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Anche a me mi capita la stessa cosa da quando ho messo deathball 1.3 e la sua relativa patch:
UT2003 Build UT2003_Build_[2002-10-28_01.28]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1549 MHz with 511MB RAM
Video: NVIDIA RIVA TNT2 Ultra (3082)
General protection fault!
History: UObject::ProcessEvent <- (DB_ShieldFire DB-Cube.DB_ShieldFire, Function Engine.WeaponFire.ModeDoFire) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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