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#2501 | |
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Senior Member
Join Date: Aug 2002
Location: Milano
Posts: 7,658
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Quote:
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| case: HAF XB EVO | mobo: Asus RANGER VIII| cpu: Intel i7 6700K | dissy: Noctua NH-U12S | | ram: 16gb G.Skill Ripjaws V DDR4 | gpu: Gigabyte OC Black 1080Ti | ali: EVGA G2 850 | | ssd: 2,5tb = 1x 860evo 1tb + 3x 850evo 500gb | s.o: Win10 Home | display: 40Ku6400 4K HDR | | Profilo Steam | Steam Deck | |
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#2502 | |
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Bannato
Join Date: Aug 2001
Location: Berghem Haven
Posts: 13,446
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#2503 | |
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Senior Member
Join Date: Feb 2006
Location: Firenze
Posts: 5,041
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Quote:
per ora e' quanto. ora lo ho disabilitato ma vi faro' sapere solo domani sera se la cosa migliora o no.
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Nintendo Wii + PC: case: Stacker STC-T01, UPS: APC 1000VA PRO, mobo: Asus P5E (@bios Rampage), Procio: Core 2 Duo E8400@3.79Ghz (420x9) Ali: Corsair 750HX RAM: TeamGroup 2*2GB DDR2 6400 @1120mhz 5-5-5-15 2.1V, VGA: PoV 8800 GTS 512gDDR3 @ 810mhz GPU-2025mhz Shader-2264mhz VRAM, Audio: X-FI Fatal1ty FPS, Casse: Inspire T7900 |
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#2504 | |
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Senior Member
Join Date: Aug 2002
Location: Milano
Posts: 7,658
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Quote:
sui crash....boh li dipende anche dal pc e se li avevi prima cmq io non ho ancora giocato molto a oblivion perche sto aspettando le QARL3 per farlo
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| case: HAF XB EVO | mobo: Asus RANGER VIII| cpu: Intel i7 6700K | dissy: Noctua NH-U12S | | ram: 16gb G.Skill Ripjaws V DDR4 | gpu: Gigabyte OC Black 1080Ti | ali: EVGA G2 850 | | ssd: 2,5tb = 1x 860evo 1tb + 3x 850evo 500gb | s.o: Win10 Home | display: 40Ku6400 4K HDR | | Profilo Steam | Steam Deck | |
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#2505 | |
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Senior Member
Join Date: Sep 2000
Location: Cagliari
Posts: 944
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Quote:
per lowenz.... ho installato queste due mod consigliatissime e le patch ita + unofficial -.......................I colori sono molto più belli, specie nella vegetazione, oltre a tantissime altre modifiche a livello grafico, e udite udite, un HDR identico a quello delle versione sm 3.0. Lo dovete assolutamente installare, scaricatelo qui (Natural Environment 2.1.2): http://www.tessource.net/files/cache/2536.html E questo glielo dovete affiancere, si tratta delle luci nelle città alle finestre delle abitazioni e delle chiese, oltre ad alcune luci aggiuntive (Illumination Within Revived): http://www.tessource.net/files/file.php?id=4952 Bastano questi 2 mod per fare di Oblivion un capolavoro (anche su schede sm2.0). ora la mia domanda da super inesperto è....
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H97 Pro Gamer I5 4460@3.2 RAMPAGE FORMULA - Q9550@3.6 P4P800-E Deluxe - P4E@3.4 |
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#2506 | |
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Bannato
Join Date: Aug 2001
Location: Berghem Haven
Posts: 13,446
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Quote:
Cmq se aspetti un po' per le finestre ne consiglio uno migliore.....solo che è un po' assurdo fare il ladro in una casa che è internamente buia di notte.....ma che dall'esterno ha delle finestre luminosissime |
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#2507 | |
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Senior Member
Join Date: Sep 2000
Location: Cagliari
Posts: 944
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Quote:
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H97 Pro Gamer I5 4460@3.2 RAMPAGE FORMULA - Q9550@3.6 P4P800-E Deluxe - P4E@3.4 |
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#2508 |
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Senior Member
Join Date: Nov 2000
Location: Bologna
Posts: 866
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avete notato che su TOTO hanno messo una sezione dedicata ai mod che aggiungono quest ?
me ne sono accorto mentre vedevo come era messo qarl con il nuovo pack3 (pazzesco peraltro)...
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"La vita umana è breve, ma io vorrei viverla sempre" (25/11/1970) Last edited by gioggio : 09-12-2006 at 01:37. |
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#2509 | |
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Bannato
Join Date: May 2003
Location: San Gimignano (Siena) - /!\ bannato con onore per cambio nick: ora sono erythraeum /!\
Posts: 918
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Quote:
http://www.uesp.net/wiki/Oblivion |
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#2510 | |
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Bannato
Join Date: Aug 2001
Location: Berghem Haven
Posts: 13,446
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#2511 | |
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Bannato
Join Date: Aug 2001
Location: Berghem Haven
Posts: 13,446
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#2512 | ||
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Senior Member
Join Date: Nov 2000
Location: Bologna
Posts: 866
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Quote:
Quote:
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"La vita umana è breve, ma io vorrei viverla sempre" (25/11/1970) |
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#2513 |
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Bannato
Join Date: Aug 2001
Location: Berghem Haven
Posts: 13,446
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ALLELUJAAAAAAAAAAAAAAAAAAAAAAAAAA !
http://www.elderscrolls.com/forums/i...=584043&st=141 Natural Interiors By: Wormheart Version: 0.7 (December 9, 2006) -------------------- Description: What this mod aims to do is change the lighting and sound inside the buildings of Tamriel depending on the weather outside. This mod also adds transparencies to the windows so they light up based on the time of day and weather. It is almost like having Sunlit Interiors, Weather Inside, and Dynamic Interior Lighting all rolled into one mod. Future plans for this mod include adding buildings that are visible through the windows that reflect what you would see outside, and possibly rain and snow effects outside the windows. -------------------- Usage: To use the default setup of Darker Nights with no Optional esp's just copy the Natural Interiors.esm, Natural Interiors - Cities.esp, and Natural Interiors.bsa into your Oblivion\Data folder. To use any of the optional parts just copy them from their folders in the archive to the Oblivion\Data folder overwriting any existing files if necessary. Don't forget to copy the Natural Interiors.bsa Brief explanation of the options: -= Atmospheric Weather System =- Brighter Nights\Natural Interiors - AWS.esp A compatibility ESP, use this with the Natural Interiors - Cities.esp and Brighter Nights version of the Natural Interiors.esm if you use the mod Atmospheric Weather System by HTF. Darker Nights\Natural Interiors - AWS.esp A compatibility ESP, use this with the Natural Interiors - Cities.esp and Default version of the Natural Interiors.esm if you use the mod Atmospheric Weather System by HTF. -= Weather Inside =- Brighter Nights\Natural Interiors.esm A replacement ESM, use this if you want to use Weather Inside by _Morbus_ and vine and want Brighter Nights. Darker Nights\Natural Interiors.esm A replacement ESM, use this if you want to use Weather Inside by _Morbus_ and vine and want the Default Nights. -= AWS and WI =- Brighter Nights\Natural Interiors - AWS.esp A compatibility ESP, use this with the Natural Interiors - Cities.esp and Brighter Nights version of the Natural Interiors.esm if you use the mod Atmospheric Weather System by HTF and Weather Inside by _Morbus_ and vine. Darker Nights\Natural Interiors - AWS.esp A compatibility ESP, use this with the Natural Interiors - Cities.esp and Darker Nights version of the Natural Interiors.esm if you use the mod Atmospheric Weather System by HTF and Weather Inside by _Morbus_ and vine. -= Default Brighter Nights =- Natural Interiors.esm A replacement ESM, use this if you want Brighter Nights but don't use Weather Inside. -= Slightly Louder Sounds =- Natural Interiors - Slightly Louder Sounds.esp An additional ESP, if you find the sounds to quiet in the Default and AWS versions. You don't need this if you use Weather Inside. This does not replace any ESP’s you still need Natural Interiors.esm and Natural Interiors - Cities.esp and/or the other esp's. It is safe to remove the Natural Interiors - Imperial City.esp as it is no longer used. Due to the many script changes, it may be necessary to: 1) Save the game 2) Deactivate the old Natural Interiors 3) Load the game 4) Save in a new slot 5) Activate the new version * When using or testing mods you should always keep a backup of a saved game before installing it. * -------------------- History: v0.1 - First Release v0.2 - Update alpha channels, Palace Library now behaves like exterior, sync should now be maintained in sub-cells (i.e. basements, upstairs, etc.), and weather now changes indoors and is synchronized when you exit. Introducing a README! smile.gif v0.3 - Made changes to allow the use of a BSA package, no more need to deal with archive invalidation. v0.4 - Any potential Oblivion Plane problems should now be eliminated. It would take me another month just to make sure so be sure to report any thing unusual happening. All of the meshes have been overhauled to remove gaps, holes, and overlapping faces. v0.5 - Everything, except for the transparent windows in the remaining cities and the buildings outside the windows, should be complete now. Now includes an AWS compatibility ESP. v0.6 - Tweaks have been made to the lighting of the interiors. Some new weather sounds have been added from the Weather Inside mod. Updated the compatibility patch to work with AWS v1.3 v0.7 - Many tweaks to everything. Major changes are Darker Nights and Brighter Nights ESP’s and Weather Inside compatibility patch. This version should be very close to v1.0, it should just be a matter of finishing the meshes. -------------------- Compatibility: This mod is compatible with: Texian's Window Lighting System Atmospheric Weather System - A compatibility patch is included in the Optional\Atmospheric Weather System folder. Weather Inside - A compatible version of the Natural Interiors.esm is included in the Optional\Weather Inside folder. Illumination Within Open Cities More Immersive Sounds This mod is partially compatible with: OOO - in order to be compatible, Natural Interiors - Cities.esp must be loaded after OOO. This mod is not compatible with: Natural Weather (part of Natural Environments) - a compatibility patch will eventually be made. Sunlit Interiors - I used the idea of making the interiors behave like exteriors and took it a few steps further. Dynamic Interior Lighting There are many other mods that may or may not be compatible with Natural Interiors; I will add confirmed cases to this list.
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#2514 | |
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Senior Member
Join Date: Feb 2006
Location: Firenze
Posts: 5,041
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Quote:
in soldoni cosa fa? (in italiano)
__________________
Nintendo Wii + PC: case: Stacker STC-T01, UPS: APC 1000VA PRO, mobo: Asus P5E (@bios Rampage), Procio: Core 2 Duo E8400@3.79Ghz (420x9) Ali: Corsair 750HX RAM: TeamGroup 2*2GB DDR2 6400 @1120mhz 5-5-5-15 2.1V, VGA: PoV 8800 GTS 512gDDR3 @ 810mhz GPU-2025mhz Shader-2264mhz VRAM, Audio: X-FI Fatal1ty FPS, Casse: Inspire T7900 |
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#2515 | |
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Bannato
Join Date: May 2003
Location: San Gimignano (Siena) - /!\ bannato con onore per cambio nick: ora sono erythraeum /!\
Posts: 918
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#2516 | |
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Bannato
Join Date: Aug 2001
Location: Berghem Haven
Posts: 13,446
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Quote:
E' quello con o senza borse? Ma hai aggiunto anche la sinergia/compatibilità con questo: http://planetelderscrolls.gamespy.co...Detail&id=2107 ? Edit: non c'è più
Last edited by lowenz : 09-12-2006 at 11:26. |
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#2517 |
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Senior Member
Join Date: Sep 2000
Location: Cagliari
Posts: 944
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ragazzi ma conflictdetector è attendibile
qualche volenteroso mi spiega come una volta installate le mod, poi vanno attivate.... quali voci devo attivare???? mi ritrovo la stessa opzione mod 2 3 volte se attivo tutto vanno in conflitto anche se mi indicate un url dove attingere grazie
__________________
H97 Pro Gamer I5 4460@3.2 RAMPAGE FORMULA - Q9550@3.6 P4P800-E Deluxe - P4E@3.4 |
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#2518 |
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Senior Member
Join Date: Nov 2000
Location: Bologna
Posts: 866
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domandina veloce per chi sa smanettare con l'editor...
con l'obmm ho notato che il mod della glass armor e l'OOO v1.23 vanno in conflitto... non ho alcun tipo di problema però 'sta roba non mi piace tantissimo... dato che la glass è una mod estetica di cui mi interessano solamente le texture ci sono problemi se provo a disattivare l'esp e lascio gestire le texture all'OOO?
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"La vita umana è breve, ma io vorrei viverla sempre" (25/11/1970) |
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#2519 | ||
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Bannato
Join Date: Aug 2001
Location: Berghem Haven
Posts: 13,446
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Quote:
Quote:
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#2520 | |
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Senior Member
Join Date: Sep 2000
Location: Cagliari
Posts: 944
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Quote:
__________________
H97 Pro Gamer I5 4460@3.2 RAMPAGE FORMULA - Q9550@3.6 P4P800-E Deluxe - P4E@3.4 |
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