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GeForce RTX 4090 Laptop vs 4090 Desktop: sono uguali? No, qualche test per fare chiarezza
GeForce RTX 4090 Laptop vs 4090 Desktop: sono uguali? No, qualche test per fare chiarezza
Abbiamo confrontato alcuni modelli di GeForce RTX 4000 Laptop con le controparti desktop. Un test empirico, segnato dalle differenti piattaforme, ma che ci dà un'idea di come si posizionano le soluzioni per notebook rispetto alle quelle per PC desktop. D'altronde dietro al nome GeForce RTX 4090 Laptop non c'è una vera GeForce RTX 4090.
Garmin Forerunner 265 è sempre più un top di gamma
Garmin Forerunner 265 è sempre più un top di gamma
Il nuovo arrivato della gamma di smartwatch Garmin per la corsa ha un nome di fascia media ma caratteristiche al top, a partire dal nuovo schermo AMOLED che permette di assicurare una ottima visibilità in ogni condizione. Tutto questo porta ad un prezzo più elevato per un prodotto che è ormai un altro top di gamma
ASUS ROG Strix SCAR 17 (2023) G733, il notebook con Ryzen 9 7945HX e RTX 4090 colpisce nel segno
ASUS ROG Strix SCAR 17 (2023) G733, il notebook con Ryzen 9 7945HX e RTX 4090 colpisce nel segno
Al netto di una parte software in evoluzione, il notebook ASUS ROG Strix SCAR 17 (2023) G733 giunto in redazione, forte di una CPU Ryzen 9 7945HX e una GeForce RTX 4090 Laptop, si è dimostrato un notebook gaming decisamente potente, capace di assicurare prestazioni al vertice della categoria. Purtroppo, come tale, si tratta di un portatile per pochi.
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Old 18-12-2010, 18:23   #15261
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Originally Posted by marmotta volante View Post
Virtual Flyer avevi ragione... Il gabe Natale non esiste
...vabbè, sono arrivato preciso preciso a 10achievement con l'acquisto di solo Poker Night at the inventory, mi posso dire contento
Eh, la verità fa male! Non ti preoccupare che te li tirerà dietro a Natale!
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Old 18-12-2010, 18:25   #15262
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Appunto per questo non mi convince

Comunque anch'io sono a 13, volendo potrei fermarmi tranquillamente.

Così ci avrei speso solo 1€ in tutta sta storia... e arrivo fresco e riposato alle offerte natalizie a partire dall'Oddboxx dopodomani, che sono già 12€ che se ne vanno.

Ma la Oddboxx retail non la faranno?
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Old 18-12-2010, 18:27   #15263
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Ma la Oddboxx retail non la faranno?
Mi pare che sia solo per Steam, ma non ci giurerei.

In ogni caso, se lo compri il primo giorno, ti fanno lo sconto del 50%... quindi mi sembra una buona idea.
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Old 18-12-2010, 18:32   #15264
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Con il primo e ultimo obiettivo sono arrivato giusto a 10 e comprato solo shatter
Ora non mi resta che vincere i 100 giochi
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Old 18-12-2010, 18:49   #15265
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ma qualcuno sa per caso cosa sono i 150mb di aggiornamento di civilization V?
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Old 18-12-2010, 18:52   #15266
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ma qualcuno sa per caso cosa sono i 150mb di aggiornamento di civilization V?
Dovrebbe essere questa (da http://forums.2kgames.com/showthread...-Change-List):

[TACTICAL AI]
Proper evaluation of which enemy units can reach my units next turn.
Sorting enemy targets (within a class) by damage.
Combine bombardment fire from cities with other ranged fire where possible.
Never target a city for a ranged attack when they are already at (or going to be at) 1 health.
Have the tactical AI be more aggressive about fortifying units that aren't moving anyways.
Make all forms of guarding improvements the lowest priority tactical AI moves.
Don't mark tiles adjacent to enemy at sea as good for flank attacks -- there is no flanking at sea.
Update to tactical AI pillaging code - now prioritize enemy land resources and trade routes (never regular mines or farms). Always uses the check to make sure AI is not trying to pillage in an enemy dominance zone. Barbarians will still target everything.
Never use ranged units to provide flank bonuses.
Reduce chance of AI civs making "suicide" attacks.
Changes to better protect the capital or any city with an enemy within 5 tiles.

[VICTORY]
AI will be more aggressive about pursuing Diplo victory (bribing City States) if they are wealthy.
AI will be more aggressive about building Spaceship parts when going for Science victory.

[CIVS]
Tweak a few leader settings to be more likely to use their traits.
Adjust Napoleon to make more likely to go for culture.

[COMBAT/UNITS]
AI will not use Horse as defenders on hills as much.
AI will often build more defensive troops.
AI will more aggressively hunt barbs in the early game.
Slightly more naval units.
AI will now build ranged and mobile units more in line with the flavor settings for the team - in general, this means more mobile units.
AI now builds, deploys, and uses air units more effectively.
Allow AI to build more units if above Prince.
AI will be more likely to build and bring siege units in a city attack.
Better nuke targeting by AI.
Won't build AA if no air threat.
Allow AI or automated human explorers to move to edge of sight range and then explore again.

[EXPLORATION/EXPANSION]
AI will emphasize getting an Ocean going explorer unit when the time comes.
AI slightly more likely to settle off home continent.
AI should colonize other continents regularly.
AI second wave expansion more aggressive.
Improve the AI's chances of setting up protected bombard attacks.
Settlers: should handle watery maps better.
AI will grab goody huts on other land masses.
AI will grab empty barb camps more often.

[WORKERS/CITY AI]
Large Cities should be more willing to build happiness and gold buildings.
Workers prioritize repair builds higher than other builds.
AI will be more likely to build a wall on any city that was an original capital.
Builder tasking now calculates yields appropriately during golden ages and weighs tiles according to how much stuff they provide overall as well as their maximum yield of a certain type.
More likely to build up economy early.
Multiple worker AI improvements.

[MISC]
Factor GS into flavors more.
Disband obsolete units even if not losing money.
Upgrade units a bit more.
Tweak flavors of policies a bit.
Have AI factor Grand Strategy into picking policies.
AI will factor grand strategy into tech choices a bit more.
AI don't send a barb expedition if defenses are critical.
AI less likely to pick a city on an inland sea for serious naval production.
Additional pathfinder optimization.

[GAMEPLAY]

[CITY/BUILDINGS]
Added "National Treasury" national wonder, which requires Markets in all cities. Provides +8 Gold per turn to the city in which it's built.
Added “Circus Maximus” national wonder, which requires Colosseums in all cities.. Provides 5 Happiness.
Library now has no specialist slots.
Wat now has two specialist slots.
Public school now has 1 Science per pop, +1 free Great Scientist point, +1 Culture for 3 gold maintenance.
Observatory now has 1 specialist slot.
Research Lab has two specialist slots.
Public school now provides 1 beaker per pop for 3 gold maintenance.
Watermill now provides +2 good and +1 production for 2 gold maintenance.
Paper Maker now has no specialist slots.
Circus now has +2 happiness and no maintenance.
Theatre now has +5 happiness.
Stadium now has +5 happiness.
Reduced production cost and maintenance for the Courthouse.
Courthouse can now be purchased in a city (although it is expensive).
Removed maintenance from city defense buildings (Walls, Castle, Military Base).
City defense buildings now help cities heal.
Increased city strength ramp-up based on technology.
Reduced effects of Forbidden Palace and Meritocracy (Happiness per city).
Reduced amount of food needed for cities to grow at larger sizes.
Buildings can now no longer provide more Happiness than there is population in a city (wonders are excluded from this).
Ironworks now gives 10 hammers instead of a % bonus.
National College now gives +5 science in addition to the % bonus.
Hermitage gives 5 culture in addition to its previous bonus.
Raze/Unraze exploit fixed.
Cities being razed are unhappy about it (only during the razing process).
Cities heal more quickly.

[UNITS/PROMOTIONS]
Cavalry can now go obsolete with Combustion.
Stealth bombers cannot use carriers.
Only allow one upgrade per unit from a goody hut.
Add second embarkation promotion ("Defensive Embarkation").
Amount of damage done during naval combat increased.
All melee horse units get penalty attacking cities.
Increased city attack penalty for mounted and armor units to 50% (from 40%).
Lancers (and Lancer UUs) upgrade to helicopter.
Lowered combat value of Horseman and Companion Cavalry.
Promotions must be picked the turn they're earned.
Can no longer promote a unit that has fought during the turn (instead, the promotion comes up the beginning of the following turn).
Catapults and Trebuchets now weaker against units but stronger VS cities.
Reduced effectiveness of Archers & Crossbowmen (and their UUs) VS cities.
Reduced some combat bonuses: flanking (15 to 10), Great Generals (25 to 20), Discipline (15 to 10), Military Tradition (2x to 1.5x).
Remove requirement for aluminum on Mobile SAM.
Lower open terrain penalty to 10% .
Marsh is now 3 moves to enter (Chariots do not move quickly through it anymore).
Cavalry now upgrade to tanks.

[CITY STATES]
Reduced bonuses from Maritime city-states - Friends: +2 food in capital, +0 food in other cities - Allies: +3 food in capital, +1 food in other cities
Only the first 3 units gifted to a city-state will earn Influence now.
Killing a barb inside a city-state's territory now gives a 5-turn buffer where there is no Influence intrusion penalty.

[HAPPINESS]
If an empire reaches -20 Happiness, it goes into revolt, and rebels start appearing throughout the empire, based on the number of cities.
Amount of Happiness needed to trigger a Golden Age reduced.
Amount of Happiness needed to trigger a Golden Age now increases as the number of cities in the empire goes up.

[POLICIES]
Landed Elite (Tradition Branch) now reduces culture cost of border growth by 2/3.
Monarchy (Tradition Branch) now provides +1 Gold per 2 pop in the Capital..
Liberty now provides a Settler training bonus to only the capital, and not every city.
Tradition now provides +50% growth in the capital.
Theocracy now reduces Unhappiness by 25% .
Reformation now gives a 10-turn GA.
Adopting Rationalism now gives a 4-turn GA.

[TECH TREE]
Add link between Military Science and Dynamite.
Add link between Civil Service and Education.
Add link between Economics and Scientific Theory.
Add link between Chivalry and Acoustics.
Research overflow now works correctly (extra beakers after completing a tech will rollover to the next tech).

[GENERAL]
Fixed bug where clicking on a city plot wouldn't select the garrison.
Natural wonders now award culture (if worked) and happiness (if in border) if that trait is assigned to a wonder in XML.
Players must now always adopt Policies immediately, and cannot defer picking until later.
Have culture cost for policies never go down (trading away cities to reduce culture cost exploit). Razing cities will not raise your policy cost ceiling.
Reduced culture needed for first plot acquisition from 20 to 15.
3 new Natural Wonders and rarity code for both base game and New World scenario.
Reduced points from Wonders (40 to 25) & Cities (10 to 8), increased points for pop by 1 (3 to 4).

[DIPLOMACY]
AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
New diplo system: Denounce (public declaration with diplomatic repercussions).
New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request, etc.).
Not agreeing to a friend's request now results in a relations hit.
Third party AIs can now respond when a player makes a DoF or denounces someone. What they say is based on the situation - e.g. if you make friends with someone they don't like, they'll scold you.
AI leaders will now sometimes ask their friends to denounce one of their enemies as a show of support, and refusing to denounce someone when an AI asks can now make them very upset.
AI is now capable of denouncing friends (aka, backstabbing) and added backstabbing info to diplo overview screen.

[UI]
Add XP bar for air units, do not allow XP for air units attacking a city that is already down to its last hit-point.
Change ActivePlayer's name to "You" in single player in score list.
Added game option to disable automated workers from removing features.
Fixed bug where Happiness from garrisoned units wasn't being listed in Happiness info tooltip.
Load Map function will now display correct size and type of saved map.
New “Angry Genghis” loading screen (replaces the “fluffy-bunny Genghis” loading screen).
Added setup options to allow players to defer choosing Policies and Promotions right away.
Show the river penalty when attacking city across river (the penalty was there but was not being shown in the preview).
Global politics screen updated to reflect new diplo system.
Can no longer Force End Turn (shift-enter) through blocking notifications. CAN now use it to skip over units which need orders.
Multiple tweaks and bug fixes.


[MISC]
Fix small bugs with adding long roads around existing features.
Fixed bombard arrow across world wrap.

[MODDING]
Parent category counts now include counts of child categories.
Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
Tweaked category name truncation to better fit names.
Hide categories w/ no children and a count of 0.
Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).
The pager for the installed mods tab of the mods browser is now displayed in the correct location.
Long values for properties such as "Special Thanks" will no longer extend past the edge browser frame.
Categories refresh much faster now in the mods browser.
Multiple additional tweaks and fixes to the mod browser.
Support for mods that perform major restructuring of the tech tree including adding, deleting, and updating techs, buildings, and units.
Added GameEvents system for overriding Gameplay DLL specific functionality.
Fixed "Reload Landmark System" mod flag to now refresh landmarks defined in "ArtDefine_Landmarks".
Multiple SDK updates (new version to go live shortly).

[SERIALIZATION/SAVES]
Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game. This heightened the risk of late-game our of memory crashes significantly.
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Old 18-12-2010, 18:55   #15267
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grazie

mamma mia quanto popò di roba
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Old 18-12-2010, 19:00   #15268
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ho guardato i video dei vari Oddworld...

i primi 2 sono i gioconi storici che conosciamo (ho preso il pack con entrambi su Steam forse a 3 euro)*, il quarto per me è una schifezza assoluta (un FPS? ma scherziamo? non è Oddworld!), il terzo perde la bellezza dei primi due, ma di per se magari non è brutto

per un vero amante della saga il terzo e il quarto non valgono la metà dei primi 2, quindi il prezzo che vogliono dare all'oddpack per me non sta ne in cielo ne in terra

a 12 € invece ci può stare benissimo

*come cavolo si vedeva lo storico acquisti?
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Old 18-12-2010, 19:08   #15269
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*come cavolo si vedeva lo storico acquisti?
Basta che clicchi sul nome del account e poi transazioni negozio
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Old 18-12-2010, 19:13   #15270
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demo le gioco sempre tutte (o quasi), raccomandazioni ne ho scritte un paio...
altre 2 prove superate!
con queste salgo a quota 13 -neanche metà - per un totale di € 3 spesi, chime e shatter.. poteva andare peggio..

ora bisogna solo ricordarsi di loggare lunedì
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Old 18-12-2010, 19:50   #15271
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a me l'ultimo scrigno mi fa paura, perchè ogni tanto mi dice che lo completato e altre che non lo completato
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Old 18-12-2010, 19:55   #15272
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a me l'ultimo scrigno mi fa paura, perchè ogni tanto mi dice che lo completato e altre che non lo completato
pauuuuuura!!
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Old 18-12-2010, 19:57   #15273
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pauuuuuura!!
e certo !!!!!!! perchè senno non sblocco il terzo scrigno
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Old 18-12-2010, 20:02   #15274
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e certo !!!!!!! perchè senno non sblocco il terzo scrigno
il PolterGabe si è impossessato del tuo account..

who you gonna call?
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Old 18-12-2010, 20:15   #15275
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il PolterGabe si è impossessato del tuo account..

who you gonna call?
mo mi sa che chiamo i GabeBusters per sicurezza
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Old 18-12-2010, 20:44   #15276
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domanda stupida come si scrive la raccomandazione?
2) se gioco in questi giorni a qualche demo? secondo voi mi aumenta il numero? se non sbaglio attualemte sono fermo a 12 tra giochi e demo...
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Old 18-12-2010, 20:48   #15277
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domanda stupida come si scrive la raccomandazione?
2) se gioco in questi giorni a qualche demo? secondo voi mi aumenta il numero? se non sbaglio attualemte sono fermo a 12 tra giochi e demo...
vai nella lista dei tuoi giochi, cerca e clicca il pulsantino 'consiglia' che trovi di fianco a ogni gioco e scrivi quello che pensi
giocati qualche demo tra oggi e domani e vedi che anche questa la passi
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Old 18-12-2010, 21:16   #15278
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raggiunti i 10 forzieri giusti giusti.... mi sa cmq che le probabilità saranno tipo quelle del Superenalotto
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Old 18-12-2010, 22:28   #15279
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Per avere 10 prove me ne mancano 2... tra cui:
1. Mi mancano 5 amici.... chi si offre?!
2. Non capisco la prova "La parlantina": Pubblica un commento sul profilo della Comunità Steam di un amico... l'ho fatto ma non me lo conta!
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Old 18-12-2010, 22:48   #15280
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Per avere 10 prove me ne mancano 2... tra cui:
1. Mi mancano 5 amici.... chi si offre?!
2. Non capisco la prova "La parlantina": Pubblica un commento sul profilo della Comunità Steam di un amico... l'ho fatto ma non me lo conta!
se vuoi, il mio profilo è linkato in firma
per il commento è venuto fuori qualche post fa che aveva a che fare con il fatto di avere un profilo privato..
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