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Old 15-10-2022, 10:06   #5981
TheDave
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cmq LOL il tempo di scrivere sul forum ed è uscita la patch sul gamepass
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Old 15-10-2022, 10:33   #5982
GoFoxes
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Non solo

Experimental Branch 15/10
  • Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
  • An icon reflecting the player's current mode is now visible alongside the icon representing their current platform.
  • Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
  • Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion .
  • The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
  • Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
  • Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
  • Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.
  • Fixed a number of visual issues related to purchasing new inventory slots.
  • Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
  • Fixed an issue that could occasionally cause asteroids to appear the wrong colour.
  • Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.
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Old 15-10-2022, 10:37   #5983
GoFoxes
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Super patchona

WAYPOINT 4.04
October 15, 2022.
Hello everyone,

Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.04, which will be live on all platforms soon.



Bug fixes
  • Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
  • The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
  • Stat bonuses on procedural jetpack upgrades have been increased.
  • Stat bonuses on procedural hazard protection upgrades have been increased.
  • Stat bonuses on procedural pulse engine upgrades have been increased.
  • Stat bonuses on procedural hyperdrive upgrades have been increased.
  • Fixed an issue that could cause broken tech to permanently block some inventory slots.
  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
  • Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
  • Hazard Protection now notes on the HUD when it is critically damaged.
  • Fixed an issue that prevented players from loading their manual save in Permadeath.

  • Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
  • Fixed an issue that could leave some players floating in space when reloading their save.
  • Fixed an issue that prevented the correct charging of Exocraft technology.
  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
  • Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
  • Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.
  • Fixed a number of issues where different popups would take the same scrolling input.
  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
  • Fixed an issue that allowed players to salvage their only operational starship.
  • Fixed an issue that prevented technology attachments from appearing on Exocraft.

  • When reporting a base, the owner’s name is now more clearly displayed in the UI.
  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
  • Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
  • Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
  • Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
  • Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
  • Fixed an issue that could cause starship salvage to return an invalid price for the ship.
  • Fixed a number of visual issues with inventory slot unlocking.
  • Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
  • Fixed an issue that could prevent bases from correctly uploading.

  • The visual quality of stars has been improved when using TAA and FSR 2.0.
  • Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
  • Fixed a number of rendering issues with particle effects.
  • Optimised the rendering of a number of particle effects.
  • Optimised star and sky rendering.
  • Fixed a number of visual issues with freighter engines.
  • Improved the Trade Rocket engine effects.
  • Fixed an issue that could cause volcanoes to pop out of existence.
  • The visual effects for the final Atlas Station of the Artemis path have been improved.

  • Improved the text displayed when viewing cooking items in the catalogue.
  • Fixed an issue that caused predatory fish to move too slowly.
  • Fixed a number of text scrolling issues in the info portal.

  • Fixed a PlayStation 5 crash.
  • Fixed an Xbox Series S/X crash related to the file system.
  • Fixed an inventory-related crash that could occur when loading the game.
  • Fixed a memory-related crash on PlayStation 5.
  • Fixed a number of networking issues.
  • Fixed a memory issue related to squadron icon rendering.
  • Fixed a crash related to Multi-Tool rendering.
  • Fixed a crashed related to the recipe page within the information portal.
  • Fixed a memory-related crash on all platforms
.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
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Old 19-10-2022, 10:44   #5984
GoFoxes
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Messaggi: 16452
Experimental Branch 18/10
  • Added an "Unread" icon to new entries in the Collected Knowledge catalogue of the information portal.
  • Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
  • Fixed a memory issue affecting time-based missions.
  • Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
  • Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
  • Clicking an inventory filter a second time will now disable that filter.
  • Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
  • Fixed an issue that could cause framerate loss while browsing large freighter inventories.
  • Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
  • Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
  • Fixed a number of visual issues with inventory slot purchasing.
  • Fixed an issue that could cause the base building tutorial to fail to progress past the "Powering the Base" section.
  • Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
  • Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
  • Added additional fuel information to the "Summon Ship" error messages.
  • The chance of technology being broken by incoming damage now scales with the current strength of your shields.
  • The Save Point blueprint is now available for research aboard the Space Anomaly.
  • Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.
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Old 19-10-2022, 11:47   #5985
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È dall'ultima spedizione che non gioco... Ma in tutto questo bel lavoro di refactoring non è che hanno previsto la possibilità nelle stazioni di smantellare le astronavi non in uso?
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Old 19-10-2022, 12:09   #5986
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È dall'ultima spedizione che non gioco... Ma in tutto questo bel lavoro di refactoring non è che hanno previsto la possibilità nelle stazioni di smantellare le astronavi non in uso?
Allora

per me, e presumo solo per me, ora è il NMS che avrebbe dovuto essere (e in parte era) al lancio, poi semplificato troppo con i vari update, soprattutto da 1.5 in su

Io però gioco con impostazione Survival mettendo anche merci scarse e inventario gravoso, che significa che in vendita trovi poca roba in bassa quantità, e soprattutto nessuna risorsa base (ossigeno, polvere ferrite, sodio, cobalto ecc) e manco batterie ioniche o gel di support vitale. E l'inventario è cappato a 300 risorse per slot (6 item) che salgono a 750 / 20 per i container.

Per come la vedo io in questa maniera giochi, prima semplicemente trovavi il modo di fare tanti soldi, compravi tutto quello che ti serviva in quantità improponibili alle stazioni, e fine (che poi ora puoi avere risorse
illimitate e tutti i progetti modificano le impostazioni di difficoltà)

Per la tua domanda, no, non è possibile smantellare le navi, solo quella che si sta usando. Però c'è un mod che permette di avere il terminale di smantellamento sul mercantile, che è utile dato che hai sul mercantile anche tutte le navi
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Old 19-10-2022, 13:45   #5987
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Messaggi: 14043
Eppure mi sembra una cosa talmente semplice quanto necessaria che non capisco il perché non sia mai stata implementata... Considerando pure che hanno introdotto soluzioni molto meno comode come fare il pendolare stazione / anomalia... che ci voleva a mettere una lista di navi al posto di quella che c'è adesso sulle stazioni, boh.
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Old 19-10-2022, 15:25   #5988
GoFoxes
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Originariamente inviato da alexbilly Guarda i messaggi
Eppure mi sembra una cosa talmente semplice quanto necessaria che non capisco il perché non sia mai stata implementata... Considerando pure che hanno introdotto soluzioni molto meno comode come fare il pendolare stazione / anomalia... che ci voleva a mettere una lista di navi al posto di quella che c'è adesso sulle stazioni, boh.
Verissimo, forse è più problematico di quel che sembra.
Basterebbe anche solo poter switchare nave alla Stazione come fai all'Anomalia comunque...

Io di solito vado all'Anomalia, switcho alla nave che voglio smantellare, mi teletrasporto alla Stazione e smantello (e questo funziona anche senza fixare propulsori di lancio o motore a impulso). Solo che poi ti switcha a una nave che a me pare casuale, quindi devi tornare all'Anomalia e ricominciare.

Una cosa carina, visto che ora c'è il rocket per vendere dal pianeta, dare la possibilità di chiamare il "rottamaio" su una nave, direttamente dal pianeta...

Ultima modifica di GoFoxes : 19-10-2022 alle 15:29.
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Old 19-10-2022, 21:32   #5989
GoFoxes
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Messaggi: 16452
Experimental Branch 19/10
  • New visuals have been added when reloading a save from within the game menus.
  • Fixed a number of networking issues.
  • Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
  • Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
  • Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
  • Fixed an experimental-branch only issue that caused the inventory page not function correctly in VR.
  • Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
  • Bases now show the difficulty settings with which they were created.
  • Fixed an issue that prevented the "Missions Done" stat from being displayed correctly in the Korvax section of the Journey Milestone page
.
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Old 20-10-2022, 21:05   #5990
GoFoxes
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Il mondo non si merita Hello Games

Experimental Branch 20/10
  • Fixed an issue that prevented the "Missions Done" stat from being displayed correctly in the Korvax section of the Journey Milestone page.
  • Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
  • The value and quality of items found in crashed freighter storage containers has been increased.
  • Fixed an experimental branch-only issue that caused the inventory page to be missing in VR.
  • Fixed an experimental branch-only issue that caused players who moved their saves back from the experimental branch to the live version of the game to have their supercharged slots replaced with broken slots.
  • Fixed a rare issue related to saving the game while the disc was busy.
  • Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.

Ultima modifica di GoFoxes : 20-10-2022 alle 21:09.
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Old 21-10-2022, 13:19   #5991
GoFoxes
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Messaggi: 16452
WAYPOINT 4.05
October 21, 2022.
Hello everyone,

Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.05, which will be live on all platforms soon.



Bug fixes
  • Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
  • Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
  • An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
  • Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
  • Bases now show the difficulty settings with which they were created.
  • Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
  • Clicking an inventory filter a second time will now disable that filter.
  • New visuals have been added when reloading a save from within the game menus.
  • The chance of technology being broken by incoming damage now scales with the current strength of your shields.
  • The Save Point blueprint is now available for research aboard the Space Anomaly.
  • The value and quality of items found in crashed freighter storage containers has been increased.
  • Fixed a number of visual issues related to purchasing new inventory slots.
  • Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
  • Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion.
  • The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
  • Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
  • Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
  • Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.
  • Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
  • Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
  • Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
  • Fixed an issue that could cause the base building tutorial to fail to progress past the “Powering the Base” section.
  • Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
  • Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
  • Added additional fuel information to the “Summon Ship” error messages.
  • Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.
  • Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
  • Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
  • Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
  • Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
  • Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.
  • Fixed an issue that could occasionally cause asteroids to appear the wrong colour.
  • Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
  • Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
  • Fixed a number of visual issues with inventory slot purchasing.
  • Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
  • Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
  • Fixed a memory issue affecting time-based missions.
  • Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.
  • Fixed a memory issue affecting the save process.
  • Fixed an issue that could cause framerate loss while browsing large freighter inventories.
  • Fixed a number of networking issues.
  • Fixed a rare issue related to saving the game while the disc was busy.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
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Old 21-10-2022, 13:34   #5992
GoFoxes
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Messaggi: 16452
Le ultime due patch veramente mostruose...

Questo è tutto quello che non è un fix aggiunto post release di Waypoint:
  • Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
  • The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
  • Stat bonuses on procedural jetpack upgrades have been increased.
  • Stat bonuses on procedural hazard protection upgrades have been increased.
  • Stat bonuses on procedural pulse engine upgrades have been increased.
  • Stat bonuses on procedural hyperdrive upgrades have been increased.
  • Fixed an issue that could cause broken tech to permanently block some inventory slots.
  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
  • Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
  • Hazard Protection now notes on the HUD when it is critically damaged.
  • When reporting a base, the owner’s name is now more clearly displayed in the UI.
  • The visual quality of stars has been improved when using TAA and FSR 2.0.
  • Optimised the rendering of a number of particle effects.
  • Optimised star and sky rendering.
  • Improved the Trade Rocket engine effects.
  • The visual effects for the final Atlas Station of the Artemis path have been improved.
  • Improved the text displayed when viewing cooking items in the catalogue.
  • Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
  • Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
  • An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
  • Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
  • Bases now show the difficulty settings with which they were created.
  • Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
  • Clicking an inventory filter a second time will now disable that filter.
  • New visuals have been added when reloading a save from within the game menus.
  • The chance of technology being broken by incoming damage now scales with the current strength of your shields.
  • The Save Point blueprint is now available for research aboard the Space Anomaly.
  • The value and quality of items found in crashed freighter storage containers has been increased.
  • Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
  • Added additional fuel information to the “Summon Ship” error messages.
  • Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
  • Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
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Old 22-10-2022, 09:40   #5993
TheDave
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Quote:
Originariamente inviato da GoFoxes Guarda i messaggi
  • Stat bonuses on procedural hazard protection upgrades have been increased.
  • Stat bonuses on procedural pulse engine upgrades have been increased.
  • Stat bonuses on procedural hyperdrive upgrades have been increased.
Bisogna rimetterne di nuovi o è retroattivo su quelli già installati? Perchè mi sembra non sia cambiato nulla, mi sa che i vecchi sono da buttare e rimetterne di nuovi.

Quote:
Originariamente inviato da GoFoxes Guarda i messaggi
  • Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
Sgravatissmo, peggio dei 6 upgrade di prima. L'avranno fatto per bilanciare le modalità estreme.
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Old 22-10-2022, 10:15   #5994
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Originariamente inviato da TheDave Guarda i messaggi
Bisogna rimetterne di nuovi o è retroattivo su quelli già installati? Perchè mi sembra non sia cambiato nulla, mi sa che i vecchi sono da buttare e rimetterne di nuovi.


Sgravatissmo, peggio dei 6 upgrade di prima. L'avranno fatto per bilanciare le modalità estreme.
No l'hanno fatto perché il mondo è pieno di idioti.

Le difficoltà estreme non esistono in NMS, io gioco solo a difficoltà estrema... tutti gli slide, e dico tutti, a destra nelle impostazioni difficoltà, e mai morto, mai.

A me comunque non dispiace, i 4 slot non necessariamente sono vicini e non necessariamente ci sono (tutti), quindi devi prendere decisioni tattiche. Il boost poi a me non pare chissà che eh... tipo ho un 2% che diventa un 3% o un 28% che diventa un 35%.... hai voglia a tornare come prima che mettevi 3 upgrade S in sinergia..
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Old 22-10-2022, 12:20   #5995
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A me comunque non dispiace, i 4 slot non necessariamente sono vicini e non necessariamente ci sono (tutti)
Devi sbloccare tutti gli slot e ci sono tutti. Ho una nave (di quelle che già avevo) che ha i 4 slot relativamente vicini tanto che sono riuscito ad usarli tutti e 4 sulla stessa arma: da ridere
Per fortuna che non è la nave che uso dato che a livello estetico non mi fa impazzire.
Ma la trovo una cosa sgravata lo stesso anche se ne usi "solo" 2 per la stessa arma.

Ma le spedizioni? Notizie? Le riattiveranno?
Non le ho mai provate e volevo provarle. Mi attirano più che non giocare ad estremo.
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Old 25-10-2022, 10:19   #5996
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Devi sbloccare tutti gli slot e ci sono tutti. Ho una nave (di quelle che già avevo) che ha i 4 slot relativamente vicini tanto che sono riuscito ad usarli tutti e 4 sulla stessa arma: da ridere
Per fortuna che non è la nave che uso dato che a livello estetico non mi fa impazzire.
Ma la trovo una cosa sgravata lo stesso anche se ne usi "solo" 2 per la stessa arma.
Bè, ma è normale allora... se hai 4 slot vicini hai un'arma che è potente quanto prima potevi farla con sei upgrade, ma usandone solo 3... e mi pare anche giusto e corretto che se hai una nave da endgame con un'arma ultra potenziata asfalti ogni cosa.

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Ma le spedizioni? Notizie? Le riattiveranno?
Non le ho mai provate e volevo provarle. Mi attirano più che non giocare ad estremo.
Le vecchie dubito, a meno che non facciano un revisited come fecero a natale scorso. La prossima mi sa che ci sarà col prossimo update, di solito sono strutturate proprio sull'update, e la 4.0 non porta praticamente nulla di nuovo, solo QoL (enormi, eccelsi, stratosferici, ma solo QoL).
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Old 21-11-2022, 19:05   #5997
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Experimental Branch 21/11
  • The Exobiology, Blighted, Leviathan and Polestart Expeditions have been recreated as Redux editions.
  • Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year's expeditions.
  • The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.
  • As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.
  • Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.
  • Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.
  • Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.
  • An "Other" filter has been added to the Quicksilver Synthesis Companion's shop interface.
  • Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.
  • Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.
  • Fixed an issue that caused fleet debrief markers to be visible while visiting another player's freighter.
  • Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.
  • Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.
  • Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.
  • Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.
  • Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.
  • Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.
  • Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.
  • Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.
  • Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.
  • Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.
  • Fixed an issue that caused the "Summon Companion" icons to always appear greyed out.
  • Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.
  • Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.
  • Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.
  • Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.
  • Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.
  • Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.
  • Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.
  • Fixed an issue that prevent ship maneuverability stats to be missing when comparing an available starship with your current ship.
  • Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.
  • Broken technology is now highlighted more strongly in red to improve visibility within an inventory.
  • Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.
  • Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.
  • Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.
  • Fixed an issue that could cause some ship jittering at low speeds when using "locked" mouse controls to pilot the ship.
  • Fixed an issue that caused too little salt to be available in particular underwater biomes.
  • Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.
  • Fixed a visual glitch in the third person character animation when running on slopes.
  • Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.
  • Fixed an issue that could add an invalid freighter teleport destination to be added to the list.
  • Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.
  • Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.
  • Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.
  • Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.
  • Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.
  • Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.
  • Fixed a visual UI glitch when skipping the black bars.
  • Fixed an issue that could prevent the "No" option from functioning in the new game warning when starting a community expedition as your only save.
  • Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.
  • Fixed an issue that allowed players to join invite-only groups in particular circumstances.
  • Fixed a number of networking issues.
  • Fixed an issue that caused some data types to be scrambled for mod authors.
  • Fixed a rare hang when warping to a new galaxy.
  • Fixed a rare but consistent crash that could occur when loading a save
.
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Old 21-11-2022, 19:08   #5998
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Ma le spedizioni? Notizie? Le riattiveranno?
Non le ho mai provate e volevo provarle. Mi attirano più che non giocare ad estremo.
Da ora (experimental) puoi rigiocare le spedizioni Redux, vedi sopra
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Old 21-11-2022, 19:29   #5999
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Vorrei capire però il "periodo vacanze" qual'é

"Le spedizioni Redux si svolgeranno durante il periodo delle vacanze e saranno disponibili su tutte le piattaforme, incluso Nintendo Switch"
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Old 21-11-2022, 20:01   #6000
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Come l'anno scorso, fino a gennaio, di solito è quello il periodo delle vacanze... Bisogna vedere se come l'anno scorso ne attivano una alla volta per 2 settimane circa ognuna
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