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View Full Version : fglrx [low FPS] - sono davvero alla frutta...


$haka
20-09-2006, 22:54
Ho un portatile Asus con sch.video Ati Radeon 9700 Mobility.
Installato gli ultimi driver ATI. (scaricati dal sito ATI).

Modulo fglrx caricato, Direct Rendering attivo, FPS = 200!!!!!!

Non so davvero cosa altro fare, le ho provate tutte...

Descrizione sistema:

- Debian/SID
- Linux asus 2.6.17-2-686 #1 SMP Wed Sep 13 16:34:10 UTC 2006 i686 GNU/Linux

xorg.conf
Section "Module"
# Load "GLcore"
Load "bitmap"
Load "dbe"
Load "ddc"
Load "dri"
Load "evdev"
Load "extmod"
Load "freetype"
Load "glx"
Load "int10"
Load "record"
Load "type1"
Load "vbe"
EndSection

Section "InputDevice"
Identifier "Generic Keyboard"
Driver "keyboard"
Option "CoreKeyboard"
Option "XkbRules" "xorg"
Option "XkbModel" "pc105"
Option "XkbLayout" "it"
EndSection

Section "InputDevice"
Identifier "Configured Mouse"
Driver "mouse"
Option "CorePointer"
Option "Device" "/dev/input/mice"
Option "Protocol" "ImPS/2"
Option "Emulate3Buttons" "true"
Option "ZAxisMapping" "4 5"
EndSection

Section "Device"
Identifier "ATI 9700"
Driver "fglrx"
BusID "PCI:1:0:0"
Option "VideoOverlay" "on"
Option "OpenGLOverlay" "off"
Option "UseInternalAGPGART" "no"
EndSection

Section "Monitor"
Identifier "Monitor Generico"
Option "DPMS"
HorizSync 28-49
VertRefresh 43-72
EndSection

Section "Screen"
Identifier "Default Screen"
Device "ATI 9700"
Monitor "Monitor Generico"
DefaultDepth 24
SubSection "Display"
Depth 24
Modes "1024x768" "800x600" "640x480"
EndSubSection
EndSection

Section "ServerLayout"
Identifier "Default Layout"
Screen "Default Screen"
InputDevice "Generic Keyboard"
InputDevice "Configured Mouse"
EndSection

Section "DRI"
Mode 0666
EndSection


glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9700 Generic
OpenGL version string: 2.0.6065 (8.29.6)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers,
GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
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0x41 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 6 1 None
0x42 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 6 1 None
0x43 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x44 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x45 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
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0x4a 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x4b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
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0x4d 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x4e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x4f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 2 1 None
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0x51 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 2 1 None
0x52 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 2 1 None
0x53 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x54 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x55 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x56 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x57 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 4 1 None
0x58 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 4 1 None
0x59 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 4 1 None
0x5a 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 4 1 None
0x5b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x5c 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x5d 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x5e 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x5f 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x60 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x61 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 6 1 None
0x62 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 6 1 None


Proprio non capisco.
:help: :help: :help:

ajez
21-09-2006, 08:55
è un portatile, hai una 9700 MOBILITY , i driver ati per linux fanno schifo, su linux c'è opengl e non directx, quindi 200 fps imho son più che sufficienti...

20 fps sono low fps ... :D

PS: sei già fortunato che ti funzioni il rendering 3D :asd:

matcy
21-09-2006, 09:18
effettivamente sono un po pochi.
non ricordo esattamente, ma con la mobility 9600 facevo di molto meglio quando l'avevo.
non ho mai avuto problemi con il direct rendering, certo le prestazioni sono sempre ridicole, ma 200fps...

come provi il max fps?
glxgears non è un test attendibile, anche se comunque dovrebbe fare di più.
pensa che su windows via opengl con la intel gma8xx quadruplica il frame rate se mentre sta girando lanci internet explorer.
ut2004 dovrebbe andare perfettamente al massimo de dettaglio. se è così puoi mettere il cuore in pace, altrimenti boh.

$haka
21-09-2006, 10:40
si ho usato glxgears ma cmq ho notato che il 3d funziona.

ho avuto paura solo perchè prima di fare l'upgrade del kernel avevo 3000fps e prima con 200fps il 3d non andava nemmeno pregando...
ora va. faro qualche prova con ut o altri 3d se riscontro problemi vi dico.

thx mille :D