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GeForce RTX 4090 Laptop vs 4090 Desktop: sono uguali? No, qualche test per fare chiarezza
GeForce RTX 4090 Laptop vs 4090 Desktop: sono uguali? No, qualche test per fare chiarezza
Abbiamo confrontato alcuni modelli di GeForce RTX 4000 Laptop con le controparti desktop. Un test empirico, segnato dalle differenti piattaforme, ma che ci dà un'idea di come si posizionano le soluzioni per notebook rispetto alle quelle per PC desktop. D'altronde dietro al nome GeForce RTX 4090 Laptop non c'è una vera GeForce RTX 4090.
Garmin Forerunner 265 è sempre più un top di gamma
Garmin Forerunner 265 è sempre più un top di gamma
Il nuovo arrivato della gamma di smartwatch Garmin per la corsa ha un nome di fascia media ma caratteristiche al top, a partire dal nuovo schermo AMOLED che permette di assicurare una ottima visibilità in ogni condizione. Tutto questo porta ad un prezzo più elevato per un prodotto che è ormai un altro top di gamma
ASUS ROG Strix SCAR 17 (2023) G733, il notebook con Ryzen 9 7945HX e RTX 4090 colpisce nel segno
ASUS ROG Strix SCAR 17 (2023) G733, il notebook con Ryzen 9 7945HX e RTX 4090 colpisce nel segno
Al netto di una parte software in evoluzione, il notebook ASUS ROG Strix SCAR 17 (2023) G733 giunto in redazione, forte di una CPU Ryzen 9 7945HX e una GeForce RTX 4090 Laptop, si è dimostrato un notebook gaming decisamente potente, capace di assicurare prestazioni al vertice della categoria. Purtroppo, come tale, si tratta di un portatile per pochi.
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Old 18-11-2014, 17:31   #68341
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Originally Posted by nickmot View Post
EDIT: detto una cagata...
Si vede che insta shardo focus e restraint.
Inviato dal mio D5503 utilizzando Tapatalk
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Old 18-11-2014, 18:03   #68342
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E quanti slot abilità dovremmo avere?....mi sa che stai facendo i calcoli sbagliati
Eppoi perchè sparare ai muri....tanto vale che glieli scarichi addosso e comunque se le sentry non sono nel tuo raggio d'azione non sparano quindi......

A me comunque sta bene così, se ritorneremo ad essere l'ultima ruota del carro se non altro vedremo sparire tutti i dh improvvisati.
Non è che si deve confrontare la build di adesso con la patch che verrà... ovvio che anche il set di skill sarà differente, come anche il gameplay...
Ad esempio, puoi sfruttare il nuovo anello che con kridershot + rucksack:
- piazzi 6 sentry (120 odio) subito (niente tempo di recupero) per tutti i gruppi che incontri
- spari multishot che generano odio, e che fanno danno 7 volte quelli che fanno adesso
- le sentry sparano MS con un danno doppio rispetto ad adesso
- come complemento, a scelta tra chackram o EA per togliere lo sparo normale dalle sentry; anzi, con la nuova meccanica delle sentry non è nemmeno detto che sia necessario (magari le sentry sparano quello che spari tu, senza alcun cooldown). Se davvero funziona così, hai giusto 2 skill sulla barra, e 1 passiva, tutto il resto da scegliere.

Per me hanno risolto elegantemente il problema del bonus set M6...
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Old 18-11-2014, 18:04   #68343
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non mi fa entrare....
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Old 18-11-2014, 18:30   #68344
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Originally Posted by Hyperion View Post
Non è che si deve confrontare la build di adesso con la patch che verrà... ovvio che anche il set di skill sarà differente, come anche il gameplay...
Ad esempio, puoi sfruttare il nuovo anello che con kridershot + rucksack:
- piazzi 6 sentry (120 odio) subito (niente tempo di recupero) per tutti i gruppi che incontri
- spari multishot che generano odio, e che fanno danno 7 volte quelli che fanno adesso
- le sentry sparano MS con un danno doppio rispetto ad adesso
- come complemento, a scelta tra chackram o EA per togliere lo sparo normale dalle sentry; anzi, con la nuova meccanica delle sentry non è nemmeno detto che sia necessario (magari le sentry sparano quello che spari tu, senza alcun cooldown). Se davvero funziona così, hai giusto 2 skill sulla barra, e 1 passiva, tutto il resto da scegliere.

Per me hanno risolto elegantemente il problema del bonus set M6...
Veramente ti sta sfuggendo il fatto che quello nel 99% dei casi non è un anello.
Scusa ma poi multishot quand'è che genera odio?
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Old 18-11-2014, 18:34   #68345
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Originally Posted by Hyperion View Post
Non è che si deve confrontare la build di adesso con la patch che verrà... ovvio che anche il set di skill sarà differente, come anche il gameplay...
Ad esempio, puoi sfruttare il nuovo anello che con kridershot + rucksack:
- piazzi 6 sentry (120 odio) subito (niente tempo di recupero) per tutti i gruppi che incontri
- spari multishot che generano odio, e che fanno danno 7 volte quelli che fanno adesso
- le sentry sparano MS con un danno doppio rispetto ad adesso
- come complemento, a scelta tra chackram o EA per togliere lo sparo normale dalle sentry; anzi, con la nuova meccanica delle sentry non è nemmeno detto che sia necessario (magari le sentry sparano quello che spari tu, senza alcun cooldown). Se davvero funziona così, hai giusto 2 skill sulla barra, e 1 passiva, tutto il resto da scegliere.

Per me hanno risolto elegantemente il problema del bonus set M6...
Sicuro di poter piazzare 6 sentry? il destino del rushsack e' ancora incerto, idem il fatto che con kreidershot le sentry continueranno a sparare EA e/o Chackram (con la faretra)
Ultimo ma non ultimo... Come fai a far generare odio a multishot?
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Old 18-11-2014, 19:31   #68346
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Sorry ho confuso MS con EA ma il discorso di fondo alla fin fine non cambia: hai la possibilità di fare più danno (soprattutto in apertura, con il piazzamento delle trappole senza ritardo) in cambio di un gameplay più attivo...

Ad ogni modo a me piacciono più o meno tutte le modifiche al DH (anche se lo rendono di fatto meno competitivo); non sopporto le build perma-qualcosa, siano esse skill (ss o serenity) o effetti vs mob (tipo wd con horrify/tiklandian e baba charge con raekor).
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Old 19-11-2014, 06:51   #68347
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Mi sa che hanno attivato il PTR!

Changelog per i "proxati":

Code:
A message will now display in chat when a Treasure Goblin has been killed or escaped
Players can no longer go Brawling while a Greater Rift they paid to enter is open
Healing
The "Healing" stat on the character sheet has been replaced with "Recovery"
Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
Life per Vitality has been increased from level 67 to 70
Base Life at level 70 has been increased
Healing from Health Globes has been reduced
Social
The total number of players in a Community and in Community chat will now be displayed on the roster page
The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
The Clan Roster will now display the duration that a member has been offline
The Clan Roster can now be sorted by offline duration
CLASSES
General
Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
Pets
Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
Barbarian
Active Skills
Frenzy
Skill Rune - Vanguard
Movement speed increased from 15% to 25%
Demon Hunter
Active Skills
Chakram
Skill Rune - Serpentine
Damage type changed from Poison to Cold
Evasive Fire
Skill Rune - Parting Gift
Damage type changed from Poison to Physical
Grenade
Skill Rune - Gas Grenades
Has been removed
Replaced with "Cold Grenade"
Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
Deals Cold damage
Multishot
Skill Rune - Suppression Fire
Has been redesigned
Now causes Multishot to knockback the first 2 enemies hit
Sentry
Has been redesigned
Cooldown has been removed
Now has 2 charges, with a recharge time of 8 seconds
Recharge time is affected by cooldown reduction
Hatred cost reduced from 30 to 20
Smoke Screen
Cooldown increased from 2 to 3 seconds
Skill Rune - Choking Gas
Has been removed
Replaced with "Vanishing Powder"
Removes the Discipline cost
Increases the cooldown to 8 seconds
Spike Trap
Skill Rune - Echoing Blast
Damage type changed from Poison to Cold
Passive Skills
Custom Engineering
Has been redesigned
Now increases the maximum number of charges and active Sentries from 2 to 3
Night Stalker
Has been redesigned
Now causes your primary skills to generate an additional 4 Hatred
Monk
Active Skills
Epiphany
Bug Fixes
Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
Witch Doctor
Active Skills
Haunt
Skill Rune - Grasping Spirit
Has been removed
Replaced with "Poisoned Spirit"
Haunted enemies take 20% increased damage from all sources
Damage type changed from Cold to Poison
Wizard
Active Skills
Hydra
Greatly increased the amount of Hydra attacks per cast
Attack Speed now affects how fast each Hydra head attacks
Weapon damage reduced from 195% to 105%
Skill Rune - Arcane Hydra
Weapon damage reduced from 245% to 130%
Skill Rune - Blazing Hydra
Damage dealt over time no longer scales with Attack Speed
Weapon damage reduced from 185% to 100%
Skill Rune - Frost Hydra
Weapon damage reduced from 275% to 135%
Skill Rune - Lightning Hydra
Weapon damage reduced from 305% to 135%
Skill Rune - Mammoth Hydra
Weapon damage reduced from 400% to 295%
Bug Fixes
Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
ITEMS
Life on Hit and Life Regeneration have been increased by 25% at all levels
Ancient items have been added to the game
Ancient items are more powerful versions of Legendary items
Ancient items roll from increased value ranges for certain affixes
Ancient items can now drop at Torment I or higher
The drop chance will increase with each Torment level
Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
Legendary or Set items purchased from Kadala have a chance to be an Ancient item
Bottomless Potion of Fear
New Legendary potion
Fears enemies within 12 yards for 3-4 seconds on use
Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Broken Crown
Legendary power added
Whenever a gem drops, a gem of the type socketed into this item also drops
The additional gem that is dropped will be of the same quality level as the original gem that was dropped
Class-Specific Items
Demon Hunter
Embodiment of the Maruader
Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
Has been redesigned
(2) Set Bonus
Now increases the damage of your Hatred generators by 40% for every Sentry you have active
(6) Set Bonus
Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
Helltrapper
The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
Monk
Monkey King's Garb
Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
Has been redesigned
(2) Set Bonus
Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
Decoy explosion now deals the damage type of your highest +% Elemental Damage
(4) Set Bonus
Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
Wizard
Firebird's Finery
(6) Set Bonus
The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
Going back within the allowed range should resume the DoT damage
New Seasonal Legendary Items
Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
New Legendary Gems have been added
Esoteric Alteration
Gain 10% non-Physical damage reduction
Upgrade rank grants: +0.5% non-Physical damage reduction
Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
Gem of Ease
Monster kills grant +1,000 experience
This is multiplied by the difficulty multiplier
This is intended to be an exorbitant amount of experience for a low level character
For example:
A level 1 monster grants 40 experience
A level 55 monster grants 8,700 experience
A level 60 monster grants 18,700 experience
Upgrade rank grants: +1 experience per kill
Rank 25 unlocks: Level requirement reduced to 1
Molten Wildebeest's Gizzard
Regenerates 10,000 Life per Second
Upgrade rank grants: +1000 Life per Second
Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
Class-Specific Items
Crusader
Belt of the Trove
New Legendary Belt
Every 6-8 seconds, Bombardment is cast on a random nearby enemy
Demon Hunter
Odyssey's End
New Legendary Bow
Enemies snared by Entangling Shot take 20-25% more damage from all sources
Wizard
Ranslor's Folly
New Legendary Bracers
Energy Twister periodically pulls in an enemy within 30 yards
An enemy can only be pulled in this way once every 5 seconds
Note: These are currently still using the place holder name "Energy Twister Bracers"
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Barbarian
The Undisputed Champion
Legendary power added
Frenzy gains the effect of every rune
Monk
Gungdo Gear
Legendary power added
Exploding Palm's on-death explosion applies Exploding Palm
Witch Doctor
Wormwood
Legendary power added
Locust Swarm is cast on a nearby enemy every second
Now rolls with +20-25% Poison skill damage as one of its four primary affixes
Bug Fixes
Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
ACHIEVEMENTS
Season 2 Conquests have been added
The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"
ADVENTURE MODE
The New Tristram town hub now has an improved layout
Note: The changes apply to Adventure Mode only
Whimsydale is now more rewarding
Bounties & Events
Bounties that were disabled after Patch 2.1.0 have been re-enabled
The following events have received several changes, including changes to their completion requirements
A Miner's Gold
The Jar of Souls
The Matriarch's Bones
The Miser's Will
The Scavenged Scabbard
Clear the Barracks
Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
Nephalem Rifts
Players can no longer resurrect at checkpoint
Players now resurrect at corpse after a delay
The respawn timer will increase with every death
The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
Monsters
Monster density has been increased in several Greater and Nephalem Rifts
Monster damage in Greater Rifts level 26 and higher has been reduced
The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
Bloodmaw
Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
Erethon
Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
Rime
Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
Pylons
Shield Pylon
Now reflects damage back to attackers
Speed Pylon
Duration has been increased from 30 seconds to 1 minute
Now knocks enemies into the air and deals damage to them
Now breaks Waller for the full duration
Realm of Trials
The time between waves has been shortened
Minor changes have been made to the types of monsters that can spawn
Rewards now scale based upon the rank of the Keystone you receive
Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
Bug Fixes
Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
FOLLOWERS
Templar
Bug Fixes
Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
MONSTERS
The Extra Health and Vampiric monster affixes have been removed from the game
Anarch
Maximum dash range has been reduced
Now has a short dash that will be used at close range
Corrupted Angel
Maximum dash range has been reduced
Unholy Shield has been removed
Inferno Zombie
Reduced this monsters XP, damage and survivability to bring it in line with other zombies
Punisher
Maximum leap range has been reduced
Stun duration has been reduced
Treasure Goblins
New Treasure Goblins have been added to the game
Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
The new Treasure Goblins can only be found in Adventure Mode
Now always appear in front of a portal
Now have a special minimap icon
Now only drop their best loot on Torment I difficulty or above
Some changes have been made to the way Treasure Goblins try to escape
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Old 19-11-2014, 08:07   #68348
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Helltrapper
The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
Per fortuna non ho perso tempo a farmarne una buona . Poteva aver senso quando le sentry non erano con le cariche, ma con le cariche diventa completamente inutile (se si considerano le sole sentry).
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Old 19-11-2014, 08:20   #68349
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Class-Specific Items
Demon Hunter
Embodiment of the Maruader
Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
Has been redesigned
(2) Set Bonus
Now increases the damage of your Hatred generators by 40% for every Sentry you have active
(6) Set Bonus
Sentries now cast your Hatred spenders every time you do and deal 100% increased damage


R.I.P
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Old 19-11-2014, 08:27   #68350
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Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
Mhhh. Quindi non è retroattivo?

E chi mai userebbe il nuovo set?
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Old 19-11-2014, 08:30   #68351
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Mhhh. Quindi non è retroattivo?

E chi mai userebbe il nuovo set?
Certo che sei pollo......i cambiamenti ai set sono retroattivi, si riferisce ai nuovi leggendari modificati tipo la corona di Leoric prima e la corona spezzata ora...

Il set di natalya è stato modificato retroattivamente o te lo sei dimenticato?
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Old 19-11-2014, 08:34   #68352
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Certo che sei pollo......i cambiamenti ai set sono retroattivi, si riferisce ai nuovi leggendari modificati tipo la corona di Leoric prima e la corona spezzata ora...

Il set di natalya è stato modificato retroattivamente o te lo sei dimenticato?
Ma infatti mi pareva strano!
Non sarebbe stato da blizzard, è che le patch notes sono sempre piuttosto vaghe.

Io quando leggo generici "incrementato", "aumentato", "ridotto" e simili vado ai matti.

Mettano le percentuali e via!
Pubblichino tutti i dati e la finiscano di romprere le scatole! Sia mai che dati alla mano un non riesca a tirar fuori qualcosa di buono.
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Old 19-11-2014, 08:35   #68353
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Cioè, l'M2 da "500 dxt" diventerebbe "Now increases the damage of your Hatred generators by 40% for every Sentry you have active", nono non è mica un nerf...e i 500 punti di arm dove li recupero?
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Old 19-11-2014, 08:37   #68354
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Cioè, l'M2 da "500 dxt" diventerebbe "Now increases the damage of your Hatred generators by 40% for every Sentry you have active", nono non è mica un nerf...e i 500 punti di arm dove li recupero?
Comunque sto leggendo dai vari forum che il burst damage sia comunque notevole.... 500 milioni di crit per cluster arrow.....

A me piace...rende il gioco più attivo che piazzare torrette e kitare.....

Quote:
Originally Posted by Ares7170 View Post
Cioè, l'M2 da "500 dxt" diventerebbe "Now increases the damage of your Hatred generators by 40% for every Sentry you have active", nono non è mica un nerf...e i 500 punti di arm dove li recupero?
E che ti cambia??????? prima avevamo il dodge che era inutile....ti basta di riempirti di gemme dex
Immagina ora......40% *5 sentinelle + il 100% dei depth digger + la gemma che incrementa il danno delle primarie......di sicuro nei rift normali avresti validissime alternative......
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Old 19-11-2014, 08:38   #68355
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Cioè, l'M2 da "500 dxt" diventerebbe "Now increases the damage of your Hatred generators by 40% for every Sentry you have active", nono non è mica un nerf...e i 500 punti di arm dove li recupero?
Paragon!

Cmq ho la sensazione che l'oggetto del desiderio per i DH dopo questa patch ritornerà ad essere il Krider ed i T&T non servono più ad una cippa!
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Old 19-11-2014, 08:39   #68356
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Originally Posted by Weap View Post
Per fortuna non ho perso tempo a farmarne una buona . Poteva aver senso quando le sentry non erano con le cariche, ma con le cariche diventa completamente inutile (se si considerano le sole sentry).
Il suo unico utilizzo era nella permacortina elettrica: tolta quella potevano anche lasciarlo immutato, visto che non lo usava nessuno prima e si continuerà a non usarlo adesso a maggior ragione.
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Old 19-11-2014, 08:42   #68357
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Originally Posted by !@ndre@! View Post
Paragon!

Cmq ho la sensazione che l'oggetto del desiderio per i DH dopo questa patch ritornerà ad essere il Krider ed i T&T non servono più ad una cippa!
Dipende da quello che dicevamo ieri a proposito dell'interpretazione di EA come spender o generator...
Certo i T&T diventeranno useless, quindi o Pugni del mago, o manine del predone e Cindercoat.

Sbaglio o il nuovo set del Dh non è elencato nelle modifiche del ptr...

Last edited by Ares7170 : 19-11-2014 at 08:45.
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Old 19-11-2014, 08:45   #68358
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Qualche anima pia si butti sul PTR e ci dia feedback thx
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Old 19-11-2014, 09:03   #68359
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Originally Posted by Ares7170 View Post
Dipende da quello che dicevamo ieri a proposito dell'interpretazione di EA come spender o generator...
Certo i T&T diventeranno useless, quindi o Pugni del mago, o manine del predone e Cindercoat.

Sbaglio o il nuovo set del Dh non è elencato nelle modifiche del ptr...
Penso più rorg+cindercoat con guanti del predone. Inoltre multishot con runa arsenale + calamity lo vedo parecchio bene come spender.
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Old 19-11-2014, 09:05   #68360
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Prima test build da ptr
preparation- punishment
vault-tumble
companion -any
cluster arrow- malestorm
evasive fire- focus
sentry-spitfire
passives
steady aim
awareness
night stalker
ballistics
gameplay

Place sentries down spam cluster arrow, everything literally blows up within 1-2 shots. when you run out of hatred hit either preparation or companion to regain hatred. Also evasive fire focus gives 7 hatred per shot. that + the 4 from night stalker makes you regain your hatred pool VERY fast. so even when your companion and preparation are on coll down just spam your evasive fire in a random direction for like 3 seconds and you are back to full hatred. I hope this helps people who are having trouble getting used to the changes.
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