View Single Post
Old 05-11-2004, 16:22   #4
Kianor
Senior Member
 
Iscritto dal: Mar 2002
Cittā: Napoli
Messaggi: 1615
Attualmente i comandi noti per migliorie graafiche e non sono questi:

cl_crosshairscale (number) -- changes your crosshair size in-game
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in same place as model
cl_interpolate 0 -- same as before, to use together
cl_showfps 1 -- shows your current fps in upper right corner
cl_smooth 0 -- a little less beauty, but 5-10 more fps
con_enable 1 -- enables console
fog_enable 0 -- removes the fog, better fps and visability
jpeg_quality 100 -- 100% quality screenshots that you take
mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain
mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
mat_mipmaptextures 0 -- makes textures lose their quality with distance, more fps
mat_show_texture_memory_usage 1 -- puts a nifty little thing in ur top right screen that shows how much memory (in kilobytes) is being taken up by textures
mat_specular 0 -- removes specular lighting but may yield fps gain
mp_decals 300 and less -- how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
perfvisualbenchmark -- built in benchmarking utility
r_decal_cullsize 1 -- makes textures look good only when you get close, better fps
r_lod -1 -- worse texture quality, big fps boost
r_propsmaxdist 1000 and less -- less objects fading distance = better performance
r_rainsimulate 0 -- disables rain, thus more fps
showhitlocation 1
soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource.

Purtroppo sono in inglese.
Cmq ci sono diversi forum su cs:source.

www.halflife2.net/forums č quello che leggo piu' volentieri.
Kianor č offline   Rispondi citando il messaggio o parte di esso