Raphael van Lierop
Founder/Creative Director presso Hinterland Studio
"For the record, the game's day/night cycle is currently 100 minutes, which is 2x longer than all the big open-world games (Skyrim, Fallout 3, Red Dead Redemption, GTA, etc.) which all run a 48-minute day/night cycle. We've also tried 3-4 different day lengths (240, 140, 100, 90, 60) and the current one feels like the best balance of breathing room/tension (for the way the game is now, in any case)."
"(the map in the final game will be) 5-10x the current Alpha Sandbox play space."
Ultima modifica di Axios2006 : 12-08-2014 alle 07:58.
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