps and additional systems.
Last week players got their first glimpse at something larger. Now it is time for the full monty. Introducing the Abomination!
http://media.tripwirecdn.com/111617/abomination.jpg
This larger than life monstrosity knows only one motivation, hunger. Be it on you, your fellow mercenaries, or the clots around him, when he decides to “gorge” you will want to be on guard.
http://media.tripwirecdn.com/111617/gorge.gif
Because when he does, things can quickly take a turn for the worse. This armored abomination seems to “expel” some sort of vile bile creature when it successfully consumes its prey!
http://media.tripwirecdn.com/111617/spawn.gif
So knock that armor off quick and keep this threat from enjoying its next meal... because you are on the menu!
djmatrix619
16-11-2017, 23:08
Ellapeppa! :eek:
Il boss con i masotti che camminano? :rotfl:
djmatrix619
17-11-2017, 10:31
Il boss con i masotti che camminano? :rotfl:
Cosa sono i masotti? :eek:
Io li vedo molto simili ai biscotti di marzapane.. :asd:
http://www.chiccacook.it/wp-content/uploads/2015/01/biscotti-di-pan-di-zenzero-biscotti-di-natale.jpg
Cosa sono i masotti? :eek:
Io li vedo molto simili ai biscotti di marzapane.. :asd:
Si, biscotti di sterco però :asd:
Carina cmq come idea...sarebbe bello se lo facesse anche con i player :oink: :sofico:
WWAUT - Preparing For The Holidays (And You Are Invited!) (http://steamcommunity.com/games/232090/announcements/detail/1469725882179224406)
Hello everyone,
With December fast approaching and word of new threats just around the bend, we want all Zed slaying mercenaries in the field that it is time to just sit back, relax and enjoy the Holiday spirit instead!
While the merry elves at Horzine R&D are slaving away to bring new Zed sleighing toys with the upcoming release of the Freeze Thrower and UMP. But you won’t be needing those for the festivities we have planned!
Mercenaries will also want to spend time outside with friends and family building snowmen before you all come inside to warm up! You wouldn’t want to start any fires outside, that could be dangerous! Just think of the wonderful Zed life!
Such as the Scrake-deer those boys in the lab cooked up… did you just say they released it? As a test? Hold on mercs.
...
_ _ _
...
...
_ _ _
...
...
_ _ _
...
...
_ _ _
...
This just in. If you see the following creatures this is NOT a drill.
Holiday Elves
http://media.tripwirecdn.com/112117/clot.gif
Snowmen
http://media.tripwirecdn.com/112117/husk.gif
The previously mentioned…. Scrake-Deer
http://media.tripwirecdn.com/112117/scrake.gif
And it seems those blasted lab coats just couldn’t help themselves. Keep an eye out for “Krampus”, yes that one. Somehow they believe this one is “new and better” - their words, not mine.
http://media.tripwirecdn.com/112117/bloat.gif
So grab your guns and gear, you are going to need them, and get ready to stand your ground, because we are sending you to the source of this madness. More details on that soon!
Cosa sono i masotti? :eek:
Io li vedo molto simili ai biscotti di marzapane.. :asd:
http://www.chiccacook.it/wp-content/uploads/2015/01/biscotti-di-pan-di-zenzero-biscotti-di-natale.jpg
Ehm...:stordita:
Decisamente non sono biscotti :fagiano:
WWAUT - Reading Over The Naughty List (http://steamcommunity.com/games/232090/announcements/detail/1469726615581484137)
As the end of the year approaches, only one real question remains: Who has been naughty? This may be more important that you think, because Robo-Santa is back and he’s brought some new friends to his yearly “Naughty List Appreciation Celebration”, where he checks off his list of everyone who has annoyed him... and end them. To better start off the new year with a clean slate to be sure!
Well it seems he’s already started on this years plan by heading North, way North, no, not that far North. Welcome to the new and improved “Krampus’ Lair”, where Santa's elf-napped elves have been put to work for a far more nefarious purpose.
http://media.tripwirecdn.com/113017/lair.gif
Mercenaries have been tasked to infiltrate the festive facility and put an end to its newfound overlord. You see, Robo-Santa has tasked his new minion, Krampus, to upgrade his lair in preparation for these holiday plans (Don’t worry, Robo-Santa and and Hans will show up as well!). And it seems Krampus has left a few words for you to ponder in well... let us call it his audition tape:
http://media.tripwirecdn.com/113017/krampus.mp3
While exploring this chipper environment, players will encounter not just the new “stand your ground” for some extra trader dosh, but some jovial new Seasonal objectives as well. Those who complete them will find a brand new set of pajamas waiting for them!
http://media.tripwirecdn.com/113017/obj.gif
Our goal is to have this new content (including: The new seasonal event, 2 new weapons, a new map and a new Boss) in player hands for a full release December 12 along with other quality of life improvements, and bug fixes. However, players who wish to join an opt-in beta next week on December 5th will have first look at almost everything this update holds. For those who chose to join us, please let us know if you encounter any issues so we can work to address them before the full rollout.
Oh, and one final thing. It seems some of the twisted creatures have sent along a few audition tapes of their own for you to “enjoy”. First up is the Gingerfast:
http://media.tripwirecdn.com/113017/gingerfast.mp3
And if that doesn’t get you in the holiday mood, maybe this Elf work boss will:
http://media.tripwirecdn.com/113017/elf.mp3
Finalmente una mappa vera (niente holdout) :sofico:
A dire la verità mi aspettavo Shopping Spree, una mappa creata da un utente di cui si parlava già da tempo ma che non hanno inserito ancora fra quelle ufficiali.
Ben venga cmq...ora manca solo il patriarca in versione Santa Claus :asd:
A proposito, per chi è interessato alle statistiche, ecco un ottimo sito amatoriale che riporta, tra le altre cose, il numero di zed totali uccisi, il numero di partite totali vinte, Vault Dosh guadagnati rispetto a quelli totali che avremmo potuto guadagnare e tante altre cosette interessanti ;)
E' sufficiente inserire il proprio nick di Steam o di un qualunque altro utente per carpirne ogni segreto :Perfido:
http://kf2stats.de/
quanto odio gli husk
sti cacacaxxi mi spawnano anche a gruppi di 5-6 per volta (e giocando principalmente da zerk, sono doppiamente una rottura di palle)
tra gli obiettivi giornalieri di oggi avevo 'uccidi 3 husk'
mi ci sono volute 5 fottute partite per beccarne 2 di sti stramaledetti... uno per volta.. quando poi me ne mancava solo uno allora sì che è arrivato il branco intero a rompere i cojoni, ovviamente..
husk di merda
quanto li odio
:mc:
Quando ti serve uccidere qualche zed particolare e non hai voglia o tempo di giocarti una partita apposta basta ricorrere alla mappa "magica"...ovvero superperktraining, che può essere giocata anche offline come una qualunque altra mappa :asd:
doctor who ?
04-12-2017, 22:30
Così impari a giocare quel macinacarne op che è lo zerk :Prrr: :Prrr: :Prrr:
scherzo è la mia classe preferita, gli husk fanno la bua :C
evento natalizio al momento disponibile come beta
nel giro di una settimana dovrebbero arrivare gli zed festivi, con le novità (mappa e armi) e tra le varie cose anche le casse del vault 'arretrate' dovrebbero finalmente arrivare
http://steamcommunity.com/games/232090/announcements/detail/1469727073445811041
ps
la roba delle dimensioni modificate per distinguere meglio gli zed mi pare una vaccata.. specialmente nel caso dei crawler che vengono 'ristretti' del 10%: già sono una palla da prendere (con la weekly degli headshot che c'è al momento poi, non ne parliamo), se li rimpiccioliscono pure.. :mc:
Allora, ho giocato diverse partite a Krampus Lair per cui posso dire la mia.
Innanzitutto non è un mappa tradizionale. E' una mappa divisa in sezioni che si sbloccano man mano che si va avanti con le ondate, per cui ogni volta sei costretto a rimanere in una zona circoscritta. Se fosse stata tutta aperta sarebbe stata abbastanza ampia. In ogni caso non è male. Certo, per essere una mappa natalizia mancano gli addobbi. E' più una mappa tribale in un paesaggio innevato che altro.
Non male l'idea di guadagnare dei bonus di soldi se si mantiene la posizione nel punto segnalato. Giocando in pochi è praticamente impossibile a livelli di difficoltà elevati. Con una squadra decente si può tenere qualunque posizione anche ad Hoe, in caso contrario invece vedrete un fuggi fuggi generale :asd:
Il boss è sempre e solo Krampus il ciccione :sofico: Non fa tantissimo danno tutto assieme, ma a forza di "biscotti" :asd:, pozze di acido e vomito da tutte le parti bisogna stare attenti e soprattutto sempre in movimento.
Per quanto riguarda le armi...bene l'UMP 45. E' sostanzialmente un'alternativa al P90, con meno munizioni ma danno maggiore. Il Freeze Thrower è utile più che altro per congelare zed minori e scrake. Non mi sembra altrettanto efficace contro i fp. Il danno invece non mi pare altissimo.
Il problema è che ho già sbloccato tutti gli achievement per cui ora non so più che fare a parte giocare in pigiama :p
Ah, finalmente mi hanno dato le casse che mi dovevano (ben 7), mentre, per quel che riguarda i biglietti natalizi, credo che verranno sbloccati una volta usciti dalla beta.
Allora, ho giocato diverse partite a Krampus Lair per cui posso dire la mia.
provato stasera, con l'inizio effettivo dell'evento (trailer (https://youtu.be/34-j4WDfXl8))
concordo su tutto
la mappa davvero interessante, le zone da tenere sono una meccanica in più che non guasta :)
il boss ciccionazzo non ho capito una delle tre armature quale sarebbe (testa, busto e..?), e gli svomitazzi kamikaze mi sa che a difficoltà massima saranno parecchio rognosi
l'ump45 mi piace, il congelatore meh
sull'aspetto degli zed.. beh, alcuni son tornati pari pari ai classici di kf, le stalker le preferivo come sexy-babbe (qui son delle frigidone demoniache :stordita:), scrake e siren sono abbastanza inquietanti.. ma il più grande interrogativo me lo suscitano i crawler: cazzo si sono fumati quando hanno deciso di renderli degli accrocchi di pacchetti regalo? :asd:
babbo volter non è male :D curioso di vedere le versioni alternative di patty e king fp (sperando non sia troppo simile agli schiaccianoci di qp e fp)
ps: ho adorato la musica del menu durante l'evento estivo, ma secondo me con questa si sono superati (https://youtu.be/pZtK8-A4h70) :sofico:
pps: oh oh oh! :D
https://i.imgur.com/scrw41X.jpg
uff che palle, il trucchetto di riavviare per cambiare le daily non funziona più..
e la VS è un'accozzaglia di problemi, con crash a non finire..
ieri ho dovuto fare danno con una siren per 4 volte perché ad ogni riavvio post-crash ovviamente non l'aveva registrato (e alla fine, l'ultima volta sono tornato al menu appena poppato l'obiettivo)
oggi mi tocca il bloat.. e sono già a quota 1 fatto + 1 crash (nemmeno il tempo di uscire dalla partita mi ha lasciato)
:muro:
ps: ma è una mia impressione o hanno nerfato un po' lo zerk? perché mi pare di prendere un sacco di botte in più ad hoe
e mannaggia a sti cacchio di crawler più piccoli, mi sa che hanno spanato le hitbox, si fa una fatica a colpirli.. :mc:
Titanox2
26-12-2017, 10:50
Io ho smesso di stare dietro agli obiettivi...tutto troppo buggato
Inviato dal mio iPhone utilizzando Tapatalk
WWAUT - Happy New Years - A New Year, Updated Plans (http://steamcommunity.com/games/232090/announcements/detail/2450389321812068791)
A Happy New Years to all our KF 2 friends and fans new and old!
We have big plans this year to bring you a bigger, better Killing Floor 2, based in no small part to your requests as fans. For those who may have missed or forgotten here is a quick recap of things coming (with a few new additions!):
3 New Weapons,
An increase by 50% over the last weapon update!
Including the first community voted weapon, the Mac 10 SMG
2 New Maps (1 Community made)
Endless Mode
And a few other surprises....
And did we mention that is all scheduled for our first major update of the year? Oh and one of those surprises, the return of an old favorite character... no not that one... or that one... the other one.
We have also been working on several major technical issues between all platforms. For our PC fans, we have made some improvements to how memory is loaded on first launch which should see a faster loading speed across a variety of hardware.
We have also come to understand our build process wasn’t ideal for how patches are submitted and deployed for consoles. Due to that very patching process we will not be able to address several major issues our console fans are currently impacted by (including rewards not always properly granting on both consoles as well a visual dosh vault amount bug and crash on Xbox when playing the map Nightmare) until the next major update. As such, we are making some major changes to how we go about our build and submission process, and this will also cause some changes for PC players.
The public facing side of this is that heading into this next update, we will have two phases of opt-in betas available on Steam, so we have more time and eyes to check for issues. Keep an eye out on future announcements for exact timings.
We here at Tripwire Interactive are looking forward to a great 2018 across Killing Floor 2 and Rising Storm 2: Vietnam and sharing the journey with you, the fans!
WWAUT - Going forever, and ever, and ever..you get the picture (http://steamcommunity.com/games/232090/announcements/detail/1648749673594342561)
Hello everyone,
Today we want to introduce you to both upcoming maps that will be joining the Killing Floor 2 lineup.
For those who enjoy Holdout style maps, Powercore (created by community mapper Motormouth) should be right up your ally! This subterranean facility has had a few lives, and seen some better days. Now, it will be your job to find out just who is in charge of its most recent revival, and why it is full of Zeds.
http://media.tripwirecdn.com/012618/powercore.jpg
And the Patriarch himself has a new offering to present: DieSector. This arena was created for him to test out his latest and greatest creations, and you’ve somehow found yourself right in the middle of it.
http://media.tripwirecdn.com/012618/diesector.png
It is here that he intends to endlessly subject you to the horde until you succumb. And yes, we do mean endlessly, but only if you can survive of course.
So here is how it will all work. Endless is a brand new gamemode that will be selectable for all existing maps (with the exception of holdout style maps), with the difficulty ramping up as the waves grow in number. DieSector is an arena map built to work together with this mode, opening up the playspace as the waves increase. And did we mention that the Patriarch will be taunting you along the way.
http://media.tripwirecdn.com/012618/paty1.mp3
http://media.tripwirecdn.com/012618/paty2.mp3
http://media.tripwirecdn.com/012618/paty3.mp3
http://media.tripwirecdn.com/012618/paty4.mp3
So start getting your weapons ready, oh, you want some new ones. Check back next week!
Interessanti le ultime novità :D ...sono curioso in particolare a riguardo della endless mode e delle 2 armi ancora non rivelate. Per quanto riguarda le mappe, continuo a preferire quelle classiche rispetto alle holdout, ma sembra che TW ultimamente stia dando precedenza a queste ultime :stordita:
Th4N4Th0S
30-01-2018, 00:06
C'è un gruppo di HWU per fare qualche coop come per il primo KF? C'è un TS o cose simili?
Inviato dal mio Honor8 utilizzando Tapatalk
WWAUT - Things Are Burning Up (http://steamcommunity.com/games/232090/announcements/detail/1655505702398839831)
Hello everyone!
Last week we promised you a look at some new guns and we “aim” to deliver! We have the Community Voted return of the Mac 10 SMG previously announced, but that isn’t all. So sight on in for a look at what's headed your way.
http://media.tripwirecdn.com/013118/mac10.png
Starting things off is the previously mentioned Mac 10 SMG which is joining the Killing Floor 2 arsenal as the first community selected (via votes by you!) favorite from the original Killing Floor. Featuring incendiary ammo, this tier 3 cross perk Firebug and SWAT weapon is ready to heat things up at range.
http://media.tripwirecdn.com/013118/huskc.png
Continuing the hot streak, another original favorite, the Husk Cannon is also making a comeback (or has it been here for years? We tried asking a Husk and it just tried to set us alight!). Able to lob charged up, heated balls of burning (and exploding) plasma down range, it is a Tier 4 cross perked between the Firebug and Demo.
http://media.tripwirecdn.com/013118/2001.png
Last but not least, something special for the M1911 lover. Have you ever felt that you needed more bang, but in the good old fashioned M1911 design? Introducing the AF2011-A1 as your new Gunslinger Tier 4 choice - functionally two 1911’s in one hand!
Don’t forget to follow along at the Killing Floor 2 Roadmap to make sure you don’t miss all the great new things headed your way: https://trello.com/b/ZOwMRlcW/killing-floor-2-roadmap
L'Husk Cannon? :eek: :eek: Troppa grazia :sofico:
Vorrei vederlo in azione però...del vecchio modello mi piaceva molto la rotazione della canna mentre questa versione sembra più statica. Interessante il fatto che sia un'arma crossperk... a questo punto sono curioso di vedere se fa più danni con il piromane o con il demolitore.
La doppia M1911 è fuori di testa, soprattutto se, come spero, il gunslinger ne potrà equipaggiare due assieme :asd:
La doppia M1911 è fuori di testa, soprattutto se, come spero, il gunslinger ne potrà equipaggiare due assieme :asd:
^this :sofico:
edit: comunque, da quando hanno modificato le dimensioni, le hitbox dei crawler son sminchiate di bestia.. si fanno fatica a colpire pure quando stanno sotto i piedi, ma hanno una portata superiore all'affondo di zweihander :muro:
WWAUT - Look Sir, DARs (http://steamcommunity.com/games/232090/announcements/detail/1655506336051639063)
Hello everyone,
Having already discussed the three upcoming new weapons, endless mode and the new character joining the roster DAR, today we wanted to revisit a gameplay addition that came with the Krampus Christmas update: Stand Your Ground.
As part of the next update players will find Stand Your Ground objectives have been added to all existing Survival maps (excluding holdout style maps). Players who opt to complete these optional objectives will be rewarded with additional dosh to spend at the trader, as well as bonus Vault and XP for the perk you beat the objective with.
http://media.tripwirecdn.com/020818/parissyg.jpg
The last item we want to cover today brings us back to DAR. We mentioned that those who successfully progress far enough in endless mode will unlock a classic DAR armor set - And here it is:
Base
http://media.tripwirecdn.com/020818/dar0.jpg
Wave 5
http://media.tripwirecdn.com/020818/dar5.jpg
Wave 10
http://media.tripwirecdn.com/020818/dar10.jpg
Wave 15
http://media.tripwirecdn.com/020818/dar15.jpg
Wave 20
http://media.tripwirecdn.com/020818/dar20.jpg
Wave 25
http://media.tripwirecdn.com/020818/dar25.jpg
Pieces will unlock at waves 5, 10, 15, 20, 25 Everything after that is about bragging rights - so grab your crew and get practicing! Remember you can keep track of everything we are up to by heading over to the roadmap here: http://killingfloor2.com/roadmap/
intanto già da qualche giorno i 10 achievement per le due nuove mappe son comparsi su steam
Speriamo che rilascino la beta a breve :sbav:
Carino il Dar liv.15 :sofico:
Carino il Dar liv.15 :sofico:
il migliore :cool:
anche a 20 non è male
a 25 fa cacà... :fagiano:
MrBattiloca
10-02-2018, 18:58
Non ho ben capito come funzioni il crafting...mi fa vedere che posso craftare 1 oggetto bianco ma poi quando clicco su crafta mi dice che non ho abbastanza materiali. :confused:
Comunque lo sto giocando con gli effetti nvidia attivati ed è veramente molto splatter! :D
Edit: ero io che leggevo male...ho solo 2 materiali su 10 che ne servono. :asd:
WWAUT - I Think We Started A Riot (http://steamcommunity.com/games/232090/announcements/detail/2742000471546110348)
Hello everyone!
Today we want to provide some more information to how Stand Your Ground will work as it rolls into new maps, as well as the new and improved (drum roll please.....) Rioter.
First off, some details on what we covered last week. Stand Your Ground objectives, as of the next update, will start showing up in standard Survival maps. There are a few ways this can play out. First, these objectives will show up rarely, but randomly. The goal here on a long game is you will see them twice during the full playthrough. Admins can also choose to disable them on their servers, at which point they will not show up at all. The idea is to have SYG objectives an unexpected surprise with great rewards. Both in vault dosh in game dosh and XP bonus for your perk.
In Endless, like standard Survival, Stand Your Ground objectives will start showing up as you progress. But in endless this isn’t the only gameplay “mutation” you will see! As you keep progressing deeper into endless you’ll start seeing many of the weekly mutations show their (bobble) heads from time to time. Along with special waves of all the same zed type!
Players will start seeing more zeds replaced with more difficult variants or even higher tiered zeds as they keep climbing until they meet their eventual demise. We have a little song we sing in the office about the late waves… too many Scrakes, too make Scrakes - guess you’d have to be there.
Continuing our Endless supply of Endless details, we have some more on how Endless waves will work in general. Players will be able to select their difficulty (starting at Normal or all the way at Hell On Earth - which sets a base starting point to their endless experience) and then will progress through waves starting at 1 up until your eventual death. Every 5 waves the players will be challenged by a Boss and the overall difficulty will ramp up (going through Normal, Hard, Suicidal and Hell On Earth set if you start on Normal) before things continue to ramp up. Good luck getting far in Hell on earth difficulty, we can’t wait to see how good the best of the best are!
And speaking of variants, we have another change to announce. The King Alpha Clot has a new look and a new name (and some tweaked up gameplay mechanics to go along with them!).
http://media.tripwirecdn.com/021518/rioter.png
Meet the Rioter. Sporting some new metal armor on his torso and head, he is more resilient to damage in that area (hint: aim for his legs!) He continues to rally and enrage his fellow zeds, sending them sprinting towards you, so keep an eye out for him in packs as he may not go down quite so easy now.
This update will be a (non seasonal) event, featuring new rewards to work towards. So get your team ready, because the endless fun is coming your way! Oh we almost forgot - you earn vault dosh for any zeds and bosses killed in any game mode now... Let’s see how fat you can make those stacks!
MrBattiloca
19-02-2018, 20:51
Ma solo a me il caricamento iniziale del gioco è lunghissimo? :stordita:
djmatrix619
19-02-2018, 21:48
Ma solo a me il caricamento iniziale del gioco è lunghissimo? :stordita:
No, non solo a te.
Purtroppo i programmatori di Tripwire non sono famosi per essere dei geni, e i loro metodi lasciano parecchio a desiderare su alcune cose, tipo questa.
Comunque nel forum si vociferava che avrebbero sistemato durante quest'anno... speriamo. Ormai ho smesso pure di giocarci per questo... :/
MrBattiloca
20-02-2018, 16:49
No vabè non è così grave dai...è solo un caricamento alla fine. :D
Io mi ci sto infognando parecchio ultimamente.
E sto giocando anche a Space Hulk Deathwing (gioco pieno di problemi, ma a breve dovrebbe uscire la Enhanced Edition che dovrebbe sistemarli) e ho reinstallato anche Vermintide...periodo di giochi co-op insomma. :D
djmatrix619
20-02-2018, 17:25
No vabè non è così grave dai...è solo un caricamento alla fine. :D
Io mi ci sto infognando parecchio ultimamente.
E sto giocando anche a Space Hulk Deathwing (gioco pieno di problemi, ma a breve dovrebbe uscire la Enhanced Edition che dovrebbe sistemarli) e ho reinstallato anche Vermintide...periodo di giochi co-op insomma. :D
No che non é grave, peró tendo moltissimo a giocare i giochi che si caricano prima..
djmatrix619
20-02-2018, 18:03
Sono andato a ripescare il post ufficiale dove annunciavano la soluzione a questo problema.
We have also been working on several major technical issues between all platforms. For our PC fans, we have made some improvements to how memory is loaded on first launch which should see a faster loading speed across a variety of hardware.
Se effettivamente riescono a sistemare, magari ci potró giocare piú spesso.
Anche se sta cosa l'ho letta 3 mesetti fa circa. :/
djmatrix619
03-03-2018, 19:47
Provato il nuovo update (che ricordo a tutti é disponibile sul branch "preview").
Nessun cambiamento al lancio, il gioco richiede ancora un eternitá a partire, anzi forse é diventato ancor piú lento.
Sono veramente deluso e mi sento preso in giro.. gli stessi devs mi avevano promesso grandi miglioramenti con quest'update... ma son riusciti a peggiorare. Mah.. :fagiano:
WWAUT - A Prestigious Upgrade (https://steamcommunity.com/games/232090/announcements/detail/3229520292653883626)
Hello everyone!
While the Infinite Onslaught continues, so has work on the next major update for Killing Floor 2, and we want to start sharing that with you today! As always, when we talk about our plans, they are subject to change during the normal course of development.
Today is going to focus on several big community requests, so let us dive right in. You asked for it, now it is on it’s way, Player Perk Prestige!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4496197/e80e4350e70525145030780bac29bbfc46f4c4e5.png
Players who have worked for a level 25 perk can now choose to prestige it, taking it back down to 0 to work their way through again. Those who choose to do so will be rewarded with increased leveling speed, additional Vault Dosh, an upgraded perk icon, as well as a prestige perk knife.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4496197/ffc6126261d2a64671f0ac09c33336fe8621634a.png
Dedicated players will now have one more optional way to stand out and show off! There are no gameplay changes involved with prestiging, and players are not required to do it.
Do you have a favored weapon that just doesn’t make the cut for your late game arsenal?
Another major community request now in development and coming with the next update will be our first version of a weapon upgrade system!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4496197/34f42e70308b8beadbf4794ae174a85843d76da8.png
With this first iteration players will be able to spend dosh not just on new weapons, but to upgrade an existing one to improve its damage. In some cases, this will also add to the weight of the weapon being upgraded, opening up new late game loadout options.
Almost every weapon in the game can be upgraded from Tier 1 onward (this does not include grenades or knives). Also, as part of this change, traditional Tier 4 weapons will also be adjusted to Tier 3 weapons that can be upgraded to the Tier 4 weapons you know and love.... and Tier 5.
Our goal is to add more options to this system to allow for greater weapon changes as we move ahead, but it will be limited to damage and weight for this update. Be sure to let us know what else you feel the system needs once you trial it out in the beta or full update release.
But wait, there’s more! The first DLC mercenary is joining up, and we can’t wait to introduce you to this roster returnee: Mrs. Foster is back!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4496197/2ccf27af0556871612d4586553ea340489fec65b.jpg
Mrs. Foster will be our first fully voiced character joining the Killing Floor 2 roster, featuring the vocal talents of Claudia Black! She will be localized in other supported languages with other voice actors.
While we continue to look at additional characters and costumes for the future, Mrs. Foster will be serving as our test with the community: to see if this type of fully voiced roster addition is something fans will continue to want to see added as paid content, or if you want to see more characters/costumes such as DAR and Commando Chicken which do not require additional voice acting.
due nuove mappe prossimamente in arrivo (i 10 nuovi achievement son già pronti)
WWAUT - One, Two, Three, Punch! (https://steamcommunity.com/games/232090/announcements/detail/1651009712399759121)
Hello everyone,
Now that the Infinite Onslaught event has come to an end, it is time to introduce our mercs to some new best friends (in the form of an arsenal expansion)! Already announced is the return of the M99 Anti Material Rifle (AMR), but that is only the beginning! Today’s weapon introductions have been written by a guest, to be introduced soon. Who could it be?
https://media.tripwirecdn.com/042718/m99.png
Ladies and gentlemen, say hello to the newest, biggest way to turn Dosh into deafening noise and horrible violence! At least that is what the manual from the techs back in the lab said... and little else (I checked!). The M99 AMR will be the single highest direct damage weapon available to mercenaries for helping them tackle those most challenging of beasts: clots, can’t stand them!
https://media.tripwirecdn.com/042718/survivalknife.jpg
You poor, undercut Survivalists have suffered long enough; I have just what you need! I’ve made you a knife, the Goreshiv, bound to fix all of life's little problems. Stabbing fixes so many problems, am I right lads? I’ve got some ideas for some further enhancements, but they won’t be available as soon as this Goreshiv will be.
https://media.tripwirecdn.com/042718/doomstick.png
Ahh, something of my own design, lads and lasses. I’ve heard you lot enjoy a good “Boomstick,” so I thought about how to make some quick Dosh....I mean make an improvement on the design and tempt you most qualified, discerning customers into spending your hard earned Dosh. Introducing here for the first time, not found anywhere else, accept no imitations, the Doomstick (trademark pending)! Four barrels of love to love!
https://media.tripwirecdn.com/042718/staticshock.png
This last one is a real treat, ladies and gents. Another custom brought to you by yours truly for those who like their barneys up close and personal: the Static Strikers. Great for hitting those clots while they are up... and when they are down so they don’t get back up! Now stop staring, this is no time for a bevy, more to see and do!
Thanks L! Now we have one more thing we want to make sure mercs are aware of; we’ve gotten word that a third party may have gotten their hands on the D.A.R. designs and there have been spotty reports of them showing up outside of standard deployments.
https://media.tripwirecdn.com/042718/edar.jpg
Keep an eye out for what we are currently designating the E.D.A.R with three sub variants: The Boomer, Blaster and Trapper. It looks like these rogue units aren’t that easy to stop, and will keep up the fight even without their heads!
These E.D.A.R.S. appear to be equipped with different weapons. The unit designated Boomer is equipped with rockets, so don’t clump if one looks like it is engaging you. The Blaster, ranged pulses of energy (currently assumed to hurt, but further live testing may be required for confirmation - hazard pay may be available). And the Trapper, as the name might suggest, immobilizes its targets with a different type of ranged beam.
We will have more on strange reports from the sky soon!
lee_oscar
12-06-2018, 20:11
hola, sto provando da un po l' aggiornamento, non ho ben capito un paio di cose, quante volte si puo' resettare un perk? la storia del tier che è? (ogni 5 lv il perk avanza di 1 tier? )
Ciascun perk può essere resettato una volta sola. I tiers invece riguardano le armi. Normalmente le armi di KF2 erano suddivise in 4 tiers in base alla potenza di fuoco. Ora, con l'introduzione degli upgrade, i tiers passano da 4 a 5.
Questo significa che le armi più potenti (tier 4) possono essere upgradate una volta sola per raggiungere il tier 5, mentre quelle meno potenti (tier 1-2-3) possono subire più aggiornamenti.
comparsi 6 nuovi achievements
il che significa
4 nuova mappa tutte le difficoltà
+
1 collectibles nuova mappa
+
??? :eek:
__________________________________________________________________________________________________________________________________________________________________________
WWAUT - Spooky Tidings And One Last Chance (https://steamcommunity.com/games/232090/announcements/detail/3114686663267963407)
Hello everyone!
With the Summer Sideshow now behind us, the team is working hard towards the next big event! Before going into more detail on that (and some awesome new media to lead the way), we wanted to cover some other topics we know you, the community care deeply about.
First up, for those who may have missed our teasing, hinting, and outright saying it during the Alienware livestream at E3.... the next community voted weapon is the FN FAL! We’ll have some great new renders of it for you in the days to come along with the other new weapons joining the arsenal. Throughout the course of the Community Classic Weapon poll, several weapons have stood out as runner ups, the almost was, the could have beens. Today we plan to settle that debate in finality. Vote for your favorite Community Classic Killing Floor 1 weapon to return to Killing Floor 2! They won’t be back on the next poll!
https://docs.google.com/forms/d/e/1FAIpQLSfIEh1fmpu9pcotx8QLDAqt1AAul0foNU-7Qq0zwGGjGLVYdQ/viewform
Two other topics we’ll be talking more about in the weeks to come are Matchmaking (it’s being overhauled and rebuilt for a better player experience!) and ZedConomy refinements based on player feedback. These will be at the core of several Quality of Life improvements we are working towards for players, with more details to come as development continues. Some of the items we mention over the coming weeks may not make it into the next major update due to the complexity of the work involved, but we want you to know that work is underway!
And now for something special. This Halloween, the Zeds are dressing up in their Halloween finest and today we present to you the Halloween Clot and Crawlers.
https://media.tripwirecdn.com/071318/halloweenclot.jpg
https://media.tripwirecdn.com/071318/halloweencrawler.jpg
What could the other Zeds be? Why are they getting all dressed up? Let this be an invitation of the mind if you will, what are your guesses for the theme, setting and Zeds for this Halloween?[/QUOTE]
WWAUT Scaring Up Some New Guns! (https://steamcommunity.com/games/232090/announcements/detail/1664528122510289295)
Hello everyone!
Last week we mentioned that the FN-FAL was the just community picked classic joining the Killing Floor 2. Today we want to go over all the arsenal additions!
Commando’s rejoice, this update looks to extend the Commando’s choices and multi perk selection to allow for more player options. The previously announced Tier 4 FN-FAL is targeted not just at the Commando perk, but for the Sharpshooter as well, featuring a 4X scope.
https://media.tripwirecdn.com/071918/fal.jpg
The other multiperk inclusion is the new HMTech-501 Medic Rifle. This fresh out of the labs augmentation to the HMTech lineup has an underslung grenade launcher fitted and chambered to fire Medic healing grenades at range. Slotting into the 5th tier weapon pool, this one is sure to keep your friends happy, and the Zeds dead!
https://media.tripwirecdn.com/071918/hmtech501.jpg
And one final weapon that is pure Commando. Sure, you’ve seen it before in the hands of the enemy, but isn’t it time you turned the tables and took on the Zed’s with this blast from the past? Announcing the Tier 4 MKb. 42 (H) straight out of whatever bunker that Hans has been hiding his collection in.
https://media.tripwirecdn.com/071918/mkb.jpg
Oh, and some more of our Halloween Zeds wanted a chance to show off their concept art before their official unveiling, so without further ado, The Cyst and Scrake!
https://media.tripwirecdn.com/071918/cyst.jpg
https://media.tripwirecdn.com/071918/scrake.jpg
It’s getting pretty scary over here. What do you think these Zeds are up to?
WWAUT - Matching Costumes (https://steamcommunity.com/games/232090/announcements/detail/1715194164159024647)
Hello everyone!
Before continuing to explore what the Zeds are up to this Halloween, we wanted to revisit the improved Matchmaking we mentioned in an early update and detail out what this means for you as a player.
The big thing players will notice is that the Main Menu Matchmaking UI has split into two options. Find A Match and Create A Match - the current system supports both of these but there can be confusion, especially for those new to the game. Find A Match will work most like what users will be used to from the existing system. It is intended for solo or small groups looking to hop into an existing game based on:
Game Mode
Difficulty
Length
And Region (For console players. On PC it now has an automatic ping filter to find low ping games)
They will be able to set what parameters they are searching for, and ask the game to find them a match that fits those parameters, starting first with games that are in lobby and not started. If it can’t find one at all, it will inform players and recommend they change their settings (or try out the new Create A Match flow!)
The new path is the Create A Match option. Here the Group/Party Host will be able to set all the parameters from Online Matchmaking plus several more which are:
Map
And Permissions (who can join the game)
Public
Friends Only
Password
Parties who use this route will reserve a server in their region and it will change to match their chosen settings.
We believe these changes (including servers returning to the admin set default after a server has been used for a match) and fixes, we will also be looking for player feedback on how we can make this a better experience!
Now, what you’ve all been waiting for! The Husk and the Gorefast are exploring some costume options as well:
https://media.tripwirecdn.com/072618/husk.jpg
https://media.tripwirecdn.com/072618/gorefast.jpg
WWAUT - Something Fishy This Halloween! (https://steamcommunity.com/games/232090/announcements/detail/1696054587169153025)
Ladies and Gentlemen,
Welcome to the Night of your Life! Welcome, the hottest new underground dance party that nobody left alive is talking about.... Welcome to the Monster Masquerade!
https://media.tripwirecdn.com/080218/halloween1.png
This Monster’s Ball is taking place soon, in a delightfully ghoulish manor. All of the residents are dressing to impress this Halloween costume contest, and you are invited to join in!
https://media.tripwirecdn.com/080218/scullyface.png https://media.tripwirecdn.com/080218/clotbackpack.png https://media.tripwirecdn.com/080218/witchhat.png
So start planning your outfit today. You won’t want to feel left out when the hottest new DJ in town, Hans, takes to the turntables to start flaying up the night!
https://media.tripwirecdn.com/080218/halloween2.png
We look forward to seeing you soon! And before we forget, the Zed’s wanted to show off some of their costume concepts one last time before their big reveal!
https://media.tripwirecdn.com/080218/fleshpound.jpg
https://media.tripwirecdn.com/080218/edar1.jpg
djmatrix619
03-08-2018, 20:11
Non é un po' prestino per l'Halloween update? :stordita:
WWAUT - Answering Questions... About a Zed With A Limp? (https://steamcommunity.com/games/232090/announcements/detail/1699432921262556585)
With last week's reveal of the upcoming Monster’s Masquerade - today we wanted to go into details about some of these upcoming features and changes!
We want to start with a bit about our exciting new MC, DJ Hans! He is taking over Trader duties for the Monsters Ball map in the same way that the Patriarch taunts you along the way towards your demise in Endless, as well as in standard Survival play.
https://media.tripwirecdn.com/080918/hansscrake.mp3
We’ve seen many of you wondering if the Knight Husk will have its armor stat increased in game to match its visual look for this update. The answer is no, however it will have an auditory metallic impact, as well as some gameplay changes - the Husk will open its chest cavity to fire from, which also exposes the critical point for players to shoot. Hans will also have some animation changes in how he moves and his attack patterns, but the intent here is that both he and the Husk will play out in familiar way.
And let us not forget the leading lady Zeds have also been waiting patiently to show off their concept art as well! Here is a lineup of some of our favorites, what are yours so far?
https://media.tripwirecdn.com/080918/lineup.jpg
As players explore the haunted halls of this upcoming new content, they will also find some new effects! Introducing the Headshot Pack - Players who purchase this pack will be able to swap out their headshots effects between several options, replacing those gory meaty pieces of brain matter (or something that passes for it) with more cheerful options this Halloween. Take a look below!:
https://media.tripwirecdn.com/080918/dosh.gif https://media.tripwirecdn.com/080918/party.gif https://media.tripwirecdn.com/080918/heart.gif
https://media.tripwirecdn.com/080918/ghost.gif https://media.tripwirecdn.com/080918/splat.gif
By default the Headshot Pack effects are off for other clients, but they are able to turn them on via the gameplay options to join in on the fun if they wish!
WWAUT - See You At PAX WEST! (https://steamcommunity.com/games/232090/announcements/detail/1699432921262556585)
You have seen their concepts, you have heard Hans taunt you. But you want more. You want to see them move from two dimensions to three, and more importantly, when can you enter the masquerade yourselves. Today we can help you with both of those requests.
https://media.tripwirecdn.com/080918/masqueradebw.png
Hans and his Monsters Masquerade zeds will be entering beta for our PC fans in September, with a full release on all platforms coming in October. Stay tuned for more specifics as we get closer (and you may want to tune in to our upcoming panel at PAX West (http://west.paxsite.com/schedule/panel/tripwire-interactives-2018-pax-west-panel), or attend in person if you can!)
comparsi 6 nuovi achievements
il che significa
4 nuova mappa tutte le difficoltà
+
1 collectibles nuova mappa
+
??? :eek:
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/232090/a5f8f0ecc173daa77a844bc1ad6b91ddaf60383d.jpg Castle Crashers - Complete Monster Ball on Survival Normal difficulty
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/232090/49cda67ccd22c0ebf522717bd03fad590b786389.jpg Party Hard! - Complete Monster Ball on Survival Hard difficulty
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/232090/ce29727842be31de090c83871e6f5831efacfb87.jpg Dance on the Gore Floor - Complete Monster Ball on Survival Suicidal difficulty
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/232090/25005dfa6da839a95b8aa3664ebb13034a228f49.jpg Rest In Pieces - Complete Monster Ball on Survival Hell on Earth difficulty
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/232090/8d3b14b6dcab1ffaa714e2bebdff231a8972e313.jpg Spooky Scary Skeletons - Destroy 10 Glowing Skulls in Monster Ball
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/232090/382680a850833e6d1b227c6b92d066ebb892ce0e.jpg Death's Door - Unlock the Alchemist Room in Monster Ball
10 nuovi achievements già pronti per rovinarmi il 100% preannunciano 2 nuove mappe prossimamente in uscita :stordita:
__________________________________________________________________________________________________________________________________________________________________________
WWAUT - Somebody Told Us You Would Need These Presents (https://steamcommunity.com/games/232090/announcements/detail/3649497358869977478)
Hello everyone!
With the Monster Masquerade underway, some... well the best way to put it is “Jolly old fellow” has been pestering us. No Nick, you can’t speak to them yet, wait your turn!
Ahem. Now for the information you’ve all been waiting for... Which weapon won the “Last Chance” Community Poll? As a reminder the options where the:
Fireaxe
Thompson SMG
and M32 GL
What is it Nick? Can’t you see we are trying to announce the winner here? They will need more than one gift for what's coming? You’re putting a team together? No, you can’t talk to them yet! Fine, we’ll let them know about their gifts, just wait your turn.
So, your new friend in red says you are getting all of them! From the winning M32 GL to the coming in last Fireaxe, all three community chosen last chance finalists will be joining the game later this year!
Community Top Pick
https://media.tripwirecdn.com/101118/KF2_M32MGL.jpg
https://media.tripwirecdn.com/101118/KF2_Thompson.jpg
https://media.tripwirecdn.com/101118/KF2_Fireaxe.jpg
And don’t forget, Hans’ MKB’ will be available to all players later this year as well, but to unlock it early and get a special weapon skin, don’t forget to complete your Halloween Seasonal Objectives! Happy Zed hunting until next week.
djmatrix619
14-10-2018, 10:21
Belllle le nuove armi! :D
Devo assolutamente riprenderlo! :D
PS = Ponz, ma l'halloween update é giá on da tempo vero? Mi sa che l'ho perso.. ma se é come sempre.. avró tanto tempo per recuperare con le weekly! :D
PS = Ponz, ma l'halloween update é giá on da tempo vero? Mi sa che l'ho perso.. ma se é come sempre.. avró tanto tempo per recuperare con le weekly! :D
da settembre era giocabile in beta
da ottobre è andato live per tutti (in effetti mi sa che ho saltato quell'annuncio :fagiano:)
ecco il trailer (https://youtu.be/UM-cRB3-DDA)
djmatrix619
14-10-2018, 11:25
da settembre era giocabile in beta
da ottobre è andato live per tutti (in effetti mi sa che ho saltato quell'annuncio :fagiano:)
ecco il trailer (https://youtu.be/UM-cRB3-DDA)
Immaginavo, ci ho fatto una partita un paio di giorni fa.. ed ho visto diverse cose che richiamavano un Halloween update.. comunque buono. :) Dovrebbe durare ancora per parecchio! :)
WWAUT - How about a Shopping Spree!? (https://steamcommunity.com/games/232090/announcements/detail/1688180265690056490)
Hello everyone!
Today we want to talk about an upcoming... Not again Nick, it isn’t your time yet. As we were saying, an upcoming community map joining the game as an official custom later this year. Introducing Shopping Spree!
https://media.tripwirecdn.com/100718/shoppingspree01.jpg
Something evil lurks these halls of commerce. Yes of course we are talking about shoppers such as yourselves looking for deals of the latest and greatest gifts for others, or perhaps yourselves, this holiday season.
These new toys are flying off the shelves!
https://media.tripwirecdn.com/100718/edar.jpg
No Nick, nobody wants to see your badly put together drawing of “candy armor”. What do you mean it will be useful later? Fine, fine, but you owe us for this!
https://media.tripwirecdn.com/100718/alpha.jpg
No, no more til next week. That is when we said you would have your chance.
To the rest of you, it looks like this Nick fellow has something special in store. Make sure to check back in next week to see what else he pulls out of his bag.
WWAUT - Nick's Plan (https://steamcommunity.com/games/232090/announcements/detail/1689306797527771935)
Ho Ho Ho everyone!
Nick here, with an important message to all mercenaries. I’ve got a big mission coming up and I’m building a team who is ready to deal with the fantastic, the magical, and the downright scary. That abomination of a Krampus stole my Workshop, and I am getting it back. You in?
https://media.tripwirecdn.com/102618/workshop.jpg
So here is the plan. First, we have to break into my Workshop, should be easy enough with you there to cover my back. Then we’ll need to acquire a sleigh to haul a large package and move it deeper into the workshop.
From there we’ll need to get some of my old machinery up and running, as we’ll be building a special present for Krampus (that is why we need the sleigh dummies)! But once we’ve got that package ready, there is no turning back.... It packs quite a bit of Christmas spirit! More details will be provided on site, and I’ll be holding some test runs (beta) hopefully in the next few weeks - so keep an ear out for my jingle!
WWAUT - Santa Is Coming To Town (For A Beta) (https://steamcommunity.com/games/232090/announcements/detail/1705070665431885099)
Hello everyone!
While the Killing Floor 2 Halloween Horrors Monster Masquerade event has just ended, the festivities begin anew!
https://media.tripwirecdn.com/110618/twistedxmaslogo.png
Starting tomorrow, PC players will be able to opt into the Twisted Christmas Season’s Beatings beta and start their journey through Santa’s Workshop to help take it back from that Abomination of a Krampus!
https://media.tripwirecdn.com/102618/workshop.jpg
This includes the already announced 3 new weapons, the Fire Axe, Thompson SMG, and M32 Grenade launcher. Players will also receive the MKB if they did not unlock it during the Monster Masquerade.
https://media.tripwirecdn.com/101118/KF2_M32MGL.jpg
Joining Santa’s Workshop is the community map Shopping Spree, for all your holiday last minute gift pickups.
https://media.tripwirecdn.com/100718/shoppingspree01.jpg
But that is not all! We’ve got a few last minute gifts for you! First, we’ve been working towards player requested changes for the ZedConomy and a major part of that is ready and will be a part of this beta!
Specific crates and keys will be available for direct purchase so players do not need to hunt down a crate that they want to open or wait for it to drop. And even more importantly, moving ahead crates will no longer drop duplicate items until ever item in the crate has been obtained! Keep in mind this ONLY applies to items opened from the beta forward and does NOT apply to the vault dosh crates.
And we have some gameplay of the new update in action as part of our first Tripwire Interactive Community Report (https://www.youtube.com/watch?v=FaFNQuwcHjI)!
The TICR is something new we are hoping to continue moving ahead, gathering up all the news beats from around Tripwire and the games we are working on. Please let us know what you think of the first and what more you would want out of it! And we have one more surprise for you so keep an eye out tomorrow!
Gary wishes you a Seasons Beatings this holiday! (https://youtu.be/gfpJn5A2bf8)
Hieicker
22-01-2019, 13:26
C'è qualcuno che ci gioca nel forum? Sto cercando qualche player per fare un po di partite assieme, se un clan anche meglio :).
ultimamente, causa poco tempo e pc non propriamente in forma, mi limito a giochicchiare quanto basta per fare le daily/weekly.. :fagiano:
ps: nuova mappa in arrivo prossimamente, la lista achievements è salita a +5 ;)
djmatrix619
25-01-2019, 12:14
C'è qualcuno che ci gioca nel forum? Sto cercando qualche player per fare un po di partite assieme, se un clan anche meglio :).
Io non ci sto giocando ultimamente causa poco tempo e tanti giochi che porto avanti allo stesso momento (una partita a quello, una partita a quell'altro), ma se vuoi, mi fa sempre piacere giocare con altri.
Ti lascio il mio nickname via messaggio privato, ma occhio che purtroppo ho tutti i personaggi tra il 16 ed il 20, quindi non posso giocare a difficoltá alte, forse massimo ad HARD. Se per te va bene, va bene per me. :) Sono anche su Discord/TS (se interessa).
What We Are Up To - Spilling The News (https://steamcommunity.com/games/232090/announcements/detail/1696070443760536990)
Hello everyone!
Since the return from the holiday break, the team here at Tripwire has been hard at work planning for a great new year across our existing and upcoming games, for Killing Floor fans that means more guns, maps and new features (along with a host of community driven quality of life improvements and fixes)! So let us once again pull back the curtain of what is coming next:
https://media.tripwirecdn.com/012519/spillway_03.jpg
Water rushes around you, almost drowning out the creak and ache of machinery fallen into disrepair. Before you stands a giant concrete edifice, built to harness the power of a once mighty river. Will you and your team have what it takes to reclaim this facility? Welcome to Spillway - a standard Survival map by community mapper Rewire.
https://media.tripwirecdn.com/012519/spillway_06.jpg
Some new arsenal additions are on their way, straight out of the Horzine R&D labs, so be sure to keep an eye out for the next WWAUT for all the details!
What We Are Up To - Something Fresh From The Labs (https://steamcommunity.com/games/232090/announcements/detail/1733225847765405087)
Hello everyone!
The Lab Coats keep telling us that the mercs need more firepower. There was a bunch more they kept babbling on about, but we tuned that out once we saw these new specimens for the Firebugs out there. Now they haven’t exactly been “field tested”, or tested at all really (unless you count cute furry, irradiated animals in the backwoods of Cornwall). But that’s where you come in!
Have you ever wanted to microwave something clear across the room, or within eyesight really? Look no further than the new Helios Rifle (patent pending)! This baby fires balls of plasma in full auto or three round burst that we can (mostly) guarantee will cook your enemies from inside out and keep going to cook their friends too!
https://media.tripwirecdn.com/020119/HeliosRifle.jpg
Did we mention we needed help testing that guarantee before wider rollout, just make sure we have an updated copy of your HZ-507 testing forms, notarized in triplicate, on file before handling, or being anywhere near this weapon.
But wait, there’s more!
Was the sound of rounds built on the “science” of dark magic known as “microwaves” not enough for you? Did you want to know what would happen if somebody took that tech and took it to 11? Well lucky you, so did the lab coats back in R&D!
https://media.tripwirecdn.com/020119/Killerwatt.jpg
She fires energy bolts down range, and any entrepreneuring user can choose to “overcharge” the Killerwatt and send a beam of, what did they call it? Tesla destruction down range, destroying all in its path, making you, the new king of the battlefield! Something something harmful side effects*. Please don’t visit a doctor, as you may kill them via exposure to your newly irradiated body - but who needs them anyway when you are in the line of work that you are?
*May cause internal hemorrhaging, spontaneous combustion, paranoia, disillusion of grandeur, low blood pressure, restless leg syndrome, and extended stretches of homicidal mania. Call your nearest Horzine physician if effects, or continued life, last for more than 4 hours.
What We Are Up To - The Return Of Cyberpunk and an AM(A)A (https://steamcommunity.com/games/232090/announcements/detail/3495260503231208172)
Hello everyone!
Spring is almost here, and for those that remember last year that means one important things for your schedule... The Killing Floor 2 Cyberpunk Spring event!
https://media.tripwirecdn.com/021419/cyberpunk.jpg
For those willing to plumb the depths of Spillway’s seasonal objectives, a new outfit awaits, along with a host of Cyberpunk drops along the way.
Players will find quality of life improvements (such as toggle sprint), balancing of perks and weapons (like the recently announced Firebug, and panic and related weapons, changes), bug fixes (we have identified and fixed an issue that would cause Zeds to spawn in line of sight of players) and more! Even the Survivalist is getting some love to its perk skills (these are trial changes while the team continues to evaluate a larger overhaul of the perk), with buffs coming for:
Medic Training: More healing and faster cooldown
Melee Expert: Increased attack speed (small) and damage (large)
Make Things Go Boom: Increased radius
Spontaneous Zed-plosion: Increased chance (small), damage (large), and radius (25%). This skill will also no-longer knock down zeds, but stun them instead.
A similar change has been made for the Firebug Zed Shrapnel skill
We aren’t ready to announce a beta date just yet, but to help tide you over we have something a little different. Next week we will be hosting a Ask Me Almost Anything (AMAA) at the Killing Floor 2 reddit (https://www.reddit.com/r/killingfloor/)! You will find devs from several different specialties around to answer your questions about Killing Floor 2 on Thursday February 21st (between 2 and 4 PM EST, -5 GMT).
Keep an eye out for:
David Amata - Product Lead
Mike Stone - Producer
Jeff Robinson - Senior Programmer
Jonathan Betancourt - Designer
Chris Goodwin - Level Designer
If you can’t make it, don’t worry! We will have the AMA post up the day before to allow fans, who may not be able to be present, to have a chance to get their questions posted and answered. We look forward to seeing you there!
tredici (13!!!) nuovi achievements comparsi in lista :O
djmatrix619
17-04-2019, 19:55
tredici (13!!!) nuovi achievements comparsi in lista :O
Evento Pasquale? :D
Evento Pasquale? :D
:boh:
so solo che mi han spanato di nuovo il 100% :O
:asd:
What We Are Up To - Something Old & Something New (https://steamcommunity.com/games/232090/announcements/detail/1631902388004460685)
Hello everyone!
The team in the lab have been at it again! This time they have mixed it up with something they found gathering dust and rust in a closet and one of their new “inspired” ideas. We can only hope they cleaned those things before testing it and rushing it out to the trader pod system, but we make no promises.
First up, we have something new for the Demolitionist in all of you. The Seal Squeal is an explosive semi-automatic harpoon launcher that fires explosive laden harpoons. Each one of these lovely rounds are wrapped with a timed explosive that can pin zeds to another surface. Think of it as gore-geous wall art! They attach themselves to anything you may want to go boom.This baby has two detonation modes to let you control exactly when the explosions happen. The default mode self detonates after 4 seconds. If that's not your style and you prefer to play with your prey, the alt-fire let's you control the explosion much like C-4. We know what mercs are wondering next. All this for the low, low price of 1100 Dosh as a Tier 3 weapon at a trader pod near you.
https://media.tripwirecdn.com/043019/sealsqueal.jpg
Have you ever wanted to smack around your fellow mercs to make them all better (and perhaps to make your own experience a tad more cathartic)? For the overworked and underpaid Medics out there, we introduce the Hemoclobber. This beauty is a medical melee weapon that combines the technology of the medical syringe with the fun of beating things to a pulp. It heals players and poisons Zeds on Light Attacks. The Heavy Attack uses ammunition for an extra punch. If you strike a Zed or player with it, it will cause an explosion of medical gas that damages all Zeds in the explosion radius while healing players nearby. We feel confident that both Medics and Berserkers will find this multi use Tier 3 weapon a bargain at 1100 Dosh.
https://media.tripwirecdn.com/043019/hemoclobber.jpg
We will have more intel to share soon mercs so stay tuned!
https://media.tripwirecdn.com/043019/sealsquealgif.gif
https://media.tripwirecdn.com/043019/hemoclobbergif.gif
Phaenomena
01-01-2022, 21:28
qualcuno su ps4 con cui giocare? visto che i server sono morti
Jon Irenicus
24-08-2023, 10:32
Hanno annunciato il 3:
https://www.youtube.com/watch?v=HGLLWE4BdZk
Hanno annunciato il 3:
https://www.youtube.com/watch?v=HGLLWE4BdZk
e poi uno si chiede perché i FP son sempre incazzati.. poveri cuccioli :O
azz, da quanto non entravo in sto thread.. :stordita:
Jon Irenicus
25-08-2023, 07:39
e poi uno si chiede perché i FP son sempre incazzati.. poveri cuccioli :O
azz, da quanto non entravo in sto thread.. :stordita:
Ehila Ponz, pure io era un po' che non ci entravo ed è una vita che non gioco a KF2... Magari col 3, quando uscirà, qualche partitina la rifarò.
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