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View Full Version : Filmato di Crysis a 360° ^_^


Dende
05-09-2006, 19:46
Lol guardate che particolare questo video ^_^
http://www4.incrysis.com/incrysis_dot_com_crysis_gc_2006_360_trailer.wmv

Nie73
05-09-2006, 20:19
e quì ci vuole veramente un :sbavvv:
LO VOIO PUR'IOOOO

LumberJack
05-09-2006, 20:33
Porca boia :eek:

Fabiaccio
05-09-2006, 20:50
360= xbox 360? :fagiano:

Rik_Verbrugghe
05-09-2006, 20:58
360= xbox 360? :fagiano:
No.

Crysis al momento non è previsto in versioni consolose :p

wiltord
05-09-2006, 21:13
ho la mascella per terra, datemi una mano a raccoglierla.... :sbavvv: :sbavvv:

Rik_Verbrugghe
05-09-2006, 21:37
ho la mascella per terra, datemi una mano a raccoglierla.... :sbavvv: :sbavvv:
Che esagerato...

Mi sembrano tutte cose già viste. :O

wiltord
05-09-2006, 21:49
Che esagerato...

Mi sembrano tutte cose già viste. :O

non a 360° ;)

dduke
05-09-2006, 22:18
Ma non è 360° sarà tipo 180°
Comunque smascellante, lo voglio anch'io...che dimensione sarà? 16:50? :asd:

wiltord
05-09-2006, 22:23
in una scena mi sembri giri completamente, ma magari ho visto male..

che dimensione sarà? 16:50? :asd:

semmai 50:9 ;)

gianlu75xp
05-09-2006, 22:36
Nulla di eclatante :p

ilmaestro76
05-09-2006, 22:37
No.

Crysis al momento non è previsto in versioni consolose :p
cosa buona e giusta! :D

Fabiaccio
05-09-2006, 22:44
No.

Crysis al momento non è previsto in versioni consolose :p

ah mi pareva il contrario... comunque bello graficamente :oink:

Dende
05-09-2006, 23:52
per la questione console se ne era gia parlato,ed e' anche ovvio che crisis al momento esca soltanto su pc e che per almeno 3 anni su console non se ne veda neanche l'ombra..
tuttavia visto che mi sembra in questo thread ci siano persone equilibrate che non danno vita a discussioni del tipo pc vs console riporto questo articolo che e' molto interessante.

"GI: You've originally brought Far Cry to the PC, and then released it on
consoles, and right now your plans are for Crysis on PC only. What are your
plans on releasing this for consoles?

Yerli: (laughs) There is no possibility.

GI: Could there be?

Yerli: Let me rephrase that to be a little bit more precise. Crysis, and
what it is supposed to be on PC, until that's the case, and I mean at a very
high quality bar - what I told you about at the beginning - until we achieve
that it's not going to be [on consoles]. Once we achieve that, our next step
might become to do the same goal again for another platform. But we will
never go multiplatform just because we have to. Are people asking for it?
Will we go for it? As a goal we will deliver that experience, but we'll have
to optimize for that platform as the same goal as the PC version. It wouldn't
be just a conversion; it would be a very specific Crysis experience for the
gamer.

It is not started. We did not do anything. We are researching the potential
of console games as far as development. We have research on going on console
technologies and what they can do, so at Crytek we will do console
development, but if it's Crysis or not at this stage, no.



GI: It's assumed that if you do console development it'll be on the most
powerful systems - Xbox 360 and PS3. What do you think of Wii?

Yerli: I love the Wii (laughs). When I was at E3 and playtested it, I loved
it. I thought about how we could do games for this platform and what kind of
games they would be, and what kind of shooters we could do on it, and work
it to our own needs here. Yes we've had some thoughts, but Crysis is not
part of the plan at this stage, but that may change.

We are a company that takes one step at a time, and once we achieve the goal
that we want to achieve then we take the next step and see what the next
platform we go with next. We did not decide if we'll do PS3 at all. We have
all of the development kits, and we have research going on. We have the Wii,
Xbox 360, and PS3, we work as researchers and test them, essentially. We
have parts of these systems running because there is going to be console
development in our company, but if it's going to be Crysis or not is a step
ahead of us. Because if we go to fast we sacrifice quality on PC, and I want
to make sure it's the best PC shooter we can do. With our company our goal
is to make it the best shooter of all time. Once we achieve that, our
achievement is we do our best and that's it. Whether we do it our not is to
be determined. Once we are there, then we'll take the next step.

GI: Crytek is known to have made stunningly beautiful games, and while you
can sort of experience them on lesser hardware, if you have the quad-SLI
setup, and three gigs of RAM and a super fast processor it's going to look
incredible. With looking at what the Wii has under the hood, does that
discourage you as a developer?

Yerli: No, not at all, because I think we can make great visuals by
different means. Look at the PS2. Some PS2 games still look fabulous. And
there are games that are just stylized perfectly. You can achieve anything
with every hardware. I think it's a matter of artistic direction, how you
use the limitations. That ultimately is the experience you want to give. The
experiences in Crysis drives the art direction. The experience of the frozen
environments, the experience of interactivity, then we decide how we want it
to come across visually. What do we need to do, how far do we need to go?
With the Nintendo Wii the approach will be similar. We have this great
controller, we have the limited power of the console, How we can make a
confined space or large outdoor level, whatever, how can we make the best
out of the controller that's giving the experience that we want to give?
Completely fluid interactivity - how can we do that? I think it would be a
completely different approach, and it deserves to be as well. So, if it our
decision to make Crysis for Wii, if and I don't want to be quoted saying we'll
do it. But if - if we would do it, it would have to be a completely optimal
version, but it would be great. (laughs)




GI: The game is heading to the PC this winter, but most likely you'll be
hitting before Windows Vista is released. Are you going to have a DX10 patch
for the game after Vista is released?

Yerli: No, it will be integrated. We already have DX10 footage - it was
shown at the Microsoft Press Conference. The 360 trailer (shown in the EA
booth) that's DX10 as well. The video is captured from actual DX10 hardware.

GI: For those who don't know the storyline for the game, could you briefly
explain it?

Yerli: The year is 2020 and an asteroid crashes on an island, and what
happens is the North Koreans and Americans are dispatching units to claim
ownership of the crash site. What happens at this time is the conflict
between the North Koreans and Americans is rising up in tension, and as the
player you have to fight against North Koreans in order to get to the crash
site. When the ship opens, it flash freezes large sections of the island
instantly into a large refrigerator. It starts the process of terraforming
in order to create a space environment for the aliens for them to do their
job. When I say to do their job, at a high level it's an invasion, but at a
low level it's not just a simple invasion. There's more going on that I
cannot reveal. But the North Koreans and Americans unite to save mankind.
The way it all develops - the characters, how we dramatize, how we do
Americans and how they portray America itself, and how we do Koreans, why
the aliens are here, and is it new or not? How is mankind going to survive?
All of these questions are solved."

La riporto giusto perche' e' interessante pero' non andiamo troppo ot ;)

dduke
06-09-2006, 00:02
La storia, che ho letto solo ora, è molto bella e accattivante.
Detta così almeno lo sembra, rileggendo sembra la solita roba trita e ritrita dove gli aliene invadono la terra e le fazioni si uniscono per combattere assieme.
Dove non ci sono gli alieni ci sono dei dittatori, dove non ci sono dittatori ci sono mostri...:asd:

Vediamo che risvolti avrà, se saranno intriganti o la solita roba pacchiana

Dende
06-09-2006, 00:06
a me ha roduto il **** vedere un video dell'E3 perche' mi hanno svelato il fatto del ghiaccio ecc.
quello secondo me era una cosa che non si doveva sapere,perche' era una delle cose piu fighe del gioco,che dava gusto averlo come effetto sorpresa mentre giocavi..
invece sti imbecilli come al solito hanno fatto vedere tutto,anche con tantissimi altri giochi hanno fatto cosi',infatti quasi quasi i video non me li guardo piu che sono stufo delle spoilerate..
anche brothers in arms 3 la stessa storia...

space81
06-09-2006, 00:20
Ragazzi a ma con windows media player 10 nn lo apre :mbe: , l'ho scaricato 3 volte :cry: . Sapete darmi un aiutino grazie

Snyto
06-09-2006, 01:24
allucinante a dir poco!!! :eek: :eek: :eek:
spero proprio ke il controllo delle luci c sia anke per noi utenti :sofico: :sofico: :sofico:
cioè avete visto ke nel salone i fari erano controllati dal gioco, immersione totale!!!
si lo so ke le luci non erano controllate direttamente dal gioco ma immaginatevi un treaple head con tre video proiettori e delle luci intorno allo schermo ke si illuminano a seconda della scena cioè come l'ambilight della philips ma su scala un attimino più grande