View Single Post
Old 16-05-2013, 14:17   #3
Donbabbeo
Senior Member
 
L'Avatar di Donbabbeo
 
Iscritto dal: Jul 2006
Messaggi: 8152
Novità Enhanced Edition

Art
  • Created new icons for dozens of existing interactable items that didn't need icons before. E.g. fireplace, bed, chair, coals, coffin, lever, mirror, roadsign, rack, woodpile, ballista, sand pile, traps, mines...
  • Completely new cutscenes
  • Created Blood Altar
  • Created picnic and suntanning art assets
  • Created bolt stricken zombie
  • Created sand creatures
  • Created waterproof exploskeleton
  • Created angry chest
  • Created bloated corpse and feverish corpse
  • Created poisonous mushroom
  • Created spawners
  • Created air ward
  • Created earth ward
  • Created elemental ward
  • Created fire ward
  • Created iron ward
  • Created water ward
  • Created enchanged armour
  • Created cannister grenade and texture variations
  • Created round grenade and texture variations
  • Created grenade models and textures
  • Created wand variations
  • Updated fire surface
  • UI container art for sheep
  • UI container art for fishracks
  • Icons for all primary and secondary stats, resistances, etc.
  • Portraits for all talents
  • Portraits for all abilities
  • New portraits for more NPC variations and for more specific NPCs
  • New icons for weapons (more variation)
  • Can rotate the camera 360 in all areas
  • Can rotate the camera 360 around all characters and objects
  • New animations for Boars
  • New animations for Bulls
  • - New animations for Cats
  • New animations for Chickens
  • New animations for Cows
  • New animations for Crabs
  • New animations for The Giant Crab
  • New animations for Deers
  • New animations for Dogs
  • New animations for Jellyfish2
  • New animations for Pigs
  • New animations for Rabbits
  • New animations for Rats
  • New animations for The Rat King
  • New animations for Roosters
  • New animations for Sheep
  • New animations for Spiders
  • New animations for all the Cyclops type characters
  • New animations for all the Death Knights
  • New animations for the Walking Armours
  • New animations for Demons
  • New animations for the Void Dragon
  • New animations for the Goblins
  • New animations for the Catapult goblin
  • New animations for the goblin tank
  • New animations for the spitfire totem
  • New animations for the imps
  • New animations for the orcs
  • New animations for the orc drummers
  • New animations for the female orcs
  • New animations for the orc shamans
  • New animations for the shadow creatures
  • New animations for the trife
  • New animations for the skeletons
  • New animations for the Sparkmaster
  • New animations for the Exploskeletons
  • New animations for the skeletal bard
  • New animations for all zombies
  • New animations for the giant mount
  • New animations for the Source abomination
  • New animations for the stone titans
  • New animations for the artillery flowers
  • New animations for the spider eggs
  • New animations for the elemental rocks
  • New animations for the evil mushrooms
  • New animations for fanged butterflies
  • New animations for Arhu
  • New animations for Astarte
  • New animations for the Giant Leandra in the dream scene
  • New animations for regular NPCs
  • New animations for throwing grenades
  • New animations for dual wielding different weapon combinations
  • New animations for using a wand
  • New animations for all the elemental summons
  • New animations for all wards

Story, Writing & Design
  • Madora's dialogs and arc have been edited and revised.
  • Jahan's arc has been repaced and the delivery tweaked.
  • Bairdotr's arc ending has been moved to a unique region.
  • Companions now banter with one another in addition to making one-off comments.
  • Guardian Sourcerer situation added to beach cave entrance
  • Journal entries improved and clarified
  • End game redesigned, including several new regions, animations, puzzles, and
  • encounters
  • Important end-game character added
  • End-game cutscene added after facing the Conduit
  • Epilogue region added, featuring 10+ NPCs and new dialogs
  • Zandalor, Icara, and Leandra arcs re-finished, including new encounters and dialogs
  • Councillor Jake reimagined and rewritten
  • Arhu "wizard-to-cat" animation added and used in dialogs
  • Arhu encounters added throughout game
  • Discoverable Arhu arc added
  • Arhu arc completion situation incorporated into Act III
  • Homestead sequence totally rescripted
  • Homestead observatory (landing site) expanded and revised
  • Zixzax and Weaver of Time resequenced and rewritten
  • Cassandra, the Lich Queen rewritten and her arc revised
  • Forest Spirit tied to outside quests and dialog added
  • The Conduit's involvement in Cyseal has been re-imagined, featuring new encounters
  • and situations.
  • Thousands of combat cries and variations added
  • Item descriptions revised and added
  • Tapestry of Time movies resequenced and amended
  • New cutscene added to "the truth about the murder" conversation.
  • Headless Nick Quest Revamped
  • The Fair in Cyseal Improved
  • Katarina the Fair and associated quests and dialogs added
  • Stagemaster Chaucer and associated quests and dialogs added
  • Fair audience will react to new quests-whether they're alive or dead
  • Aureus quests in part moved to new character Selenia
  • Hortun and Charla Quest Added
  • Skeleton trader added to Cyseal beach
  • Guardians Character Arc Homestead
  • General Alessa added to Homestead
  • Mushroom riddle scenario has been redesigned
  • Various dialogs and texts tweaked and revised to improve clarity
  • Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the
  • White Witch.
  • The orcs near Black Cove now explicitly say they're looking for the Star Stone.
  • The hooded person in the church (before Braccus) is now the Conduit. She now
  • mentions Braccus' Star Stone.
  • When you find Thelyron before Braccus, he's alone (Jake is no longer there). Thelyron
  • tells you his story.
  • After you fight Braccus, Arhu now appears and directs you toward the White Witch.
  • He then sends you off to the Shelter Plane.
  • Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have
  • accomplished and about what you should do now.
  • Near the confrontation with Evelyn, orcs mention that they're there to report about
  • the Star Stone.
  • At the confrontation with Evelyn, The Conduit was added... and she's angry with
  • Evelyn.
  • After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find
  • the White Witch.
  • Added a dual dialog after the Evelyn fight.
  • After the confrontation with Evelyn, changed the dialog with Jake. He doesn't lie
  • anymore.
  • In the Homestead, Zixzax now tells you about the functions of each room.
  • In the Homestead, you can ask the Weaver of time to watch the Guardian movies
  • again.
  • After you return from the Homestead, Arhu will talk to you at any Waypoint in
  • Cyseal. He gives you a teleporter pyramid.
  • Rewrote the Shelter Plane dialogs with every new Star Stone.
  • Arhu now appears at the entrance of Luculla to guide you toward the Witch's cabin. If
  • you haven't done the Jake quest by now, he'll tell you to go back instead.
  • Samid (running miner) now appears more toward Silverglen-not at the entrance of
  • Luculla.
  • In the Witch Cave in Luculla, added a character that can foreshadow what the Witch
  • will reveal.
  • NPCs in the Luculla mines now mention Hiberheim and the White Witch.
  • After finding the manual on how to kill Death Knights, player is urged to go to Sacred
  • Stone. If you haven't freed Icara yet, Arhu will tell you, but will also send you to the
  • cabin first.
  • If you missed the manual in the mines, Icara and/or Arhu will send you back.
  • Rewrote and revamped all tutorials
  • Redecorated the Conduit's HQ in the Immaculate Cathedral.
  • Added Conduit notes about her raising an army.
  • Added a map in the Conduit's HQ with Phantom Forest on it that the players
  • comment on. Finding the map adds a map marker to your journal.
  • When a companion has something to say about a topic, they will indicate this with an
  • AD.
  • Changed the flow and logic of all the companion dialogs so that they progress more
  • logically. Anything new is immediately the main topic.
  • After you learn the truth about Jake's murder, you can now ask Arhu and Zixzax
  • about the love triangle.
  • Added the "Lore Quest": this game wide quest informs you about the backstory and
  • the Guardians. You can find "lore books" that add to this quest. Each of these books
  • unlock a bit more of the story.
  • Custom animation for Orc in Black Cove
  • Custom animation for Imp Crafter in Hibberheim
  • Custom animation for Dying Apprentice in Hiberheim
  • Custom animation for Thelyron in Cyseal
  • During the end game, different types of key players are provided (e.g. If you killed any
  • of the main characters, they appear as zombies).
  • There is a portal on the path to the final fight that spawns Death Knights and
  • Zandalor jumps through.
  • After the final fight, you get teleported to the Epilogue Region
  • Beach at the West Gate of the Harbour Revamped
  • Black Cove Nick Area Revamped
  • Tactician Mode Traps Added
  • Noxious Bulb Traps Added
  • Elemental Mine Traps Added
  • Phantom Forest Revamped

Audio
  • Audio options now has Master Volume slider
  • All dialogues are voiced
  • New, more fitting distribution of songs
  • Players and companions sometimes let out a battle cry when performing skills

Character Creation
  • Can now cancel out of character customization
  • Can now see what skills preset starts with
  • Rebalanced preset builds (new skills)
  • New preset Inquisitor
  • Enchanter preset now starts with a wand
  • Shadowblade preset now dual wields a dagger and a sword
  • Wayfarer starts with a crossbow now
  • Melee classes start with a grenade

Dual Wielding
  • A character can now dual wield two 1H weapons
  • A new DW ability makes dual wielding characters better at it

Design
  • Added Leandra to the tomb robber scene at the beginning of the game
  • First time you meet Arhu at the gates, Arhu is a cat and transforms mid dialog
  • Throughout the game, Arhu appears in catform or human form and talks about his
  • different forms.
  • Cassandra has locked up Arhu in catform. You need the Soul Forge spell from
  • Cassandra and there are different ways to handle this. These all have a different
  • impact on Arhu.
  • Edited books, notes and dialogs of Thelyron and Evelyn so that they mention the
  • White Witch.
  • The orcs near Black Cove now explicitly say they're looking for the Star Stone.
  • The hooded person in the church (before Braccus) is now Leandra. She now mentions
  • Braccus' Star Stone.
  • When you find Thelyron before Braccus, he's alone (Jake is no longer there). Thelyron
  • tells you his story. He kept up his end of the bargain, but Leandra betrayed him and
  • struck him down.
  • After you fight Braccus, Arhu now appears and directs you toward the White Witch.
  • He then sends you off to the Shelter Plane.
  • Added a dual dialog after the Braccus fight and after Arhu to reflect on what you have
  • accomplished and about what you should do now.
  • Near the confrontation with Evelyn, orcs mention that they're there to report about
  • the Star Stone.
  • At the confrontation with Evelyn, Leandra was added and she's angry with Evelyn.
  • After the confrontation with Evelyn, Arhu appears to send you to Braccus or to find
  • the White Witch.
  • Added a dual dialog after the Evelyn fight.
  • After the confrontation with Evelyn, changed the dialog with Jake. He doesn't lie
  • anymore.
  • Rewrote the flow when entering the Shelter Plane.
  • In the Homestead, Zixzax now tells you about the functions of each room.
  • In the Homestead, you can ask the Weave of time to watch the Guardian movies
  • again.
  • In the Homestead, as you unlock rooms, ghostly NPCs from your past now appear in
  • the Hall. They banter about your deeds.
  • After you return from the Homestead, Arhu will talk to you at any Waypoint in
  • Cyseal. He gives you a teleporter pyramid.
  • Rewrote the Shelter Plane dialogs with every new Star Stone.
  • Arhu now appears at the entrance of Luculla to guide you toward the Witch's cabin. If
  • you haven't done the Jake quest by now he'll tell you to go back instead.
  • Samid (running miner) now appears more toward Silverglen-not at the entrance of
  • Luculla anymore.
  • In the Witch Cave in Luculla, added a character that knows the love triangle and can
  • foreshadow what Icara will reveal.
  • In the event that you go toward the mines (across the bridges) before solving the
  • Witch's cabin, Arhu pops up to suggest you find the White Witch first.7
  • If you solve the mines before solving the White Witch, Arhu pops up at the end (after
  • the mines collapse) to direct you toward the White Witch.
  • NPCs in the Luculla mines now mention Hiberheim and the White Witch.
  • After finding the manual on how to kill Death Knights, made it so that the player is
  • urged to go to Sacred Stone. If you haven't freed Icara yet, Arhu will tell you, but will
  • also send you to the cabin first.
  • If you missed the manual in the mines, Icara and/or Arhu will send you back.
  • Introduced a new cutscene after freeing Icara.
  • Redecorated Leandra's HQ in the Immaculate Cathedral.
  • Added Leandra notes about her raising an army.
  • Added a map to the HQ with Phantom Forest on it that the players comment on.
  • Finding the map adds a map marker to your journal.
  • When a companion has something to say about a topic, they will indicate this with an
  • AD.
  • Changed the flow and logic of all the companion dialogs so that they progress more
  • logically. Anything new is immediately the main topic.
  • After you learn the truth about Jake's murder, you can now ask Arhu and Zixzax
  • about the love triangle.
  • Added the "Lore Quest": this game wide quest informs you about the backstory and
  • the Guardians. You can find "lore books" that add to this quest. Each of these books
  • unlock a bit more of the story.
  • Custom animation for Orc in Black Cove
  • Custom animation for Imp Crafter in Hibberheim
  • Custom animation for Dying Apprentice in Hiberheim
  • Custom animation for Thelyron in Cyseal
  • Created new level: Gnik Barc Nni
  • Leandra's voice triggers here and there at the Gnik Barc Nni
  • The trife is the bartender at the Gnik Barc Nni
  • Esmeralda and the Duke are in the Gnik Barc Nni
  • Sam is at the Gnik Barc Nni but as a skeleton cat
  • Zixzax + Weaver are at the the Gnik Barc Nni
  • Icara is looking for Leandra at the Gnik Barc Nni
  • Jake is a human again at the Gnik Barc Nni
  • Special behaviour when you try to fight at the Gnik Barc Nni
  • THere is creepy stuff going on at the Gnik Barc Nni, like rotating paintings etc
  • THere is a basement and 2 floors at the Gnik Barc Nni, the top floor triggers combat
  • Extra Homestead areas for endscene created
  • During the end game, different types of key players are provided (e.g. If you killed any
  • of the main characters, they appear as zombies)
  • Leandra and Icara can be soulforged and they become Icandra
  • Final area in the game re-created
  • There is a portal on the path to the final fight that spawns Death Knights and
  • Zandalor jumps through
  • After the final fight, you get teleported to the Source Academy
  • Source Academy: Source Hunter captain dialog
  • Source Academy: dialog with Icara/Zandalor
  • Added The Divine's Speech to Zixzax's desk8
  • Beach at the West Gate of the Harbour Revamped
  • Black Cove Nick Area Revamped
  • Tactician Mode Traps Added
  • Noxious Bulb Traps Added
  • Elemental Mine Traps Added
  • Phantom Forest Revamped
  • Rewrote and revamped all tutorials
  • Rephrased a lot of stat, ability, talent and item tooltips
  • Rephrased combat log a lot (e.g. Dice rolls)
  • Quest markers are added to the map to keep track of the main quest or when
  • locations are specifically mentioned.
  • There are no longer skillbooks that are "unique" and only hidden in the world. There
  • are still skillbooks hidden in the world (replaced with up to level and up to date
  • skillbooks) but if you miss them, they may still show up in loot or specialized shops.
  • Spark Master's party mode is real now. He has confetti and he's not afraid to use it.
  • There is a skill called "Summon Zombie Nick"
  • The Summon Zombie Nick has his own model, icon, stats and skill
  • If anyone in your party has an important item someone needs, this item will be
  • seen as "shared" and you won't have to ask for it anymore and transfer it from one
  • inventory to the other
  • If anyone in your party can identify, an item in your inventory can be identified
  • without having to give it to them
  • If anyone in your party can repair, an item in your inventory can be repaired without
  • having to give it to them
  • Ice King Talent and Demon Talent are incompatible with each other
  • Backstab Talent no longer requires Rogue Lore
  • Resistdead cannot be combined with leech and vice versa
  • Raistlin cannot be combined with lonewolf and vice versa
  • Demon now only requires firespecialist 4 instead of 5
  • Iceking now only requires waterspecialist 4 instead of 5
  • Iceking now only requires waterspecialist 4 instead of 5
  • New status Oiled
  • Certain objects should not drop from treasure chests (e.g. Intestines. That's just gross.)
  • Creating the Buffalo Sword will now autolevel it to the crafter's level
  • Opening a backpack costs zero AP
  • Can now create ARM_Wood_Torso_Barrel_A with barrel and rope
  • Crafting a spear now destroys the knife/dagger you make it with
  • Can now combine arrowhead with all potion sizes
  • Parchments no longer read "Use to read" if they are just ingredients and if they are
  • not readable
  • Special parchments with text now have a special name
  • Max resistance of player chars was capped to 80%, this is now 100%
  • Wolgraff has dual wielding
  • Jahan starts with 9 INT
  • Ismashell gives you a unique treasure
  • Mephisto trade table is consistent with the dialog.
  • Spider boss in BC gives you a unique treasure9
  • Troll king in Luculla gives you a unique treasure
  • Specific treasure for the new NKCI dream area
  • Learning a skill from a book does not cost any AP
  • Changed movement bonuses and penalties on unarmed, weapons and armour
  • Zixzax has better gear and combat behaviour
  • Tweaked perception checks
  • Improved archer behaviour when enemy was near
  • Don't use charm on Charmed | AggroMark | Dying | Wounded | Petrified | Frozen |
  • Fear | KnockedDown | Infected | Stunned
  • Revamped weresheep fight
  • Archer should not try to shoot enemies that can't be seen
  • Improved AI behaviour around oil surfaces and clouds
  • Created extra henchmen
  • Bleeding and the Leech talent are still a strong combination, but cannot be abused
  • anymore
  • Leadership gives less of a damage boost and more crit chance
  • 2H ability boosts crit
  • Crossbow ability boosts crit
  • Eagle Eye talent now requires Rogue ability
  • Eagle Eyes talent inverts the ranged cth penalty.
  • Avoid Opportunists requires RangerLore 1
  • Updated ranged penalty formula to scale better into late game and high PER values.
  • The way armour was being calculated has been improved so that it matters more to
  • keep your armour score up to par with your level.
  • The way saving throws against statuses were being calculated (along with Willpower
  • and Bodybuilding) was improved and scales better, from the start of the game till the
  • end of the game.

Difficulty
  • Replaced easy difficulty mode with "Explorer": regular AI will not use crowd control
  • skills (bosses may use them)
  • Replaced hard difficulty mode with "Tactician": regular AI has extra skills, abilities,
  • scrolls, special arrows, grenades and potions
  • Introduced new "Honour". Same setting as Tactician, but you only have one savegame
  • Localisation
  • Provided more context for translators so that quality of translation improves
  • Proofread all dialogues in French
  • Proofread all dialogues in German
  • Added Spanish localization

Combat
  • Some enemies have familiars (e.g. a dog). These creatures' behaviour has been
  • scripted so that they all behave the same now. When their master dies and you leave
  • them alone, they will remain neutral.
  • Assassins will try to backstab, and will use invisibility potions if they have them.
  • All ghosts may inflict Chilled status on melee attack.
  • Changed the appearance and the stats of the false Source Hunters in the Cyseal
  • mirror dungeon fight.
  • Headless zombies are fast but blind. As long as the player keeps moving, zombies will
  • have to look for them.
  • Renamed the mutating dogs in Cyseal, Toxa and Sheba, to Canine Monstrosity after
  • they mutate.
  • Zombies are slow and have low AP but are deadly.
  • Troll toll in Luculla: Grumble has 3 boars
  • Troll toll in Luculla: Fumble has 3 earth elementals
  • Troll toll in Luculla: Archibald has 3 slugs
  • Added Death Blaster to Pontius Pirate's ship.
  • Infiltration mechanics: certain enemies will only attack you after they STILL see you
  • after x seconds, x is shorter in tactician and honour mode
  • Defined recognizable groups and archetypes for orcs, goblins, immaculates
  • Overhauled the Troll King's cave
  • Overhauled the end fight completely
  • All archers must have a dagger so that they can switch when you come too close
  • New Combat Features
  • Added Radagoth to the game, on the west beach of Cyseal.
  • Immune to lightning and poison, may stun melee attackers.
  • Sand golem
  • Waterproof exploskeleton
  • Enchanted armour
  • Soul of desperation
  • Angry chest. Spits gold and bites.
  • Enemy skill Arcane Vortex
  • Enemy skill Windwalker
  • Enemy skill Iron command
  • Enemy skill Dark Avenger
  • Enemy skill Summon Nether Jester
  • Enemy skill Delayed Projectile
  • Enemy skill Remorse
  • Enemy skill Metal Rain
  • Enemy skill Purifying Tide
  • Enemy skill Liquid stone11
  • Enemy skill Consume Life Force
  • Enemy skill summon spitfire totem
  • Enemy skill Void Hail
  • Enemy skill Earth Shard
  • Enemy skill Blood Spit
  • Enemy skill Barbed Hair
  • Enemy skill Chitin Dart
  • Enemy skill Spore Spit
  • Enemy skill Void Shard
  • Enemy skill Gold Spit
  • Enemy skill Shackles of Pain
  • Enemy skill Decaying Touch
  • Enemy skill Mark of Death
  • Enemy skill Wind Walker
  • Enemy skill Crawling Infestation
  • Enemy skill Summon Poison Slug
  • Enemy skill Summon Enchanted Armor
  • Enemy skill Earth Spray
  • Enemy skill Shattered Stone
  • Enemy skill Norok's Stun Shout
  • Enemy skill Tiny Metal Rain
  • Bloated corpse. Creates poison cloud when damaged.
  • Feverish corpse. Explodes when damaged.
  • Unholy altar. An altar can heal HP of NPCs.
  • Protection crystal, needs to be destroyed to make an NPC vulnerable (e.g. Braccus fight)
  • Void crystal
  • Poisonous mushroom, you can shoot it and it'll create a poisonous cloud.
  • Spawners (pitch dark tunnels) are static objects that can spawn creatures as long as it
  • is not destroyed or as long as combat lasts.

Auras
  • NPCs can have or cast an aura that affects nearby allies
  • Fire Aura
  • Ice Aura
  • Air Aura
  • Earth Aura
  • Initiative Aura

Wards
  • A ward spreads an aura that grants powers to their owners. Wards are protectors and don't fight. They float so are immune to surfaces. Some wards cannot move, some
  • follow their owners.
  • Air ward.
  • Earth ward.
  • Elemental ward.
  • Fire ward.
  • Iron ward.
  • Water ward.

Traps
  • Cyseal Traphouse Courtyard Ooze Pit Sequence
  • Cyseal Traphouse Courtyard Ooze Pit Key Sequence
  • Cyseal Traphouse Courtyard Ooze Pit Sequence Hardcore
  • Cyseal Traphouse Courtyard Ooze Pit Key Sequence Hardcore
  • Cyseal Traphouse Courtyard Elemental Mine Sequence Hardcore
  • Cyseal Traphouse Entrance Room Gas Pit Sequence Hardcore
  • Cyseal Traphouse Lava Room Sequence Hardcore
  • Cyseal Traphouse Lava Room Key Sequence Hardcore
  • Cyseal Traphouse Projectile Room Sequence Hardcore
  • Cyseal Traphouse Projectile Room Key Sequence Hardcore
  • Cyseal Graveyard Entrance Trap Sequence
  • Cyseal Graveyard Entrance Trap Sequence Hardcore
  • Cyseal Undertaker Hut Trap Redone
  • Cyseal Undertaker Hut Trap Redone Hardcore
  • Cyseal Tavern Cellar Trap Hardcore
  • Black Cove Totem Trap 1
  • Black Cove Totem Trap 1 Hardcore
  • Black Cove Totem Trap 2
  • Black Cove Totem Trap 2 Hardcore
  • Black Cove Pirate Office Key Hardcore
  • Black Cove Ramp Down to Harbor
  • Black Cove Ramp Down to Harbor Hardcore
  • Black Cove Harbour Totem Trap
  • Black Cove Harbour Totem Trap Hardcore
  • Black Cove Harbour Gas Pit Trap
  • Black Cove Harbour Gas Pit Trap Hardcore
  • Black Cove Harbour Trap Multiple Solution
  • Black Cove Harbour Trap Multiple Solution Hardcore
  • Luculla Forest South East Cathedral Road
  • Luculla Forest South East Cathedral Road Hardcore
  • Luculla Forest South West Cathedral Road
  • Luculla Forest South West Cathedral Road Hardcore
  • Hiberheim Castle Corridor Trap 1
  • Hiberheim Castle Corridor Trap 1 Hardcore
  • Hiberheim Castle Corridor Trap 2
  • Hiberheim Castle Corridor Trap 2 Hardcore
  • Hiberheim Castle Corridor Trap 3
  • Hiberheim Castle Corridor Trap 3 Hardcore
  • Hiberheim Castle Corridor Trap 4
  • Hiberheim Castle Corridor Trap 4 Hardcore
  • Hiberheim Castle Troll King Trap
  • Hiberheim Castle Troll King Trap Hardcore
  • Hiberheim Telekinesis Room
  • Hiberheim Telekinesis Room Hardcore3
  • Hiberheim Prison Passage
  • Hiberheim Prison Passage Hardcore
  • Hiberheim Castle Treasure Room Corridor Trap
  • Hiberheim Castle Treasure Room Corridor Trap Hardcore
  • Hiberheim Wishing Well Trap
  • Hiberheim Wishing Well Trap Hardcore
  • Phantom Forest Hunter's Edge Trap 1
  • Phantom Forest Hunter's Edge Trap 1 Hardcore
  • Phantom Forest Hunter's Edge Trap 2
  • Phantom Forest Hunter's Edge Trap 2 Hardcore
  • Phantom Forest Hunter's Edge Trap 3
  • Phantom Forest Hunter's Edge Trap 3 Hardcore
  • Phantom Forest Hunter's Edge Trap 4
  • Phantom Forest Hunter's Edge Trap 4 Hardcore
  • Phantom Forest Hortun and Charla Cellar Trap
  • Phantom Forest Hortun and Charla Cellar Trap Hardcore
  • Phantom Forest Druid Dungeon Trap 1
  • Phantom Forest Druid Dungeon Trap 1 Hardcore
  • Phantom Forest Druid Dungeon Trap 2
  • Phantom Forest Druid Dungeon Trap 2 Hardcore
  • Phantom Forest Druid Dungeon Trap 3
  • Phantom Forest Druid Dungeon Trap 3 Hardcore
  • Phantom Forest Inner Sanctum Entrance Sneak Route Part 1
  • Phantom Forest Inner Sanctum Entrance Sneak Route Part 1 Hardcore
  • Phantom Forest Inner Sanctum Entrance Sneak Route Part 2
  • Phantom Forest Inner Sanctum Entrance Sneak Route Part 2 Hardcore
  • Phantom Forest Inner Sanctum Entrance Trap Route Part 1
  • Phantom Forest Inner Sanctum Entrance Trap Route Part 1 Hardcore
  • Phantom Forest Inner Sanctum Entrance Trap Route Part 2
  • Phantom Forest Inner Sanctum Entrance Trap Route Part 2 Hardcore
  • Phantom Forest Inner Sanctum Entrance Trap Route Part 3
  • Phantom Forest Inner Sanctum Entrance Trap Route Part 3 Hardcore
  • Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1
  • Phantom Forest Inner Sanctum Entrance Puzzle Route Part 1 Hardcore
  • Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2
  • Phantom Forest Inner Sanctum Entrance Puzzle Route Part 2 Hardcore
  • Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3
  • Phantom Forest Inner Sanctum Entrance Puzzle Route Part 3 Hardcore

Statuses
  • Fortified and Frozen adds % of armor instead of standard value
  • You need bodybuilding as a saving throw against Frozen

Skill System Overhaul
  • Tier system: each skill belongs to a tier: novice, adept, master
  • Skill Abilities now grant a certain number of skills that can be learned in one or more
  • tiers
  • Rebalanced skills: damage, AP cost, cooldown, chances of setting a status, distance,
  • AoE radius...
  • To encourage non-damage skills (set status, help allies), these skills were buffed
  • As the player invests in the Skill school ability, the cooldown reduction is calculated
  • more fairly, better scaled.
  • Moved skills around so that learning skills become progressively cooler (i.e. you can
  • learn certain skills sooner now, but other skills have become higher level)
  • Removed skills that felt like copies so that skills are original and unique and so that
  • certain schools are the only ones that have certain powers and statuses
  • A lot of skills got new effects, especially master tier skills that now look like total
  • overkill
  • Splintered Arrow (Ranger): explodes into splinters on impact and distributes damage
  • among enemies in range
  • Boulder Bash (Earth): a concrete ball of stone falls from the sky on the target
  • Mass Healing (Water): an AoE healing skill
  • Decaying Touch (Source): inflicts a status on an enemy so that he takes damage from
  • healing skills and potions (instead of healing, obviously)
  • Coup De Grace (Fatality, Rogue): does 3 times regular weapon damage on targets
  • with low HP
  • Crawling Infestation (Rogue): plants an egg on an enemy that "comes out" after a
  • certain amount of turns. When the egg comes out, the enemy dies and is replaced by a
  • spider.
  • Shackles Of Pain (Warrior): creates a "damage link" between the target and the
  • warrior, target takes half the damage the warrior receives
  • Shadow Step (Rogue): teleport to the back of an enemy, backstab, and jump back to
  • original spot
  • Netherswap (Air): switch the position of two characters
  • Rain Of Arrows (Ranger): rain down arrows from the sky
  • Summon Ooze (Earth): summon an ooze
  • Target Corpses (Ranger): ranger aims at all corpses in a radius and explodes them all
  • Taunt (Warrior): enemies find the taunter more interesting to attack
  • Hoverfeet (EtherealSoles, Rogue): the rogue can walk over surfaces
  • Elemental Tortoise (Warrior): shield stance that makes all your elemental resistances
  • go up by 50%
  • Barbed Wire (Warrior): shield stance that makes you reflect damage
  • Adrenaline (Rogue): gain AP this turn (you lose this AP next turn)
  • Created new skillbooks and scrolls
  • Added new skillbooks and scrolls to shops and treasure generation
  • Replaced manually placed skillbooks and scrolls in the world with appropriate ones
  • Created AI scripts so that AI can use new skills
  • All summons have a unique skill5
  • Earth Summon can now also cast BoulderBash
  • Spider Summon now has a Weakening Touch skill (Spider bite)
  • Undead Summon now has a Draw Blood skill
  • Greater Undead Summon now has a Taunt skill
  • Wolf Summon now has a Bleeding skill (Neck bite)
  • Fixed stats and equipment of Ooze Summon
  • Spider now does piercing damage
  • ImmuneToFreezing is now a water skill and also cures freezing
  • ImmuneToBurning is now a fire skill and also cures burning
  • Elemental Shield skills totally redone
  • Self Immolation grants temporary fire resistance
  • TargetedPerception lasts longer
  • Farseer also gives 50% cth extra with ranged weapons
  • Tornado now also clears INVISIBLE, BURNING, WARM, HASTED
  • TreatPoisoning now gives temp boost to poison res
  • Infect now plants an Infectious Disease
  • Infectious Disease now also decreases bodybuilding
  • Healing skills heal a percentage of HP and not with a levelmap
  • Some master tier skills can only be cast once per combat
  • Remove petrification skill is now called Wind Of Change
  • Remove petrification skill can now also remove Slowed status
  • ExplodeSelf skill now gives preview instead of immediately executing
  • Bomber Go Boom skill now gives preview instead of immediately executing
  • Survivor's Karma grants more crit chance and it lasts longer
  • FirstAid now also heals you a bit
  • FirstAid now also cures infectious disease
  • Doctor now also gives you bodybuilding for a while
  • Doctor now also cures diseased
  • Lightning Strike is now called Thunder Jump
  • Cleansing Water can now fix Decaying Touch
  • Melee Defensive Stance does not give a CTH penalty but a damage penalty
  • Melee Defensive Stance gives more armor boost
  • Melee Power Stance gives movement boost
  • Ranged Precision Stance does not give AP penalty but movement penalty
  • Immune To ... skills now also freeze/burn/stun/poison on contact so that the skills are
  • less underwhelming
  • Splinter Arrow hit radius is now larger so that it's harder to catch only one enemy in
  • its radius
  • Mass Heal now heals less but over more rounds (slower)
  • Bless now also removes Cursed status
  • Farsight: also cures Blinded
  • Can cast FirstAid and doctor in a larger radius
  • RemovePetrification also cures stunned status now
  • Malediction removes blessed status now
  • EarthSpray now has less chance to petrify targets because OP
  • Tornado's Chance to remove surface is now a lot higher
  • BlessedEearth now removes curse
  • Shackles of pain now shares 100% of the damage instead of 50%
  • Inspire also gives 1 CON now
  • FireSurfaceSelf gives 25 Fire res but also clears freezing and stunned
  • BurningTouch does more damage
  • Firesurfaceself cleans frozen and stunned in a 4m radius and gives everyone in a 4m
  • radius some fire res
  • Malediction now both curses and weakens
  • Precise Incision does 1.5 times your weapon damage instead of 1/3 of it
  • Eye Gouge does 100% your weapon's damage instead of 1/3 of it
  • Lacerate does 1.5 times your weapon damage instead of 100%
  • Resurrection Skill heals for 50%
  • Resurrection can not be found as a scroll, this is now a Resuscitate scroll which costs 10 AP, heals for 20%
  • Summoning the little bomber costs 2 AP instead of 8 AP
  • The little bomber does a little less damage

Grenades
  • New item Armour Piercing Grenade
  • New item Nailbomb
  • New item Razzle Dazzle Grenade
  • New item Firestorm Grenade
  • New item Meteor Grenade
  • New item Love Grenade
  • New item Plague Grenade
  • New item Nightmare Grenade
  • New item Frost Grenade
  • New item Holy Hand Grenade
  • New item Tremor Grenade
  • New item Thunderbolt Grenade
  • New item Smoke Grenade
  • New item Toxic Grenade
  • New item Water Balloon
  • New item Oil Flask
  • New item Poison Flask
  • New talent Pinpoint improves accuraccy
  • New talent Slingshot improves distance
  • New item for creating grenade(s): empty perfume bottle
  • New item for creating grenade(s): empty cannister
  • New item for creating grenade(s): empty grenade
  • New item for creating grenade(s): empty flask
  • New item for creating grenade(s): sovereign's orb
  • Created AI scripts so that AI can use grenades

Crafting
  • Any bottle + hammer = broken bottle
  • Broken bottle + empty round grenade = armor piercing
  • Poison + empty round grenade = Mustardgas
  • Intestines or rotten eggs + canister = chem warfare
  • Bottle + oil barrel = bottle of oil
  • Bottle of oil + fuse = molotov cocktail
  • Rope + rope = fuse
  • Tormented soul + canister = terror grenade
  • Pixie Dust + Empty Perfume bottle = love grenade
  • Magic star fish (any) + empty holy grenade = holy hand grenade (healing)
  • Air res potion + canister = Flashbang
  • Jellyfish mushroom + canister = Flashbang
  • Bottle or cup or barrel or bucket of water + intestines = water balloon
  • Earth essence + canister = tremor grenade
  • Water essence + empty round grenade = ice grenade
  • Fire essence + empty round grenade = fire grenade
  • Bottle or cup or barrel of OIL + empty flask = oil flask
  • Added ingredients to treasure generation
  • Added grenades to treasure generation

New Achievements
  • Efilesin
  • Father Lucifer
  • Hey Hey Do The Zombie Stomp
  • Kill With Power
  • Memory Motel
  • Never Say Die
  • Sister of Mercy
  • Stray Cat Strut
  • That Voice Again
  • The Glimmer Twins
  • Wolfpack
  • You've Got That Something Special

Loading Screen
  • New hints appear during the loading screen

Wands
  • Added wands to the game. Wands come in different elemental versions and can shoot
  • projectiles. They also grant you a certain skill with a limited amount of uses. The skill
  • they grant is always a bit higher level than what you're used to.
  • New item for creating inert wand
  • Added crafting combinations to create wands
  • Added wands to treasure generation
  • New ability: Wand
  • Loot Generation Overhaul
  • Treasure tables were completely re-balanced
  • More specific treasure tables were created for specific encounters and locations
  • Certain treasure tables were joined together to help the new random in reaching its
  • true assured variation algorithm
  • Shopkeeper inventories were completely re-balanced
  • Skillbook traders now offer a better array of skillbooks
  • Now uses a different type of random, call it "counted randomness", where drops are
  • assured instead of having a lower or higher chance of dropping
  • Treasure is generated the first time the level is loaded and saved in the savegame

Gear
  • Every item now has a description
  • Gear now drops more logically and progressively (e.g. You can find a wood axe early
  • on in the game, because it's a tool and not an advanced weapon. You will not find it
  • in mid or late game anymore. In the same vein, you won't find a double headed battle
  • axe early on in the game anymore. In the original game, item progression felt very
  • random.)
  • Higher level gear no longer has names that feel unappropriate for high level items.
  • (E.g. Mid level and high level items no longer get prefixes like Rusty and Broken.)
  • Damage, crit chance and AP cost of all weapons was rebalanced.
  • THe blocking chance of shields is higher at the beginning of the game
  • Crossbows can now drop from level 1 onwards
  • Most requirements have gone down
  • Created DIY items. These are weapons that can be upgraded. Every upgrade also
  • upgrades the weapon level. Charla (Cyseal beach) sells the base weapons. There is a
  • manual with instructions available in the world. All upgrades are hidden in the world
  • and must be found by the player.
  • Shields break more often, have less durability
  • Removed the default resistances on leather armor and metal armor
  • Sarongs no longer have an INT requirement

UI
  • In the inventory, you can have the sort functionality fill in empty slots to clear empty
  • gaps
  • Crafting UI was added
  • In the crafting UI, you can experiment and look for valid combinations. Unlocked
  • recipes give quick access to crafting combinations you have already found.
  • All tooltips (skills, equipment) follow a general everything is always in the same order,
  • and icons immediately clarify what the numbers are about.
  • Tooltip borders look less bulky
  • Most in-game actions are now listed in the skill window, with their own neat
  • little icon. This way, game actions can be mapped to the Hot Bar. This gives the
  • user multiple ways of doing things and makes it easier for people that play with a
  • controller. (E.g. Attack ground, delay turn, disarm trap, end turn, enter sneak, flee,
  • identify, repair, pick lock)
  • Arhu's remote control for the Sparkmaster has an actual user interface design that
  • looks like a remote control. (You used to interact with it through a dialogue.)
  • Added a new tab to the skill window for skills that were granted by equipment (e.g.
  • Skills granted by wands but also skills granted by magical equipment)
  • Created activesearch for controller mode
  • Hot Bar has improved glows
  • Updated "End Turn" button highlight on the Hot Bar
  • Combat turn order revamped
  • Hold In Hand functionality and UI for controller mode
  • Improved context menu with actions on items
  • New EE logo
  • All UI have bigger canvases to prevent cutoffs
  • New Examine UI
  • Journal shows newest quest entries on top
  • Loading screen new art and animations
  • Difficulty mode artwork in main menu
  • Tooltips about buttons in main menu
  • Messagebox reskin
  • Messagebox New Skill new art and animation
  • Overhead information improvements, new art and icons
  • Target all party members and summons via portraits
  • All statuses have names, descriptions and icons
  • Save/Load UI displays an icon next to Honour savegames
  • Improved equipment compare functionality, also in trade UI
  • Improved tutorial messaging system
  • Support improved tutorial system with highlights and showing elements on certain
  • coordinates
  • Waypoint UI displays current waypoint
  • New cursors for magic and throw actions

Code
  • Compile in 64bit
  • Use DirectX11
  • Splitscreen support: rendering
  • Seamless splitscreen
  • Splitscreen support: show UI on one half
  • Controller support (input)
  • Context sensitive icons in the world
  • Input in splitscreen: Link PlayerIDs to UIs to send input to the correct Uis
  • Insane amount of optimizations
  • Multithreading: Offload animation update
  • Multithreading: Offload effects
  • Multithreading: Offload UI
  • Multithreading: Offload manager updates where possible
  • Multithreading: Offload server
  • Multithreading: Rendering
  • Support grenades
  • Support wands
  • Support all the new hardcore requests from the designers
  • Controller input: Never auto-avoid surfaces with controller
  • Controller input: Sensitivity scale for thumb sticks
  • Created Controller UI for Inventory
  • Created Controller UI for Quest log
  • Created Controller UI for Trade
  • Created Controller UI for Dialog
  • Created Controller UI for Stats
  • Created Controller UI for Equipment + paperdoll
  • Created Controller UI for Minimap
  • Created Controller UI for Mainhud
  • Created Controller UI for Skill UI
  • Created Controller UI for Henchman UI
  • Created Controller UI for Character creation
  • Created Controller UI for Character assignment
  • Created Controller UI for Chat
  • Created Controller UI for Combat log
  • Created Controller UI for Containers
  • Created Controller UI for Crafting
  • Created Controller UI for Generic message box
  • Created Controller UI for In-game notifications
  • Created Controller UI for Main menu
  • Created Controller UI for Combat UI
  • Created Controller UI for Book UI
  • Created Controller UI for Target info
  • Created Controller UI for Player portraits
  • Created Controller UI for Options21
  • Created Controller UI for Overhead dialog
  • Created Controller UI for Profile
  • Created Controller UI for Quickslot bar
  • Created Controller UI for Tooltips
  • Created Controller UI for Waypoints
  • Created Controller UI for Lobby
  • Created Controller UI for DLC
  • Created Controller UI for RPS minigame
  • Trading UI has Sell Junk functionality
  • Supports cursor mode with controller
  • Controller UI has radial for party member selection
  • Controller UI has radial for choosing main UI
  • Impltemented Controller D-pad functionality
  • Supports vibration on controller
  • Select amount and split is controller friendly
  • New skills automatically go to next free slot on hotbar
  • Shows paperdoll in equipment screen
  • Show Backstabbing area as a preview
  • Support 4K

Economy
  • Gear, loot, items: game economy was completely rebalanced.

Magical Gear
  • Magical gear can now grant a skill
  • Magical gear can now reflect damage as a certain type of damage
  • Contact boosts granted by magical items don't last long (OP)
  • New magical boosts were created, existing ones were rebalanced. There's more
  • variation now and more different combinations are possible.
  • Magically boosted gear now becomes progressively more interesting as you go
  • through the game: magical boosts become stronger as you level up, so "old" low level
  • items become less interesting.
  • Magically boosted gear comes in 5 tiers: uncommon, rare, epic, legendary and divine.
  • You will not find divine items early on in the game, but as you level up, uncommon
  • and even rare items become more commonplace.

New Sound Effects
  • Repair
  • Bloated corpse
  • Pick up crystal
  • Generic notification
  • Goblin drum
  • Fountain
  • Splintered arrow
  • Boulderbash
  • Mass healing
  • Decaying touch
  • Fatality
  • Crawling infestation
  • Shackles of pain
  • Shadow step
  • Netherswap
  • Rain of arrows
  • Summon ooze
  • Target corpses
  • Taunt
  • Hoverfeet
  • Elemental tortoise
  • Barbed wire
  • Adrenaline
  • Gaspit flower trap
  • UI sound updates, e.g. Select panel, level up, quest complete, savegame
  • Ghost death
  • Armour Piercing Grenade
  • Nailbomb
  • Razzle Dazzle Grenade
  • Firestorm Grenade
  • Meteor Grenade
  • Love Grenade
  • Plague Grenade
  • Nightmare Grenade
  • Frost Grenade
  • Holy Hand Grenade
  • Tremor Grenade
  • THunderbolt Grenade
  • Smoke Grenade
  • Toxic Grenade
  • Water Balloon
  • Oil Flask
  • Poison Flask
  • Zombie Nick grenade23
  • Tombstone animation
  • Dreamscene with Leandra (laughter, breathing, spawning, rage, death)
  • Angry chest explosion
  • Undead bard
  • Stone door sliding open
  • Spawn sounds for different creatures
  • Idle wands
  • (un)sheathing wands
  • Dual wielding wands
  • Using wands
  • Custom imp animations: angry, dying, sad, sneaky
  • Custom NPC animations: booing, cheering
  • Lying down
  • Updated drinking, using, crafting
  • Ambient updates, e.g. Bellegar, Homestead, Gnik Barc Nni, but also generic like
  • graveyards
  • Updated orc effects: drinking, idling, death, emotes
  • Updated various animal effects: cat, chicken, deer, pig, rabbit, boar, rat...
  • Wards
  • Spawners
  • Spitfire totem
  • Ooze summon
  • Walking armour
  • New and updated zombie effects
  • Updated ballista sounds
  • Blood altar
  • Script Improvements
  • Some chars that were setonstage now use appear so they use spawning animation
  • Some chars that were setonstage are now actual summons
  • AI doesn't heal zombies
  • AI doesn't use resurrect on summons
  • AI should not retaliate on dead characters
  • Slow arrow will not be used on frozen target
  • Freezing arrow will not be used on slowed target
  • CreateSurface takes lifetime argument now

New Visual Effects
  • Ward spheres
  • Ward spawning, hit, death
  • Ward healing
  • Tomb opening effect
  • Earth projectiles
  • Earth spray
  • Question mark
  • Auras
  • Liquid stone beam
  • Earth spell impact
  • Void Crystals
  • Air skill materials
  • Chitin projectile
  • Gold projectile
  • Camera shakes added and adjusted to several effects
  • Earthquake skill
  • Ethereal soles
  • Lucky four leaf clover
  • Iceshard trap
  • Wollocks totem burn
  • Iron Command skill
  • Mark of death
  • Witchcraft generics
  • Bonepile
  • Teleport smoke
  • Metal Rain enemy skill
  • Midnight oil changes
  • Tapestry repair materials
  • Fire totem
  • Become Air skill
  • Magic Halo
  • Summon ooze spawn and death
  • Wind Walker skill
  • Taunt
  • Water summon split, death, spawn
  • Water hit
  • Fatality skill
  • Electricity projectile
  • Watersplashes
  • Move materials and textures
  • Stone Soul
  • Dark Avenger skill
  • Remorse skill
  • Nether Swap skill
  • Crawling Infestation skill
  • Corpse explosion skill
  • Shackles of pain skill
  • Light pillars
  • Shattered Stone skill
  • Wind Up Toy update
  • DaggersDrawn skill update
  • Lacerate skill update
  • CloakAndDagger skill update
  • EyeGouge skill update
  • PreciseIncision skill update
  • VenomousStrike skill update
  • Crab water spit
  • Trip
  • Consume Life Force
  • Boulder Bash impact
  • Survivors karma revamped
  • First Aid skill update
  • Treat Poisoning skill update
  • Decaying Touch skill update
  • Targeting a position
  • Added impact position effects (healing, ice and witchcraft)
  • Adjusted witchcraft charm
  • Adjusted vamperic touch
  • Elemental Tortoise skill
  • Redone Tactical Retreat
  • Added Tenebrium staff effect
  • Added Tenebrium wand effect and projectile
  • Luculla Forest Witch Cabin Dome Material/Animation
  • Icandra effects
  • Barbed Coat skill
  • Blink skill
  • Sandcorpse explosion
  • Updated Storm skill
  • Updated Water Elemental spawn/death
  • Added angel wing variation
  • Adjusted healing effects
  • Armour Piercing Grenade trail, explode
  • Nailbomb trail, explode
  • Razzle Dazzle Grenade trail, explode
  • Firestorm Grenade trail, explode
  • Meteor Grenade trail, explode
  • Love Grenade trail, explode
  • Plague Grenade trail, explode
  • Nightmare Grenade trail, explode
  • Frost Grenade trail, explode
  • Holy Hand Grenade trail, explode26
  • Tremor Grenade trail, explode
  • THunderbolt Grenade trail, explode
  • Smoke Grenade trail, explode
  • Toxic Grenade trail, explode
  • Water Balloon trail, explode
  • Oil Flask trail, explode
  • Poison Flask trail, explode
  • Zombie Nick grenade trail, explode
  • Updated Flare explosion
  • Cave entrance
  • Dragon teleport fx
  • Sea mine
  • Cripple skill
  • Boreas skills
  • Dark minion death effects
  • Avatar skills
  • Prison door fx
  • Ballista fx
  • Trife spawning
  • Selection sphere
  • Weaver of time aura
  • Master skill hail
  • Tornado skill updated
  • Mass disease update
  • Wand effects
  • Adrenaline skill
  • Adjusted Stun fx to fit new animation timing
  • Endgame magic door
  • Infectious flame updated
  • Special arrow effects
  • Overall, changed billboards to decals
  • Homestead is on fire!
  • Updated Staff of Magus skill
  • Mass Slow skill
  • Spider balls update
  • Petrification death adjusted
  • Deadly spore projectile updated
  • Soul of desperation skill
  • Blood projectile skill
  • Shambling Oak wand skill
  • Feverish and bloated corpse

Tactician Specific
  • At the Cyseal Abandoned House, the archer has Nether Swap.
  • At the Cyseal west gate, there are two extra enemies: bolt-stricken zombies.
  • Bibius and Junius get help from their dog Tuesday. Junius has an oil grenade and
  • Bibius has a Nailbomb.
  • In the dog ambush fight near the trapdoor, AI has extra skills and a grenade.
  • In the fields near the West gate, archers will target bloated corpses.
  • In the fields near the West gate, there's an extra Waterproof Exploskeleton.
  • In the tunnel underneath the small graveyard in Cyseal, 2 Exploskeletons spawn
  • behind the player in the easy fight.
  • In the tunnel underneath the small graveyard in Cyseal, the Scorcher has an Ethereal
  • Soles shout and Purify.
  • Near the zombie carriage, a pitch dark tunnel was added.
  • Ragequin can create scorching surfaces and his ghost can use Blitz Bolt. His archers
  • have special arrows.
  • The AI in the orc landing fight in Cyseal can make the barrels explode.
  • The false Source Hunters in the mirror dungeon fight have summon skills.
  • The Lighthouse fight has a Ward protecting the ghoul.
  • The orc landing fight in Cyseal has 2 extra cultists.
  • The second fight of the Wulfram escort quest has become a lot tougher: extra archers
  • with special arrows and an extra Decapitator.
  • THe skeleton ambush
  • THe Undead Pyromancer west of Cyseal has one more fire summon and some extra
  • skills.
  • Toxa and Sheba have Crawling Infestation.
  • Toxa and Sheba may inflict Disease to melee attackers.
  • Tutorial fight in Cyseal has 2 more archers, one of them has a special arrow. Lieutenant has grenade.
  • Undead encounter north of Cyseal, the priest removes healing and shields and casts
  • ethereal soles on his party
  • Second undead encounter north of Cyseal, 2 extra archers spawn when a boar dies.
  • One mage can cast an arcane vortex that gives elemental immunity to all, and that
  • teleports enemies.
  • The enemies in the sparkmaster fight have different locations
  • The sparkmaster can fire missiles that will fall on target after one turn.
  • The seaside thugs are joined by a Summoner that can summon a nether jester.
  • Dietmar casts wind walker on himself which teleports him every time he's hit with
  • melee.
  • Sand golems don't die after 3-4 turns but after 6-8 turns
  • Bellegar can use mark of death and shackles of pain
  • Evelyn fight is joined by 3 orc rangers and a shaman that spawn at the cave entrance.
  • The Aenemic cultists can summon a slug.
  • The Aenemic cultists are not weakened
  • The Aenemic cultists can heal at a blood altar
  • Evelyn casts shackles of pain28
  • The shaman at the Black Cove entrance has a fire aura
  • Grulbarg starts the fight with Dark Avenger
  • We gave Lady Anna an Initiative Aura and an Iron Ward.
  • Diederik has a Banish Summon skill
  • The wolves to the East of Cyseal have a Decaying Touch debuff. Also added Curse and
  • Purifying shout.
  • The undead fight north of the wolves, added Poisonous Mushrooms around the area
  • that archers can shoot if the player is standing too close to them. One of the archers
  • on the bridge also has a Molotov Grenade
  • In the charred undead fight, gave the Knight and the Pikeman Cluster Bomb
  • Grenades. Added 2 Pike men.
  • In the second charred undead fight, one of the Charred-Bone Footmen can use the
  • Summon Arcane Vortex skill
  • In the third charred undead fight, the knight has a remorse skill
  • In the fourth charred undead fight, the archer can summon a spitfire totem
  • The executioner that is helping out the Twins by fire joined can use purifying fire to
  • clear healing and shields.
  • Added explosive corpses near the Incandescent Wanderer
  • The Zombie troll in Cyseal can summon a slug
  • In the graveyard in Cyseal, the madman also summons waterproof exploskeletons
  • In the graveyard in Cyseal, the madman can shoot oil and ooze barrels
  • Added a soul of desperation to the graveyard in Cyseal
  • One of the stone guardians has shattered stone
  • In the cathedral in Cyseal, five more cultists join the fight after one turn.
  • Braccus creates 3 Protection Crystals that make him invulnerable as long as one of
  • them is still active
  • In the orc and skeleton fight in the Black Cove, the shaman has a fire ward.
  • In the orc and skeleton fight in the Black Cove, 2 archers and 2 mages join the fight
  • from the little room but can be aggro'd before this fight.
  • The source abomination has banish summon and haste.
  • The burrowed crabs in Black Cove are joined by an Angry Chest.
  • The burrowed crabs encounter in Black Cove now has a crab mound that generates a
  • crab per turn.
  • The burrowed crabs encounter in Black Cove spawns 2 exploskeletons when the
  • archers are dead
  • Pontius can teleport barrels directly onto the player & can cast Ethereal Soles
  • Pontius is joined by an angry chest on the pier.
  • THe Source Nightmare boss of Black Cove (spider) has the Crawling Infestation skill
  • During the flower fight in Luculla, a Shambling Oak spawns on turn 2
  • In Luculla, the Blood Wasps have the Decaying Touch debuff
  • During the Bjorn Escort, a cutthroat has nail grenades
  • Every student in the student group north of Luculla can summon something
  • The orc slavers in Luculla will use Haste and rage, and earth shield
  • The immaculate guards north of Luculla have molotov and mustard gas grenades
  • The drunk goblins of Luculla are not drunk
  • One of the drunk goblins of Luculla has a water ward9
  • One of the plants near the drunk goblins of Luculla has an earth ward
  • Grumble can hasten himself and use Rage
  • Fumbla has an Air ward
  • Added void crystals near the shadow summoner in Luculla
  • The Whisperer in the shadow summoner encounter in Luculla has iron command
  • The second shadow summoner encounter summons 5 spiders and can use banish
  • summon
  • The orc buddies in Luculla are joined by a Shaman with a Liquid Stone skill
  • In the Luculla cave, the aeromancer has a banish summon skill
  • In the Luculla cave, 2 flame champions spawn in the pyromaniac fight
  • In the animal slaughter encounter in the Luculla cave, the necromancer will charm
  • your strongest party member
  • Vaelanna can summon earth elementals
  • Garkulda's shaman can banish summons
  • Near the Luculla bridges near the mines, the first group has a shaman with a fire aura
  • Near the Luculla bridges near the mines, the first group has a ranger that can
  • summon slugs
  • Near the Luculla bridges near the mines, the sleeping goblin group has an Iron Ward
  • is hidden behind the northern barricade
  • Near the Luculla bridges near the mines, the third group has an extra archer and the
  • mystic can use nether swap
  • Near the Luculla bridges near the mine entrance, the ranger has grenades
  • At the bridge to the barren lands, the Immaculate Duelist has the Mark of Death skill
  • The first spider group in the barren lands have Helping Hand
  • The spider ambush in Luculla has bloated corpses
  • The Spider Queen can now weave a web of poison
  • Meleeing woebringer in the trials may inflict stunned
  • Archibald has the Delayed Explosion ability
  • Loic can summon Nether Jester
  • Loic can cast Invulnerable on himself
  • A soul of desperation was added to the Attenberah fight
  • Sadakandras can cast Mark Of Death
  • Kromkromkris has an Earthquake Grenade & a Disease Grenade
  • The Immaculate Teacher can cast Iron Ward and Consume Life Force
  • In the Mangoth intro fight, the poison demon uses Bless and the fire demon uses
  • Summon Spitfire Totem
  • In the Librarian fight in Luculla, we gave Banish Summon to Ulka Word-Carver&
  • Mark of Death to Arros Frozen-Page.
  • In the Troll King fight, an Air Ward is present
  • We gave the Rafflesia the Remorse skill
  • Maradino can cast the Invulnerability skill
  • In the Doom Immaculate fight, the air mage can summon an Arcane Vortex
  • In the Doom Immaculate fight, the Enchanter can summon a Floating Enchanted
  • Armor
  • THe Void Shepherd can cast Windwalker and Consume Life Force
  • Jareth can cast Haste
  • Jaline can cast Mark Of Death and Finger Of Death0
  • Kaden has grenades
  • In Hiberheim, more robot rats spawn when you kill one of the alphas
  • The Mecha Roosters in Hiberheim can use Metal Rain
  • In Hiberheim, a group of Ice enemies patrols the area
  • THe wolfmaster near the demon gate in Hiberheim has fire immunity and his friends
  • have grenades.
  • THe wolf ambush in Hiberheim has a fire ward
  • When Boreas changes seasons, he also summons the corresponding Elemental Ward.
  • Good luck with that.
  • In the mud huntresses encounter in dark forest, one has crawling infestation
  • Bruil has grenades
  • We added bloated corpses to the lost explorer campsite
  • Baeltog has grenades and the cartographer can cast Banish Summon
  • Raalzen Ax'axaroth has purifying fire
  • In the Dark forest spider ambush, three spiders will use decaying touch
  • The Rat King has consume life force and his friends have extra skills too
  • Hitting Cassandra with melee curses
  • Norok can use a Demoralizing shout
  • Weresheep have mass weakness
  • Imal can cast Purifying Tide
  • The Void Knights in the Leandra fight can use Banish Summon
  • In the void dragon fight, a void widow spawns every 2 turns
__________________
"Quiquid Latine Dictum Sit, Altum Sonatur" 😐

Ultima modifica di Donbabbeo : 03-11-2015 alle 18:50.
Donbabbeo è offline   Rispondi citando il messaggio o parte di esso