Le ultime due patch veramente mostruose...
Questo č tutto quello che non č un fix aggiunto post release di Waypoint:
- Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
- A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
- The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
- The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
- As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
- Stat bonuses on procedural jetpack upgrades have been increased.
- Stat bonuses on procedural hazard protection upgrades have been increased.
- Stat bonuses on procedural pulse engine upgrades have been increased.
- Stat bonuses on procedural hyperdrive upgrades have been increased.
- Fixed an issue that could cause broken tech to permanently block some inventory slots.
- Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
- The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
- The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
- Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
- Hazard Protection now notes on the HUD when it is critically damaged.
- When reporting a base, the owner’s name is now more clearly displayed in the UI.
- The visual quality of stars has been improved when using TAA and FSR 2.0.
- Optimised the rendering of a number of particle effects.
- Optimised star and sky rendering.
- Improved the Trade Rocket engine effects.
- The visual effects for the final Atlas Station of the Artemis path have been improved.
- Improved the text displayed when viewing cooking items in the catalogue.
- Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
- Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
- An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
- Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
- Bases now show the difficulty settings with which they were created.
- Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
- Clicking an inventory filter a second time will now disable that filter.
- New visuals have been added when reloading a save from within the game menus.
- The chance of technology being broken by incoming damage now scales with the current strength of your shields.
- The Save Point blueprint is now available for research aboard the Space Anomaly.
- The value and quality of items found in crashed freighter storage containers has been increased.
- Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
- Added additional fuel information to the “Summon Ship” error messages.
- Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
- Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.