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Old 05-07-2004, 14:03   #22
amd-novello
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Iscritto dal: Aug 2001
Città: Novara (NO)
Messaggi: 20103
Quote:
Originariamente inviato da DjLode
Uscirà nel 2006, porca miseria mi pare logico....
Pensandoci bene anche D3 forse uscirà per quella data.... mmmmmm

eheh


cmq

Crytek has implemented pixel shader 3.0 and vertex shader 3.0 improvements into Far Cry 1.2. On the vertex side, geometry instancing has been implemented for rendering grass and other foliage. With instancing, data is replicated from within the vertex buffer to create many examples of the same type of object. This is perfect for an application such as replicating multiple strands of grass to encompass a jungle. In future patches we’ve been told that Crytek will implement even more examples of instancing for even better performance improvements.

The second addition Crytek has made involves lighting. Crytek has used PS 3.0’s increased number of interpolated registers (8 in PS 2.0a and PS2.0b versus 10 in PS 3.0) to collapse multiple lights into one pass. We were told that instead of an individual pass per light with PS 2.0, up to three or four lights can be combined into one pass using PS 3.0. This should bring performance improvements in scenes with multiple light sources.


cioè
1) fc 1.2 userà sto benedetto geometry instancing meglio per creare l'erba in modo da non caricare il sistema. ma il 2d è così pesante?


2) con i ps3 si calcoleranno luci multiple in un singolo pass. invece di una nei ps2 se ne calcoleranno 3 o 4 con i ps3. ma non dicevano che non intaccavano la qualità ma solo le prestazioni??


ditemi se ho cazzato.
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