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Old 03-11-2014, 12:46   #2
neongio
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Iscritto dal: Jan 2005
Cittā: Venice
Messaggi: 6105
LISTA MAPPE MULTIPLAYER

fonte: THEADWANCEDWARFARE.COM

Ascend
Space elevator platform in the Gulf of Mexico. Long top deck sightlines countered with a close quarter bottom deck.

Bio Lab
Atlas modular bioengineering facility in the heart of Monument Valley. Its fast vertically oriented spaces enhance tactical combat.

Comeback
Downtown Lagos. Maintain the high ground to dominate this circular map.

Defender
Domestic air defense base centered around a directed energy anti-air weapon. Features a close quarter cut-through center allowing for quick flanks and a fast pace.

Detroit
Downtown Detroit. Progress quickly through the open main street or seek safety inside the buildings of the outer lanes.

Greenband
A highrise park in Seoul, South Korea. Clean lanes and quick flanks make for great tactical combat.

Horizon
Atlas drone facility in the Icelandic Highlands. The chaotic center hangar is home to intense engagements.

Instinct
A mining operation in a South American stepped pyramid. Open terrain and a contested center allow for fast action.

Recovery
Observatory straddling a volcano rim in Hawaii. Fast gameplay with dynamic choke points.

Retreat
Atlas retreat in the middle of the Guilin Mountains. Utilize your Exo suit to its fullest to flow throughout this map.

Riot
A rioted prison with clear lanes for head-to-head combat.

Solar
Solar array near New Baghdad. Rooftop gameplay with mixed sightlines for diverse combat experiences.

Terrace
Atop the picturesque cliff tops of Santorini, Greece. Dynamic lanes around an enclosed center allow for a great Exo experience.

Atlas Gorge (Bonus Map)
The Atlas Gorge bonus map is included in the Season Pass and the Atlas Limited, Pro and Digital Pro editions. The map is a re-envisioned remake of the COD4 Pipeline MP map.
The map takes place in the Three Gorges Dam in central China. The map features a turret scorestreak that overlooks the dam and can be used to keep enemies at bay.

LISTA ARMI

fonte: THEADWANCEDWARFARE.COM

FUCILI D'ASSALTO

BAL-27
Fully automatic with the highest fire rate in its class. Fires faster over time.
AK12
Fully automatic with the highest mobility in its class.
ARX-160
Fires three-round bursts and has the longest range in its class.
HBRA3
Fully automatic with the best handling in its class. The first three rounds of a burst fire faster.
IMR
Fires four-round bursts and has the highest damage in its class. Uses 3D printing to create bullets to its ammo reserve.
MK14
Semi-automatic with the best accuracy in its class.

MITRAGLIETTE

KF5
Fully automatic with the longest range in its class. The first five rounds of each magazine deal increased damage.
MP11
Fully automatic with the highest mobility in its class.
ASM1
Fully automatic with the highest damage in its class. Firing over time increases accuracy and lowers fire rate.
SN6
Fully automatic with the best accuracy in its class. The first three rounds of a burst fire faster.
SAC3
Fully automatic with the highest fire rate in its class. Akimbo only.
AMR9
Fires five-round bursts and has the best handling in its class. Supports underbarrel attachments.

FUCILI DA CECCHINO

LYNX
Semi-automatic with the longest range in its class.
MORS
Bolt action railgun with the best handling in its class.
NA-45
Semi-automatic with a two round magazine. The first round (primer) explodes when the second round (catalyst) hits nearby.
ATLAS 20MM
Semi-automatic with the highest damage in its class. The weapon is shoulder mounted and can't be fired from the hip.

FUCILI A POMPA

TAC-19
Directed energy pump-action shotgun with the highest mobility in its class.
S-12
Fully automatic with the highest fire rate in its class.
BULLDOG
Semi-automatic with the highest damage in its class.

ARMI PESANTI

EM1
Shoots a constant beam of directed energy with the highest damage in its class. The EM1 requires no ammunition, but nonstop use overheats it.
PYTAEK
Fully automatic LMG with the best accuracy in its class. Reduces recoil over time.
XMG
Two fully automatic machine guns in Akimbo. The XMG's fire rate and accuracy are increased in lockdown mode.
EPM3
Semi-automatic Plasma Rifle with the longest range in its class.
AMELI
Fully automatic LMG with the highest fire rate in its class.

ARMI SPECIALI

HEAVY SHIELD
Deployable heavy shield. Not to be confused with the Exo Shield ability.
MDL
Semi-automatic. Launches time detonated grenades.

PISTOLE

ATLAS 45
Semi-automatic with the best handling in its class.
RW1
Break-action railgun with the highest damage in its class.
PDW
Fully automatic machine pistol with the highest fire rate in its class.
MP443 GRACH
Fires two-round bursts and has the longest range in its class.

LANCIARAZZI

STINGER M7
Player or air support lock-on missiles.
MAAWS
Free-fire shoulder-mounted launcher with laser guided missiles.
MAHEM
Fires unguided projectiles of molten metal.

BALESTRA

CROSSBOW
Bolt action crossbow with explosive tips.

LISTA PERKS/KILLSTREAKS

fonte: THEADWANCEDWARFARE.COM

Aerial Recon Drone
Works like the Recon Drone from MW3. It allows you to control a drone that can be used to mark enemies, which will then show up on the radar.
Streak Cost: 350

UAV
Shows enemies on the radar as dots. The UAV normally flies above the map and can be shot down by the enemy, unless the Orbital module is installed.
Streak Cost: 400
Modules:
Extra Assist Points (+ 150)
Gives you additional assist points for every active kill.
Scrambler (+ 200)
Scrambles the enemy radar.
Extra Time (+ 100)
The UAV lasts longer than normal.
Speed (+ 100)
Speeds up the UAV refresh rate.
Enemy Direction (+ 200)
Turns enemies into arrows that show their position and direction.
Threat Detection (+ 300)
Shows all enemies through walls for 10 seconds after the UAV is called in.
Orbital (+ 300)
Makes the UAV orbital so that it can't be shot down by the enemy.
Support (+ 300)
All points earned towards the UAV are kept after death.

Aerial Assault Drone
Player controllable Assault Drone with a high explosive charge that can be detonated. The drone can be upgraded to be AI controlled and additional machine guns and rockets can also be installed.
Streak Cost: 450

Orbital Care Package
The Care Package is dropped into the map and can be picked up by anyone. The package contains a random scorestreak or the current maps special streak reward.
Streak Cost: 500
Modules:
Double Tab (+ 200)
If you are dissatisfied with the initial Care Package, you can use double tab to change its contents.
Better Odds (+ 200)
Increases the odds of getting a higher level streak reward.
Support (+ 600)
All points earned towards the Orbital Care Package are kept after death.

Remote Turret
Deployable remote controlled turret with a minigun. While the turret is not player controlled, it won't attack enemies unless the Sentry module is installed.
Streak Cost: 550
Modules:
Rocket Turret (+ 100)
Replaces the default minigun or Directed Energy module for a rocket launcher.
Directed Energy (+ 100)
Replaces the default minigun or Rocket Turret for a laser.
Rippable (+ 100)
Allows you to rip off the turret head and use it like a normal weapon.
Sentry (+ 200)
Turns the turret into a normal Sentry Gun that automatically attacks enemies. You can still manually control the turret at anytime.
360 Turret Head (+ 100)
The turret can turn a full 360 degrees and can't be flanked.
Heavy Resistance (+ 100)
Allows the turret to take more damage before being destroyed.
Support (+ 600)
All points earned towards the Remote Turret are kept after death.

System Hack
Disables enemy HUD, radar and reticles. The System Hack can also be upgraded to disable enemy equipment, exosuits and streaks.
Streak Cost: 600

XS1 Vulcan
Allows you to manually control the XS1 Vulcan that shoots bursts of high powered energy from space.
Streak Cost: 600
Modules:
Overcharged (+ 100)
Increases the energy beams width.
Light Show (+ 200)
Adds three rotating lasers to the XS1 Vulcan.
Extra Burst (+ 300)
Adds one extra burst.

Missile Strike
Player guided missile strike that can be upgraded to split into Cluster Missiles for area damage or enemy targeting Hellfire Missiles. The primary missile can be upgraded to leave behind a swarm of Nanobots with the Nano Swarm module.
Streak Cost: 650

Bombing Run
Call in an airstrike to any point in the map.
Streak Cost: 725
Modules:
Additional Bomber (+ 400)
Adds an extra bomber to the airstrike.
Flares (+ 100)
Shoots flares to ward off locked enemy missiles.
Care Packages (+ 300)
Drops Care Packages instead of bombs close to the chosen site.
Stealth (+ 100)
Makes the bombers undetectable by enemy radar.

XS1 Goliath
Heavily armored Mech Suit. Once deployed on the map, you can climb in and take control. The Goliath is slow, but it's well protected and has a powerful minigun. The suit can be self-destructed at anytime.
Streak Cost: 775
Modules:
Recon (+ 100)
Shows enemy exo movements and fired weapons on your HUD.
Trophy (+ 100)
Destroys grenades and rockets that are fired at the XS1 Goliath.
Homing Rockets (+ 100)
Shoulder mounted rocket pack that can be locked and fired on a target.

Warbird

A remotely controlled aerial attack vehicle with miniguns.
Streak Cost: 850
Modules:
Rockets (+ 300)
Adds rockets to the Warbird.
Aggressor (+ 300)
Makes the Warbird AI controlled so that it will automatically engages enemies around the map.
Wingman (+ 300)
Allows another player to join the Warbird and attack enemies with a MG Turret.

Paladin
Controllable weapon system onboard a Paladin gunship.
Streak Cost: 950
Modules:
Laser Guided Rocket (+ 200)
Adds laser guided rockets.
105MM Cannon (+ 300)
Adds a powerful 105MM cannon.
Wingman (+ 300)
Allows another player to join the Paladin and use a MG Turret.

DNA Bomb
Hidden killstreak that works like the MOAB nuke from Modern Warfare 3. Once the DNA Bomb is deployed, the enemy team is eliminated - the detonation also leaves behind a green mist for a short duration that can limit your vision.
The DNA Bomb is earned after getting 30 kills with your normal weapons.
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Ultima modifica di neongio : 04-11-2014 alle 11:05.
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