|
|||||||
|
|
|
![]() |
|
|
Thread Tools |
|
|
#5141 | |
|
Bannato
Join Date: Jan 2007
Location: Kaer Morhen
Posts: 7,810
|
Quote:
Ciao |
|
|
|
|
|
#5142 | |
|
Senior Member
Join Date: Mar 2004
Posts: 2,916
|
Quote:
Sono tutti quelli su cui vado io presi a cazzo e ovviamente non sapevo che fossero cittoni Allora ritorno con la domanda di 4 post fa:qualcuno mi illumina e mi spiega con che criterio scegliersi i server?
__________________
“Believe the word I will unlock my door and pass the cemetery gates” (08/12/04) |
|
|
|
|
|
#5143 |
|
Senior Member
Join Date: Jun 2003
Location: Monopoli
Posts: 2,777
|
Mega aggiornamento oggi, questo gioco non muore mai!! E' stato il miglior acquisto degli ultimi 3 anni.
Metto in grassetto i più importanti: Added new map Koth_Badlands Updated CP_Well Spawn room by second cap for each time is now a one-way door Updated Training Added 3 new training courses for the Demoman, Engineer, and Spy Added the Ready for Duty achievement for completing all of the training courses Added a new system to associate dedicated servers with Steam accounts Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token" Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account Added a new system for coaching players Added a new vote system Server convars to control the vote system sv_allow_votes : Allow voting? sv_vote_failure_timer : A vote that fails cannot be voted on again during this period. sv_vote_allow_specators : Allow spectators to vote? sv_vote_issue_changelevel_allowed : Allow votes to change levels? sv_vote_issue_kick_allowed : Allow votes to kick players from the server? sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? sv_vote_issue_restart_game_allowed : Allow votes to restart the game? sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes) dynamic model loading to improve performance Combat Text changes Added a new convar "hud_combattext_healing" to display the amount of healing done per second Added bonus points to the items displayed using Combat Text Starting position of values is now affected by range to target, making it easier to see numbers when next to targets Updated voice to use the Steam voice codec to improve quality Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1. Fixed not being able to see the correct colors for painted hats when running with DX8 Fixed not being able to see the | character in custom names and descriptions Fixed a couple cases where custom sprays would not import correctly Duel changes The duel dialog has been extended to include class-specific duels in addition to the default duels Duel badges now only show the number of wins a player has Added Payload maps to Offline Practice Fixed taunt kills made with a Katana not counting towards honorbound kills Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out Improved the Medic overheal effect so it's more noticeable Fixed func_build entities to respect the team value and prevent the associated team from building in the area Items changes: Added new "Sort by Rarity" option for sorting backpack items Improved the backpack sorting algorithms Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer Added paint preview to the preview section when shopping for hats Updated the Googly Gazer to be paintable Added new paint styles to the Pyromancer's Mask Items in the action slot won't be swapped until returning to a supply cabinet Replaced the no-crit attribute with -25% damage on the following: The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor Dalokohs Bar Removed item cool down meter and ammo count when using the Dalokohs Bar Fists of Steel Increase deploy times 20% Ranged damage reduced 40% (down from 60%) Loch-n-Load Damage increased by 10% Equalizer Tuned high-end damage range so it's no longer possible to one-shot certain classes Suppress the medic call effect while active Battalion’s Backup Reduced rage generation rate by 50% Concheror Damage-to-health conversion increased to 35% (from 20%) Mad Milk Heal 60% of damage done (down from 75%) Sun-on-a-Stick Base damage lowered slightly but guarantees crits against burning players instead of mini-crits Fan O’ War Marking someone for death now lasts 15 seconds (from 10 seconds) Flaregun Flares always crit burning targets, regardless of range Backburner Removed the restriction on airblast Ammo cost increased 150% (4 blasts at full ammo) Damage bonus reduced to 10% (from 15%) Sydney Sleeper: Charge rate increased 25% Bot changes: Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final Improved TFBot reactions to cloaked and/or disguised enemy Spies Improved Demoman bot behaviors for planting sticky bomb traps Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range TFBots will no longer hide from sapped or carried sentryguns Engineer bots are better at moving their sentry gun nest as the scenario changes Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing. Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns TFBots will no longer try to use a teleporter entrance they can't actually reach Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
__________________
CASE: Antec P182 - ALI: Corsair CX650M - CPU: AMD Ryzen 5 PRO 4650G + Cooler Master Hyper 212X - MB: ASUS PRIME A520M-K -RAM: G.SKILL Aegis 3200MHz 16GB - SSD: SanDisk Plus SSD 240GB - SA: Asus Xonar Essence STX - MOUSE: Logitech G9 - CUFFIE: Sennheiser HD 595 - *STEAM* Last edited by supersalam : 15-04-2011 at 10:26. |
|
|
|
|
#5144 |
|
Senior Member
Join Date: May 2005
Posts: 4,488
|
ella peppa 500 mb di aggiornamento...sto gioco tra un pò arriverà a pesare 30 gb
Meno male però che è tf2 altrimenti l'avrei cestinato da una vita, credo nn esista gioco al mondo (escludendo i giochi blizzard) che venga seguito e aggiornato in questo modo. |
|
|
|
|
#5145 | |
|
Bannato
Join Date: Jan 2007
Location: Kaer Morhen
Posts: 7,810
|
Quote:
Ovvio che se poi becchi il cittone a quel punto non dipende più dal server Last edited by Obi 2 Kenobi : 15-04-2011 at 13:51. |
|
|
|
|
|
#5146 | |
|
Senior Member
Join Date: Mar 2004
Posts: 2,916
|
Quote:
I saigns sono gli unici legalmente cittabili?
__________________
“Believe the word I will unlock my door and pass the cemetery gates” (08/12/04) |
|
|
|
|
|
#5147 |
|
Bannato
Join Date: Jan 2007
Location: Kaer Morhen
Posts: 7,810
|
non so se siano legali o meno, comunque da quello che so sono gli unici in cui si può cittare.
Quindi, in sintesi, non andare in quei server. |
|
|
|
|
#5148 |
|
Senior Member
Join Date: Dec 2001
Location: Milano per lavoro
Posts: 12,282
|
dopo l'aggiornamento di oggi come vi gira? a me un pò lagga e non so se è colpa dei server o del mio gioco.
__________________
DESKTOP PC CM SCOUT + i7 3770K +Corsair A70+ MSI Z77A -GD55 + 16gb ddr3 +SSD Samsung 860 EVO 1TB + MSI 1660TI Armor +Corsair TX650v2+ WIN 10 64bit+Logitech G11+Steelseries XAI - |
|
|
|
|
#5149 | |
|
Senior Member
Join Date: May 2005
Posts: 4,488
|
Quote:
Io ho fatto 2-3 partite 5 min fa e tutto sembra andare come al solito almeno lato prestazioni, l'unica cosa strana è che in due occasioni è capitato uno scramble dei team e il gioco è crashato al desktop :-/ Last edited by shaka444 : 15-04-2011 at 23:56. |
|
|
|
|
|
#5150 |
|
Bannato
Join Date: Jan 2007
Location: Kaer Morhen
Posts: 7,810
|
mi ha fatto un altro aggiornamento.
Che cos'hanno messo di bello? ^^ |
|
|
|
|
#5151 | |
|
Senior Member
Join Date: Dec 2009
Location: Padova
Posts: 4,541
|
Quote:
Added a missing material for the Scotsman's Stove Pipe Fixed a server crash caused by the server triggering a nextlevel vote Fixed the kicking of coaches for being idle as soon as they stop coaching Fixed a coaching exploit |
|
|
|
|
|
#5152 |
|
Bannato
Join Date: Jan 2007
Location: Kaer Morhen
Posts: 7,810
|
ah tutta una serie di fix. Bene ^_^
|
|
|
|
|
#5153 |
|
Senior Member
Join Date: Mar 2007
Posts: 29,788
|
|
|
|
|
|
#5154 |
|
Bannato
Join Date: Jan 2007
Location: Kaer Morhen
Posts: 7,810
|
ah non lo sapevo. Bhe tanto io per ora non ci gioco più, sono troppo preso da guild wars.
Quando mi tornerà la voglia, spero abbiano risolto tutto |
|
|
|
|
#5155 | |
|
Senior Member
Join Date: May 2005
Posts: 4,488
|
Quote:
|
|
|
|
|
|
#5156 | |
|
Senior Member
Join Date: Dec 2001
Location: Milano per lavoro
Posts: 12,282
|
Quote:
perdita di frame, il giorno prima girava una favola!
__________________
DESKTOP PC CM SCOUT + i7 3770K +Corsair A70+ MSI Z77A -GD55 + 16gb ddr3 +SSD Samsung 860 EVO 1TB + MSI 1660TI Armor +Corsair TX650v2+ WIN 10 64bit+Logitech G11+Steelseries XAI - |
|
|
|
|
|
#5157 |
|
Senior Member
Join Date: May 2005
Posts: 4,488
|
|
|
|
|
|
#5158 |
|
Senior Member
Join Date: Sep 2005
Location: Altavilla Milicia (Pa)
Posts: 8,018
|
stavo cercando di completare il training del demolitore ma ho riscontrato un problema: ad un certo punto mi compare una sagoma molto lontana da abbattere, è sullo sfondo e pur sparando tantissimi colpi non riesco ad abbatterla e quindi ad andare avanti. Qualcuno ha riscontrato lo stesso problema?
__________________
PC1: CPU intel 4770K, Thermalright Macho 120, Asus z87 pro, Kingston 8Gb 1600Mhz Ddr3 Non-Ecc Cl9, Samsung 850 pro 512Gb, WD Green 2TB, Zotac GeForce GTX 1070, OCZ ZT series 750W, Win 10 PC2: HP DV6-2044EL + Samsung 840 series 240Gb| Più forti del "Continuo"! | Iso di win7+sp1 |
|
|
|
|
#5159 | |
|
Senior Member
Join Date: Mar 2007
Location: Provincia di FC
Posts: 1,807
|
Quote:
__________________
Lenovo Thinkpad T460s | Steam Deck 256GB | iPhone 14 128GB Ho trattato positivamente con: pupgna,pikerunner,Maldo,Sawato Onizuka,A-ha,darkfable,il.principino |
|
|
|
|
|
#5160 | |
|
Senior Member
Join Date: Sep 2005
Location: Altavilla Milicia (Pa)
Posts: 8,018
|
Quote:
__________________
PC1: CPU intel 4770K, Thermalright Macho 120, Asus z87 pro, Kingston 8Gb 1600Mhz Ddr3 Non-Ecc Cl9, Samsung 850 pro 512Gb, WD Green 2TB, Zotac GeForce GTX 1070, OCZ ZT series 750W, Win 10 PC2: HP DV6-2044EL + Samsung 840 series 240Gb| Più forti del "Continuo"! | Iso di win7+sp1 |
|
|
|
|
«
Previous Thread
|
Next Thread
»
|
|
All times are GMT +1. The time now is 14:17.




















