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#1561 | |
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Senior Member
Join Date: Dec 2003
Location: pisa
Posts: 2,304
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Quote:
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#1562 | |
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Senior Member
Join Date: Feb 2004
Location: Perugia
Posts: 6,450
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Quote:
__________________
RedIce7 | AMD Ryzen 9 5900x | Asus B550-XE Strix | Corsair Vengeance RGB Pro 4x8GB 4000 CL19 | nVidia RTX 3080 Strix OC | Corsair Force MP600 Gen.4 1TB NVMe | Corsair H100i RGB Pro XT | Corsair RM1000i | Corsair 4000D Airflow | LG 32GK850G |
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#1563 | |
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Senior Member
Join Date: Jun 2001
Location: Magmoor Caverns
Posts: 29,124
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Quote:
Si personalmente non noto mai cali.
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Ho concluso con:Taxon, IamRoland |
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#1564 |
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Senior Member
Join Date: Feb 2002
Posts: 2,674
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Uff che palle mi sembrate tanti bambini dispettosi!
Questo è il thread di DOOM III se non vi piace non ci giocate. Adesso anche i mod trolleggiano e fanno flame......proprio un bell'esempio!
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Sony A7RIV|Sony 16-35 f/4|Sony 24-105 f/4|Sony 85 f/1.8|Samyang 14mm f/2.8| |
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#1565 | |
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Senior Member
Join Date: Dec 2000
Location: Provincia de Venessia
Posts: 23,366
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Quote:
Cosa intendi ?
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ALI: Seasonic Focus PX 850W * MOBO: Gigabyte Z390 Aorus Master * CPU: Intel Core i7 9700K * GPU: Gigabyte GeForce RTX 3080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Ripjaws 3200 CL16 * HD: SSD Samsung 860 EVO 1 TB + Samsung 860 QVO 2 TB * OS: Windows 10 Home 64 bit |
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#1566 | |
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Senior Member
Join Date: Dec 2000
Location: Provincia de Venessia
Posts: 23,366
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Quote:
Si, ma alla fine un paragone genrale bisogna farlo...
__________________
ALI: Seasonic Focus PX 850W * MOBO: Gigabyte Z390 Aorus Master * CPU: Intel Core i7 9700K * GPU: Gigabyte GeForce RTX 3080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Ripjaws 3200 CL16 * HD: SSD Samsung 860 EVO 1 TB + Samsung 860 QVO 2 TB * OS: Windows 10 Home 64 bit |
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#1567 |
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Senior Member
Join Date: Oct 2001
Location: Bassa Bresciana
Posts: 9,006
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Altra lista dei cheats + aggiornata
Code:
aasStats shows AAS stats addarrow adds a debug arrow addChatLine internal use - core to game chat lines addline adds a debug line aviCmdDemo writes AVIs for a command demo aviDemo writes AVIs for a demo aviGame writes AVIs for the current game benchmark benchmark bind binds a command to a key bindRagdoll binds ragdoll at the current drag position bindunbindtwo binds a key but unbinds it first if there are more than two binds blinkline blinks a debug line centerview centers the view checkNewVersion check if a new version of the game is available clear clears the console clearLights clears all lights clientDropWeapon drop current weapon clientMessageMode ingame gui message mode clientVoiceChat voice chats: clientVoiceChat <sound shader> clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader> closeViewNotes close the view showing any notes for this map collisionModelInfo shows collision model info combineCubeImages combines six images for roq compression compressDemo compresses a demo file conDump dumps the console text to a file connect connects to a server crash causes a crash cvar_restart restart the cvar system damage apply damage to an entity debugger launches the Script Debugger deleteSelected deletes selected entity demoShot writes a screenshot for a demo devmap loads a map in developer mode dir lists a folder dirtree lists a folder with subfolders disasmScript disassembles script disconnect disconnects from a game dmap compiles a map echo prints text editAFs launches the in-game Articulated Figure Editor editDecls launches the in-game Declaration Editor editGUIs launches the GUI Editor editLights launches the in-game Light Editor editor launches the level editor Radiant editParticles launches the in-game Particle Editor editPDAs launches the in-game PDA Editor editScripts launches the in-game Script Editor editSounds launches the in-game Sound Editor envshot takes an environment shot error causes an error exec executes a config file execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec exit exits the game exitCmdDemo exits a command demo exportmodels exports models finishBuild finishes the build process freeze freezes the game for a number of seconds game_memory displays game class info gameError causes a game error gameKick same as kick, but recognizes player names getviewpos prints the current view position gfxInfo show graphics info give gives one or more items god enables god mode heartbeat send a heartbeat to the the master servers help shows help hitch hitches the game in_restart restarts the input system keepTestModel keeps the last test model in the game kick kick a client by connection number kill kills the player killMonsters removes all monsters killMoveables removes all moveables killRagdolls removes all ragdolls LANScan scans LAN for servers listActiveEntities lists active game entities listAF lists articulated figures listAnims lists all animations listAudios lists Audios listBinds lists key bindings listClasses lists game classes listCmds lists commands listCollisionModels lists collision models listCvars lists cvars listDecls lists all decls listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEmails lists Emails listEntities lists game entities listEntityDefs lists entity defs listFX lists FX systems listGameCmds lists game commands listGuis lists guis listHuffmanFrequencies lists decl text character frequencies listImages lists images listLines lists all debug lines listMaterials lists materials listModelDefs lists model defs listModels lists all models listModes lists all video modes listMonsters lists monsters listParticles lists particle systems listPDAs lists PDAs listRenderEntityDefs lists the entity defs listRendererCmds lists renderer commands listRenderLightDefs lists the light defs listServers lists scanned servers listSkins lists skins listSoundCmds lists sound commands listSoundDecoders list active sound decoders listSounds lists all sounds listSoundShaders lists sound shaders listSpawnArgs list the spawn args of an entity listSystemCmds lists system commands listTables lists tables listThreads lists script threads listToolCmds lists tool commands listTypeInfo list type info listVertexCache lists vertex cache listVideos lists Videos loadGame loads a game localizeGuis localize guis localizeMaps localize maps makeAmbientMap makes an ambient map MakeMegaTexture processes giant images map loads a map memoryDump creates a memory dump memoryDumpCompressed creates a compressed memory dump modulateLights modifies shader parms on all lights nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextGUI teleport the player to the next func_static with a gui nextMap loads the next map on the server noclip disables collision detection for the player notarget disables the player as a target parse prints tokenized string path lists search paths playCmdDemo plays back a command demo playDemo plays back a demo playerModel sets the given model on the player popLight removes the last created light prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model printAF prints an articulated figure printAudio prints an Video printEmail prints an Email printEntityDef prints an entity def printFX prints an FX system printMaterial prints a material printModel prints model info printModelDefs prints a model def printParticle prints a particle system printPDA prints an PDA printSkin prints a skin printSoundShader prints a sound shader printTable prints a table printVideo prints a Audio promptKey prompt and sets the CD Key quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to recordDemo records a demo recordViewNotes record the current view position with notes reexportmodels reexports models regenerateWorld regenerates all interactions reloadanims reloads animations reloadARBprograms reloads ARB programs reloadCgPrograms reloads CG programs reloadDecls reloads decls reloadEngine reloads the engine down to including the file system reloadGuis reloads guis reloadImages reloads images reloadLanguage reload language dict reloadModels reloads models reloadScript reloads scripts reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface remove removes an entity removeline removes a debug line renderbump renders a bump map renderbumpFlat renders a flat bump map reportImageDuplication checks all referenced images for duplications reportSurfaceAreas lists all used materials sorted by surface area rescanSI internal - rescan serverinfo cvars and tell game reset resets a cvar roq encodes a roq file runAAS compiles an AAS file for a map runAASDir compiles AAS files for all maps in a folder runReach calculates reachability for an AAS file s_restart restarts the sound system saveGame saves a game saveLights saves all lights to the .map file saveMoveables save all moveables to the .map file saveParticles saves all lights to the .map file saveRagdolls save all ragdoll poses to the .map file saveSelected saves the selected entity to the .map file say text chat sayTeam team text chat screenshot takes a screenshot script executes a line of script serverForceReady force all players ready serverInfo shows server info serverMapRestart restart the current game serverNextMap change to the next map set sets a cvar seta sets a cvar and flags it as archive setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value sets sets a cvar and flags it as server info sett sets a cvar and flags it as tool setu sets a cvar and flags it as user info setviewpos sets the current view position showDictMemory shows memory used by dictionaries showInteractionMemory shows memory used by interactions showStringMemory shows memory used by strings showTriSurfMemory shows memory used by triangle surfaces showViewNotes show any view notes for the current map, successive calls will cycle to the next note sizeDown makes the rendered view smaller sizeUp makes the rendered view larger spawn spawns a game entity spawnServer spawns a server startBuild prepares to make a build stopRecording stops demo recording takeViewNotes take notes about the current map from the current view takeViewNotes2 extended take view notes teleport teleports the player to an entity location testAnim tests an animation testBlend tests animation blending testBoneFx tests an FX system bound to a joint testDamage tests a damage def testDeath tests death testFx tests an FX system testGUI tests a gui testImage displays the given image centered on screen testLight tests a light testmap tests a map testModel tests a model testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testSave writes out a test savegame testSaveGame test a save game for a level testShaderParm sets a shaderParm on an existing testModel testSIMD test SIMD code testSkin tests a skin on an existing testModel testSound tests a sound testVideo displays the given cinematic timeCmdDemo times a command demo timeDemo times a demo timeDemoQuit times a demo and quits toggle toggles a cvar touch touches a decl touchFile touches a file touchFileList touches a list of files touchGui touches a gui touchModel touches a model trigger triggers an entity unbind unbinds any command from a key unbindall unbinds any commands from all keys unbindRagdoll unbinds the selected ragdoll updateUI internal - cause a sync down of game-modified userinfo vid_restart restarts renderSystem vstr inserts the current value of a cvar as command text wait delays remaining buffered commands one or more frames weaponSplat projects a blood splat on the player weapon where prints the current view position writeCmdDemo writes a command demo writeConfig writes a config file writeGameState write game state writePrecache writes precache commands
__________________
Ryzen 5800X & DeepCool AK620 - 32GB DDR4 3000 G.Skill - MSI X470 GAMING PRO - XFX Speedster QICK 319 RX 6800 - 970 EVO NVMe M.2 SSD 1 TB - 980 PRO NVMe M.2 SSD 1 TB
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#1568 | |
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Senior Member
Join Date: Dec 2000
Location: Provincia de Venessia
Posts: 23,366
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Quote:
__________________
ALI: Seasonic Focus PX 850W * MOBO: Gigabyte Z390 Aorus Master * CPU: Intel Core i7 9700K * GPU: Gigabyte GeForce RTX 3080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Ripjaws 3200 CL16 * HD: SSD Samsung 860 EVO 1 TB + Samsung 860 QVO 2 TB * OS: Windows 10 Home 64 bit |
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#1569 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,674
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Quote:
__________________
Sony A7RIV|Sony 16-35 f/4|Sony 24-105 f/4|Sony 85 f/1.8|Samyang 14mm f/2.8| |
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#1570 | |
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Senior Member
Join Date: Dec 2000
Location: Provincia de Venessia
Posts: 23,366
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Quote:
Lasciateci rompere i maroni in cambio della nostra elasticità
__________________
ALI: Seasonic Focus PX 850W * MOBO: Gigabyte Z390 Aorus Master * CPU: Intel Core i7 9700K * GPU: Gigabyte GeForce RTX 3080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Ripjaws 3200 CL16 * HD: SSD Samsung 860 EVO 1 TB + Samsung 860 QVO 2 TB * OS: Windows 10 Home 64 bit |
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#1571 | |
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Senior Member
Join Date: Dec 2000
Location: Provincia de Venessia
Posts: 23,366
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Quote:
__________________
ALI: Seasonic Focus PX 850W * MOBO: Gigabyte Z390 Aorus Master * CPU: Intel Core i7 9700K * GPU: Gigabyte GeForce RTX 3080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Ripjaws 3200 CL16 * HD: SSD Samsung 860 EVO 1 TB + Samsung 860 QVO 2 TB * OS: Windows 10 Home 64 bit |
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#1572 |
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Senior Member
Join Date: Jun 2002
Posts: 1,565
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se qualcuno vuole vedere le immagini di un nuovo mostro che ho trovato andate sui link che seguono (visto che queste immagini non le avevo ancora vise ho messo il link per evitare di rovinare la sorpresa a qualcuno)
http://img27.imageshack.us/my.php?lo...age=shot54.jpg http://img27.imageshack.us/my.php?lo...age=shot55.jpg http://img27.imageshack.us/my.php?lo...age=shot56.jpg http://img27.imageshack.us/my.php?lo...=shot00007.jpg http://img27.imageshack.us/my.php?lo...=shot00008.jpg http://img27.imageshack.us/my.php?lo...=shot00011.jpg
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Se la pesca da il pesco il melo la mela il pero la pera perchè il fico non da la f..a ma sopratutto perchè il finocchio da il c..o |
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#1573 | |
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Senior Member
Join Date: Feb 2002
Posts: 2,674
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Quote:
Io non l'ho voluto prendere gratis e forse non lo prenderò nemmeno in ogni caso! Il mio cuore è tutto per HL2......però se gli altri lo trovano un capolavoro (DOOM III)......sono contento per loro........
__________________
Sony A7RIV|Sony 16-35 f/4|Sony 24-105 f/4|Sony 85 f/1.8|Samyang 14mm f/2.8| |
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#1574 | |
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Senior Member
Join Date: Feb 2004
Location: Perugia
Posts: 6,450
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Quote:
__________________
RedIce7 | AMD Ryzen 9 5900x | Asus B550-XE Strix | Corsair Vengeance RGB Pro 4x8GB 4000 CL19 | nVidia RTX 3080 Strix OC | Corsair Force MP600 Gen.4 1TB NVMe | Corsair H100i RGB Pro XT | Corsair RM1000i | Corsair 4000D Airflow | LG 32GK850G |
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#1575 | |
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Senior Member
Join Date: Oct 2001
Location: Bassa Bresciana
Posts: 9,006
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Quote:
L'immagine non può superare i 5K di peso...
__________________
Ryzen 5800X & DeepCool AK620 - 32GB DDR4 3000 G.Skill - MSI X470 GAMING PRO - XFX Speedster QICK 319 RX 6800 - 970 EVO NVMe M.2 SSD 1 TB - 980 PRO NVMe M.2 SSD 1 TB
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#1576 | |
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Senior Member
Join Date: Mar 2004
Location: Unknown
Posts: 4,503
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Quote:
Se c'è un motivo per cui lo dovrebbero chiudere, è il tuo Offtopic in cui hai trascinato mezzo forum. Vuoi fare le battaglie Doom3 Vs HL2? Apri un altro topic. Già si fa fatica a trovare la roba per via di gran quantità di messaggi, se ora ti metti a provacare la gente...
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Only dead fish swim with the stream. |
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#1577 | |
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Senior Member
Join Date: Dec 2000
Location: Provincia de Venessia
Posts: 23,366
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Quote:
__________________
ALI: Seasonic Focus PX 850W * MOBO: Gigabyte Z390 Aorus Master * CPU: Intel Core i7 9700K * GPU: Gigabyte GeForce RTX 3080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Ripjaws 3200 CL16 * HD: SSD Samsung 860 EVO 1 TB + Samsung 860 QVO 2 TB * OS: Windows 10 Home 64 bit |
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#1578 | |
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Senior Member
Join Date: Oct 2001
Location: Milano..dentro San Siro
Posts: 2,069
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Quote:
azz.... infatti mi semprava strano che tutti avessero già la copia ogiginale a 15 gg dal lancio in Italia...
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#1579 | |
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Senior Member
Join Date: Dec 2000
Location: Provincia de Venessia
Posts: 23,366
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Quote:
Marò quanto siete incazzosi, mi sembrate cani inferociti ai quali vengono tolte le ciotole del cibo...
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ALI: Seasonic Focus PX 850W * MOBO: Gigabyte Z390 Aorus Master * CPU: Intel Core i7 9700K * GPU: Gigabyte GeForce RTX 3080 Eagle OC * RAM: 32 GB DDR 4 G. Skill Ripjaws 3200 CL16 * HD: SSD Samsung 860 EVO 1 TB + Samsung 860 QVO 2 TB * OS: Windows 10 Home 64 bit |
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#1580 | |
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Senior Member
Join Date: Oct 2001
Location: Bassa Bresciana
Posts: 9,006
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Quote:
Le revcensioni dei siti ci sono sempre state in tutti i threads, Unreal 2 e Far Cry compresi. E si è sempre animatamente discusso dei loro voti... Perchè Doom3 deve esser esentenato da questo? Perchè c'è stato un sito che gli ha dato 8,5 anziché 10?
__________________
Ryzen 5800X & DeepCool AK620 - 32GB DDR4 3000 G.Skill - MSI X470 GAMING PRO - XFX Speedster QICK 319 RX 6800 - 970 EVO NVMe M.2 SSD 1 TB - 980 PRO NVMe M.2 SSD 1 TB
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