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Old 12-09-2020, 13:01   #27110
dinitech
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In realtā no. L'Integer Scaling non sarebbe solamente per i giochi vecchi pixel art ma anche per i giochi 3d moderni. Cito questo passo dell'articolo sopra:


The more interesting use for the feature, I feel, is in gaming on 4K and 5K monitors, especially with sub-RTX 2080 class GPUs. This is because the high resource demands for 4K+ gaming are difficult for all but NVIDIA’s most powerful GPUs to keep up with (and even then…), which necessitates rendering a game at a sub-native resolution. Which in turn introduces the blurriness caused by bilinear upsampling. Integer scaling, on the other hand, would allow a game to be rendered at 1080p and then perfectly upscaled to 4K (2160p); it eliminates the pixel density benefits of a 4K monitor when gaming, but it retains the sharpness of native resolution
rendering
.


Ci sono inoltre alcune discussioni su Reddit che parlano dell'argomento, cito ad esempio questa:

https://www.reddit.com/r/nvidia/comm...for_pixel_art/

Integer scaling is not just for pixel art, but for any application (including Windows itself) running in exclusive full-screen mode

it's not only for pixel art, it's for everything that's displayed on the screen in a lower resolution than native. It produces non-blurier images


C'č poi questo articolo dove si spiega l'Integer Scaling in maniera molto dettagliata, se volete potete leggerlo, č davvero ben fatto e completo:

https://tanalin.com/en/articles/integer-scaling/


Issue

Full HD on a 4K monitor looks worse than on a Full-HD monitor.

This happens due to blur added by all monitors and absolute majority of TVs at any scaling ratio, though this could be avoided when enlarging by an integer number of times (e. g. 2 in case of FHD→4K).

As a result, sharpness in 3D games is decreased, white lines are gray, and pixel art is not pixel art anymore.


Solution

Each logical pixel could be displayed as a square group of integer (2×2, 3×3) number of physical pixels of the same color without mixing-in colors of adjacent pixels.

Such lossless scaling is already built into graphics drivers and removes blur regardless of monitor or TV used.





Al di lā degli articoli sopra che spiegano la tecnica dietro questo metodo e le implicazioni per i giochi 3d moderni, quello che volevo capire da voi possessori di una sk 2080 o 2080ti + display 4k, motivo per cui ho fatto la domanda, e se avete provato ad abilitare l'Integer Scaling dal Pannello di controllo Nvidia e che esperienza avete avuto in termini di nitidezza con risoluzioni inferiori sul vostro display 4k
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