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Garmin Forerunner 265 è sempre più un top di gamma
Garmin Forerunner 265 è sempre più un top di gamma
Il nuovo arrivato della gamma di smartwatch Garmin per la corsa ha un nome di fascia media ma caratteristiche al top, a partire dal nuovo schermo AMOLED che permette di assicurare una ottima visibilità in ogni condizione. Tutto questo porta ad un prezzo più elevato per un prodotto che è ormai un altro top di gamma
ASUS ROG Strix SCAR 17 (2023) G733, il notebook con Ryzen 9 7945HX e RTX 4090 colpisce nel segno
ASUS ROG Strix SCAR 17 (2023) G733, il notebook con Ryzen 9 7945HX e RTX 4090 colpisce nel segno
Al netto di una parte software in evoluzione, il notebook ASUS ROG Strix SCAR 17 (2023) G733 giunto in redazione, forte di una CPU Ryzen 9 7945HX e una GeForce RTX 4090 Laptop, si è dimostrato un notebook gaming decisamente potente, capace di assicurare prestazioni al vertice della categoria. Purtroppo, come tale, si tratta di un portatile per pochi.
Dead Island 2: dopo nove anni poteva andare meglio, ma anche molto peggio. La recensione
Dead Island 2: dopo nove anni poteva andare meglio, ma anche molto peggio. La recensione
Dopo quasi nove anni dal suo annuncio, abbiamo avuto modo di provare Dead Island 2, nuova iterazione del survival horror che tende a non prendersi troppo sul serio. Il titolo mantiene la tradizione e, quindi, tutti gli aspetti che caratterizzano il predecessore senza osare troppo. Le novità non mancano, seppur non troppo incisive, rappresentando più un perfezionamento del primo capitolo che un vero e proprio nuovo gioco della saga.
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Old 22-10-2009, 15:46   #2281
Lup1N1993
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Quote:
Originally Posted by GabFer View Post
Salve a tutti,

credo di avere un problema con il gioco..

Sono ormai 5 partite, dopo le più varie valutazioni tra l'A- e il C+, che il manager mi dice dopo ogni partita che la squadra 66ers mi ha tagliato, ma che lui conosce il manager dei 66ers che gli ha detto che mio prendono loro...

Ma questo avviene ogni partita!!!

Secondo voi è un bug e devo reiniziare tutto daccapo??

Grazie!!!
Sei nel training camp?
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Old 22-10-2009, 16:14   #2282
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Ho visto che c'e' il modo per cambiare gli slider anche per My Player, sempre con tsearch, interessante anche il file cht da caricare in tsearch con tutte le label dei vari slider gia impostate, utile almeno per cambiare quelle cose che danno davvero fastidio.
Poi suppongo che una volta salvata la carriera rimangano impostati sti valori.
per chi e' interessato il link che spiega il tutto e' questo:
http://2ksports.com/forums/showthread.php?t=239996

edit: pensavo fosse un po' piu intuitivo come metodo, invece non si possono cambiare i valori direttamente in tsearch (in quanto ogni indirizzo corrisponde a un blocco di memoria che viene influenzato da piu slider mi pare di aver capito), bisogna cambiarli in game, e poi frizzarli in tsearch in modo che non vengano risettati quando si carica myplayer. Cmq meglio che niente.

Last edited by girolamoto : 22-10-2009 at 16:40.
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Old 22-10-2009, 16:57   #2283
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Originally Posted by Skaff@ View Post
Non mi stupirei se i tempi si prolungassero oltre il mese, anzi sarei stupito del contrario.
Skaffà ti mando un mp perchè sennò vado troppo ot, volevo sapere delle cose più dettagliate perchè quell'editor non riesco ad usarlo... (quello dell'anno scorso era facilissimo )
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Old 22-10-2009, 17:11   #2284
TheodorXII
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Originally Posted by GabFer View Post
Salve a tutti,

credo di avere un problema con il gioco..

Sono ormai 5 partite, dopo le più varie valutazioni tra l'A- e il C+, che il manager mi dice dopo ogni partita che la squadra 66ers mi ha tagliato, ma che lui conosce il manager dei 66ers che gli ha detto che mio prendono loro...

Ma questo avviene ogni partita!!!

Secondo voi è un bug e devo reiniziare tutto daccapo??

Grazie!!!
Guarda al campo di allenamento dei minnesota ho sempre preso a+ e tutte le prestazioni erano "grande" e cio nonostante ero finito in D league, poi con due partite immense sono subito stato preso da charlotte
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Old 22-10-2009, 19:04   #2285
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Originally Posted by TheodorXII View Post
Guarda al campo di allenamento dei minnesota ho sempre preso a+ e tutte le prestazioni erano "grande" e cio nonostante ero finito in D league, poi con due partite immense sono subito stato preso da charlotte
Che c'entra col suo problema?
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Old 22-10-2009, 20:35   #2286
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juza, ti ho mandato un PM.
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Old 22-10-2009, 22:09   #2287
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ragazzi come faccio a fare il fade away al mitico Kobe???????????
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Old 22-10-2009, 22:14   #2288
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Originally Posted by sbrista View Post
ragazzi come faccio a fare il fade away al mitico Kobe???????????
tasto "mettiti in post" (in genere L1) + stick analogico destro lontano da canestro
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Old 22-10-2009, 22:19   #2289
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Originally Posted by ziozeff View Post
tasto "mettiti in post" (in genere L1) + stick analogico destro lontano da canestro
azzz è per pc...va beh nulla lo imposto sulla tastiera grazieeeeee
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Old 22-10-2009, 22:27   #2290
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salve ragazzi come faccio a salvare le impostazione del mio controller? ogni volta che entro li devo sempre riconfigurare eppuire ho fatto salva profilo e impostazioni!!!
mhaaaaaaaaaaaaaaaaaaaaa grazie anticipatamente
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Old 23-10-2009, 11:16   #2291
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Quote:
Originally Posted by ziozeff View Post
tasto "mettiti in post" (in genere L1) + stick analogico destro lontano da canestro
ma in questo non c'è il tasto per il post..
Lo fa in automatico, adesso quel tasto serve per far le finte sia in post che non
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Old 23-10-2009, 12:06   #2292
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Hahahaha , dopo 20 partite eccelse oggi mi vedo in una squadra con la sigla rks e penso incredulo di essere stato tagliato magari a causa delle statistiche basse rispetto a chi ha le stats su 12 per tempo.....poi mi accorgo che è l'all star game dei rookies, perchè sono comunque il terzo rookie della lega nonostante tutto. Ma piuttosto....sophomore che cavolo di squadra è? C'era anche Gasol.

Partita discreta comunque, non eccelsa ma comunque ho onorato l'all star game credo.

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Old 23-10-2009, 12:52   #2293
Lup1N1993
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Originally Posted by TheodorXII View Post
Hahahaha , dopo 20 partite eccelse oggi mi vedo in una squadra con la sigla rks e penso incredulo di essere stato tagliato magari a causa delle statistiche basse rispetto a chi ha le stats su 12 per tempo.....poi mi accorgo che è l'all star game dei rookies, perchè sono comunque il terzo rookie della lega nonostante tutto. Ma piuttosto....sophomore che cavolo di squadra è? C'era anche Gasol.

Partita discreta comunque, non eccelsa ma comunque ho onorato l'all star game credo.
I Sophomores sono la squadra di quelli al secondo anno nella lega.
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Old 23-10-2009, 13:23   #2294
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22ott
obreRonnie from 2K Sports just confirmed that "The PC Patch is going to be majorly the same than consoles one and it will available in the approximate [b]timeline ...". We will have to wait probably 2 weeks before the patch is released but it´s good to know that there will be a patch for PC too.



GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue (online and offline) where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds. (Note: this change will not be reflected in existing Associations and My Player careers.)

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



GAMEPLAY

- Tuned shooting percentages across the board, particularly (points) in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Addressed issues in defensive rotations that didn’t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.

- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The CPU now properly respects any changes to the Help Defense slider settings.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.

- Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.

- Player specific custom sound events should now be working properly in Arena Music Manager.



ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.



MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



ASSOCIATION

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.


Ho evidenziato i punti che ritengo piu importanti
SOprattutto il punto 2 mi pare la cosa più essenziale,almeno per le mie esigenze
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Last edited by lelets : 23-10-2009 at 14:07.
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Old 23-10-2009, 13:28   #2295
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Marc Gasol allora
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Old 23-10-2009, 13:48   #2296
Helter_Skelter
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Se rispettano tutto quello che hanno scritto, questa patch dovrebbe risolvere quasi tutti i problemi.

Non vedo traccia della mancanza del suono quando si fa una stoppata...
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Old 23-10-2009, 13:53   #2297
GabFer
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Originally Posted by Lup1N1993 View Post
Sei nel training camp?
No, sono in D League...di training camp neanche l'ombra
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Old 23-10-2009, 14:48   #2298
Jägermeister
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Qualcuno ha capito come funziona giusto il Multi Trainer??
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Old 23-10-2009, 15:02   #2299
theanswer85
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Quote:
Originally Posted by lelets View Post
22ott
obreRonnie from 2K Sports just confirmed that "The PC Patch is going to be majorly the same than consoles one and it will available in the approximate [b]timeline ...". We will have to wait probably 2 weeks before the patch is released but it´s good to know that there will be a patch for PC too.



GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue (online and offline) where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds. (Note: this change will not be reflected in existing Associations and My Player careers.)

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



GAMEPLAY

- Tuned shooting percentages across the board, particularly (points) in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Addressed issues in defensive rotations that didn’t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.

- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The CPU now properly respects any changes to the Help Defense slider settings.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.

- Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.

- Player specific custom sound events should now be working properly in Arena Music Manager.



ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.



MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



ASSOCIATION

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.


Ho evidenziato i punti che ritengo piu importanti
SOprattutto il punto 2 mi pare la cosa più essenziale,almeno per le mie esigenze
... se sono vere ste cose... speriamo nn ci illudano...
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Old 23-10-2009, 15:28   #2300
william88
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Posts: 546
ciao volevo sapere se avete consigli su come impostare il gioco per la parte video come l'anno scorso
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