View Full Version : ArchMark - piccolo bench per throughput della rendering pipeline
Eccolo qui:
http://www.zeckensack.de/archmark/index.html
Piccolo (pochi kilobyte) ma molto interessante per i "teorici" delle architetture GPU+sottosistema di memoria onboard :)
Ecco (non tutti, mancano texture cache e tiling perchè dovrei copiare a mano il contenuto di alcuni file) i risultati della mia 6600GT:
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Driver: GeForce 6600 GT/AGP/SSE/3DNOW! v2.0.1
Resolution: 1024x768 @ 60.05Hz
Flushing commands, no buffer swaps
Fillrate
32 bits
Mode: R8G8B8A8 Z24 S8
2.000 GPix/s color only
3.990 GPix/s z only
2.000 GPix/s color and z
1.981 GPix/s z tested (pass), color and z
31.155 GPix/s discardable by LEQUAL depth test
2.000 GPix/s discardable by GEQUAL depth test
31.157 GPix/s discardable by EQUAL depth test
3.990 GPix/s stencil writes
31.155 GPix/s discardable by EQUAL stencil test
stencil test passed
3.953 GPix/s pure stencil updates
3.809 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
3.954 GPix/s stencil update
3.809 GPix/s stencil update, z update
2.000 GPix/s color replace
2.000 GPix/s z update, color replace
2.000 GPix/s stencil update, color replace
2.000 GPix/s stencil update, z update, color replace
16 bits
Mode: R5G6B5A0 Z16 S0
1.998 GPix/s color only
3.990 GPix/s z only
1.997 GPix/s color and z
1.950 GPix/s z tested (pass), color and z
31.154 GPix/s discardable by LEQUAL depth test
2.000 GPix/s discardable by GEQUAL depth test
31.154 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
available to buffer clears
20.019 GB/s all buffers
13.806 GB/s color only
36.443 GB/s depth and stencil
80.739 GB/s depth only
13.643 GB/s stencil only
16.235 GB/s worst case draw bandwidth
188.912 MB/s burned by the RAMDAC
16.424 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z0 S0
Plain vertices
83.566 MTris/s as triangle fan
82.087 MTris/s as triangle list
82.080 MTris/s clipped
Vertex shading speed
43.982 MTris/s lit (one directional light)
25.492 MTris/s lit (one point light)
8.403 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z0 S0
Textured fillrate
Bilinear filter
1.949 GPix/s w 1 layers
1.990 GPix/s w 2 layers
1.327 GPix/s w 3 layers
995.401 MPix/s w 4 layers
Trilinear filter
1.996 GPix/s w 1 layers
1.178 GPix/s w 2 layers
785.047 MPix/s w 3 layers
588.355 MPix/s w 4 layers
Readback
Mode: R8G8B8A8 Z24 S8
Whole buffer
47.688 MPix/s of R8G8B8A8 colors
47.567 MPix/s of B8G8R8A8 colors
47.826 MPix/s of R8G8B8 colors
47.753 MPix/s of B8G8R8 colors
48.120 MPix/s of depth data (unsigned integer)
47.895 MPix/s of depth data (float)
47.425 MPix/s of stencil
32x32 region
28.056 MPix/s as R8G8B8A8
29.859 MPix/s as B8G8R8A8
28.672 MPix/s as R8G8B8
28.802 MPix/s as B8G8R8
28.871 MPix/s of depth data (unsigned integer)
30.029 MPix/s of depth data (float)
29.957 MPix/s of stencil
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provato sulla 7500 :D
Driver: RADEON 7500 DDR x86/MMX/3DNow! v1.3.1030 WinXP Release
Resolution: 1024x768 @ 59.43Hz
Comment: ATi7500
Flushing commands, no buffer swaps
Fillrate
32 bits
Mode: R8G8B8A8 Z24 S8
597.076 MPix/s color only
535.555 MPix/s z only
533.181 MPix/s color and z
532.212 MPix/s z tested (pass), color and z
586.199 MPix/s discardable by LEQUAL depth test
586.132 MPix/s discardable by GEQUAL depth test
568.015 MPix/s discardable by EQUAL depth test
535.490 MPix/s stencil writes
531.585 MPix/s discardable by EQUAL stencil test
stencil test passed
534.646 MPix/s pure stencil updates
536.110 MPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
535.996 MPix/s stencil update
535.321 MPix/s stencil update, z update
533.692 MPix/s color replace
533.538 MPix/s z update, color replace
534.060 MPix/s stencil update, color replace
533.401 MPix/s stencil update, z update, color replace
16 bits
Mode: R5G6B5A0 Z16 S0
597.929 MPix/s color only
566.770 MPix/s z only
563.905 MPix/s color and z
561.122 MPix/s z tested (pass), color and z
579.230 MPix/s discardable by LEQUAL depth test
573.210 MPix/s discardable by GEQUAL depth test
576.963 MPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
available to buffer clears
9.264 GB/s all buffers
4.777 GB/s color only
139.583 GB/s depth and stencil
104.829 GB/s depth only
532.249 MB/s stencil only
6.474 GB/s worst case draw bandwidth
186.950 MB/s burned by the RAMDAC
6.661 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
Plain vertices
24.361 MTris/s as triangle fan
8.762 MTris/s as triangle list
1.759 MTris/s clipped
Vertex shading speed
7.253 MTris/s lit (one directional light)
6.963 MTris/s lit (one point light)
6.936 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
Textured fillrate
Bilinear filter
585.967 MPix/s w 1 layers
597.018 MPix/s w 2 layers
591.341 MPix/s w 3 layers
Trilinear filter
459.354 MPix/s w 1 layers
466.246 MPix/s w 2 layers
469.386 MPix/s w 3 layers
Readback
Mode: R8G8B8A8 Z24 S8
Whole buffer
11.963 MPix/s of R8G8B8A8 colors
17.086 MPix/s of B8G8R8A8 colors
20.570 MPix/s of R8G8B8 colors
17.965 MPix/s of B8G8R8 colors
2.029 MPix/s of depth data (unsigned integer)
1.877 MPix/s of depth data (float)
1.831 MPix/s of stencil
32x32 region
3.751 MPix/s as R8G8B8A8
5.936 MPix/s as B8G8R8A8
12.329 MPix/s as R8G8B8
6.758 MPix/s as B8G8R8
1.989 MPix/s of depth data (unsigned integer)
1.795 MPix/s of depth data (float)
1.553 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
1 kiB using RGBA textures(CSV)
16 kiB using DXT1 textures(CSV)
8 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
preferred block alignment
updating all buffers (CSV)
8 pixels wide
8 pixels high
in color buffer (CSV)
8 pixels wide
8 pixels high
in depth buffer (CSV)
2 pixels wide
none detected in y-direction
in stencil buffer (CSV)
2 pixels wide
none detected in y-direction
bYeZ!
Fillrate
* 32 bits
o Mode: R8G8B8A8 Z24 S8
o 3.282 GPix/s color only
o 3.747 GPix/s z only
o 3.246 GPix/s color and z
o 2.729 GPix/s z tested (pass), color and z
o 56.464 GPix/s discardable by LEQUAL depth test
o 56.464 GPix/s discardable by GEQUAL depth test
o 3.746 GPix/s discardable by EQUAL depth test
o 3.744 GPix/s stencil writes
o 3.742 GPix/s discardable by EQUAL stencil test
o stencil test passed
+ 3.557 GPix/s pure stencil updates
+ 3.562 GPix/s z fail (LEQUAL), stencil update
+ z test passed (LEQUAL)
# 3.564 GPix/s stencil update
# 3.538 GPix/s stencil update, z update
# 3.276 GPix/s color replace
# 3.233 GPix/s z update, color replace
# 2.716 GPix/s stencil update, color replace
# 2.730 GPix/s stencil update, z update, color replace
* 16 bits
o Mode: R5G6B5A0 Z16 S0
o 3.720 GPix/s color only
o 3.739 GPix/s z only
o 3.538 GPix/s color and z
o 2.828 GPix/s z tested (pass), color and z
o 55.030 GPix/s discardable by LEQUAL depth test
o 56.465 GPix/s discardable by GEQUAL depth test
o 3.746 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
* available to buffer clears
o 24.590 GB/s all buffers
o 13.144 GB/s color only
o 154.666 GB/s depth and stencil
o 115.948 GB/s depth only
o 3.501 GB/s stencil only
* 29.904 GB/s worst case draw bandwidth
* 189.899 MB/s burned by the RAMDAC
* 30.094 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
* Plain vertices
o 194.281 MTris/s as triangle fan
o 66.910 MTris/s as triangle list
o 6.440 MTris/s clipped
* Vertex shading speed
o 60.103 MTris/s lit (one directional light)
o 30.485 MTris/s lit (one point light)
o 13.647 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
* Textured fillrate
o Bilinear filter
+ 3.565 GPix/s w 1 layers
+ 1.837 GPix/s w 2 layers
+ 1.240 GPix/s w 3 layers
+ 922.382 MPix/s w 4 layers
+ 743.032 MPix/s w 5 layers
+ 619.575 MPix/s w 6 layers
+ 534.635 MPix/s w 7 layers
+ 468.107 MPix/s w 8 layers
o Trilinear filter
+ 1.794 GPix/s w 1 layers
+ 923.916 MPix/s w 2 layers
+ 619.843 MPix/s w 3 layers
+ 463.595 MPix/s w 4 layers
+ 372.419 MPix/s w 5 layers
+ 310.553 MPix/s w 6 layers
+ 264.273 MPix/s w 7 layers
+ 233.021 MPix/s w 8 layers
Readback
Mode: R8G8B8A8 Z24 S8
* Whole buffer
o 48.041 MPix/s of R8G8B8A8 colors
o 51.071 MPix/s of B8G8R8A8 colors
o 53.208 MPix/s of R8G8B8 colors
o 55.930 MPix/s of B8G8R8 colors
o 50.111 MPix/s of depth data (unsigned integer)
o 49.965 MPix/s of depth data (float)
o 1.702 MPix/s of stencil
* 32x32 region
o 16.318 MPix/s as R8G8B8A8
o 16.647 MPix/s as B8G8R8A8
o 16.921 MPix/s as R8G8B8
o 16.497 MPix/s as B8G8R8
o 14.148 MPix/s of depth data (unsigned integer)
o 14.321 MPix/s of depth data (float)
o 821.571 kPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
* 512B using RGBA textures(CSV)
* 8 kiB using DXT1 textures(CSV)
* 4 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
* preferred block alignment
o updating all buffers (CSV)
+ 4 pixels wide
+ 4 pixels high
o in color buffer (CSV)
+ 4 pixels wide
+ 4 pixels high
o in depth buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
o in stencil buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
Veramente carino, sarebbe interessante vedere schede video come 7800gtx o 1800xt! :)
9700pro a 354/684 :)
ArchMark 0.50
Driver: RADEON 9700 PRO x86/SSE2 v2.0.5529 WinXP Release
1024x768 @ unknown refresh rate (assuming 85Hz)
Flushing commands, no buffer swaps
Fillrate
* 32 bits
o Mode: R8G8B8A8 Z24 S8
o 2.707 GPix/s color only
o 2.520 GPix/s z only
o 2.055 GPix/s color and z
o 2.054 GPix/s z tested (pass), color and z
o 42.710 GPix/s discardable by LEQUAL depth test
o 2.758 GPix/s discardable by GEQUAL depth test
o 2.807 GPix/s discardable by EQUAL depth test
o 2.512 GPix/s stencil writes
o 2.519 GPix/s discardable by EQUAL stencil test
o stencil test passed
+ 2.520 GPix/s pure stencil updates
+ 2.515 GPix/s z fail (LEQUAL), stencil update
+ z test passed (LEQUAL)
# 2.520 GPix/s stencil update
# 2.520 GPix/s stencil update, z update
# 2.715 GPix/s color replace
# 1.981 GPix/s z update, color replace
# 2.055 GPix/s stencil update, color replace
# 2.055 GPix/s stencil update, z update, color replace
* 16 bits
o Mode: R5G6B5A0 Z16 S0
o 2.791 GPix/s color only
o 2.400 GPix/s z only
o 2.124 GPix/s color and z
o 2.128 GPix/s z tested (pass), color and z
o 42.782 GPix/s discardable by LEQUAL depth test
o 2.745 GPix/s discardable by GEQUAL depth test
o 2.806 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
* available to buffer clears
o 20.393 GB/s all buffers
o 11.006 GB/s color only
o 122.844 GB/s depth and stencil
o 92.476 GB/s depth only
o 2.373 GB/s stencil only
* 21.602 GB/s worst case draw bandwidth
* 267.387 MB/s burned by the RAMDAC
* 21.870 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
* Plain vertices
o 149.220 MTris/s as triangle fan
o 50.630 MTris/s as triangle list
o 4.944 MTris/s clipped
* Vertex shading speed
o 38.171 MTris/s lit (one directional light)
o 15.048 MTris/s lit (one point light)
o 6.875 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
* Textured fillrate
o Bilinear filter
+ 1.346 GPix/s w 1 layers
+ 680.797 MPix/s w 2 layers
+ 454.536 MPix/s w 3 layers
+ 340.934 MPix/s w 4 layers
+ 271.814 MPix/s w 5 layers
+ 228.473 MPix/s w 6 layers
+ 196.029 MPix/s w 7 layers
+ 170.873 MPix/s w 8 layers
o Trilinear filter
+ 688.315 MPix/s w 1 layers
+ 345.848 MPix/s w 2 layers
+ 227.522 MPix/s w 3 layers
+ 173.287 MPix/s w 4 layers
+ 138.218 MPix/s w 5 layers
+ 115.604 MPix/s w 6 layers
+ 99.025 MPix/s w 7 layers
+ 86.632 MPix/s w 8 layers
Readback
Mode: R8G8B8A8 Z24 S8
* Whole buffer
o 26.153 MPix/s of R8G8B8A8 colors
o 27.444 MPix/s of B8G8R8A8 colors
o 28.215 MPix/s of R8G8B8 colors
o 28.119 MPix/s of B8G8R8 colors
o 26.977 MPix/s of depth data (unsigned integer)
o 27.085 MPix/s of depth data (float)
o 2.009 MPix/s of stencil
* 32x32 region
o 8.395 MPix/s as R8G8B8A8
o 8.396 MPix/s as B8G8R8A8
o 8.353 MPix/s as R8G8B8
o 8.403 MPix/s as B8G8R8
o 7.449 MPix/s of depth data (unsigned integer)
o 7.462 MPix/s of depth data (float)
o 1.757 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
* 8 kiB using RGBA textures(CSV)
* 8 kiB using DXT1 textures(CSV)
* 8 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
* preferred block alignment
o updating all buffers (CSV)
+ 4 pixels wide
+ 4 pixels high
o in color buffer (CSV)
+ 4 pixels wide
+ 4 pixels high
o in depth buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
o in stencil buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
perchè la vertex speed con 8 luci è praticamente identica con tutte le schede (compresa la mia)?
yoss dove sei quando servi? :sofico: :D
bYeZ!
Driver: RADEON X850 XT x86/MMX/3DNow!/SSE2 v2.0.5525 WinXP Release
Resolution: 1024x768 @ 60.11Hz
Flushing commands, no buffer swaps
Fillrate
32 bits
Mode: R8G8B8A8 Z24 S8
6.033 GPix/s color only
8.145 GPix/s z only
4.691 GPix/s color and z
3.438 GPix/s z tested (pass), color and z
117.697 GPix/s discardable by LEQUAL depth test
118.260 GPix/s discardable by GEQUAL depth test
8.212 GPix/s discardable by EQUAL depth test
8.222 GPix/s stencil writes
8.210 GPix/s discardable by EQUAL stencil test
stencil test passed
5.926 GPix/s pure stencil updates
5.927 GPix/s z fail (LEQUAL), stencil update
z test passed (LEQUAL)
5.929 GPix/s stencil update
5.927 GPix/s stencil update, z update
6.036 GPix/s color replace
4.691 GPix/s z update, color replace
3.441 GPix/s stencil update, color replace
3.441 GPix/s stencil update, z update, color replace
16 bits
Mode: R5G6B5A0 Z16 S0
8.132 GPix/s color only
7.923 GPix/s z only
5.677 GPix/s color and z
3.739 GPix/s z tested (pass), color and z
111.773 GPix/s discardable by LEQUAL depth test
118.258 GPix/s discardable by GEQUAL depth test
8.181 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
available to buffer clears
45.723 GB/s all buffers
24.632 GB/s color only
282.078 GB/s depth and stencil
212.807 GB/s depth only
5.666 GB/s stencil only
37.470 GB/s worst case draw bandwidth
189.093 MB/s burned by the RAMDAC
37.659 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
Plain vertices
216.013 MTris/s as triangle fan
73.616 MTris/s as triangle list
7.254 MTris/s clipped
Vertex shading speed
66.316 MTris/s lit (one directional light)
33.595 MTris/s lit (one point light)
15.037 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
Textured fillrate
Bilinear filter
7.646 GPix/s w 1 layers
4.000 GPix/s w 2 layers
2.698 GPix/s w 3 layers
2.035 GPix/s w 4 layers
1.633 GPix/s w 5 layers
1.363 GPix/s w 6 layers
1.171 GPix/s w 7 layers
1.026 GPix/s w 8 layers
Trilinear filter
3.954 GPix/s w 1 layers
2.009 GPix/s w 2 layers
1.347 GPix/s w 3 layers
1.013 GPix/s w 4 layers
812.773 MPix/s w 5 layers
676.913 MPix/s w 6 layers
580.911 MPix/s w 7 layers
508.830 MPix/s w 8 layers
Readback
Mode: R8G8B8A8 Z24 S8
Whole buffer
78.229 MPix/s of R8G8B8A8 colors
80.208 MPix/s of B8G8R8A8 colors
86.376 MPix/s of R8G8B8 colors
86.360 MPix/s of B8G8R8 colors
86.941 MPix/s of depth data (unsigned integer)
82.700 MPix/s of depth data (float)
1.835 MPix/s of stencil
32x32 region
20.441 MPix/s as R8G8B8A8
20.310 MPix/s as B8G8R8A8
20.698 MPix/s as R8G8B8
20.540 MPix/s as B8G8R8
18.187 MPix/s of depth data (unsigned integer)
18.108 MPix/s of depth data (float)
1.744 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
8 kiB using RGBA textures(CSV)
8 kiB using DXT1 textures(CSV)
8 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
preferred block alignment
updating all buffers (CSV)
4 pixels wide
4 pixels high
in color buffer (CSV)
4 pixels wide
4 pixels high
in depth buffer (CSV)
2 pixels wide
2 pixels high
in stencil buffer (CSV)
2 pixels wide
2 pixels high
EvilWorld
27-01-2006, 17:08
ArchMark 0.50
Driver: RADEON X850 PRO x86/SSE2 v2.0.5529 WinXP Release
1024x768 @ unknown refresh rate (assuming 85Hz)
Flushing commands, no buffer swaps
Fillrate
* 32 bits
o Mode: R8G8B8A8 Z24 S8
o 4.062 GPix/s color only
o 5.922 GPix/s z only
o 3.654 GPix/s color and z
o 2.910 GPix/s z tested (pass), color and z
o 86.217 GPix/s discardable by LEQUAL depth test
o 87.108 GPix/s discardable by GEQUAL depth test
o 5.813 GPix/s discardable by EQUAL depth test
o 5.905 GPix/s stencil writes
o 5.864 GPix/s discardable by EQUAL stencil test
o stencil test passed
+ 4.671 GPix/s pure stencil updates
+ 4.685 GPix/s z fail (LEQUAL), stencil update
+ z test passed (LEQUAL)
# 4.693 GPix/s stencil update
# 4.660 GPix/s stencil update, z update
# 4.061 GPix/s color replace
# 3.650 GPix/s z update, color replace
# 2.910 GPix/s stencil update, color replace
# 2.911 GPix/s stencil update, z update, color replace
* 16 bits
o Mode: R5G6B5A0 Z16 S0
o 5.877 GPix/s color only
o 5.918 GPix/s z only
o 4.859 GPix/s color and z
o 3.517 GPix/s z tested (pass), color and z
o 65.659 GPix/s discardable by LEQUAL depth test
o 86.113 GPix/s discardable by GEQUAL depth test
o 5.926 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
* available to buffer clears
o 30.890 GB/s all buffers
o 16.335 GB/s color only
o 136.517 GB/s depth and stencil
o 108.926 GB/s depth only
o 4.684 GB/s stencil only
* 32.769 GB/s worst case draw bandwidth
* 267.387 MB/s burned by the RAMDAC
* 33.036 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
* Plain vertices
o 198.956 MTris/s as triangle fan
o 70.741 MTris/s as triangle list
o 6.971 MTris/s clipped
* Vertex shading speed
o 63.779 MTris/s lit (one directional light)
o 32.305 MTris/s lit (one point light)
o 14.482 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
* Textured fillrate
o Bilinear filter
+ 5.487 GPix/s w 1 layers
+ 2.902 GPix/s w 2 layers
+ 1.953 GPix/s w 3 layers
+ 1.471 GPix/s w 4 layers
+ 1.177 GPix/s w 5 layers
+ 982.984 MPix/s w 6 layers
+ 841.493 MPix/s w 7 layers
+ 737.950 MPix/s w 8 layers
o Trilinear filter
+ 2.884 GPix/s w 1 layers
+ 1.460 GPix/s w 2 layers
+ 974.127 MPix/s w 3 layers
+ 735.590 MPix/s w 4 layers
+ 590.209 MPix/s w 5 layers
+ 489.650 MPix/s w 6 layers
+ 420.890 MPix/s w 7 layers
+ 368.791 MPix/s w 8 layers
Readback
Mode: R8G8B8A8 Z24 S8
* Whole buffer
o 26.510 MPix/s of R8G8B8A8 colors
o 32.344 MPix/s of B8G8R8A8 colors
o 33.223 MPix/s of R8G8B8 colors
o 33.362 MPix/s of B8G8R8 colors
o 31.759 MPix/s of depth data (unsigned integer)
o 32.407 MPix/s of depth data (float)
o 2.033 MPix/s of stencil
* 32x32 region
o 8.028 MPix/s as R8G8B8A8
o 8.023 MPix/s as B8G8R8A8
o 8.263 MPix/s as R8G8B8
o 8.071 MPix/s as B8G8R8
o 7.108 MPix/s of depth data (unsigned integer)
o 7.038 MPix/s of depth data (float)
o 1.781 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
* 8 kiB using RGBA textures(CSV)
* 8 kiB using DXT1 textures(CSV)
* 8 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
* preferred block alignment
o updating all buffers (CSV)
+ 4 pixels wide
+ 4 pixels high
o in color buffer (CSV)
+ 4 pixels wide
+ 4 pixels high
o in depth buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
o in stencil buffer (CSV)
+ 2 pixels wide
+ 2 pixels high
la mia 6600gt a 610 1220
[ArchMark 0.50]
Info: Driver=GeForce 6600 GT/AGP/SSE2/3DNOW! v2.0.1
Info:Resolution=1024x768 @ 61.28Hz
Info:Method=Flush
Fillrate:32:Mode=R8G8B8A8 Z24 S8
Fillrate:32:Col=2333.839 M Pix/s
Fillrate:32:Z=4653.386 M Pix/s
Fillrate:32:ColZ=2333.871 M Pix/s
Fillrate:32:ZPassColZ=2333.744 M Pix/s
Fillrate:32:ZCullLEqual=36347.950 M Pix/s
Fillrate:32:ZCullGEqual=2333.880 M Pix/s
Fillrate:32:ZCullEqual=36343.257 M Pix/s
Fillrate:32:S=4655.485 M Pix/s
Fillrate:32:SCull=36343.335 M Pix/s
Fillrate:32:SPass:S=4648.415 M Pix/s
Fillrate:32:SPass:ZFailS=4613.327 M Pix/s
Fillrate:32:SPass:ZPass:S=4648.378 M Pix/s
Fillrate:32:SPass:ZPass:ZS=4613.292 M Pix/s
Fillrate:32:SPass:ZPass:Col=2333.846 M Pix/s
Fillrate:32:SPass:ZPass:ColZ=2333.870 M Pix/s
Fillrate:32:SPass:ZPass:ColS=2333.862 M Pix/s
Fillrate:32:SPass:ZPass:ColZS=2333.318 M Pix/s
Fillrate:16:Mode=R5G6B5A0 Z16 S0
Fillrate:16:Col=2438.274 M Pix/s
Fillrate:16:Z=4870.359 M Pix/s
Fillrate:16:ColZ=2437.731 M Pix/s
Fillrate:16:ZPassColZ=2419.600 M Pix/s
Fillrate:16:ZCullLEqual=38025.129 M Pix/s
Fillrate:16:ZCullGEqual=2441.319 M Pix/s
Fillrate:16:ZCullEqual=38023.074 M Pix/s
Bandwidth:Mode=R8G8B8A8 Z24 S8
Bandwidth:Clear:All=27307.354 M B/s
Bandwidth:Clear:Color=18828.430 M B/s
Bandwidth:Clear:ZAndStencil=49718.145 M B/s
Bandwidth:Clear:Z=110073.409 M B/s
Bandwidth:Clear:Stencil=18601.055 M B/s
Bandwidth: Draw=21976.856 M B/s
Bandwidth:BurnedByRAMDAC=192.758 M B/s
Bandwidth:Physical=22169.613 M B/s
Geometry:Mode=R5G6B5A0 Z0 S0
Geometry:Plain:Fan=101.974 M Tris/s
Geometry:Plain:List=100.125 M Tris/s
Geometry:Plain:Clip=100.108 M Tris/s
Geometry:LightD1=55.635 M Tris/s
Geometry:LightP1=31.118 M Tris/s
Geometry:LightP8=10.235 M Tris/s
Texturing:Mode=R5G6B5A0 Z0 S0
Texturing:Bilinear:1=2332.322 M Pix/s
Texturing:Bilinear:2=2428.374 M Pix/s
Texturing:Bilinear:3=1619.569 M Pix/s
Texturing:Bilinear:4=1214.864 M Pix/s
Texturing:Trilinear:1=2435.788 M Pix/s
Texturing:Trilinear:2=1437.398 M Pix/s
Texturing:Trilinear:3=958.493 M Pix/s
Texturing:Trilinear:4=718.137 M Pix/s
Readback:Mode=R8G8B8A8 Z24 S8
Readback:Whole32:R8G8B8A8=177.543 M Pix/s
Readback:Whole32:B8G8R8A8=260.780 M Pix/s
Readback:Whole32:R8G8B8=189.305 M Pix/s
Readback:Whole32:B8G8R8=196.787 M Pix/s
Readback:Whole32:Zuint=180.102 M Pix/s
Readback:Whole32:Zfloat=180.014 M Pix/s
Readback:Whole32:S8=261.281 M Pix/s
Readback:Small32:R8G8B8A8=53.524 M Pix/s
Readback:Small32:B8G8R8A8=58.253 M Pix/s
Readback:Small32:R8G8B8=53.570 M Pix/s
Readback:Small32:B8G8R8=54.362 M Pix/s
Readback:Small32:Zuint=53.717 M Pix/s
Readback:Small32:Zfloat=54.322 M Pix/s
Readback:Small32:S8=57.044 M Pix/s
TexCache:Mode=R8G8B8A8 Z24 S8
TexCache:RGBA=8192 B
TexCache: DXT1=4096 B
TexCache: DXT5=4096 B
Tiling:Mode=R8G8B8A8 Z24 S8
Tiling:Combined:Width=8
Tiling:Combined:Height=2
Tiling:Color:Width=8
Tiling:Color:Height=2
Tiling:Z:Width=8
Tiling:Z:Height=64
Tiling:Stencil:Width=8
Tiling:Stencil:Height=64
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