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Originariamente inviato da Noir79
Scusa ma linkato cosí non ha alcun senso, ha lo stesso valore di voci di corridoio.
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Ecco un pò di fonti
Dall'hands on di Tom's HW:
http://www.tomshardware.com/news/pla...emo,30244.html
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No Screen Door
If you look at the specs of the headset, you would be forgiven for thinking that the display wouldn't be comparable to the PC HMDs that are just around the corner. Playstation VR boasts the lowest resolution out of all the announced VR HMDs. Unlike the competition from HTC, Oculus and others, the Playstation VR uses a single 1080p display, which is shared between each eye.
Considering the issues that other headsets have had with low resolution (the "screen door" effect), most people would think the problem would be worse on the PSVR. This couldn't be further from the truth. Upon putting the display on my head, I was immediately impressed with the fidelity of what I was looking at. I didn't detect even a hint of "screen door," and the graphics were crisp and clear.
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I came away from this experience wholly impressed. Despite the lower resolution, the screen was incredibly clear. I asked how this is possible with a 1080p display, and I was given a response that should have been obvious: Sony has been making cameras for decades and has a great deal of experience developing optics. It's this prowess in optics that enabled Sony to make the image as clear as it is with the display that Playstation VR uses.
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Update, 10/8/15, 1:20pm PT: After publishing this we learned that in addition to the optics and high refresh rate, the panel used in Playstation VR features three sub-pixels per pixel (RGB) which is not found in other headsets.
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http://www.eurogamer.it/articles/201...petto-ad-altri
E questa è la differenza pratica
Ora resta solo da provarli