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#4561 | |
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Senior Member
Join Date: Jun 2001
Location: Roma Caput Trafficus Sesso: Maschile
Posts: 9,078
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Quote:
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Case Sliger SM580 | CPU AMD Ryzen 5900X | Mobo Gigabyte B550I Aorus PRO | VGA Asus TUF RTX 3080 | RAM 32GB G.Skill DDR4 3600MHz CL16 | SDD Sabrent 1TB PCIe 4.0 | PSU Corsair SFX SF750 |
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#4562 | |
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Senior Member
Join Date: Jun 2002
Location: Padova
Posts: 5,091
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Quote:
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Intel I7 4790|Asus H97Pro|Sharkoon Silentstorm 550W|Asus Gtx 1660Super 6gb|Ddr3 2x8gb Kingston Savage CL9|Ssd 500gb Samsung 960 Evo|Bitfenix Neos|IIyama XB2374HDS (FHD). HO CONCLUSO CON: amd4ever, mysticdelta, guidoo, stemanca, lucaus, theciano, nick2000, hammer, marcowawe, sotospeak, atomix, s5otto, stirling, denike, superlory, wawacco, s.caligiuri, nemodark, uv1980, scassermps, elypepe, Indiana Joe, Paulstorm (e altri) |
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#4563 | |
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Senior Member
Join Date: Jun 2000
Location: Milano
Posts: 15,632
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Quote:
Diciamo che puo' bastare nella maggior parte delle situazioni ma non tutte. POI e' tutto da dimostrare che tra high e ultra ci sia differenza, texture compresse a parte. |
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#4564 | |
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Senior Member
Join Date: Nov 2002
Posts: 7,568
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Quote:
Ma non è detto che lo prenda da MW, forse l'ho trovato anche altrove...
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† fear of living on † natives getting restless now † mutiny in the air † got some death to do † mirror stares back hard † kill, it's such a friendly word † seems the only way † for reaching out again † |
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#4565 | |
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Senior Member
Join Date: Jun 2002
Location: Padova
Posts: 5,091
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Quote:
__________________
Intel I7 4790|Asus H97Pro|Sharkoon Silentstorm 550W|Asus Gtx 1660Super 6gb|Ddr3 2x8gb Kingston Savage CL9|Ssd 500gb Samsung 960 Evo|Bitfenix Neos|IIyama XB2374HDS (FHD). HO CONCLUSO CON: amd4ever, mysticdelta, guidoo, stemanca, lucaus, theciano, nick2000, hammer, marcowawe, sotospeak, atomix, s5otto, stirling, denike, superlory, wawacco, s.caligiuri, nemodark, uv1980, scassermps, elypepe, Indiana Joe, Paulstorm (e altri) |
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#4566 | |
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Senior Member
Join Date: Jun 2001
Location: Pavia
Posts: 24,146
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Quote:
dico possibile che in una sola scena mi trovi oltre 256mb??????? |
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#4567 | |
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Senior Member
Join Date: Nov 2002
Posts: 7,568
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Quote:
__________________
† fear of living on † natives getting restless now † mutiny in the air † got some death to do † mirror stares back hard † kill, it's such a friendly word † seems the only way † for reaching out again † |
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#4568 | |
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Senior Member
Join Date: Jan 2002
Location: Pelican Bay
Posts: 5,539
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Quote:
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"A pessimist is someone who is waiting for it to rain. But I'm already soaked to the skin." L. Cohen. |
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#4569 |
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Senior Member
Join Date: Jun 2000
Location: Milano
Posts: 15,632
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Questo mi sembra il thread meno indicato per chiederlo.
Comunque le c introducono i ps 3.0 e cercano di migliorare le prestazioni delle b. Sono ovviamente da mettere. |
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#4570 |
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Senior Member
Join Date: Jul 2000
Location: Padova
Posts: 4,480
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Barton 3200+
512 DDR 400 cas 3 Radeon 8500 300/300 Catalist 4.7 Usato questi parametri: # perform a dependent table read for the specular falloff #TEX R1, specular, texture[6], 2D; POW R1, specular.x, specExp.x; e seta image_useCache "1" seta image_cacheMegs "128" seta image_cacheMinK "20480" timedemo demo1: 1280x1024 Dettaglio medio = 16,17 fps 1024x768 Dettaglio medio = 24.3 fps 800x600 Dettaglio medio = 33.24 fps
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Oltre 100 TRATTATIVE NEL MERCATINO (lista da aggiornare) 5950x / Asus B550-E / 3080 TI FE / 64GB HyperX 3600 ### i9 9900K@5GHz daily / H150i PRO RGB / Z390 Maximus XI Hero / 32Gb G.Skill Sniper X 3200 / Samsung 970 EVO 1 TB / Crucial MX500 1 TB / 6900XT Nitro+ SE / Antec P110 Luce / Corsair RM850X / Benq BL3200PT # |
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#4571 |
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Senior Member
Join Date: Jul 2000
Location: Padova
Posts: 4,480
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oops.. era qui che dovevo postare?
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Oltre 100 TRATTATIVE NEL MERCATINO (lista da aggiornare) 5950x / Asus B550-E / 3080 TI FE / 64GB HyperX 3600 ### i9 9900K@5GHz daily / H150i PRO RGB / Z390 Maximus XI Hero / 32Gb G.Skill Sniper X 3200 / Samsung 970 EVO 1 TB / Crucial MX500 1 TB / 6900XT Nitro+ SE / Antec P110 Luce / Corsair RM850X / Benq BL3200PT # |
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#4572 |
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Senior Member
Join Date: Jun 2001
Location: Pavia
Posts: 24,146
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anche a voi quando compaiono gli imp dal nulla.. appena fatto la loro skifezzina incandescente il frame rate si infossa ? anzi si blocca proprio per riprendere?
anche alla seconda pallina fa così ecc ecc... i pk4 sono scompattati... non riesco a capire da cosa sia dovuto.. soluzioni ?
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#4573 | |
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Bannato
Join Date: Aug 2004
Location: Bolzano - Bozen = BAM BAM SPAM = LOL LOL TROLL = YUM YUM LAMER =
Posts: 1,220
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Quote:
ma lolll |
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#4574 | |
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Senior Member
Join Date: Sep 2002
Location: Cagliari
Posts: 16,304
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Quote:
A 800x600 te la cavi. Prova i Cata 4.9 che ti danno ancora qualcosina. Magari fai i 35 secchi |
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#4575 | |
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Senior Member
Join Date: Jun 2002
Location: Padova
Posts: 5,091
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Quote:
__________________
Intel I7 4790|Asus H97Pro|Sharkoon Silentstorm 550W|Asus Gtx 1660Super 6gb|Ddr3 2x8gb Kingston Savage CL9|Ssd 500gb Samsung 960 Evo|Bitfenix Neos|IIyama XB2374HDS (FHD). HO CONCLUSO CON: amd4ever, mysticdelta, guidoo, stemanca, lucaus, theciano, nick2000, hammer, marcowawe, sotospeak, atomix, s5otto, stirling, denike, superlory, wawacco, s.caligiuri, nemodark, uv1980, scassermps, elypepe, Indiana Joe, Paulstorm (e altri) |
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#4576 | |
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Senior Member
Join Date: Nov 2002
Posts: 7,568
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Quote:
__________________
† fear of living on † natives getting restless now † mutiny in the air † got some death to do † mirror stares back hard † kill, it's such a friendly word † seems the only way † for reaching out again † |
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#4577 | |
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Senior Member
Join Date: Sep 2002
Posts: 2,767
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Quote:
Ovviamente se possiede schede che sfruttano le 9 altrimenti non servono a molto
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Actionaid Adottate un bambino a distanza, tanto utile quanto comodo. |
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#4578 | |
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Senior Member
Join Date: Aug 2003
Location: Raleigh (North Carolina)
Posts: 10,039
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Quote:
Parallax Mapping Mod enhances Doom3's graphics engine by applying parallax mapping to all textures. Parallax mapping, also known as virtual displacement mapping, is a recent graphical technology that gives surfaces more depth and realism. Using a heavily modified vertex and pixel shader and a mix of custom and simulated height maps, this mod makes surfaces look more three-dimensional by offsetting bumps depending on your view. Although you may not see an obvious difference right away, look closely at surfaces and you will see an improvement compared to original Doom3. Most bumps will look like they're actually sticking out. This mod also works in user-made levels that have custom textures, and a tutorial is included to describe how to add optional height maps to your level for a true parallax effect. NOTE: This mod requires at least a Radeon 9500 or GeForce FX.
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Piangi e piangerai solo, ridi e il mondo riderà con te. |
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#4579 | |
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Senior Member
Join Date: Dec 2003
Location: pisa
Posts: 2,304
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Quote:
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#4580 | |
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Senior Member
Join Date: Aug 2003
Location: Raleigh (North Carolina)
Posts: 10,039
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Quote:
![]() grafica in cell shader http://www.nerdinside.net/~junkguy/celshader.html
__________________
Piangi e piangerai solo, ridi e il mondo riderà con te. |
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